About Multiplayer Games
A multiplayer video game is one in which multiple people can participate in the same game environment at the same time. Single-player video games frequently pit the player against preprogrammed challenges or AI-controlled opponents. Multiplayer games allow players to interact with other people in partnership, competition, or rivalry, allowing them to communicate in ways that single-player games need not. Players in multiplayer games may compete against two human contestants, collaborate with a human partner to achieve a common goal, supervise the activity of other players, or engage in a combination of activities. Multiplayer games typically necessitate players sharing the resources of a single game system or and using networking technology to play together over a longer range.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
CAGR | 10.7% |
The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Analyst at AMA Research estimates that United States Vendors will contribute the maximum growth to Global Multiplayer Games market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Microsoft (United States), Nintendo (Japan), Ubisoft (France), Roblox (United States), Sega (United States), Activision Blizzard (United States), Electronic Arts (United States), Epic Games (United States), SPIL GAMES (Netherlands) and Unity Technologies (United States) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research coverage are BANDAI NAMCO Europe S.A.S (France), Zynga (United States), NetEase Games (China), Parsec (United States), NEXON America Inc. (United States) and kiloo.com (Denmark).
Segmentation Overview
AMA Research has segmented the market of Global Multiplayer Games market by Type (Transient Games and Persistent Games), Application (Teenagers and Adults) and Region.
On the basis of geography, the market of Multiplayer Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Platform, the sub-segment i.e. PC will boost the Multiplayer Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Operating System, the sub-segment i.e. Android will boost the Multiplayer Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Gaming Mode, the sub-segment i.e. Online will boost the Multiplayer Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Increasing Interest For Immersion Of Virtual Reality And HD Graphic-Friendly Displays For Gaming Zone and Introduction Of Online Mobile Gaming Apps
Market Growth Drivers:
Increasing Interest For Immersion Of Virtual Reality And HD Graphic-Friendly Displays For Gaming Zone and Introduction Of Online Mobile Gaming Apps
Challenges:
Growing Concern About Privacy And Security and Increasing Case Of Fraud Activities During Gaming
Restraints:
Threat From Open Source Platform And Lack Of Data Protection and Growing Eye Sight Problems In The Game Users
Opportunities:
Growing The Penetration Of Internet For Online Gaming and Increasing Popularity Of Multiplayer Video Game Competition Between Professional And Amateur Players
Market Leaders and their expansionary development strategies
In March 2024, Unity Technologies has officially launched Megacity Metro, a revamped version of the Megacity game sample, designed to help Game Developers learn more about creating immersive, large-scale, multiplayer experiences with Unity's tools and services.
Key Target Audience
Multiplayer Games Developers, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.