BOARD GAMES Market Scope
Board Games are table top games. It involves limited player to play games. Usually board games includes battels between two opposites. There are various type of board games such as card & dice games, collectible card games, miniature games and RPG games. Global board games market will boost due to increasing popularity mobile applications. Chess, stratego, monopoly, risk and the settlers of catan are some popular board games.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
High Growth Market | Asia Pacific |
Largest Market | North America |
Unit | Value (USD Million) |
Key Companies Profiled | Asmodée Editions (France), Goliath B.V. (Netherlands), Hasbro (United States), Ravensburger (Germany), Mattel (United States), Bezier Games (United States), Buffalo Games (United States), Clementoni (Italy), CMON (Singapore) and The Walt Disney Co. (United States) |
CAGR | 9.59% |
"According to AMA, the Global BOARD GAMES market is expected to see growth rate of 9.59% and may see market size of USD3450.0 Million by 2030." Research Analyst at AMA estimates that United States Vendors will contribute to the maximum growth of Global BOARD GAMES market throughout the predicted period.
Asmodée Editions (France), Goliath B.V. (Netherlands), Hasbro (United States), Ravensburger (Germany), Mattel (United States), Bezier Games (United States), Buffalo Games (United States), Clementoni (Italy), CMON (Singapore) and The Walt Disney Co. (United States) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research are Games Workshop (United Kingdom), Gibsons Games (United Kingdom) and International Playthings (United States).
About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.
Segmentation Overview
The study have segmented the market of Global BOARD GAMES market by Type and Region with country level break-up.
On the basis of geography, the market of BOARD GAMES has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2023. Europe on the other hand stood as second largest market due to the presence of key companies into the region and high technological advancement.
Market Leaders and their expansionary development strategies
On 25th Jan 2022, Goliath Announces the Acquisition of Endless Games of New Jersey. and 11th Feb 2021 - Asmodee announces the acquisition of Board Game Arena (BGA), the digital multiplayer board game platform, to provide BGA with high visibility among the consumer market and accelerate the release of Asmodee’s long-awaited successes by players.
On 15th November 2018, Hasbro has released the latest version of Monopoly called “Monopoly for Millennials.” and On 1st May 2018, Hasbro, Inc. a global play and entertainment company has acquired Saban Properties LLC. The deal was established for 522 million dollars. This game is currently sold on Walmart websites for 19.82 US dollars.
Influencing Trend:
Adoption of Board Game with Mobile Apps and Growing Demand due to Online Sell
Market Growth Drivers:
Up Surging Number of Café’s for Board Game and Increasing Popularity of Table Top Segment
Challenges:
Fueling Demand of Digital Game Segment and Limited Number of Players Can Play
Restraints:
Threat of Substitutes Such as Introduction of Other Game Platforms and High Cost of Raw Material
Opportunities:
Rising Digitization of Board Games
Key Target Audience
Developers of Board Games, Board Games Suppliers/Disturbers, Sports Industry, Board Games Application Developers, Potential Investors, Government and Other Private Research Organizations and Others