What is Metaverse Blockchain Games Market?
Metaverse blockchain games allow players to create their hero character instead of building up armies. Metaverse is a buzzword among technology and game developers across the globe. Metaverse refers to the digital or virtual world, which exists only beyond the one in which we live. The rapidly growing gaming industry and increased integration of metaverse in blockchain games will create significant opportunities in the nearer future.
The market study is being classified and major geographies with country level break-up.
Fight of The Ages (Singapore), Nintendo (Japan), The Sandbox Game (Hong Kong), Binemon (Germany), CyberTrade (United Arab Emirates), Axie Infinity (Vietnam), Ancient Kingdom (Vietnam), Metastrike (Vietnam), Netmarble (South Korea), Alien Worlds (Switzerland), Illuvium (Australia) and GlobalBet (Malta) are some of the key players profiled in the study.
The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies.
Segment Analysis
Analyst at AMA have segmented the market study of Global Metaverse Blockchain Games market by Type, Application and Region.
On the basis of geography, the market of Metaverse Blockchain Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Market Drivers
- Increased Use of VR and Metaverse Technology in the Video Gaming to Create More Immersion in the Virtual World
- Growing Popularity of Blockchain-based Games Among the Video Game Players and Investors
Market Trend
- Emerging Trend of Fully Realized VR-based Metaverse in the Gaming Industry
Restraints
- Rising Privacy and Security Issues Due to Metaverse is the Major Drawback for the Market
- Ban on the Play-to-earn Games in Some Countries
Opportunities
- High Growth of Metaverse Games as a Social and Investment Opportunity Will Boost the Market
Challenges
- Slow Adoption of Metaverse Blockchain Games in the Developing and Underdeveloped Countries Due to Lack of Awareness
Market Leaders and some development strategies
On 4th February 2022, Japan-based game developer Nintendo expressed interest in the potential of metaverse and NFTs to introduce in its video games. The company is being cautious about any potential introduction of NFTs or integrations within metaverses.
In January 2022, Netmarble, a Korean-based online gaming giant announced the launch of around a dozen new metaverse and blockchain games. Among all newly launched games, 70% of games will use blockchain technology along with intangible assets through NFTs.
In December 2021, the South Korean Government announced the blocking of play-to-earn mobile games. As play-to-earn mobile games are gaining popularity, the regulatory is concerned that it can boost the gambling addiction among the youth and increase the chances of speculations.
Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, Metaverse Blockchain Games Providers, Online and Social Gaming Companies, Venture Capitalists and Private Equity Firms, Government Regulatory and Research Organizations and Others