About Game Headphone
The gaming industry is one of such industries that is growing rapidly and is constantly evolving with passing time. Headphones can be categorised as: Studio Headphones, Consumer Headphones, and Gaming Headphones. If properly executed the soundtrack of any game can dramatically boost how engrossed a player feels while playing which is a very highly wanted outcome from any immersive game. A correct set of headphones is hence a vital part for the enjoyment of the player. The gaming headphones are designed and used for gaming purpose only whereas some headphones are capable of accessing gaming sound effects and can also channel music. These headphones come equipped with many features like microphones so as to communicate with other online fellow gamers. Gaming headphones can be used with all types of PCs and gaming consoles. Various headphones are designed in such a way that they block out the ambient noises which help the gamers to completely get engrossed in the world of gaming.
Attributes | Details |
---|
Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
CAGR | 7.3% |
The companies are now exploring the market by adopting mergers & acquisitions, expansions, investments, new developments in existing products and collaborations as their preferred strategies. The players are also exploring new geographies and industries through expansions and acquisitions so as to avail a competitive advantage through combined synergies. Analyst at AMA Research estimates that United States Vendors will contribute the maximum growth to Global Game Headphone market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
SteelSeries (United States), Sennheiser (Germany), Turtle Beach Corporation (United States), Kingston Technology Corporation (United States), Bose Corporation (United States), Audio–Technica Ltd. (Japan), Astro Gaming (United States), Roccat (Germany) and CORSAIR (United States) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research coverage are Onikuma (China), LucidSound (United States) and QPAD (Sweden).
Segmentation Overview
AMA Research has segmented the market of Global Game Headphone market by Type (Wireless, Wired, With Microphone and Without Microphone), Application (PCs, Gaming Consoles, Mobile Phones and Others) and Region.
On the basis of geography, the market of Game Headphone has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Distribution Channels, the sub-segment i.e. Online will boost the Game Headphone market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Increasing Focus of Consumers on Aesthetics of Any Product
Market Growth Drivers:
Growing Demands of Advanced and Efficient Electronic Products, Advancement of Electronic Industry in Developing Countries and Increase in the Tech Savvy Urban Population
Challenges:
Availability of New Advanced Technologies
Opportunities:
Increasing Electronics Demands and Disposable Income in Developing Countries and Huge Demand of High Quality Devices
Market Leaders and their expansionary development strategies
In December 2023, Xbox Cloud Gaming is arriving on Meta’s range of VR headsets today. A beta version of the cloud gaming app is now available for the Meta Quest 2, 3, or Pro headsets, allowing you to stream hundreds of Xbox games with an Xbox Game Pass Ultimate subscription, a controller, and a Quest headset.
In January 2023, Vertux, a global brand in gaming accessories launched Sirius gaming headset, with spatial audio experience in India. The headset also comes with 10 customisable modes of RGB lighting, 360-degree surround sound, and a high-res microphone.
Key Target Audience
Manufacturers of Game Headphone, Suppliers of Game Headphone, Wholesalers, Distributors and Retailers of Game Headphone, Electronic Industry and Gaming Industry
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.