GameFi Comprehensive Study by Type (NFT Games, Crypto Games), Game Type (Shooter, Action, Puzzle, Strategy, RPG, Casino, Simulation, Geolocation AR, Sports, Lifestyle), End-user (Player, Trader, Investor), Operating System (Android, Windows, IOS, Others) Players and Region - Global Market Outlook to 2030

GameFi Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 27.13%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About GameFi
The term GameFi is formed from two words game and finance that runs on the blockchain network and allows to earn rewards in the form of digital assets or cryptocurrency. The revolution of the gaming industry and the growing adoption of crypto have accelerated the growth of GameFi among the traditional pay-to-play game players. Increased adoption of GameFi among the investors to earn, trade, and invest in crypto will boost the market in the nearer future. GameFi allows earning crypto by completing game tasks or participating in tournaments. Further, the growing preference of consumers towards online social gaming has created significant opportunities for the GameFi.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Million)
CAGR27.13%


The rising number of players expected to enter the global market is predicted to enhance the competition level as well as encourage the growth of the overall market in the near future. Players are anticipated to focus on the development of new compounds, which is likely to encourage the growth of the global market throughout the forecast period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Sky Mavis (Vietnam), Riveted Games LLC (Scotland), PIXOWL INC. (United States), Binemon (Germany), Asobo Studio (France), double jump.tokyo (Japan), Animoca Brands (Hong Kong), Codebit Labs (Australia), Third Kind Games (United Kingdom) and Dapper Labs (Canada) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global GameFi market by Type (NFT Games and Crypto Games) and Region.



On the basis of geography, the market of GameFi has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Game Type, the sub-segment i.e. Shooter will boost the GameFi market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End-user, the sub-segment i.e. Player will boost the GameFi market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Operating System, the sub-segment i.e. Android will boost the GameFi market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Increased Focus on Innovation and Development of Online Games by Using AI-Assisted Technology

Market Growth Drivers:
Growing Popularity of GameFi or Blockchain-based Games Among the Traditional Pay-to-Win Video Game Players and High Growth of GameFi as a New Income Opportunity for Investors and Ordinary Players

Challenges:
Increasing Frauds and Privacy Concern Due to High Growth Cyberattackers or Hackers

Restraints:
Lack of Awareness and Slow Adoption in the Developing and Underdeveloped Countries

Opportunities:
Evolution of Metaverse and Rapid Growth of NFT Across the Globe Will Create Significant Opportunities

Market Leaders and their expansionary development strategies

In November 2021, Fold has announced a collaboration with the Pokemon Go developer Niantic for the development of an AR video game that allows earning bitcoins. Fold AR is part of the metaverse and will be a kind of Pokémon GO that allows users to earn rewards every 10 minutes.


Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, GameFi Providers, Online and Social Gaming Companies, Venture Capitalists and Private Equity Firms, Government Regulatory and Research Organizations and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • NFT Games
  • Crypto Games
