Games Comprehensive Study by Type (Online Games, Offline Games), Game Type (Schooter, Action, Sports, Role Playing, Others), Device Type (PC/MMO, TV/Console, Smartphone, Tablet, Others) Players and Region - Global Market Outlook to 2028

Games Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Games Market?

Games have become a central component of the entertainment industry, serving as a favorite pastime for audiences and driving the purchase of specialized gaming products. People are increasingly passionate about gaming, using it as a stress-relieving activity, and are willing to invest in gaming products due to their disposable incomes. Nowadays, games are accessible on convenient and portable devices like mobile phones, tablets, and laptops. Mobile gaming, in particular, has gained significant traction in the market. Furthermore, modern games now incorporate Virtual Reality and Voice-controlled Gameplay, enhancing the gaming experience. Gaming zones are equipped with High Definition Graphic-friendly Displays, making them even more appealing to enthusiasts. The global games market is thriving due to several key drivers, trends, and opportunities. The proliferation of smartphones and high-speed internet has significantly expanded the reach of gaming, creating a vast and diverse player base worldwide. Additionally, the emergence of cloud gaming platforms and subscription services is reshaping how games are accessed and played.

Highlights from Games Market Study
AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)
Key Companies ProfiledTencent (China), Microsoft (United States), Sony (Japan), Activision Blizzard (United States), Apple Inc. (United States), EA (United States), Google LLC (United States), NetEase (China), Warner Bros (United States), King (Sweden), Nintendo (Japan), Nexon (Japan), Mixi (Japan), TakeTwo Interactive (United States), GungHo Entertainment (Japan) and Square Enix (Japan)


Key players are adopting numerous strategy to gain market attention and to increase their market share, this strategy can be listed as increasing product portfolio, making partnership to adopt certain technologies and acquiring small players to finish competition in the future. As well as investing money in R&D sector to make technical up-gradations in the product. Research Analyst at AMA predicts that Japanese Vendors will contribute to the maximum growth of Global Games market throughout the forecasted period.

Tencent (China), Microsoft (United States), Sony (Japan), Activision Blizzard (United States), Apple Inc. (United States), EA (United States), Google LLC (United States), NetEase (China), Warner Bros (United States), King (Sweden), Nintendo (Japan), Nexon (Japan), Mixi (Japan), TakeTwo Interactive (United States), GungHo Entertainment (Japan) and Square Enix (Japan) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Disney (United States), Ubisoft (France), Konami (Japan) and DeNA (Japan).

Games Market Segmentation:
ScopeSub-Segments
TypeOnline Games and Offline Games
Game TypeSchooter,Action,Sports,Role Playing,Others
Device TypePC/MMO,TV/Console,Smartphone,Tablet,Others


On the basis of geography, the market of Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Voice-controlled games

Market Growth Drivers:
Continuously increasing utility of electronic appliances like mobile & tablets and Increasing interest for Immersion of Virtual Reality and HD graphics-friendly Displays for gaming zone

Challenges:
High development costs

Restraints:
Designing complexity and Huge competition

Opportunities:
Untapped markets in Asia, Africa, and Latin America and Development of games promoting mental health, physical fitness, and overall well-being

Key Target Audience
Products manufacturers, Raw material suppliers, Technology, equipment, and solution providers, Private utility players, Government and research organizations and End users (Electronic industry & IT industry)

Market Leaders & Development Strategies
In February 2022 Focus Entertainment acquired Metal Slug Tactics and Rogue Lords developer Leikir Studio. This acquisition validates the multi-production strategy and makes the Leikir studio the 5th developing studio integrated into the Focus Entertainment company.
In November 2020 Microsoft announced the launch of the next-generation Xbox video game console. The flagship will be launched along with its cheaper counterpart, the Xbox Series S.


Report Objectives / Segmentation Covered

By Type
  • Online Games
  • Offline Games
By Game Type
  • Schooter
  • Action
  • Sports
  • Role Playing
  • Others

