Market Overview:
It's been almost 30 years now, the collectible card game is still played by millions of people and at last count, there are over 15,000 different cards. A collectible card game is also called a trading card game (TCG). It is a strategy card game consists of specially designed sets of playing cards. These cards use proprietary artwork or images to embellish the card. It may depict anything from fantasy or science fiction genres, cartoons, horror themes, or even sports. It is mostly played between two players though multiplayer formats are also common. The online mode of Collectible Card Games is a relatively new genre of games that allows the players to collect cards, combine them into decks, and play the decks against opponents through the Internet. The factors such as the Rise in the Popularity of Collectible Card Games, the Increased Number of People Using Smartphones, and an Increase in the Disposable Income of People are driving the global collectible card game market. In addition, Growing Preference for Digital Collectible Card Games and Increasing Demand Because of Online Sell are also fueling the market growth. However, the Launch of New Games in the Market and Less Awareness in Some Regions may hinder the market growth.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Key Companies Profiled | Games Workshop (United Kingdom), WizKids (United States), Grey Fox Games (United States), The Walt Disney Co (United States), CMON Limited (Singapore), Buffalo Games (United States), Mattel (United States), Asmodee (France), Hasbro, Inc (United States) and Ravensburger (Germany) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region or narrow down segments in the final scope subject to feasibility |
AMA Research follows a focused and realistic research framework that provides the ability to study the crucial market dynamics of major and emerging geographies across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcases the spontaneously changing Vendors landscape impacting the growth of the market. Furthermore, our market researchers extensively analyze the products and services offered by multiple players competing to increase their market share and presence.
Key Vendors of Collectible Card Game Market Study:
Games Workshop (United Kingdom), WizKids (United States), Grey Fox Games (United States), The Walt Disney Co (United States), CMON Limited (Singapore), Buffalo Games (United States), Mattel (United States), Asmodee (France), Hasbro, Inc (United States) and Ravensburger (Germany)
Collectible Card Game Market Segment Analysis
Scope | Sub-Segments |
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Application / End User | Smartphones, Tablets, Laptops and Others |
Type | Two Players and Multiplayer |
Distribution Channel | Online Channel,Offline Channel |
Themes | Horror Games,Cartoons Games,Sports Games,Strategy & War Games,Educational Games,Others |
Influencing Trend:
Collectible Card Games Are Going Digital and Growing Demand Because of Online Sell
Market Growth Drivers:
Rise in the Popularity of Collectible Card Game, Increased Number of People Using Smartphones and Increase in the Disposable Income of the People
Challenges:
Addictions of the Games in the Youths
Restraints:
Launch of New Games in the Market and Less Awareness in Some Regions
Opportunities:
Growing Number of Game Cafes Worldwide and Increase in the Penetration of the Internet
. The Europe Collectible Card Game market is gaining huge competition due to involvement of United States companies that constantly invest in research & development to meet market expectation with new innovation.
Latest Industry Highlights:
On 29th August 2019, Asmodee Digital has launched The Lord of the Rings: Adventure Card Game on the Windows PC and Mac via Steam.
In March 2018, PlayFusion, a leader in enhanced reality entertainment and makers of the ground-breaking TCG Lightseekers, had announced an exciting IP partnership with Games Workshop to develop an all-new way for tabletop wargaming and for TCG fans to experience the Warhammer Age of Sigmar universe.
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Europe Collectible Card Game market.
In order to reach an exhaustive list of functional and relevant players, various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep into important geographies by players, and a thorough validation test is conducted to reach the most relevant players for survey in Collectible Card Game market.
Identification of total players or companies operating in the global market which is further concentrated to fewer or most impacting players which are considered under the reports scope. In order to make a priority list sorting is done based on revenue generated based on the latest reporting with the help of paid databases such as Factiva, Bloomberg, etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Collectible Card Game Developers, Research Professionals, Emerging Companies, Government Body & Associations and End user.
This helps us to gather the data for the players revenue, operating cycle and expense, profit along with product or service growth, etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that include Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, Annual reports, press releases etc.