By Game Type
  • Shooter
  • Action
  • Puzzle
  • Strategy
  • RPG
  • Casino
  • Simulation
  • Geolocation AR
  • Sports
  • Lifestyle

By End-user
  • Player
  • Trader
  • Investor

By Operating System
  • Android
  • Windows
  • IOS
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Popularity of GameFi or Blockchain-based Games Among the Traditional Pay-to-Win Video Game Players
      • 3.2.2. High Growth of GameFi as a New Income Opportunity for Investors and Ordinary Players
    • 3.3. Market Challenges
      • 3.3.1. Increasing Frauds and Privacy Concern Due to High Growth Cyberattackers or Hackers
    • 3.4. Market Trends
      • 3.4.1. Increased Focus on Innovation and Development of Online Games by Using AI-Assisted Technology
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global GameFi, by Type, Game Type, End-user, Operating System and Region (value and price ) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global GameFi (Value)
      • 5.2.1. Global GameFi by: Type (Value)
        • 5.2.1.1. NFT Games
        • 5.2.1.2. Crypto Games
      • 5.2.2. Global GameFi by: Game Type (Value)
        • 5.2.2.1. Shooter
        • 5.2.2.2. Action
        • 5.2.2.3. Puzzle
        • 5.2.2.4. Strategy
        • 5.2.2.5. RPG
        • 5.2.2.6. Casino
        • 5.2.2.7. Simulation
        • 5.2.2.8. Geolocation AR
        • 5.2.2.9. Sports
        • 5.2.2.10. Lifestyle
      • 5.2.3. Global GameFi by: End-user (Value)
        • 5.2.3.1. Player
        • 5.2.3.2. Trader
        • 5.2.3.3. Investor
      • 5.2.4. Global GameFi by: Operating System (Value)
        • 5.2.4.1. Android
        • 5.2.4.2. Windows
        • 5.2.4.3. IOS
        • 5.2.4.4. Others
      • 5.2.5. Global GameFi Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Australia
          • 5.2.5.2.6. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global GameFi (Price)
      • 5.3.1. Global GameFi by: Type (Price)
  • 6. GameFi: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Sky Mavis (Vietnam)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Riveted Games LLC (Scotland)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. PIXOWL INC. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Binemon (Germany)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Asobo Studio (France)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Double jump.tokyo (Japan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Animoca Brands (Hong Kong)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Codebit Labs (Australia)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Third Kind Games (United Kingdom)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Dapper Labs (Canada)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global GameFi Sale, by Type, Game Type, End-user, Operating System and Region (value and price ) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global GameFi (Value)
      • 7.2.1. Global GameFi by: Type (Value)
        • 7.2.1.1. NFT Games
        • 7.2.1.2. Crypto Games
      • 7.2.2. Global GameFi by: Game Type (Value)
        • 7.2.2.1. Shooter
        • 7.2.2.2. Action
        • 7.2.2.3. Puzzle
        • 7.2.2.4. Strategy
        • 7.2.2.5. RPG
        • 7.2.2.6. Casino
        • 7.2.2.7. Simulation
        • 7.2.2.8. Geolocation AR
        • 7.2.2.9. Sports
        • 7.2.2.10. Lifestyle
      • 7.2.3. Global GameFi by: End-user (Value)
        • 7.2.3.1. Player
        • 7.2.3.2. Trader
        • 7.2.3.3. Investor
      • 7.2.4. Global GameFi by: Operating System (Value)
        • 7.2.4.1. Android
        • 7.2.4.2. Windows
        • 7.2.4.3. IOS
        • 7.2.4.4. Others