By Device Type
  • PC/MMO
  • TV/Console
  • Smartphone
  • Tablet
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Continuously increasing utility of electronic appliances like mobile & tablets
      • 3.2.2. Increasing interest for Immersion of Virtual Reality and HD graphics-friendly Displays for gaming zone
    • 3.3. Market Challenges
      • 3.3.1. High development costs
    • 3.4. Market Trends
      • 3.4.1. Voice-controlled games
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Games, by Type, Game Type, Device Type and Region (value and price ) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Games (Value)
      • 5.2.1. Global Games by: Type (Value)
        • 5.2.1.1. Online Games
        • 5.2.1.2. Offline Games
      • 5.2.2. Global Games by: Game Type (Value)
        • 5.2.2.1. Schooter
        • 5.2.2.2. Action
        • 5.2.2.3. Sports
        • 5.2.2.4. Role Playing
        • 5.2.2.5. Others
      • 5.2.3. Global Games by: Device Type (Value)
        • 5.2.3.1. PC/MMO
        • 5.2.3.2. TV/Console
        • 5.2.3.3. Smartphone
        • 5.2.3.4. Tablet
        • 5.2.3.5. Others
      • 5.2.4. Global Games Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Games (Price)
      • 5.3.1. Global Games by: Type (Price)
  • 6. Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Tencent (China)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Microsoft (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Sony (Japan)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Activision Blizzard (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Apple Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. EA (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Google LLC (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. NetEase (China)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Warner Bros (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. King (Sweden)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Nintendo (Japan)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Nexon (Japan)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. Mixi (Japan)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. TakeTwo Interactive (United States)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
      • 6.4.15. GungHo Entertainment (Japan)
        • 6.4.15.1. Business Overview
        • 6.4.15.2. Products/Services Offerings
        • 6.4.15.3. Financial Analysis
        • 6.4.15.4. SWOT Analysis
      • 6.4.16. Square Enix (Japan)
        • 6.4.16.1. Business Overview
        • 6.4.16.2. Products/Services Offerings
        • 6.4.16.3. Financial Analysis
        • 6.4.16.4. SWOT Analysis
  • 7. Global Games Sale, by Type, Game Type, Device Type and Region (value and price ) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Games (Value)
      • 7.2.1. Global Games by: Type (Value)
        • 7.2.1.1. Online Games
        • 7.2.1.2. Offline Games
      • 7.2.2. Global Games by: Game Type (Value)
        • 7.2.2.1. Schooter
        • 7.2.2.2. Action
        • 7.2.2.3. Sports
        • 7.2.2.4. Role Playing
        • 7.2.2.5. Others
      • 7.2.3. Global Games by: Device Type (Value)
        • 7.2.3.1. PC/MMO
        • 7.2.3.2. TV/Console
        • 7.2.3.3. Smartphone
        • 7.2.3.4. Tablet
        • 7.2.3.5. Others
      • 7.2.4. Global Games Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Games (Price)
      • 7.3.1. Global Games by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Games: by Type(USD Million)
  • Table 2. Games Online Games , by Region USD Million (2017-2022)
  • Table 3. Games Offline Games , by Region USD Million (2017-2022)
  • Table 4. Games: by Game Type(USD Million)
  • Table 5. Games Schooter , by Region USD Million (2017-2022)
  • Table 6. Games Action , by Region USD Million (2017-2022)
  • Table 7. Games Sports , by Region USD Million (2017-2022)
  • Table 8. Games Role Playing , by Region USD Million (2017-2022)
  • Table 9. Games Others , by Region USD Million (2017-2022)
  • Table 10. Games: by Device Type(USD Million)
  • Table 11. Games PC/MMO , by Region USD Million (2017-2022)
  • Table 12. Games TV/Console , by Region USD Million (2017-2022)
  • Table 13. Games Smartphone , by Region USD Million (2017-2022)
  • Table 14. Games Tablet , by Region USD Million (2017-2022)
  • Table 15. Games Others , by Region USD Million (2017-2022)
