What is Play To Earn Games Market Scope?
A growing number of blockchain-based games enable players to compete for in-game assets that can later be converted into real-world currency. This has enabled the emergence of virtual economies in which users engage in gaming activities in order to generate real-world income. This trend has gained traction, particularly in Southeast Asia. Following the impact of COVID-19 on their earning capacity, many have turned to play-to-earn (P2E) gaming as a viable income source. The play-to-earn movement has gained such traction that some governments are considering tax breaks for developers and players of play-to-earn games. Play-to-earn games, also known as P2E games or simply crypto games, are games that incorporate cryptocurrency and NFTs into the gameplay. Often, instead of purchasing the game itself, purchase items within it, such as characters, weapons, or, well, just about anything.
Attributes | Details |
---|
Study Period | 2017-2027 |
Base Year | 2021 |
Forecast Period | 2022-2027 |
Historical Period | 2017-2021 |
Unit | Value (USD Million) |
Key Companies Profiled | Decentraland (United States), Sky Mavis (Vietnam), PIXOWL INC. (United States), Gala Inc. (Japan), Wax Studios (United States), Dapper Labs Inc. (Canada), OpenSea (United States), Mythical Games Inc. (United States) and G2A (China) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
The Play To Earn Games market study is being classified by Type (Action, Esports, Puzzle Games, Racing Games, Role Playing Games, Sports Games and Other) and major geographies with country level break-up.
The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Analysts at AMA predicts that Vendors from United States will contribute to the maximum growth of Global Play To Earn Games market throughout the predicted period.
Decentraland (United States), Sky Mavis (Vietnam), PIXOWL INC. (United States), Gala Inc. (Japan), Wax Studios (United States), Dapper Labs Inc. (Canada), OpenSea (United States), Mythical Games Inc. (United States) and G2A (China) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are ITAM Games (South Korea), Robot Cache (United states), MakerDAO (United States), Axie Infinity (Vietnam), WolfFun Game (Singapore), Splinterlands (United States), Alien Worlds (Switzerland), Mines of Dalarnia (Sweden), My Neighbor Alice (Sweden) and Illuvium (Australia).
Segmentation Analysis
Analyst at AMA have segmented the market study of Global Play To Earn Games market by Type, Application and Region.
On the basis of geography, the market of Play To Earn Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
In December 2021, the South Korean Government announced the blocking of play-to-earn mobile games. As play-to-earn mobile games are gaining popularity, the regulatory is concerned that it can boost the gambling addiction among the youth and increase the chances of speculations.
Influencing Market Trend
- Integration Of Advance Technology Such Ai And Block Chain In Gaming
Market Drivers
- Growing The Penetration Of Internet
- Growing Gaming Industry Across The World
Opportunities
- High Growth Of Play To Earn Games As A Social And Investment Opportunity Will Boost The Market
Restraints
- High Cost In Game Development
- Rising Privacy And Security Issues Due To Play To Earn Games Is The Major Drawback For The Market
Challenges
- Compatibility Issues With Different Device
- Increasing Case Of Fraud Activities During Gaming
- Slow Adoption Of Play To Earn Games In The Developing And Underdeveloped Countries Due To Lack Of Awareness
Key Target Audience
Play To Earn Games Developer, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others
Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.
To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also include significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets , To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.