Industry Background:
Massive Multiplayer Online (MMO) Games are the online games where multiple number of players can play the online games simultaneously against each other or by forming teams. Generally all the MMOs present huge as well as persistent open world. Moreover, the fueling growth in MMO games have prompted many game designers to build number of online multiplayer gaming modes into many traditionally single-player games and many game developers have started investing in MMOG's. Also, due to increasing awareness and demand for MMOGs the global massive multiplayer online games will show an significant growth in forecasting years.
This growth is primarily driven by Increasing Digitalization and Awareness about Online Gaming and Growing Accessibility and Penetration of Online Gaming.
Globally, a noticeable market trend is evident Adoption of VR/AR in Multiplayer Online Gaming
. The Casinos & Gaming sector in the North America region has been increasing at a sustainable rate and further growth is expected to be witnessed over the forecast period, owing to the robust investments and expansion in production facilities in the region. Major Vendors, such as Activision Blizzard (United States), Electronic Arts (United States), Riot Games (United States), Tencent (China), Valve Corporation (United States), Aeria Games and Entertainment (United States), Ankama (France), CCP Games (Iceland), Changyou (China), Cipsoft (Germany), Cryptic Studios (United States) and The Walt Disney Company (United States) etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years.
Key Developments in the Market:
On May 22nd, 2018, Electronic Arts Inc. has acquired the cloud gaming technology assets and GameFly Inc. together with its subsidiaries. The Gamefly Inc. is based in Israel which will enable Electronic Arts Inc. to continue exploring new ways for players to access and experience games from any device.
On December 4th, 2018, Electronic Arts Inc. has launched ‘Command & Conquer: Rivals’ game officially. It is a fast-paced, real-time strategy (RTS) action game for Android and iOS devices. The game is built from the ground up specifically for mobile, which also offers innovative player versus player (PVP) gameplay, with intuitive controls that enable players to focus their efforts on strategy and skill as they face off in intense 1v1 battles.
Regulatory Insights:
On 31st August 2018, Chinese government has issued a legal statement related to recent regulations across the gaming industry in China. Chinese government has sent recommendations to 8 different regulatory bodies, the government is gathering an intensive effort with the aim to reduce myopia rates in children by limiting screen time and usage of electronic devices. In addition to this, the regulatory body ‘National Radio and Television Administration’ which is accountable for granting and approving media lic
Market Drivers
- Increasing Digitalization and Awareness about Online Gaming
- Growing Accessibility and Penetration of Online Gaming
Market Trend
- Adoption of VR/AR in Multiplayer Online Gaming
- Increasing popularity of MMOs across the Globe
Restraints
- Prerequisites such as Internet Connectivity as well as Gaming Platforms
- Game Piracy
Opportunities
Establishment of new MMO Gaming Brand and Strategic Alliances with Internet Service Providers (ISPs)
Challenges
Up Surging Skilled Labor Wages and Robust Competitive Rivalry in the MMO Games Market
AMA Research follow a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcase the spontaneously changing Vendors landscape impacting the growth of the market. Furthermore, our market researchers extensively analyse the products and services offered by multiple players competing to increase their market share and presence.
Customization in the Report
AMA Research features not only specific market forecasts, but also include significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints
- New Entrants into the Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis
Against this Challenging Backdrop, Massive Multiplayer Online Games Study Sheds Light on
The Massive Multiplayer Online Games Market status quo and key characteristics. To end this, Analyst at AMA organize and took survey of the Massive Multiplayer Online Games industry Vendors. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
Where Massive Multiplayer Online Games industry is heading and what are the top priorities. Insights are drawn from financial analysis, the survey and interviews with key executives and industry experts.
How every company in this diverse set of Vendors can best navigate the emerging competition landscape and follow a strategy that helps them position to hold value they currently claim, or capture the new addressable opportunity.