Games and Puzzles Comprehensive Study by Type (Games, Puzzles), Application (E-commerce, Brick & Mortar), Distribution Channel (Online, Offline), End User (Adult, Kids) Players and Region - Global Market Outlook to 2030

Games and Puzzles Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 17.3%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Games and Puzzles Market Scope?
Games and Puzzles are excessive for facilitating the young brain to develop and grow because the brain looks for patterns in puzzles which is a true patterning activity. Patterning is also the base of reading, math, and logic skills.Games and Puzzle pieces have loops and sockets, knobs and holes, tabs and slots, keys and locks, or any of numerous other alternative designations. Solving a jigsaw puzzle is the best brain-building exercise for developing their reading, math, and logic skills. All games and puzzles develop patterning and problem-solving skills and will develop a child’s self-confidence. Games and Puzzles also can encourage conversation and once completed, can be used too as story starters.

Influencing Trend:
Introduction of Novelty Consisting of a Completely New Range Of Products

Market Growth Drivers:
Rising Adoption of Jigsaw Puzzle and Games as it Increases knowledge and Innovativeness and Increasing Demand from Young People

Challenges:
Availability of Other Brain Games

Restraints:
High Cost Associated With Some of the Games and Puzzles

Opportunities:
The Online Revolution of Slate Games and Traditional Puzzles

The Games and Puzzles market study is being classified by Type (Games and Puzzles), by Application and major geographies with country level break-up.

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Analysts at AMA predicts that Vendors from United States will contribute to the maximum growth of Global Games and Puzzles market throughout the predicted period.

Springbok Puzzles (United States), Schmidt Spiele (Germany), Royal Jumbo BV (Netherlands), Cobble Hill (Outset Media) (Canada), Piatnik (Austria), Educa Borras (Spain), Ravensburger (Germany), Artifact Puzzles (United States), Tenyo (Japan) and White Mountain Puzzles (United States) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Buffalo Games (United States) and Castorland (Poland).

Segmentation Analysis
Analyst at AMA have segmented the market study of Global Games and Puzzles market by Type, Application and Region.

On the basis of geography, the market of Games and Puzzles has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Market Influencers and their Development Strategies
In October 2022, Mattel acquires Moose Toys, adding popular brands like Shopkins and Magic Mixies to its lineup.
In September 2023, Goliath Games releases Dobble Harry Potter, a new twist on the classic card game.


Key Target Audience
Manufacturers of Games and Puzzles, Suppliers of Games and Puzzles, Wholesalers, Distributors and Retailers of Games and Puzzles, End-User, Potential Investor and Others

Games and Puzzles Market Study: Important Years
AttributesDetails
Study Period2018-2030
Base Year2023
Forecast Period2024-2030
Historical Period2018-2023
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Major Highlights of Market Study

Demand Determinants: Identifying top-notch application and business segments that seek high growth potentials in Games and Puzzles Market.

Key Strategic Developments: To target untapped regions more aggressively by focusing on product/service developments, innovation and R & D, new launches, Merger & acquisitions, JVs & partnerships.

Forces & Market Dynamics: Growth drivers, restraints & opportunities available in Games and Puzzles industry is examined with reference relevant market sectors and sub-sectors.

Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also includes significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets, To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.

Report Objectives / Segmentation Covered

By Type
  • Games
  • Puzzles
By Application
  • E-commerce
  • Brick & Mortar
By Distribution Channel
  • Online
  • Offline

