About Gaming Accessories
Gaming accessories are hardware that helps in making the gaming experience better on different gaming platforms such as PC, console or smartphones. Gaming market is recording an accelerated growth worldwide thanks to the growing number of people participating in games, improved technology, as well as the explosion of e-sports and other competitive forms of gaming. Technological advancements and use of AR/VR is expected to fuel significant growth in the market as players are demanding more immersive experience while playing games. Further, shift in consumer preference towards the ergonomic designs and customized gaming accessories may boost the market growth.
Attributes | Details |
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Study Period | 2020-2032 |
Base Year | 2024 |
Unit | Value (USD Million) |
The key players are targeting the innovations of the Solutions with better quality, better technical characteristics. The key players are probable to keep a stronghold on the market over the anticipated period. The key players are accepting strategic decisions and are thinking upon mergers and acquisitions in order to maintain their presence in the market. Analyst at AMA Research estimates that United States Vendors will contribute the maximum growth to Global Gaming Accessories market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Logitech International S.A. (Switzerland), Corsair (United States), Razer Inc. (United States), Mad Catz Global Limited (United States), Turtle Beach (United States), Zebronics (India), Cooler Master Technology Inc. (Taiwan), HP Inc. (United States), Dell Inc. (United States), SteelSeries (Denmark), Sennheiser Electronic GmbH & Co. KG (Germany), Anker (China) and Sony Corporation (Japan) are some of the key players that are part of study coverage.
Segmentation Overview
AMA Research has segmented the market of Global Gaming Accessories market by Type (Keyboards, Gaming Headsets, Gamepads/Joysticks, AR/VR Devices, Trigger Grips and Others), Application (Professional Gaming and Casual Gaming) and Region.
On the basis of geography, the market of Gaming Accessories has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Sales Channel, the sub-segment i.e. Online will boost the Gaming Accessories market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Device Type, the sub-segment i.e. PC/Laptop will boost the Gaming Accessories market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Penetration of Virtual Reality Technology Into Gaming Industry to Offer Immersive Experience to the Gamers and Advancement in Hardware, Such as Next-Gen. Consoles and PCs
Market Growth Drivers:
Robust Growth of Gaming Industry and Adoption of Online Gaming for entertainment Purpose and Growing Popularity of Ergonomic Gaming Accessories Due to Health Awareness
Challenges:
Rapidly Growing Technologies May Create Challenges As Accessories Need to be Compatible with Devices
Restraints:
High Cost of Gaming Accessories May Affect the Growth During Economic Downturns AS It Impacts Consumers Spending
Opportunities:
Growing Popularity of Smartphone or Mobile Gaming May Create Significant Opportunities
Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, Gaming Accessories Manufacturers, Suppliers & Distributors, Venture Capitalists and Private Equity Firms, Government Regulatory and Research Organizations and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.