      • 7.2.5. Global GameFi Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Australia
          • 7.2.5.2.6. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global GameFi (Price)
      • 7.3.1. Global GameFi by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. GameFi: by Type(USD Million)
  • Table 2. GameFi NFT Games , by Region USD Million (2018-2023)
  • Table 3. GameFi Crypto Games , by Region USD Million (2018-2023)
  • Table 4. GameFi: by Game Type(USD Million)
  • Table 5. GameFi Shooter , by Region USD Million (2018-2023)
  • Table 6. GameFi Action , by Region USD Million (2018-2023)
  • Table 7. GameFi Puzzle , by Region USD Million (2018-2023)
  • Table 8. GameFi Strategy , by Region USD Million (2018-2023)
  • Table 9. GameFi RPG , by Region USD Million (2018-2023)
  • Table 10. GameFi Casino , by Region USD Million (2018-2023)
  • Table 11. GameFi Simulation , by Region USD Million (2018-2023)
  • Table 12. GameFi Geolocation AR , by Region USD Million (2018-2023)
  • Table 13. GameFi Sports , by Region USD Million (2018-2023)
  • Table 14. GameFi Lifestyle , by Region USD Million (2018-2023)
  • Table 15. GameFi: by End-user(USD Million)
  • Table 16. GameFi Player , by Region USD Million (2018-2023)
  • Table 17. GameFi Trader , by Region USD Million (2018-2023)
  • Table 18. GameFi Investor , by Region USD Million (2018-2023)
  • Table 19. GameFi: by Operating System(USD Million)
  • Table 20. GameFi Android , by Region USD Million (2018-2023)
  • Table 21. GameFi Windows , by Region USD Million (2018-2023)
  • Table 22. GameFi IOS , by Region USD Million (2018-2023)
  • Table 23. GameFi Others , by Region USD Million (2018-2023)
  • Table 24. South America GameFi, by Country USD Million (2018-2023)
  • Table 25. South America GameFi, by Type USD Million (2018-2023)
  • Table 26. South America GameFi, by Game Type USD Million (2018-2023)
  • Table 27. South America GameFi, by End-user USD Million (2018-2023)
  • Table 28. South America GameFi, by Operating System USD Million (2018-2023)
  • Table 29. Brazil GameFi, by Type USD Million (2018-2023)
  • Table 30. Brazil GameFi, by Game Type USD Million (2018-2023)
  • Table 31. Brazil GameFi, by End-user USD Million (2018-2023)
  • Table 32. Brazil GameFi, by Operating System USD Million (2018-2023)
  • Table 33. Argentina GameFi, by Type USD Million (2018-2023)
  • Table 34. Argentina GameFi, by Game Type USD Million (2018-2023)
  • Table 35. Argentina GameFi, by End-user USD Million (2018-2023)
  • Table 36. Argentina GameFi, by Operating System USD Million (2018-2023)
  • Table 37. Rest of South America GameFi, by Type USD Million (2018-2023)
  • Table 38. Rest of South America GameFi, by Game Type USD Million (2018-2023)
  • Table 39. Rest of South America GameFi, by End-user USD Million (2018-2023)
  • Table 40. Rest of South America GameFi, by Operating System USD Million (2018-2023)
  • Table 41. Asia Pacific GameFi, by Country USD Million (2018-2023)
  • Table 42. Asia Pacific GameFi, by Type USD Million (2018-2023)
  • Table 43. Asia Pacific GameFi, by Game Type USD Million (2018-2023)
  • Table 44. Asia Pacific GameFi, by End-user USD Million (2018-2023)
  • Table 45. Asia Pacific GameFi, by Operating System USD Million (2018-2023)
  • Table 46. China GameFi, by Type USD Million (2018-2023)
  • Table 47. China GameFi, by Game Type USD Million (2018-2023)
  • Table 48. China GameFi, by End-user USD Million (2018-2023)
  • Table 49. China GameFi, by Operating System USD Million (2018-2023)
  • Table 50. Japan GameFi, by Type USD Million (2018-2023)
  • Table 51. Japan GameFi, by Game Type USD Million (2018-2023)
  • Table 52. Japan GameFi, by End-user USD Million (2018-2023)