By End User
  • Adult
  • Kids

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Adoption of Jigsaw Puzzle and Games as it Increases knowledge and Innovativeness
      • 3.2.2. Increasing Demand from Young People
    • 3.3. Market Challenges
      • 3.3.1. Availability of Other Brain Games
    • 3.4. Market Trends
      • 3.4.1. Introduction of Novelty Consisting of a Completely New Range Of Products
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Games and Puzzles, by Type, Application, Distribution Channel, End User and Region (value, volume and price ) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Games and Puzzles (Value)
      • 5.2.1. Global Games and Puzzles by: Type (Value)
        • 5.2.1.1. Games
        • 5.2.1.2. Puzzles
      • 5.2.2. Global Games and Puzzles by: Application (Value)
        • 5.2.2.1. E-commerce
        • 5.2.2.2. Brick & Mortar
      • 5.2.3. Global Games and Puzzles by: Distribution Channel (Value)
        • 5.2.3.1. Online
        • 5.2.3.2. Offline
      • 5.2.4. Global Games and Puzzles by: End User (Value)
        • 5.2.4.1. Adult
        • 5.2.4.2. Kids
      • 5.2.5. Global Games and Puzzles Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Games and Puzzles (Volume)
      • 5.3.1. Global Games and Puzzles by: Type (Volume)
        • 5.3.1.1. Games
        • 5.3.1.2. Puzzles
      • 5.3.2. Global Games and Puzzles by: Application (Volume)
        • 5.3.2.1. E-commerce
        • 5.3.2.2. Brick & Mortar
      • 5.3.3. Global Games and Puzzles by: Distribution Channel (Volume)
        • 5.3.3.1. Online
        • 5.3.3.2. Offline
      • 5.3.4. Global Games and Puzzles by: End User (Volume)
        • 5.3.4.1. Adult
        • 5.3.4.2. Kids
      • 5.3.5. Global Games and Puzzles Region
        • 5.3.5.1. South America
          • 5.3.5.1.1. Brazil
          • 5.3.5.1.2. Argentina
          • 5.3.5.1.3. Rest of South America
        • 5.3.5.2. Asia Pacific
          • 5.3.5.2.1. China
          • 5.3.5.2.2. Japan
          • 5.3.5.2.3. India
          • 5.3.5.2.4. South Korea
          • 5.3.5.2.5. Taiwan
          • 5.3.5.2.6. Australia
          • 5.3.5.2.7. Rest of Asia-Pacific
        • 5.3.5.3. Europe
          • 5.3.5.3.1. Germany
          • 5.3.5.3.2. France
          • 5.3.5.3.3. Italy
          • 5.3.5.3.4. United Kingdom
          • 5.3.5.3.5. Netherlands
          • 5.3.5.3.6. Rest of Europe
        • 5.3.5.4. MEA
          • 5.3.5.4.1. Middle East
          • 5.3.5.4.2. Africa
        • 5.3.5.5. North America
          • 5.3.5.5.1. United States
          • 5.3.5.5.2. Canada
          • 5.3.5.5.3. Mexico
    • 5.4. Global Games and Puzzles (Price)
      • 5.4.1. Global Games and Puzzles by: Type (Price)
  • 6. Games and Puzzles: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Springbok Puzzles (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Schmidt Spiele (Germany)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Royal Jumbo BV (Netherlands)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Cobble Hill (Outset Media) (Canada)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Piatnik (Austria)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Educa Borras (Spain)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Ravensburger (Germany)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Artifact Puzzles (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Tenyo (Japan)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. White Mountain Puzzles (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Games and Puzzles Sale, by Type, Application, Distribution Channel, End User and Region (value, volume and price ) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Games and Puzzles (Value)
      • 7.2.1. Global Games and Puzzles by: Type (Value)
        • 7.2.1.1. Games
        • 7.2.1.2. Puzzles
      • 7.2.2. Global Games and Puzzles by: Application (Value)
        • 7.2.2.1. E-commerce
        • 7.2.2.2. Brick & Mortar
      • 7.2.3. Global Games and Puzzles by: Distribution Channel (Value)
        • 7.2.3.1. Online
        • 7.2.3.2. Offline
      • 7.2.4. Global Games and Puzzles by: End User (Value)
        • 7.2.4.1. Adult
        • 7.2.4.2. Kids
      • 7.2.5. Global Games and Puzzles Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Games and Puzzles (Volume)
      • 7.3.1. Global Games and Puzzles by: Type (Volume)
        • 7.3.1.1. Games
        • 7.3.1.2. Puzzles
      • 7.3.2. Global Games and Puzzles by: Application (Volume)
        • 7.3.2.1. E-commerce
        • 7.3.2.2. Brick & Mortar
      • 7.3.3. Global Games and Puzzles by: Distribution Channel (Volume)
        • 7.3.3.1. Online
        • 7.3.3.2. Offline
      • 7.3.4. Global Games and Puzzles by: End User (Volume)
        • 7.3.4.1. Adult
        • 7.3.4.2. Kids
      • 7.3.5. Global Games and Puzzles Region
        • 7.3.5.1. South America
          • 7.3.5.1.1. Brazil
          • 7.3.5.1.2. Argentina
          • 7.3.5.1.3. Rest of South America
        • 7.3.5.2. Asia Pacific
          • 7.3.5.2.1. China
          • 7.3.5.2.2. Japan
          • 7.3.5.2.3. India
          • 7.3.5.2.4. South Korea
          • 7.3.5.2.5. Taiwan
          • 7.3.5.2.6. Australia
          • 7.3.5.2.7. Rest of Asia-Pacific
        • 7.3.5.3. Europe
          • 7.3.5.3.1. Germany
          • 7.3.5.3.2. France
          • 7.3.5.3.3. Italy
          • 7.3.5.3.4. United Kingdom
          • 7.3.5.3.5. Netherlands
          • 7.3.5.3.6. Rest of Europe
        • 7.3.5.4. MEA
          • 7.3.5.4.1. Middle East
          • 7.3.5.4.2. Africa
        • 7.3.5.5. North America
          • 7.3.5.5.1. United States
          • 7.3.5.5.2. Canada
          • 7.3.5.5.3. Mexico
    • 7.4. Global Games and Puzzles (Price)
      • 7.4.1. Global Games and Puzzles by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Games and Puzzles: by Type(USD Million)
  • Table 2. Games and Puzzles Games , by Region USD Million (2018-2023)
  • Table 3. Games and Puzzles Puzzles , by Region USD Million (2018-2023)
  • Table 4. Games and Puzzles: by Application(USD Million)
  • Table 5. Games and Puzzles E-commerce , by Region USD Million (2018-2023)
  • Table 6. Games and Puzzles Brick & Mortar , by Region USD Million (2018-2023)
  • Table 7. Games and Puzzles: by Distribution Channel(USD Million)
  • Table 8. Games and Puzzles Online , by Region USD Million (2018-2023)
  • Table 9. Games and Puzzles Offline , by Region USD Million (2018-2023)
  • Table 10. Games and Puzzles: by End User(USD Million)
  • Table 11. Games and Puzzles Adult , by Region USD Million (2018-2023)
  • Table 12. Games and Puzzles Kids , by Region USD Million (2018-2023)
  • Table 13. South America Games and Puzzles, by Country USD Million (2018-2023)
  • Table 14. South America Games and Puzzles, by Type USD Million (2018-2023)
