Global Animation Collectibles Market Overview:
Animation collectibles comprise licensed merchandise as well as animation toys with characters and properties from feature films and television shows. The merchandise industry, many times, involves merchandise manufacturers to buy licenses from film or TV production houses. New and used animation collectibles are available online. some of the collectibles are unique/antique and the present value of those collectibles is more. Animation collectibles are inspired by movies, cartoons shown, or series.
Growth Drivers
- Launch of a Series of Movies That Are Part of a Single Franchise
- Increasing Demand for Children's Merchandise
- Growing Fan Followings of Animation and Gaming Characters
Market Trends
- Rise of the Internet Coupled With the Rising Era of E-Commerce
- Online Sales of Animation collectibles
Roadblocks
- Short Life of Merchandise
Opportunities
- Emergence of 3D Printing
- Increasing Number of Entertainment Programs and Children's TV Channels
Challenges
- Presence of Counterfeit Collectibles in the Market
- Seasonal Demand
Competitive Landscape:
The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies.
Some of the key players profiled in the report are Hasbro (United States), Mattel (United States), Ravensburger (Germany), TOMY (Japan), JAKKS Pacific (United States), Lansay France (France), LeapFrog Enterprises (United States), MGA Entertainment (United States), Playmates Toys (Hong Kong) and Vivid Imaginations (United Kingdom). Analyst at AMA Research see United States Vendors to retain maximum share of Global Animation Collectibles market by 2026. Considering Market by Distribution Channel, the sub-segment i.e. Online will boost the Animation Collectibles market.
Latest Market Insights:
In Dec 2020, JAKKS Pacific, Inc. announced the extension of its global toy rights with Nintendo of America, Inc. JAKKS will continue to design, manufacture, market, and sell various Nintendo® and Super Mario™ branded toy product lines worldwide.
In Feb 2021, JAKKS Pacific, Inc. announced global toy rights with SEGA of America, Inc. for Paramount Pictures’ feature film, Sonic the Hedgehog 2. JAKKS will design, manufacture, market, and sell Sonic the Hedgehog 2 branded toy product lines based on the upcoming feature film, set for release in 2022. The agreement between JAKKS and SEGA will include rights to produce action figures, playsets, vehicles, plush toys and other collectibles. Disguise, the costume division of JAKKS Pacific, will also be designing and manufacturing costumes and accessories for inspired by characters from Sonic the Hedgehog 2.
What Can be Explored with the Animation Collectibles Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Animation Collectibles Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Animation Collectibles
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Animation Collectibles market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Animation Collectibles market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Manufacturers, Distributors/Traders/Wholesalers, Subcomponent Manufacturers, Industry Association and Downstream Vendors.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.