  • Table 16. South America Games, by Country USD Million (2017-2022)
  • Table 17. South America Games, by Type USD Million (2017-2022)
  • Table 18. South America Games, by Game Type USD Million (2017-2022)
  • Table 19. South America Games, by Device Type USD Million (2017-2022)
  • Table 20. Brazil Games, by Type USD Million (2017-2022)
  • Table 21. Brazil Games, by Game Type USD Million (2017-2022)
  • Table 22. Brazil Games, by Device Type USD Million (2017-2022)
  • Table 23. Argentina Games, by Type USD Million (2017-2022)
  • Table 24. Argentina Games, by Game Type USD Million (2017-2022)
  • Table 25. Argentina Games, by Device Type USD Million (2017-2022)
  • Table 26. Rest of South America Games, by Type USD Million (2017-2022)
  • Table 27. Rest of South America Games, by Game Type USD Million (2017-2022)
  • Table 28. Rest of South America Games, by Device Type USD Million (2017-2022)
  • Table 29. Asia Pacific Games, by Country USD Million (2017-2022)
  • Table 30. Asia Pacific Games, by Type USD Million (2017-2022)
  • Table 31. Asia Pacific Games, by Game Type USD Million (2017-2022)
  • Table 32. Asia Pacific Games, by Device Type USD Million (2017-2022)
  • Table 33. China Games, by Type USD Million (2017-2022)
  • Table 34. China Games, by Game Type USD Million (2017-2022)
  • Table 35. China Games, by Device Type USD Million (2017-2022)
  • Table 36. Japan Games, by Type USD Million (2017-2022)
  • Table 37. Japan Games, by Game Type USD Million (2017-2022)
  • Table 38. Japan Games, by Device Type USD Million (2017-2022)
  • Table 39. India Games, by Type USD Million (2017-2022)
  • Table 40. India Games, by Game Type USD Million (2017-2022)
  • Table 41. India Games, by Device Type USD Million (2017-2022)
  • Table 42. South Korea Games, by Type USD Million (2017-2022)
  • Table 43. South Korea Games, by Game Type USD Million (2017-2022)
  • Table 44. South Korea Games, by Device Type USD Million (2017-2022)
  • Table 45. Taiwan Games, by Type USD Million (2017-2022)
  • Table 46. Taiwan Games, by Game Type USD Million (2017-2022)
  • Table 47. Taiwan Games, by Device Type USD Million (2017-2022)
  • Table 48. Australia Games, by Type USD Million (2017-2022)
  • Table 49. Australia Games, by Game Type USD Million (2017-2022)
  • Table 50. Australia Games, by Device Type USD Million (2017-2022)
  • Table 51. Rest of Asia-Pacific Games, by Type USD Million (2017-2022)
  • Table 52. Rest of Asia-Pacific Games, by Game Type USD Million (2017-2022)
  • Table 53. Rest of Asia-Pacific Games, by Device Type USD Million (2017-2022)
  • Table 54. Europe Games, by Country USD Million (2017-2022)
  • Table 55. Europe Games, by Type USD Million (2017-2022)
  • Table 56. Europe Games, by Game Type USD Million (2017-2022)
  • Table 57. Europe Games, by Device Type USD Million (2017-2022)
  • Table 58. Germany Games, by Type USD Million (2017-2022)
  • Table 59. Germany Games, by Game Type USD Million (2017-2022)
  • Table 60. Germany Games, by Device Type USD Million (2017-2022)
  • Table 61. France Games, by Type USD Million (2017-2022)
  • Table 62. France Games, by Game Type USD Million (2017-2022)
  • Table 63. France Games, by Device Type USD Million (2017-2022)
  • Table 64. Italy Games, by Type USD Million (2017-2022)
  • Table 65. Italy Games, by Game Type USD Million (2017-2022)
  • Table 66. Italy Games, by Device Type USD Million (2017-2022)
  • Table 67. United Kingdom Games, by Type USD Million (2017-2022)
  • Table 68. United Kingdom Games, by Game Type USD Million (2017-2022)
  • Table 69. United Kingdom Games, by Device Type USD Million (2017-2022)
  • Table 70. Netherlands Games, by Type USD Million (2017-2022)
  • Table 71. Netherlands Games, by Game Type USD Million (2017-2022)
  • Table 72. Netherlands Games, by Device Type USD Million (2017-2022)
  • Table 73. Rest of Europe Games, by Type USD Million (2017-2022)
  • Table 74. Rest of Europe Games, by Game Type USD Million (2017-2022)
  • Table 75. Rest of Europe Games, by Device Type USD Million (2017-2022)
  • Table 76. MEA Games, by Country USD Million (2017-2022)
  • Table 77. MEA Games, by Type USD Million (2017-2022)
  • Table 78. MEA Games, by Game Type USD Million (2017-2022)
  • Table 79. MEA Games, by Device Type USD Million (2017-2022)