  • Table 15. South America Games and Puzzles, by Application USD Million (2018-2023)
  • Table 16. South America Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 17. South America Games and Puzzles, by End User USD Million (2018-2023)
  • Table 18. Brazil Games and Puzzles, by Type USD Million (2018-2023)
  • Table 19. Brazil Games and Puzzles, by Application USD Million (2018-2023)
  • Table 20. Brazil Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 21. Brazil Games and Puzzles, by End User USD Million (2018-2023)
  • Table 22. Argentina Games and Puzzles, by Type USD Million (2018-2023)
  • Table 23. Argentina Games and Puzzles, by Application USD Million (2018-2023)
  • Table 24. Argentina Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 25. Argentina Games and Puzzles, by End User USD Million (2018-2023)
  • Table 26. Rest of South America Games and Puzzles, by Type USD Million (2018-2023)
  • Table 27. Rest of South America Games and Puzzles, by Application USD Million (2018-2023)
  • Table 28. Rest of South America Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 29. Rest of South America Games and Puzzles, by End User USD Million (2018-2023)
  • Table 30. Asia Pacific Games and Puzzles, by Country USD Million (2018-2023)
  • Table 31. Asia Pacific Games and Puzzles, by Type USD Million (2018-2023)
  • Table 32. Asia Pacific Games and Puzzles, by Application USD Million (2018-2023)
  • Table 33. Asia Pacific Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 34. Asia Pacific Games and Puzzles, by End User USD Million (2018-2023)
  • Table 35. China Games and Puzzles, by Type USD Million (2018-2023)
  • Table 36. China Games and Puzzles, by Application USD Million (2018-2023)
  • Table 37. China Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 38. China Games and Puzzles, by End User USD Million (2018-2023)
  • Table 39. Japan Games and Puzzles, by Type USD Million (2018-2023)
  • Table 40. Japan Games and Puzzles, by Application USD Million (2018-2023)
  • Table 41. Japan Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 42. Japan Games and Puzzles, by End User USD Million (2018-2023)
  • Table 43. India Games and Puzzles, by Type USD Million (2018-2023)
  • Table 44. India Games and Puzzles, by Application USD Million (2018-2023)
  • Table 45. India Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 46. India Games and Puzzles, by End User USD Million (2018-2023)
  • Table 47. South Korea Games and Puzzles, by Type USD Million (2018-2023)
  • Table 48. South Korea Games and Puzzles, by Application USD Million (2018-2023)
  • Table 49. South Korea Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 50. South Korea Games and Puzzles, by End User USD Million (2018-2023)
  • Table 51. Taiwan Games and Puzzles, by Type USD Million (2018-2023)
  • Table 52. Taiwan Games and Puzzles, by Application USD Million (2018-2023)
  • Table 53. Taiwan Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 54. Taiwan Games and Puzzles, by End User USD Million (2018-2023)
  • Table 55. Australia Games and Puzzles, by Type USD Million (2018-2023)
  • Table 56. Australia Games and Puzzles, by Application USD Million (2018-2023)
  • Table 57. Australia Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 58. Australia Games and Puzzles, by End User USD Million (2018-2023)
  • Table 59. Rest of Asia-Pacific Games and Puzzles, by Type USD Million (2018-2023)
  • Table 60. Rest of Asia-Pacific Games and Puzzles, by Application USD Million (2018-2023)
  • Table 61. Rest of Asia-Pacific Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 62. Rest of Asia-Pacific Games and Puzzles, by End User USD Million (2018-2023)
  • Table 63. Europe Games and Puzzles, by Country USD Million (2018-2023)
  • Table 64. Europe Games and Puzzles, by Type USD Million (2018-2023)
  • Table 65. Europe Games and Puzzles, by Application USD Million (2018-2023)
  • Table 66. Europe Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 67. Europe Games and Puzzles, by End User USD Million (2018-2023)
  • Table 68. Germany Games and Puzzles, by Type USD Million (2018-2023)
  • Table 69. Germany Games and Puzzles, by Application USD Million (2018-2023)
  • Table 70. Germany Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 71. Germany Games and Puzzles, by End User USD Million (2018-2023)
  • Table 72. France Games and Puzzles, by Type USD Million (2018-2023)
  • Table 73. France Games and Puzzles, by Application USD Million (2018-2023)
  • Table 74. France Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 75. France Games and Puzzles, by End User USD Million (2018-2023)
  • Table 76. Italy Games and Puzzles, by Type USD Million (2018-2023)
  • Table 77. Italy Games and Puzzles, by Application USD Million (2018-2023)
  • Table 78. Italy Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 79. Italy Games and Puzzles, by End User USD Million (2018-2023)
  • Table 80. United Kingdom Games and Puzzles, by Type USD Million (2018-2023)
  • Table 81. United Kingdom Games and Puzzles, by Application USD Million (2018-2023)
  • Table 82. United Kingdom Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 83. United Kingdom Games and Puzzles, by End User USD Million (2018-2023)
  • Table 84. Netherlands Games and Puzzles, by Type USD Million (2018-2023)
  • Table 85. Netherlands Games and Puzzles, by Application USD Million (2018-2023)
  • Table 86. Netherlands Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 87. Netherlands Games and Puzzles, by End User USD Million (2018-2023)
  • Table 88. Rest of Europe Games and Puzzles, by Type USD Million (2018-2023)
  • Table 89. Rest of Europe Games and Puzzles, by Application USD Million (2018-2023)
  • Table 90. Rest of Europe Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 91. Rest of Europe Games and Puzzles, by End User USD Million (2018-2023)
  • Table 92. MEA Games and Puzzles, by Country USD Million (2018-2023)
  • Table 93. MEA Games and Puzzles, by Type USD Million (2018-2023)
  • Table 94. MEA Games and Puzzles, by Application USD Million (2018-2023)
  • Table 95. MEA Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 96. MEA Games and Puzzles, by End User USD Million (2018-2023)
  • Table 97. Middle East Games and Puzzles, by Type USD Million (2018-2023)
  • Table 98. Middle East Games and Puzzles, by Application USD Million (2018-2023)
  • Table 99. Middle East Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 100. Middle East Games and Puzzles, by End User USD Million (2018-2023)
  • Table 101. Africa Games and Puzzles, by Type USD Million (2018-2023)
  • Table 102. Africa Games and Puzzles, by Application USD Million (2018-2023)
  • Table 103. Africa Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 104. Africa Games and Puzzles, by End User USD Million (2018-2023)
  • Table 105. North America Games and Puzzles, by Country USD Million (2018-2023)