  • Table 53. Japan GameFi, by Operating System USD Million (2018-2023)
  • Table 54. India GameFi, by Type USD Million (2018-2023)
  • Table 55. India GameFi, by Game Type USD Million (2018-2023)
  • Table 56. India GameFi, by End-user USD Million (2018-2023)
  • Table 57. India GameFi, by Operating System USD Million (2018-2023)
  • Table 58. South Korea GameFi, by Type USD Million (2018-2023)
  • Table 59. South Korea GameFi, by Game Type USD Million (2018-2023)
  • Table 60. South Korea GameFi, by End-user USD Million (2018-2023)
  • Table 61. South Korea GameFi, by Operating System USD Million (2018-2023)
  • Table 62. Australia GameFi, by Type USD Million (2018-2023)
  • Table 63. Australia GameFi, by Game Type USD Million (2018-2023)
  • Table 64. Australia GameFi, by End-user USD Million (2018-2023)
  • Table 65. Australia GameFi, by Operating System USD Million (2018-2023)
  • Table 66. Rest of Asia-Pacific GameFi, by Type USD Million (2018-2023)
  • Table 67. Rest of Asia-Pacific GameFi, by Game Type USD Million (2018-2023)
  • Table 68. Rest of Asia-Pacific GameFi, by End-user USD Million (2018-2023)
  • Table 69. Rest of Asia-Pacific GameFi, by Operating System USD Million (2018-2023)
  • Table 70. Europe GameFi, by Country USD Million (2018-2023)
  • Table 71. Europe GameFi, by Type USD Million (2018-2023)
  • Table 72. Europe GameFi, by Game Type USD Million (2018-2023)
  • Table 73. Europe GameFi, by End-user USD Million (2018-2023)
  • Table 74. Europe GameFi, by Operating System USD Million (2018-2023)
  • Table 75. Germany GameFi, by Type USD Million (2018-2023)
  • Table 76. Germany GameFi, by Game Type USD Million (2018-2023)
  • Table 77. Germany GameFi, by End-user USD Million (2018-2023)
  • Table 78. Germany GameFi, by Operating System USD Million (2018-2023)
  • Table 79. France GameFi, by Type USD Million (2018-2023)
  • Table 80. France GameFi, by Game Type USD Million (2018-2023)
  • Table 81. France GameFi, by End-user USD Million (2018-2023)
  • Table 82. France GameFi, by Operating System USD Million (2018-2023)
  • Table 83. Italy GameFi, by Type USD Million (2018-2023)
  • Table 84. Italy GameFi, by Game Type USD Million (2018-2023)
  • Table 85. Italy GameFi, by End-user USD Million (2018-2023)
  • Table 86. Italy GameFi, by Operating System USD Million (2018-2023)
  • Table 87. United Kingdom GameFi, by Type USD Million (2018-2023)
  • Table 88. United Kingdom GameFi, by Game Type USD Million (2018-2023)
  • Table 89. United Kingdom GameFi, by End-user USD Million (2018-2023)
  • Table 90. United Kingdom GameFi, by Operating System USD Million (2018-2023)
  • Table 91. Netherlands GameFi, by Type USD Million (2018-2023)
  • Table 92. Netherlands GameFi, by Game Type USD Million (2018-2023)
  • Table 93. Netherlands GameFi, by End-user USD Million (2018-2023)
  • Table 94. Netherlands GameFi, by Operating System USD Million (2018-2023)
  • Table 95. Rest of Europe GameFi, by Type USD Million (2018-2023)
  • Table 96. Rest of Europe GameFi, by Game Type USD Million (2018-2023)
  • Table 97. Rest of Europe GameFi, by End-user USD Million (2018-2023)
  • Table 98. Rest of Europe GameFi, by Operating System USD Million (2018-2023)
  • Table 99. MEA GameFi, by Country USD Million (2018-2023)
  • Table 100. MEA GameFi, by Type USD Million (2018-2023)
  • Table 101. MEA GameFi, by Game Type USD Million (2018-2023)
  • Table 102. MEA GameFi, by End-user USD Million (2018-2023)
  • Table 103. MEA GameFi, by Operating System USD Million (2018-2023)
  • Table 104. Middle East GameFi, by Type USD Million (2018-2023)
  • Table 105. Middle East GameFi, by Game Type USD Million (2018-2023)
