About Card and Board Games
Global board games market has witnessed lucrative growth than other advanced video games, due yo high-value propositions for the investor. The games are easy to understand and people can connect the same concept immediately and are able to set realistic targets. Increasing crowdfunding across the globe, as well as escalating disposable incomes across the global population, will upsurge the demand for card and board games. These board games were traditionally played in their physical format using boards, cards, dice, and playing tokens which are now being transformed to the digital form for devices such as smartphones, computers, video game systems, and tablets.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
High Growth Market | Asia Pacific |
Unit | Value (USD Million) |
The market is highly competitive with the active presence of dominant players. The competitive landscape of the healthy food market is characterized by a diverse array of players, ranging from multinational corporations to specialized health food brands, meal kit delivery services, and direct-to-consumer startups. With consumers increasingly prioritizing health, sustainability, and transparency in their food choices, competition within the healthy food market is expected to intensify as companies vie for market share and consumer loyalty. Analyst at AMA Research estimates that European Vendors will contribute the maximum growth to Global Card and Board Games market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
3Asmodee Editions (France), Goliath B.V. (Netherlands), Grand Prix International (Thailand), Hasbro, Inc. (United States), Ravensburger AG (Germany), Games Workshop Group PLC (United Kingdom), WizKids/NECA, LLC (United States), IELLO USA LLC. (United States), Grey Fox Games LLC (United States), The Walt Disney Company (United States) and CMON Limited (Singapore) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research coverage are Buffalo Games (United States), University Games (United States) and Mattel, Inc. (United States).
Segmentation Overview
AMA Research has segmented the market of Global Card and Board Games market by Type (Card and Dice Games, Collectible Card Games, Miniature Games and RPGs) and Region.
On the basis of geography, the market of Card and Board Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Distribution Channel, the sub-segment i.e. Offline Retail will boost the Card and Board Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Theme, the sub-segment i.e. Strategy & War Games will boost the Card and Board Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Introduction to Game Cafes has Upsurged the Demand for Card and Board Games and Rising Number of Crowdfunding Platforms for Designers and Manufacturers
Market Growth Drivers:
Increasing Popularity of European Board Games across the Global Populations and Upsurging Prevalence of Indoor Games such as Carrom, and Chess
Challenges:
Highly Competitive Environment Due to the Presence of Local as well as International Players and Increasing Raw Material Prices and Continuously Changing Consumer Preferences
Restraints:
Availability of Numerous Substitute Entertainment Mediums and Growing Demand for Mobile Games and Entertainment Applications
Opportunities:
Increasing Awareness about the Board Games across the Global Populations and Introduction to Number of Board Games in Schools and Colleges
Market Leaders and their expansionary development strategies
On July 19, 2019, Asmodee Group has acquired its distributor Skyship in Chile. Skyship started its activities from the beginning with Asmodee Iberica in 2014 and pursued its collaboration with the Group in 2016 through a new partnership with Fantasy Flight Games. Since then, the distributor has kept on rising in the Chilean market. The experience and global capacity of Asmodee, with our regional knowledge, will quickly generate a positive impact on the gaming market in Chile and Latin America.
In April 2024, Mattel is to launch a new version of Scrabble which is designed to be more collaborative and accessible for those who find word games intimidating. The new double-sided Scrabble board will still feature the original game for those who want to play the traditional version. But the new game on the flip side will include helper cards, use a simpler scoring system and be quicker to play.
Key Target Audience
Card and Board Games Manufacturers, Card and Board Games Distributors and Suppliers, Upstream and Downstream Buyers, Industry Associations, Financial Institutes and Venture Capitalists, Research and Development Institutes and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.