  • Table 106. North America Games and Puzzles, by Type USD Million (2018-2023)
  • Table 107. North America Games and Puzzles, by Application USD Million (2018-2023)
  • Table 108. North America Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 109. North America Games and Puzzles, by End User USD Million (2018-2023)
  • Table 110. United States Games and Puzzles, by Type USD Million (2018-2023)
  • Table 111. United States Games and Puzzles, by Application USD Million (2018-2023)
  • Table 112. United States Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 113. United States Games and Puzzles, by End User USD Million (2018-2023)
  • Table 114. Canada Games and Puzzles, by Type USD Million (2018-2023)
  • Table 115. Canada Games and Puzzles, by Application USD Million (2018-2023)
  • Table 116. Canada Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 117. Canada Games and Puzzles, by End User USD Million (2018-2023)
  • Table 118. Mexico Games and Puzzles, by Type USD Million (2018-2023)
  • Table 119. Mexico Games and Puzzles, by Application USD Million (2018-2023)
  • Table 120. Mexico Games and Puzzles, by Distribution Channel USD Million (2018-2023)
  • Table 121. Mexico Games and Puzzles, by End User USD Million (2018-2023)
  • Table 122. Games and Puzzles Sales: by Type(K Unit)
  • Table 123. Games and Puzzles Sales Games , by Region K Unit (2018-2023)
  • Table 124. Games and Puzzles Sales Puzzles , by Region K Unit (2018-2023)
  • Table 125. Games and Puzzles Sales: by Application(K Unit)
  • Table 126. Games and Puzzles Sales E-commerce , by Region K Unit (2018-2023)
  • Table 127. Games and Puzzles Sales Brick & Mortar , by Region K Unit (2018-2023)
  • Table 128. Games and Puzzles Sales: by Distribution Channel(K Unit)
  • Table 129. Games and Puzzles Sales Online , by Region K Unit (2018-2023)
  • Table 130. Games and Puzzles Sales Offline , by Region K Unit (2018-2023)
  • Table 131. Games and Puzzles Sales: by End User(K Unit)
  • Table 132. Games and Puzzles Sales Adult , by Region K Unit (2018-2023)
  • Table 133. Games and Puzzles Sales Kids , by Region K Unit (2018-2023)
  • Table 134. South America Games and Puzzles Sales, by Country K Unit (2018-2023)
  • Table 135. South America Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 136. South America Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 137. South America Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 138. South America Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 139. Brazil Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 140. Brazil Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 141. Brazil Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 142. Brazil Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 143. Argentina Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 144. Argentina Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 145. Argentina Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 146. Argentina Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 147. Rest of South America Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 148. Rest of South America Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 149. Rest of South America Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 150. Rest of South America Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 151. Asia Pacific Games and Puzzles Sales, by Country K Unit (2018-2023)
  • Table 152. Asia Pacific Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 153. Asia Pacific Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 154. Asia Pacific Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 155. Asia Pacific Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 156. China Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 157. China Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 158. China Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 159. China Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 160. Japan Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 161. Japan Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 162. Japan Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 163. Japan Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 164. India Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 165. India Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 166. India Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 167. India Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 168. South Korea Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 169. South Korea Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 170. South Korea Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 171. South Korea Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 172. Taiwan Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 173. Taiwan Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 174. Taiwan Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 175. Taiwan Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 176. Australia Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 177. Australia Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 178. Australia Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 179. Australia Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 180. Rest of Asia-Pacific Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 181. Rest of Asia-Pacific Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 182. Rest of Asia-Pacific Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 183. Rest of Asia-Pacific Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 184. Europe Games and Puzzles Sales, by Country K Unit (2018-2023)
  • Table 185. Europe Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 186. Europe Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 187. Europe Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 188. Europe Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 189. Germany Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 190. Germany Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 191. Germany Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 192. Germany Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 193. France Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 194. France Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 195. France Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 196. France Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 197. Italy Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 198. Italy Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 199. Italy Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 200. Italy Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 201. United Kingdom Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 202. United Kingdom Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 203. United Kingdom Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 204. United Kingdom Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 205. Netherlands Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 206. Netherlands Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 207. Netherlands Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 208. Netherlands Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 209. Rest of Europe Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 210. Rest of Europe Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 211. Rest of Europe Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 212. Rest of Europe Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 213. MEA Games and Puzzles Sales, by Country K Unit (2018-2023)