  • Table 106. Middle East GameFi, by End-user USD Million (2018-2023)
  • Table 107. Middle East GameFi, by Operating System USD Million (2018-2023)
  • Table 108. Africa GameFi, by Type USD Million (2018-2023)
  • Table 109. Africa GameFi, by Game Type USD Million (2018-2023)
  • Table 110. Africa GameFi, by End-user USD Million (2018-2023)
  • Table 111. Africa GameFi, by Operating System USD Million (2018-2023)
  • Table 112. North America GameFi, by Country USD Million (2018-2023)
  • Table 113. North America GameFi, by Type USD Million (2018-2023)
  • Table 114. North America GameFi, by Game Type USD Million (2018-2023)
  • Table 115. North America GameFi, by End-user USD Million (2018-2023)
  • Table 116. North America GameFi, by Operating System USD Million (2018-2023)
  • Table 117. United States GameFi, by Type USD Million (2018-2023)
  • Table 118. United States GameFi, by Game Type USD Million (2018-2023)
  • Table 119. United States GameFi, by End-user USD Million (2018-2023)
  • Table 120. United States GameFi, by Operating System USD Million (2018-2023)
  • Table 121. Canada GameFi, by Type USD Million (2018-2023)
  • Table 122. Canada GameFi, by Game Type USD Million (2018-2023)
  • Table 123. Canada GameFi, by End-user USD Million (2018-2023)
  • Table 124. Canada GameFi, by Operating System USD Million (2018-2023)
  • Table 125. Mexico GameFi, by Type USD Million (2018-2023)
  • Table 126. Mexico GameFi, by Game Type USD Million (2018-2023)
  • Table 127. Mexico GameFi, by End-user USD Million (2018-2023)
  • Table 128. Mexico GameFi, by Operating System USD Million (2018-2023)
  • Table 129. GameFi: by Type(USD/Units)
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Company Basic Information, Sales Area and Its Competitors
  • Table 140. GameFi: by Type(USD Million)
  • Table 141. GameFi NFT Games , by Region USD Million (2025-2030)
  • Table 142. GameFi Crypto Games , by Region USD Million (2025-2030)
  • Table 143. GameFi: by Game Type(USD Million)
  • Table 144. GameFi Shooter , by Region USD Million (2025-2030)
  • Table 145. GameFi Action , by Region USD Million (2025-2030)
  • Table 146. GameFi Puzzle , by Region USD Million (2025-2030)
  • Table 147. GameFi Strategy , by Region USD Million (2025-2030)
  • Table 148. GameFi RPG , by Region USD Million (2025-2030)
  • Table 149. GameFi Casino , by Region USD Million (2025-2030)
  • Table 150. GameFi Simulation , by Region USD Million (2025-2030)
  • Table 151. GameFi Geolocation AR , by Region USD Million (2025-2030)
  • Table 152. GameFi Sports , by Region USD Million (2025-2030)
  • Table 153. GameFi Lifestyle , by Region USD Million (2025-2030)
  • Table 154. GameFi: by End-user(USD Million)
  • Table 155. GameFi Player , by Region USD Million (2025-2030)
  • Table 156. GameFi Trader , by Region USD Million (2025-2030)
  • Table 157. GameFi Investor , by Region USD Million (2025-2030)
  • Table 158. GameFi: by Operating System(USD Million)
  • Table 159. GameFi Android , by Region USD Million (2025-2030)
  • Table 160. GameFi Windows , by Region USD Million (2025-2030)
  • Table 161. GameFi IOS , by Region USD Million (2025-2030)
  • Table 162. GameFi Others , by Region USD Million (2025-2030)
  • Table 163. South America GameFi, by Country USD Million (2025-2030)
  • Table 164. South America GameFi, by Type USD Million (2025-2030)
  • Table 165. South America GameFi, by Game Type USD Million (2025-2030)
  • Table 166. South America GameFi, by End-user USD Million (2025-2030)
  • Table 167. South America GameFi, by Operating System USD Million (2025-2030)
  • Table 168. Brazil GameFi, by Type USD Million (2025-2030)
  • Table 169. Brazil GameFi, by Game Type USD Million (2025-2030)
