About Gaming Machine
The gaming machine is hardware platform required playing games. These machines are also known as slot machines, fruit machines, puggy, the slots, poker machines, and many others. These machines work like casino gambling machine with multiple functionalities which help in detecting and validating the currency that is injected to play. Ease of government regulations is one of the crucial driving factors for the growth of the slot machines market. Furthermore, government initiatives to verify and check the legality of vendors has stabilized the market competition to some extent. Over the past few years, gaming users across the globe have increased drastically across the globe, this will ultimately upsurge the demand for gaming machines over the forecasted period.
Attributes | Details |
---|
Study Period | 2018-2030 |
Base Year | 2023 |
High Growth Market | Asia Pacific |
Unit | Value (USD Million) |
CAGR | 4.35% |
The global gaming machines market is highly competitive due to the presence of local as well as international players such as Ainsworth Game Technology (Australia), Universal Entertainment Corporation (Japan), Konami Gaming Inc. (United States), among others. Thus, the majority of players are investing in the development of technological advancements in the products.The Vendors having a strong hold in the market are Ainsworth Game, Universal Entertainment, Konami Gaming, Gaming Partners, and Everi Holdings. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Ainsworth Game Technology (Australia), Universal Entertainment Corporation (Japan), Konami Gaming Inc. (United States), Gaming Partners International Corporation (United States), Everi Holdings Inc. (United States), Aristocrat Leisure Limited (Australia), ASTRO Gaming (United States), Scientific Games Corporation (United States), Galaxy Entertainment Group (Hong Kong) and Novomatic (Austria) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research coverage are IGT (United States), Aristocrat Leisure Limited (Australia), Ainsworth Game Technology (Australia) and Multimedia Games, Inc. (United States).
Segmentation Overview
AMA Research has segmented the market of Global Gaming Machine market by Type (Reel Gaming Machine, Video Gaming Machine, Multi-denomination Gaming Machine and Other), Application (Casino, Gaming Halls and Others) and Region.
On the basis of geography, the market of Gaming Machine has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North Amercia region held largest market share in the year 2023. Europe, on the other hand, stood as the second largest market due to the presence of key companies in the region and high technological advancement.
Influencing Trend:
Increasing Adoption of Reconfigurable Electronic Gaming Machines and Growing Applications of Augmented & Virtual Reality in Gaming Industry
Market Growth Drivers:
Increasing Number of Gaming Users across the Global Population and Changing Life Style and Increasing Gaming Platforms & Establishments such as Game Zones
Challenges:
Lack of Awareness of Highly Advanced Game Engines from Underdeveloped Economies and Hindrance of Robust Competitive Rivalry and Inclusion of Local Players
Restraints:
Stringent Regulation in Some Countries for Playing Casino and Gambling Games and Significant Post Purchase Maintainance required for Gaming Engines
Opportunities:
Increasing Technology Advancements and Introduction to Highly Automated Gaming Engines and Upsurging Demand from the Emerging market such as China, India, Brazil, among others
Market Leaders and their expansionary development strategies
In February 2023, THQ Nordic acquires Koch Media Group, This merger created a European video game powerhouse, combining THQ Nordic's diverse portfolio with Koch Media's publishing and development strengths.
In November 2023, Microsoft releases Xbox Series S, This more affordable next-gen console offers a streamlined entry point for new players, catering to a broader audience.
Key Target Audience
Gaming Machine Manufacturers, Gaming Machine Traders and Distributors, Upstream and Downstream Buyers, Research and Development Institutes, Gaming Industry Associations, Financial Institutes and Venture Capitalists and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.