  • Table 214. MEA Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 215. MEA Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 216. MEA Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 217. MEA Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 218. Middle East Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 219. Middle East Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 220. Middle East Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 221. Middle East Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 222. Africa Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 223. Africa Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 224. Africa Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 225. Africa Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 226. North America Games and Puzzles Sales, by Country K Unit (2018-2023)
  • Table 227. North America Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 228. North America Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 229. North America Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 230. North America Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 231. United States Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 232. United States Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 233. United States Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 234. United States Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 235. Canada Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 236. Canada Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 237. Canada Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 238. Canada Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 239. Mexico Games and Puzzles Sales, by Type K Unit (2018-2023)
  • Table 240. Mexico Games and Puzzles Sales, by Application K Unit (2018-2023)
  • Table 241. Mexico Games and Puzzles Sales, by Distribution Channel K Unit (2018-2023)
  • Table 242. Mexico Games and Puzzles Sales, by End User K Unit (2018-2023)
  • Table 243. Games and Puzzles: by Type(USD/Units)
  • Table 244. Company Basic Information, Sales Area and Its Competitors
  • Table 245. Company Basic Information, Sales Area and Its Competitors
  • Table 246. Company Basic Information, Sales Area and Its Competitors
  • Table 247. Company Basic Information, Sales Area and Its Competitors
  • Table 248. Company Basic Information, Sales Area and Its Competitors
  • Table 249. Company Basic Information, Sales Area and Its Competitors
  • Table 250. Company Basic Information, Sales Area and Its Competitors
  • Table 251. Company Basic Information, Sales Area and Its Competitors
  • Table 252. Company Basic Information, Sales Area and Its Competitors
  • Table 253. Company Basic Information, Sales Area and Its Competitors
  • Table 254. Games and Puzzles: by Type(USD Million)
  • Table 255. Games and Puzzles Games , by Region USD Million (2025-2030)
  • Table 256. Games and Puzzles Puzzles , by Region USD Million (2025-2030)
  • Table 257. Games and Puzzles: by Application(USD Million)
  • Table 258. Games and Puzzles E-commerce , by Region USD Million (2025-2030)
  • Table 259. Games and Puzzles Brick & Mortar , by Region USD Million (2025-2030)
  • Table 260. Games and Puzzles: by Distribution Channel(USD Million)
  • Table 261. Games and Puzzles Online , by Region USD Million (2025-2030)
  • Table 262. Games and Puzzles Offline , by Region USD Million (2025-2030)
  • Table 263. Games and Puzzles: by End User(USD Million)
  • Table 264. Games and Puzzles Adult , by Region USD Million (2025-2030)
  • Table 265. Games and Puzzles Kids , by Region USD Million (2025-2030)
  • Table 266. South America Games and Puzzles, by Country USD Million (2025-2030)
  • Table 267. South America Games and Puzzles, by Type USD Million (2025-2030)
  • Table 268. South America Games and Puzzles, by Application USD Million (2025-2030)
  • Table 269. South America Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 270. South America Games and Puzzles, by End User USD Million (2025-2030)
  • Table 271. Brazil Games and Puzzles, by Type USD Million (2025-2030)
  • Table 272. Brazil Games and Puzzles, by Application USD Million (2025-2030)
  • Table 273. Brazil Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 274. Brazil Games and Puzzles, by End User USD Million (2025-2030)
  • Table 275. Argentina Games and Puzzles, by Type USD Million (2025-2030)
  • Table 276. Argentina Games and Puzzles, by Application USD Million (2025-2030)
  • Table 277. Argentina Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 278. Argentina Games and Puzzles, by End User USD Million (2025-2030)
  • Table 279. Rest of South America Games and Puzzles, by Type USD Million (2025-2030)
  • Table 280. Rest of South America Games and Puzzles, by Application USD Million (2025-2030)
  • Table 281. Rest of South America Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 282. Rest of South America Games and Puzzles, by End User USD Million (2025-2030)
  • Table 283. Asia Pacific Games and Puzzles, by Country USD Million (2025-2030)
  • Table 284. Asia Pacific Games and Puzzles, by Type USD Million (2025-2030)
  • Table 285. Asia Pacific Games and Puzzles, by Application USD Million (2025-2030)
  • Table 286. Asia Pacific Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 287. Asia Pacific Games and Puzzles, by End User USD Million (2025-2030)
  • Table 288. China Games and Puzzles, by Type USD Million (2025-2030)
  • Table 289. China Games and Puzzles, by Application USD Million (2025-2030)
  • Table 290. China Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 291. China Games and Puzzles, by End User USD Million (2025-2030)
  • Table 292. Japan Games and Puzzles, by Type USD Million (2025-2030)
  • Table 293. Japan Games and Puzzles, by Application USD Million (2025-2030)
  • Table 294. Japan Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 295. Japan Games and Puzzles, by End User USD Million (2025-2030)