  • Table 170. Brazil GameFi, by End-user USD Million (2025-2030)
  • Table 171. Brazil GameFi, by Operating System USD Million (2025-2030)
  • Table 172. Argentina GameFi, by Type USD Million (2025-2030)
  • Table 173. Argentina GameFi, by Game Type USD Million (2025-2030)
  • Table 174. Argentina GameFi, by End-user USD Million (2025-2030)
  • Table 175. Argentina GameFi, by Operating System USD Million (2025-2030)
  • Table 176. Rest of South America GameFi, by Type USD Million (2025-2030)
  • Table 177. Rest of South America GameFi, by Game Type USD Million (2025-2030)
  • Table 178. Rest of South America GameFi, by End-user USD Million (2025-2030)
  • Table 179. Rest of South America GameFi, by Operating System USD Million (2025-2030)
  • Table 180. Asia Pacific GameFi, by Country USD Million (2025-2030)
  • Table 181. Asia Pacific GameFi, by Type USD Million (2025-2030)
  • Table 182. Asia Pacific GameFi, by Game Type USD Million (2025-2030)
  • Table 183. Asia Pacific GameFi, by End-user USD Million (2025-2030)
  • Table 184. Asia Pacific GameFi, by Operating System USD Million (2025-2030)
  • Table 185. China GameFi, by Type USD Million (2025-2030)
  • Table 186. China GameFi, by Game Type USD Million (2025-2030)
  • Table 187. China GameFi, by End-user USD Million (2025-2030)
  • Table 188. China GameFi, by Operating System USD Million (2025-2030)
  • Table 189. Japan GameFi, by Type USD Million (2025-2030)
  • Table 190. Japan GameFi, by Game Type USD Million (2025-2030)
  • Table 191. Japan GameFi, by End-user USD Million (2025-2030)
  • Table 192. Japan GameFi, by Operating System USD Million (2025-2030)
  • Table 193. India GameFi, by Type USD Million (2025-2030)
  • Table 194. India GameFi, by Game Type USD Million (2025-2030)
  • Table 195. India GameFi, by End-user USD Million (2025-2030)
  • Table 196. India GameFi, by Operating System USD Million (2025-2030)
  • Table 197. South Korea GameFi, by Type USD Million (2025-2030)
  • Table 198. South Korea GameFi, by Game Type USD Million (2025-2030)
  • Table 199. South Korea GameFi, by End-user USD Million (2025-2030)
  • Table 200. South Korea GameFi, by Operating System USD Million (2025-2030)
  • Table 201. Australia GameFi, by Type USD Million (2025-2030)
  • Table 202. Australia GameFi, by Game Type USD Million (2025-2030)
  • Table 203. Australia GameFi, by End-user USD Million (2025-2030)
  • Table 204. Australia GameFi, by Operating System USD Million (2025-2030)
  • Table 205. Rest of Asia-Pacific GameFi, by Type USD Million (2025-2030)
  • Table 206. Rest of Asia-Pacific GameFi, by Game Type USD Million (2025-2030)
  • Table 207. Rest of Asia-Pacific GameFi, by End-user USD Million (2025-2030)
  • Table 208. Rest of Asia-Pacific GameFi, by Operating System USD Million (2025-2030)
  • Table 209. Europe GameFi, by Country USD Million (2025-2030)
  • Table 210. Europe GameFi, by Type USD Million (2025-2030)
  • Table 211. Europe GameFi, by Game Type USD Million (2025-2030)
  • Table 212. Europe GameFi, by End-user USD Million (2025-2030)
  • Table 213. Europe GameFi, by Operating System USD Million (2025-2030)
  • Table 214. Germany GameFi, by Type USD Million (2025-2030)
  • Table 215. Germany GameFi, by Game Type USD Million (2025-2030)
  • Table 216. Germany GameFi, by End-user USD Million (2025-2030)
  • Table 217. Germany GameFi, by Operating System USD Million (2025-2030)
  • Table 218. France GameFi, by Type USD Million (2025-2030)
  • Table 219. France GameFi, by Game Type USD Million (2025-2030)
  • Table 220. France GameFi, by End-user USD Million (2025-2030)
  • Table 221. France GameFi, by Operating System USD Million (2025-2030)