  • Table 80. Middle East Games, by Type USD Million (2017-2022)
  • Table 81. Middle East Games, by Game Type USD Million (2017-2022)
  • Table 82. Middle East Games, by Device Type USD Million (2017-2022)
  • Table 83. Africa Games, by Type USD Million (2017-2022)
  • Table 84. Africa Games, by Game Type USD Million (2017-2022)
  • Table 85. Africa Games, by Device Type USD Million (2017-2022)
  • Table 86. North America Games, by Country USD Million (2017-2022)
  • Table 87. North America Games, by Type USD Million (2017-2022)
  • Table 88. North America Games, by Game Type USD Million (2017-2022)
  • Table 89. North America Games, by Device Type USD Million (2017-2022)
  • Table 90. United States Games, by Type USD Million (2017-2022)
  • Table 91. United States Games, by Game Type USD Million (2017-2022)
  • Table 92. United States Games, by Device Type USD Million (2017-2022)
  • Table 93. Canada Games, by Type USD Million (2017-2022)
  • Table 94. Canada Games, by Game Type USD Million (2017-2022)
  • Table 95. Canada Games, by Device Type USD Million (2017-2022)
  • Table 96. Mexico Games, by Type USD Million (2017-2022)
  • Table 97. Mexico Games, by Game Type USD Million (2017-2022)
  • Table 98. Mexico Games, by Device Type USD Million (2017-2022)
  • Table 99. Games: by Type(USD/Units)
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Company Basic Information, Sales Area and Its Competitors
  • Table 110. Company Basic Information, Sales Area and Its Competitors
  • Table 111. Company Basic Information, Sales Area and Its Competitors
  • Table 112. Company Basic Information, Sales Area and Its Competitors
  • Table 113. Company Basic Information, Sales Area and Its Competitors
  • Table 114. Company Basic Information, Sales Area and Its Competitors
  • Table 115. Company Basic Information, Sales Area and Its Competitors
  • Table 116. Games: by Type(USD Million)
  • Table 117. Games Online Games , by Region USD Million (2023-2028)
  • Table 118. Games Offline Games , by Region USD Million (2023-2028)
  • Table 119. Games: by Game Type(USD Million)
  • Table 120. Games Schooter , by Region USD Million (2023-2028)
  • Table 121. Games Action , by Region USD Million (2023-2028)
  • Table 122. Games Sports , by Region USD Million (2023-2028)
  • Table 123. Games Role Playing , by Region USD Million (2023-2028)
  • Table 124. Games Others , by Region USD Million (2023-2028)
  • Table 125. Games: by Device Type(USD Million)
  • Table 126. Games PC/MMO , by Region USD Million (2023-2028)
  • Table 127. Games TV/Console , by Region USD Million (2023-2028)
  • Table 128. Games Smartphone , by Region USD Million (2023-2028)
  • Table 129. Games Tablet , by Region USD Million (2023-2028)
  • Table 130. Games Others , by Region USD Million (2023-2028)
  • Table 131. South America Games, by Country USD Million (2023-2028)
  • Table 132. South America Games, by Type USD Million (2023-2028)
  • Table 133. South America Games, by Game Type USD Million (2023-2028)
  • Table 134. South America Games, by Device Type USD Million (2023-2028)
  • Table 135. Brazil Games, by Type USD Million (2023-2028)
  • Table 136. Brazil Games, by Game Type USD Million (2023-2028)
  • Table 137. Brazil Games, by Device Type USD Million (2023-2028)
  • Table 138. Argentina Games, by Type USD Million (2023-2028)
  • Table 139. Argentina Games, by Game Type USD Million (2023-2028)
  • Table 140. Argentina Games, by Device Type USD Million (2023-2028)
  • Table 141. Rest of South America Games, by Type USD Million (2023-2028)
  • Table 142. Rest of South America Games, by Game Type USD Million (2023-2028)
  • Table 143. Rest of South America Games, by Device Type USD Million (2023-2028)
  • Table 144. Asia Pacific Games, by Country USD Million (2023-2028)
  • Table 145. Asia Pacific Games, by Type USD Million (2023-2028)
  • Table 146. Asia Pacific Games, by Game Type USD Million (2023-2028)
  • Table 147. Asia Pacific Games, by Device Type USD Million (2023-2028)
  • Table 148. China Games, by Type USD Million (2023-2028)
  • Table 149. China Games, by Game Type USD Million (2023-2028)
  • Table 150. China Games, by Device Type USD Million (2023-2028)
  • Table 151. Japan Games, by Type USD Million (2023-2028)
  • Table 152. Japan Games, by Game Type USD Million (2023-2028)
  • Table 153. Japan Games, by Device Type USD Million (2023-2028)