  • Table 296. India Games and Puzzles, by Type USD Million (2025-2030)
  • Table 297. India Games and Puzzles, by Application USD Million (2025-2030)
  • Table 298. India Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 299. India Games and Puzzles, by End User USD Million (2025-2030)
  • Table 300. South Korea Games and Puzzles, by Type USD Million (2025-2030)
  • Table 301. South Korea Games and Puzzles, by Application USD Million (2025-2030)
  • Table 302. South Korea Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 303. South Korea Games and Puzzles, by End User USD Million (2025-2030)
  • Table 304. Taiwan Games and Puzzles, by Type USD Million (2025-2030)
  • Table 305. Taiwan Games and Puzzles, by Application USD Million (2025-2030)
  • Table 306. Taiwan Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 307. Taiwan Games and Puzzles, by End User USD Million (2025-2030)
  • Table 308. Australia Games and Puzzles, by Type USD Million (2025-2030)
  • Table 309. Australia Games and Puzzles, by Application USD Million (2025-2030)
  • Table 310. Australia Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 311. Australia Games and Puzzles, by End User USD Million (2025-2030)
  • Table 312. Rest of Asia-Pacific Games and Puzzles, by Type USD Million (2025-2030)
  • Table 313. Rest of Asia-Pacific Games and Puzzles, by Application USD Million (2025-2030)
  • Table 314. Rest of Asia-Pacific Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 315. Rest of Asia-Pacific Games and Puzzles, by End User USD Million (2025-2030)
  • Table 316. Europe Games and Puzzles, by Country USD Million (2025-2030)
  • Table 317. Europe Games and Puzzles, by Type USD Million (2025-2030)
  • Table 318. Europe Games and Puzzles, by Application USD Million (2025-2030)
  • Table 319. Europe Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 320. Europe Games and Puzzles, by End User USD Million (2025-2030)
  • Table 321. Germany Games and Puzzles, by Type USD Million (2025-2030)
  • Table 322. Germany Games and Puzzles, by Application USD Million (2025-2030)
  • Table 323. Germany Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 324. Germany Games and Puzzles, by End User USD Million (2025-2030)
  • Table 325. France Games and Puzzles, by Type USD Million (2025-2030)
  • Table 326. France Games and Puzzles, by Application USD Million (2025-2030)
  • Table 327. France Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 328. France Games and Puzzles, by End User USD Million (2025-2030)
  • Table 329. Italy Games and Puzzles, by Type USD Million (2025-2030)
  • Table 330. Italy Games and Puzzles, by Application USD Million (2025-2030)
  • Table 331. Italy Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 332. Italy Games and Puzzles, by End User USD Million (2025-2030)
  • Table 333. United Kingdom Games and Puzzles, by Type USD Million (2025-2030)
  • Table 334. United Kingdom Games and Puzzles, by Application USD Million (2025-2030)
  • Table 335. United Kingdom Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 336. United Kingdom Games and Puzzles, by End User USD Million (2025-2030)
  • Table 337. Netherlands Games and Puzzles, by Type USD Million (2025-2030)
  • Table 338. Netherlands Games and Puzzles, by Application USD Million (2025-2030)
  • Table 339. Netherlands Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 340. Netherlands Games and Puzzles, by End User USD Million (2025-2030)
  • Table 341. Rest of Europe Games and Puzzles, by Type USD Million (2025-2030)
  • Table 342. Rest of Europe Games and Puzzles, by Application USD Million (2025-2030)
  • Table 343. Rest of Europe Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 344. Rest of Europe Games and Puzzles, by End User USD Million (2025-2030)
  • Table 345. MEA Games and Puzzles, by Country USD Million (2025-2030)
  • Table 346. MEA Games and Puzzles, by Type USD Million (2025-2030)
  • Table 347. MEA Games and Puzzles, by Application USD Million (2025-2030)
  • Table 348. MEA Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 349. MEA Games and Puzzles, by End User USD Million (2025-2030)
  • Table 350. Middle East Games and Puzzles, by Type USD Million (2025-2030)
  • Table 351. Middle East Games and Puzzles, by Application USD Million (2025-2030)
  • Table 352. Middle East Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 353. Middle East Games and Puzzles, by End User USD Million (2025-2030)
  • Table 354. Africa Games and Puzzles, by Type USD Million (2025-2030)
  • Table 355. Africa Games and Puzzles, by Application USD Million (2025-2030)
  • Table 356. Africa Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 357. Africa Games and Puzzles, by End User USD Million (2025-2030)
  • Table 358. North America Games and Puzzles, by Country USD Million (2025-2030)
  • Table 359. North America Games and Puzzles, by Type USD Million (2025-2030)
  • Table 360. North America Games and Puzzles, by Application USD Million (2025-2030)
  • Table 361. North America Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 362. North America Games and Puzzles, by End User USD Million (2025-2030)
  • Table 363. United States Games and Puzzles, by Type USD Million (2025-2030)
  • Table 364. United States Games and Puzzles, by Application USD Million (2025-2030)
  • Table 365. United States Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 366. United States Games and Puzzles, by End User USD Million (2025-2030)
  • Table 367. Canada Games and Puzzles, by Type USD Million (2025-2030)
  • Table 368. Canada Games and Puzzles, by Application USD Million (2025-2030)
  • Table 369. Canada Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 370. Canada Games and Puzzles, by End User USD Million (2025-2030)
  • Table 371. Mexico Games and Puzzles, by Type USD Million (2025-2030)
  • Table 372. Mexico Games and Puzzles, by Application USD Million (2025-2030)
  • Table 373. Mexico Games and Puzzles, by Distribution Channel USD Million (2025-2030)
  • Table 374. Mexico Games and Puzzles, by End User USD Million (2025-2030)
  • Table 375. Games and Puzzles Sales: by Type(K Unit)
  • Table 376. Games and Puzzles Sales Games , by Region K Unit (2025-2030)
  • Table 377. Games and Puzzles Sales Puzzles , by Region K Unit (2025-2030)
  • Table 378. Games and Puzzles Sales: by Application(K Unit)
  • Table 379. Games and Puzzles Sales E-commerce , by Region K Unit (2025-2030)
  • Table 380. Games and Puzzles Sales Brick & Mortar , by Region K Unit (2025-2030)
  • Table 381. Games and Puzzles Sales: by Distribution Channel(K Unit)
  • Table 382. Games and Puzzles Sales Online , by Region K Unit (2025-2030)
  • Table 383. Games and Puzzles Sales Offline , by Region K Unit (2025-2030)
  • Table 384. Games and Puzzles Sales: by End User(K Unit)