  • Table 222. Italy GameFi, by Type USD Million (2025-2030)
  • Table 223. Italy GameFi, by Game Type USD Million (2025-2030)
  • Table 224. Italy GameFi, by End-user USD Million (2025-2030)
  • Table 225. Italy GameFi, by Operating System USD Million (2025-2030)
  • Table 226. United Kingdom GameFi, by Type USD Million (2025-2030)
  • Table 227. United Kingdom GameFi, by Game Type USD Million (2025-2030)
  • Table 228. United Kingdom GameFi, by End-user USD Million (2025-2030)
  • Table 229. United Kingdom GameFi, by Operating System USD Million (2025-2030)
  • Table 230. Netherlands GameFi, by Type USD Million (2025-2030)
  • Table 231. Netherlands GameFi, by Game Type USD Million (2025-2030)
  • Table 232. Netherlands GameFi, by End-user USD Million (2025-2030)
  • Table 233. Netherlands GameFi, by Operating System USD Million (2025-2030)
  • Table 234. Rest of Europe GameFi, by Type USD Million (2025-2030)
  • Table 235. Rest of Europe GameFi, by Game Type USD Million (2025-2030)
  • Table 236. Rest of Europe GameFi, by End-user USD Million (2025-2030)
  • Table 237. Rest of Europe GameFi, by Operating System USD Million (2025-2030)
  • Table 238. MEA GameFi, by Country USD Million (2025-2030)
  • Table 239. MEA GameFi, by Type USD Million (2025-2030)
  • Table 240. MEA GameFi, by Game Type USD Million (2025-2030)
  • Table 241. MEA GameFi, by End-user USD Million (2025-2030)
  • Table 242. MEA GameFi, by Operating System USD Million (2025-2030)
  • Table 243. Middle East GameFi, by Type USD Million (2025-2030)
  • Table 244. Middle East GameFi, by Game Type USD Million (2025-2030)
  • Table 245. Middle East GameFi, by End-user USD Million (2025-2030)
  • Table 246. Middle East GameFi, by Operating System USD Million (2025-2030)
  • Table 247. Africa GameFi, by Type USD Million (2025-2030)
  • Table 248. Africa GameFi, by Game Type USD Million (2025-2030)
  • Table 249. Africa GameFi, by End-user USD Million (2025-2030)
  • Table 250. Africa GameFi, by Operating System USD Million (2025-2030)
  • Table 251. North America GameFi, by Country USD Million (2025-2030)
  • Table 252. North America GameFi, by Type USD Million (2025-2030)
  • Table 253. North America GameFi, by Game Type USD Million (2025-2030)
  • Table 254. North America GameFi, by End-user USD Million (2025-2030)
  • Table 255. North America GameFi, by Operating System USD Million (2025-2030)
  • Table 256. United States GameFi, by Type USD Million (2025-2030)
  • Table 257. United States GameFi, by Game Type USD Million (2025-2030)
  • Table 258. United States GameFi, by End-user USD Million (2025-2030)
  • Table 259. United States GameFi, by Operating System USD Million (2025-2030)
  • Table 260. Canada GameFi, by Type USD Million (2025-2030)
  • Table 261. Canada GameFi, by Game Type USD Million (2025-2030)
  • Table 262. Canada GameFi, by End-user USD Million (2025-2030)
  • Table 263. Canada GameFi, by Operating System USD Million (2025-2030)
  • Table 264. Mexico GameFi, by Type USD Million (2025-2030)
  • Table 265. Mexico GameFi, by Game Type USD Million (2025-2030)
  • Table 266. Mexico GameFi, by End-user USD Million (2025-2030)
  • Table 267. Mexico GameFi, by Operating System USD Million (2025-2030)
  • Table 268. GameFi: by Type(USD/Units)
  • Table 269. Research Programs/Design for This Report
  • Table 270. Key Data Information from Secondary Sources
  • Table 271. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global GameFi: by Type USD Million (2018-2023)
  • Figure 5. Global GameFi: by Game Type USD Million (2018-2023)
  • Figure 6. Global GameFi: by End-user USD Million (2018-2023)
  • Figure 7. Global GameFi: by Operating System USD Million (2018-2023)
