About Gaming Simulators
Game simulators are used for various games to provide a real experience. Components used in-game simulators include drive wheels, panels, pistols, boxing gloves, and paddles. Manufacturers offer game simulators for individual and commercial use. Automobile companies use game simulators to train racers and analyze vehicle performance to improve the driving experience. Game companies are developing advanced game simulators to improve the user experience by giving graphics and simulations a real touch.
Attributes | Details |
---|
Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
CAGR | 12.1% |
The companies are exploring the market by adopting expansions, investments, new service launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions across the globe to avail of competitive advantage through combined collaborations. Analyst at AMA Research estimates that United States Vendors will contribute the maximum growth to Global Gaming Simulators market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Sony Computer Entertainment (Japan), SimXperience (United States), CXC Simulations (United States), D-BOX Technologies (Canada), Hammacher Schlemmer (United States), Cruden (Netherlands), Norman Design (United States), Eleetus (United States), Vesaro (United Kingdom) and Aeon Sim (Japan) are some of the key players that are part of study coverage.
Segmentation Overview
AMA Research has segmented the market of Global Gaming Simulators market by Type (Racing Simulation, Shooting Simulation, FlightSimulation and Other), Application (Commercial and Residential) and Region.
On the basis of geography, the market of Gaming Simulators has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Components, the sub-segment i.e. Hardware will boost the Gaming Simulators market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Technology, the sub-segment i.e. Augmented Reality will boost the Gaming Simulators market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Gaming Simulators Integrated With VR Headsets and Customized Gaming Simulators
Market Growth Drivers:
Adopt Simulators to Improve New Model Designs and Performance, Increasing Number of Gaming Zones and Increasing Adoption of Virtual Training Solutions for Racing
Challenges:
Lack of Interoperability
Restraints:
Increases the System Price of Gaming Simulators
Opportunities:
Advancements in Technologies Related To Simulation, And Operational Costs and A Rise in Demand for Individual Use of Gaming Simulators for Entertainment
Market Leaders and their expansionary development strategies
In January 2024, Disney Cruise Line partners with Viasat to develop immersive in-cruise VR experiences: This partnership brings VR entertainment with immersive worlds and interactive games to Disney cruise ships.
In September 2023, SimCraft unveils the Apex G2 flight simulator cockpit: This high-end product targets both professional pilots and flight enthusiasts, offering realistic control panels and instrument displays.
Key Target Audience
Providers of Gaming Simulators, Downstream Vendors, Private Research Institutes, Market Research Organizations and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.