  • Table 385. Games and Puzzles Sales Adult , by Region K Unit (2025-2030)
  • Table 386. Games and Puzzles Sales Kids , by Region K Unit (2025-2030)
  • Table 387. South America Games and Puzzles Sales, by Country K Unit (2025-2030)
  • Table 388. South America Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 389. South America Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 390. South America Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 391. South America Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 392. Brazil Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 393. Brazil Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 394. Brazil Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 395. Brazil Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 396. Argentina Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 397. Argentina Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 398. Argentina Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 399. Argentina Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 400. Rest of South America Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 401. Rest of South America Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 402. Rest of South America Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 403. Rest of South America Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 404. Asia Pacific Games and Puzzles Sales, by Country K Unit (2025-2030)
  • Table 405. Asia Pacific Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 406. Asia Pacific Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 407. Asia Pacific Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 408. Asia Pacific Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 409. China Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 410. China Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 411. China Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 412. China Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 413. Japan Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 414. Japan Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 415. Japan Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 416. Japan Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 417. India Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 418. India Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 419. India Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 420. India Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 421. South Korea Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 422. South Korea Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 423. South Korea Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 424. South Korea Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 425. Taiwan Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 426. Taiwan Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 427. Taiwan Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 428. Taiwan Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 429. Australia Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 430. Australia Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 431. Australia Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 432. Australia Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 433. Rest of Asia-Pacific Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 434. Rest of Asia-Pacific Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 435. Rest of Asia-Pacific Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 436. Rest of Asia-Pacific Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 437. Europe Games and Puzzles Sales, by Country K Unit (2025-2030)
  • Table 438. Europe Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 439. Europe Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 440. Europe Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 441. Europe Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 442. Germany Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 443. Germany Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 444. Germany Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 445. Germany Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 446. France Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 447. France Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 448. France Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 449. France Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 450. Italy Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 451. Italy Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 452. Italy Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 453. Italy Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 454. United Kingdom Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 455. United Kingdom Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 456. United Kingdom Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 457. United Kingdom Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 458. Netherlands Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 459. Netherlands Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 460. Netherlands Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 461. Netherlands Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 462. Rest of Europe Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 463. Rest of Europe Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 464. Rest of Europe Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 465. Rest of Europe Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 466. MEA Games and Puzzles Sales, by Country K Unit (2025-2030)
  • Table 467. MEA Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 468. MEA Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 469. MEA Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 470. MEA Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 471. Middle East Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 472. Middle East Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 473. Middle East Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 474. Middle East Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 475. Africa Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 476. Africa Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 477. Africa Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 478. Africa Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 479. North America Games and Puzzles Sales, by Country K Unit (2025-2030)