  • Table 154. India Games, by Type USD Million (2023-2028)
  • Table 155. India Games, by Game Type USD Million (2023-2028)
  • Table 156. India Games, by Device Type USD Million (2023-2028)
  • Table 157. South Korea Games, by Type USD Million (2023-2028)
  • Table 158. South Korea Games, by Game Type USD Million (2023-2028)
  • Table 159. South Korea Games, by Device Type USD Million (2023-2028)
  • Table 160. Taiwan Games, by Type USD Million (2023-2028)
  • Table 161. Taiwan Games, by Game Type USD Million (2023-2028)
  • Table 162. Taiwan Games, by Device Type USD Million (2023-2028)
  • Table 163. Australia Games, by Type USD Million (2023-2028)
  • Table 164. Australia Games, by Game Type USD Million (2023-2028)
  • Table 165. Australia Games, by Device Type USD Million (2023-2028)
  • Table 166. Rest of Asia-Pacific Games, by Type USD Million (2023-2028)
  • Table 167. Rest of Asia-Pacific Games, by Game Type USD Million (2023-2028)
  • Table 168. Rest of Asia-Pacific Games, by Device Type USD Million (2023-2028)
  • Table 169. Europe Games, by Country USD Million (2023-2028)
  • Table 170. Europe Games, by Type USD Million (2023-2028)
  • Table 171. Europe Games, by Game Type USD Million (2023-2028)
  • Table 172. Europe Games, by Device Type USD Million (2023-2028)
  • Table 173. Germany Games, by Type USD Million (2023-2028)
  • Table 174. Germany Games, by Game Type USD Million (2023-2028)
  • Table 175. Germany Games, by Device Type USD Million (2023-2028)
  • Table 176. France Games, by Type USD Million (2023-2028)
  • Table 177. France Games, by Game Type USD Million (2023-2028)
  • Table 178. France Games, by Device Type USD Million (2023-2028)
  • Table 179. Italy Games, by Type USD Million (2023-2028)
  • Table 180. Italy Games, by Game Type USD Million (2023-2028)
  • Table 181. Italy Games, by Device Type USD Million (2023-2028)
  • Table 182. United Kingdom Games, by Type USD Million (2023-2028)
  • Table 183. United Kingdom Games, by Game Type USD Million (2023-2028)
  • Table 184. United Kingdom Games, by Device Type USD Million (2023-2028)
  • Table 185. Netherlands Games, by Type USD Million (2023-2028)
  • Table 186. Netherlands Games, by Game Type USD Million (2023-2028)
  • Table 187. Netherlands Games, by Device Type USD Million (2023-2028)
  • Table 188. Rest of Europe Games, by Type USD Million (2023-2028)
  • Table 189. Rest of Europe Games, by Game Type USD Million (2023-2028)
  • Table 190. Rest of Europe Games, by Device Type USD Million (2023-2028)
  • Table 191. MEA Games, by Country USD Million (2023-2028)
  • Table 192. MEA Games, by Type USD Million (2023-2028)
  • Table 193. MEA Games, by Game Type USD Million (2023-2028)
  • Table 194. MEA Games, by Device Type USD Million (2023-2028)
  • Table 195. Middle East Games, by Type USD Million (2023-2028)
  • Table 196. Middle East Games, by Game Type USD Million (2023-2028)
  • Table 197. Middle East Games, by Device Type USD Million (2023-2028)
  • Table 198. Africa Games, by Type USD Million (2023-2028)
  • Table 199. Africa Games, by Game Type USD Million (2023-2028)
  • Table 200. Africa Games, by Device Type USD Million (2023-2028)
  • Table 201. North America Games, by Country USD Million (2023-2028)
  • Table 202. North America Games, by Type USD Million (2023-2028)
  • Table 203. North America Games, by Game Type USD Million (2023-2028)
  • Table 204. North America Games, by Device Type USD Million (2023-2028)
  • Table 205. United States Games, by Type USD Million (2023-2028)
  • Table 206. United States Games, by Game Type USD Million (2023-2028)
  • Table 207. United States Games, by Device Type USD Million (2023-2028)
  • Table 208. Canada Games, by Type USD Million (2023-2028)
  • Table 209. Canada Games, by Game Type USD Million (2023-2028)
  • Table 210. Canada Games, by Device Type USD Million (2023-2028)
  • Table 211. Mexico Games, by Type USD Million (2023-2028)
  • Table 212. Mexico Games, by Game Type USD Million (2023-2028)
  • Table 213. Mexico Games, by Device Type USD Million (2023-2028)
  • Table 214. Games: by Type(USD/Units)
  • Table 215. Research Programs/Design for This Report
  • Table 216. Key Data Information from Secondary Sources
  • Table 217. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Games: by Type USD Million (2017-2022)