  • Figure 8. South America GameFi Share (%), by Country
  • Figure 9. Asia Pacific GameFi Share (%), by Country
  • Figure 10. Europe GameFi Share (%), by Country
  • Figure 11. MEA GameFi Share (%), by Country
  • Figure 12. North America GameFi Share (%), by Country
  • Figure 13. Global GameFi: by Type USD/Units (2018-2023)
  • Figure 14. Global GameFi share by Players 2023 (%)
  • Figure 15. Global GameFi share by Players (Top 3) 2023(%)
  • Figure 16. Global GameFi share by Players (Top 5) 2023(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Sky Mavis (Vietnam) Revenue, Net Income and Gross profit
  • Figure 19. Sky Mavis (Vietnam) Revenue: by Geography 2023
  • Figure 20. Riveted Games LLC (Scotland) Revenue, Net Income and Gross profit
  • Figure 21. Riveted Games LLC (Scotland) Revenue: by Geography 2023
  • Figure 22. PIXOWL INC. (United States) Revenue, Net Income and Gross profit
  • Figure 23. PIXOWL INC. (United States) Revenue: by Geography 2023
  • Figure 24. Binemon (Germany) Revenue, Net Income and Gross profit
  • Figure 25. Binemon (Germany) Revenue: by Geography 2023
  • Figure 26. Asobo Studio (France) Revenue, Net Income and Gross profit
  • Figure 27. Asobo Studio (France) Revenue: by Geography 2023
  • Figure 28. Double jump.tokyo (Japan) Revenue, Net Income and Gross profit
  • Figure 29. Double jump.tokyo (Japan) Revenue: by Geography 2023
  • Figure 30. Animoca Brands (Hong Kong) Revenue, Net Income and Gross profit
  • Figure 31. Animoca Brands (Hong Kong) Revenue: by Geography 2023
  • Figure 32. Codebit Labs (Australia) Revenue, Net Income and Gross profit
  • Figure 33. Codebit Labs (Australia) Revenue: by Geography 2023
  • Figure 34. Third Kind Games (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 35. Third Kind Games (United Kingdom) Revenue: by Geography 2023
  • Figure 36. Dapper Labs (Canada) Revenue, Net Income and Gross profit
  • Figure 37. Dapper Labs (Canada) Revenue: by Geography 2023
  • Figure 38. Global GameFi: by Type USD Million (2025-2030)
  • Figure 39. Global GameFi: by Game Type USD Million (2025-2030)
  • Figure 40. Global GameFi: by End-user USD Million (2025-2030)
  • Figure 41. Global GameFi: by Operating System USD Million (2025-2030)
  • Figure 42. South America GameFi Share (%), by Country
  • Figure 43. Asia Pacific GameFi Share (%), by Country
  • Figure 44. Europe GameFi Share (%), by Country
  • Figure 45. MEA GameFi Share (%), by Country
  • Figure 46. North America GameFi Share (%), by Country
  • Figure 47. Global GameFi: by Type USD/Units (2025-2030)
List of companies from research coverage that are profiled in the study
  • Sky Mavis (Vietnam)
  • Riveted Games LLC (Scotland)
  • PIXOWL INC. (United States)
  • Binemon (Germany)
  • Asobo Studio (France)
  • double jump.tokyo (Japan)
  • Animoca Brands (Hong Kong)
  • Codebit Labs (Australia)
  • Third Kind Games (United Kingdom)
  • Dapper Labs (Canada)
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Feb 2024 227 Pages 71 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Sky Mavis (Vietnam), Riveted Games LLC (Scotland), PIXOWL INC. (United States), Binemon (Germany), Asobo Studio (France), double jump.tokyo (Japan), Animoca Brands (Hong Kong), Codebit Labs (Australia), Third Kind Games (United Kingdom) and Dapper Labs (Canada) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Increased Focus on Innovation and Development of Online Games by Using AI-Assisted Technology" is seen as one of major influencing trends for GameFi Market during projected period 2023-2030.
The GameFi market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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