  • Table 480. North America Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 481. North America Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 482. North America Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 483. North America Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 484. United States Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 485. United States Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 486. United States Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 487. United States Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 488. Canada Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 489. Canada Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 490. Canada Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 491. Canada Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 492. Mexico Games and Puzzles Sales, by Type K Unit (2025-2030)
  • Table 493. Mexico Games and Puzzles Sales, by Application K Unit (2025-2030)
  • Table 494. Mexico Games and Puzzles Sales, by Distribution Channel K Unit (2025-2030)
  • Table 495. Mexico Games and Puzzles Sales, by End User K Unit (2025-2030)
  • Table 496. Games and Puzzles: by Type(USD/Units)
  • Table 497. Research Programs/Design for This Report
  • Table 498. Key Data Information from Secondary Sources
  • Table 499. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Games and Puzzles: by Type USD Million (2018-2023)
  • Figure 5. Global Games and Puzzles: by Application USD Million (2018-2023)
  • Figure 6. Global Games and Puzzles: by Distribution Channel USD Million (2018-2023)
  • Figure 7. Global Games and Puzzles: by End User USD Million (2018-2023)
  • Figure 8. South America Games and Puzzles Share (%), by Country
  • Figure 9. Asia Pacific Games and Puzzles Share (%), by Country
  • Figure 10. Europe Games and Puzzles Share (%), by Country
  • Figure 11. MEA Games and Puzzles Share (%), by Country
  • Figure 12. North America Games and Puzzles Share (%), by Country
  • Figure 13. Global Games and Puzzles: by Type K Unit (2018-2023)
  • Figure 14. Global Games and Puzzles: by Application K Unit (2018-2023)
  • Figure 15. Global Games and Puzzles: by Distribution Channel K Unit (2018-2023)
  • Figure 16. Global Games and Puzzles: by End User K Unit (2018-2023)
  • Figure 17. South America Games and Puzzles Share (%), by Country
  • Figure 18. Asia Pacific Games and Puzzles Share (%), by Country
  • Figure 19. Europe Games and Puzzles Share (%), by Country
  • Figure 20. MEA Games and Puzzles Share (%), by Country
  • Figure 21. North America Games and Puzzles Share (%), by Country
  • Figure 22. Global Games and Puzzles: by Type USD/Units (2018-2023)
  • Figure 23. Global Games and Puzzles share by Players 2023 (%)
  • Figure 24. Global Games and Puzzles share by Players (Top 3) 2023(%)
  • Figure 25. Global Games and Puzzles share by Players (Top 5) 2023(%)
  • Figure 26. BCG Matrix for key Companies
  • Figure 27. Springbok Puzzles (United States) Revenue, Net Income and Gross profit
  • Figure 28. Springbok Puzzles (United States) Revenue: by Geography 2023
  • Figure 29. Schmidt Spiele (Germany) Revenue, Net Income and Gross profit
  • Figure 30. Schmidt Spiele (Germany) Revenue: by Geography 2023
  • Figure 31. Royal Jumbo BV (Netherlands) Revenue, Net Income and Gross profit
  • Figure 32. Royal Jumbo BV (Netherlands) Revenue: by Geography 2023
  • Figure 33. Cobble Hill (Outset Media) (Canada) Revenue, Net Income and Gross profit
  • Figure 34. Cobble Hill (Outset Media) (Canada) Revenue: by Geography 2023
  • Figure 35. Piatnik (Austria) Revenue, Net Income and Gross profit
  • Figure 36. Piatnik (Austria) Revenue: by Geography 2023
  • Figure 37. Educa Borras (Spain) Revenue, Net Income and Gross profit
  • Figure 38. Educa Borras (Spain) Revenue: by Geography 2023
  • Figure 39. Ravensburger (Germany) Revenue, Net Income and Gross profit
  • Figure 40. Ravensburger (Germany) Revenue: by Geography 2023
  • Figure 41. Artifact Puzzles (United States) Revenue, Net Income and Gross profit
  • Figure 42. Artifact Puzzles (United States) Revenue: by Geography 2023
  • Figure 43. Tenyo (Japan) Revenue, Net Income and Gross profit
  • Figure 44. Tenyo (Japan) Revenue: by Geography 2023
  • Figure 45. White Mountain Puzzles (United States) Revenue, Net Income and Gross profit
  • Figure 46. White Mountain Puzzles (United States) Revenue: by Geography 2023
  • Figure 47. Global Games and Puzzles: by Type USD Million (2025-2030)
  • Figure 48. Global Games and Puzzles: by Application USD Million (2025-2030)
  • Figure 49. Global Games and Puzzles: by Distribution Channel USD Million (2025-2030)
  • Figure 50. Global Games and Puzzles: by End User USD Million (2025-2030)
  • Figure 51. South America Games and Puzzles Share (%), by Country
  • Figure 52. Asia Pacific Games and Puzzles Share (%), by Country
  • Figure 53. Europe Games and Puzzles Share (%), by Country
  • Figure 54. MEA Games and Puzzles Share (%), by Country
  • Figure 55. North America Games and Puzzles Share (%), by Country
  • Figure 56. Global Games and Puzzles: by Type K Unit (2025-2030)
  • Figure 57. Global Games and Puzzles: by Application K Unit (2025-2030)
  • Figure 58. Global Games and Puzzles: by Distribution Channel K Unit (2025-2030)
  • Figure 59. Global Games and Puzzles: by End User K Unit (2025-2030)
  • Figure 60. South America Games and Puzzles Share (%), by Country
  • Figure 61. Asia Pacific Games and Puzzles Share (%), by Country
  • Figure 62. Europe Games and Puzzles Share (%), by Country
  • Figure 63. MEA Games and Puzzles Share (%), by Country
  • Figure 64. North America Games and Puzzles Share (%), by Country
  • Figure 65. Global Games and Puzzles: by Type USD/Units (2025-2030)
List of companies from research coverage that are profiled in the study
  • Springbok Puzzles (United States)
  • Schmidt Spiele (Germany)
  • Royal Jumbo BV (Netherlands)
  • Cobble Hill (Outset Media) (Canada)
  • Piatnik (Austria)
  • Educa Borras (Spain)
  • Ravensburger (Germany)
  • Artifact Puzzles (United States)
  • Tenyo (Japan)
  • White Mountain Puzzles (United States)
Additional players considered in the study are as follows:
Buffalo Games (United States) , Castorland (Poland)
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Key Highlights of Report


Feb 2024 225 Pages 87 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The prominent players of Global Games and Puzzles market are Springbok Puzzles (United States), Schmidt Spiele (Germany), Royal Jumbo BV (Netherlands), Cobble Hill (Outset Media) (Canada), Piatnik (Austria), Educa Borras (Spain), Ravensburger (Germany), Artifact Puzzles (United States), Tenyo (Japan) and White Mountain Puzzles (United States).
In this highly competitive & fast evolving Games and Puzzles industry, the top strategic priorities would remain consistent like innovation, R&D, and M&A.
E-commerce and Brick & Mortar are the potential customers of Games and Puzzles industry.
The Global Games and Puzzles market is expected to see a growth of 17.3% during projected year 2023 to 2030.

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