  • Figure 5. Global Games: by Game Type USD Million (2017-2022)
  • Figure 6. Global Games: by Device Type USD Million (2017-2022)
  • Figure 7. South America Games Share (%), by Country
  • Figure 8. Asia Pacific Games Share (%), by Country
  • Figure 9. Europe Games Share (%), by Country
  • Figure 10. MEA Games Share (%), by Country
  • Figure 11. North America Games Share (%), by Country
  • Figure 12. Global Games: by Type USD/Units (2017-2022)
  • Figure 13. Global Games share by Players 2022 (%)
  • Figure 14. Global Games share by Players (Top 3) 2022(%)
  • Figure 15. Global Games share by Players (Top 5) 2022(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Tencent (China) Revenue, Net Income and Gross profit
  • Figure 18. Tencent (China) Revenue: by Geography 2022
  • Figure 19. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 20. Microsoft (United States) Revenue: by Geography 2022
  • Figure 21. Sony (Japan) Revenue, Net Income and Gross profit
  • Figure 22. Sony (Japan) Revenue: by Geography 2022
  • Figure 23. Activision Blizzard (United States) Revenue, Net Income and Gross profit
  • Figure 24. Activision Blizzard (United States) Revenue: by Geography 2022
  • Figure 25. Apple Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 26. Apple Inc. (United States) Revenue: by Geography 2022
  • Figure 27. EA (United States) Revenue, Net Income and Gross profit
  • Figure 28. EA (United States) Revenue: by Geography 2022
  • Figure 29. Google LLC (United States) Revenue, Net Income and Gross profit
  • Figure 30. Google LLC (United States) Revenue: by Geography 2022
  • Figure 31. NetEase (China) Revenue, Net Income and Gross profit
  • Figure 32. NetEase (China) Revenue: by Geography 2022
  • Figure 33. Warner Bros (United States) Revenue, Net Income and Gross profit
  • Figure 34. Warner Bros (United States) Revenue: by Geography 2022
  • Figure 35. King (Sweden) Revenue, Net Income and Gross profit
  • Figure 36. King (Sweden) Revenue: by Geography 2022
  • Figure 37. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 38. Nintendo (Japan) Revenue: by Geography 2022
  • Figure 39. Nexon (Japan) Revenue, Net Income and Gross profit
  • Figure 40. Nexon (Japan) Revenue: by Geography 2022
  • Figure 41. Mixi (Japan) Revenue, Net Income and Gross profit
  • Figure 42. Mixi (Japan) Revenue: by Geography 2022
  • Figure 43. TakeTwo Interactive (United States) Revenue, Net Income and Gross profit
  • Figure 44. TakeTwo Interactive (United States) Revenue: by Geography 2022
  • Figure 45. GungHo Entertainment (Japan) Revenue, Net Income and Gross profit
  • Figure 46. GungHo Entertainment (Japan) Revenue: by Geography 2022
  • Figure 47. Square Enix (Japan) Revenue, Net Income and Gross profit
  • Figure 48. Square Enix (Japan) Revenue: by Geography 2022
  • Figure 49. Global Games: by Type USD Million (2023-2028)
  • Figure 50. Global Games: by Game Type USD Million (2023-2028)
  • Figure 51. Global Games: by Device Type USD Million (2023-2028)
  • Figure 52. South America Games Share (%), by Country
  • Figure 53. Asia Pacific Games Share (%), by Country
  • Figure 54. Europe Games Share (%), by Country
  • Figure 55. MEA Games Share (%), by Country
  • Figure 56. North America Games Share (%), by Country
  • Figure 57. Global Games: by Type USD/Units (2023-2028)
List of companies from research coverage that are profiled in the study
  • Tencent (China)
  • Microsoft (United States)
  • Sony (Japan)
  • Activision Blizzard (United States)
  • Apple Inc. (United States)
  • EA (United States)
  • Google LLC (United States)
  • NetEase (China)
  • Warner Bros (United States)
  • King (Sweden)
  • Nintendo (Japan)
  • Nexon (Japan)
  • Mixi (Japan)
  • TakeTwo Interactive (United States)
  • GungHo Entertainment (Japan)
  • Square Enix (Japan)
Additional players considered in the study are as follows:
Disney (United States) , Ubisoft (France) , Konami (Japan) , DeNA (Japan)
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Key Highlights of Report


Oct 2023 213 Pages 67 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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"Continuously increasing utility of electronic appliances like mobile & tablets " is seen as one of major growth factors of Games Market in years to come.
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