Mobile Sports Game Comprehensive Study by Type (Real-Time Strategy, Role-Playing, Multiplayer Online Battle Arena, Sandbox, Shooter, Simulation and Sports, Others), Application (Children, Adults), Platform (Android, IOS, Others) Players and Region - Global Market Outlook to 2028

Mobile Sports Game Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Mobile Sports Game
Mobile Sports Game is the general term for games with a sports theme that are played on mobile phones and tablets. They were among the first mobile games to arrive, but because there were so many different operating systems and phone models in the early days of cell phones, their initial appeal was constrained. Millions of consumers now have access to the same software thanks to the emergence of significant markets on Android, iOS, and Windows and the subsequent deluge of products from several game developer companies. Computer and video games with a sporting theme, however, have been around for a lot longer and serve a purpose that is distinct from that of mobile sports.

AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)


The market of Mobile Sports Game Edutainment is expected to grow with rising demand for children’s. Several companies are operating in the market to provide Mobile Sports Game Edutainment with multiple functioning. The market is highly fragmented with the presence of several market players. They are gaining attention owing to their innovative and novel portfolio. In addition, market profitability is attracting new entrant which is turn impacted on competitive rivalry. The global market is highly competitive and consists of a limited number of providers who compete with each other. The intense competition, changing consumer spending patterns, demographic trends, and frequent changes in consumer preferences pose significant opportunities for market growth. Analyst at AMA Research estimates that United States Players will contribute the maximum growth to Global Mobile Sports Game market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Supercell (Finland), Niantic (United States), Tencent (China), NetEase (China), Machine Zone (United States), Netmarble (South Korea), King Digital Entertainment (Malta), EA Mobile (United States), Mixi (United States) and GungHo Online Entertainment (Japan) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Nintendo (Japan), Jam City (United States), Sony (Japan), Peak Games (Turkey), Com2uS (South Korea) and Others.

Segmentation Overview
AMA Research has segmented the market of Global Mobile Sports Game market by Type (Real-Time Strategy, Role-Playing, Multiplayer Online Battle Arena, Sandbox, Shooter, Simulation and Sports and Others), Application (Children and Adults) and Region.



On the basis of geography, the market of Mobile Sports Game has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Platform, the sub-segment i.e. Android will boost the Mobile Sports Game market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Growing Fad for Online Multiplayer Battle Mobile Sport Games Like Football and Increasing Popularity of Mobile Gaming Among Youth Population

Market Growth Drivers:
Number of Mobile Users Has Increased and Innovative Technologies and Low Development and Production Costs

Challenges:
Competitive Pricing Mechanism

Restraints:
Health Issues Due To Excessive Use of Mobile Phones for Gaming and Growing Awareness Programs for Outdoor Physical Games by Government

Opportunities:
Inclination towards Mobile Sports Games than Outdoor Games, Growing Contribution of Internet Penetration for Gaming Zone and Enhanced Experience in Wireless Multiplayer Gaming

Market Leaders and their expansionary development strategies
On 25th May 2022, Take Two Interactive, Inc. has announced the acquisition of mobile gaming behemoth Zynga. This deal was first announced, and it will bring under Take Two ownership Zynga's popular games such as Farmville and Words with Friends.
On 12th April 2022, FIFA has introduced a new streaming video service, FIFA, which will give free live games from contests across the world and Netflix-like documentaries.
A state law that forbade online gaming was overturned by the Karnataka High Court on Monday. After Governor Thawar Chand Gehlot provided his approval, the Karnataka government announced the law prohibiting betting and wagering in online games.

Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, Mobile Sports Game Service Providers, Research Organizations, Strategic Business Planners, Government Bodies, End-users and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Real-Time Strategy
  • Role-Playing
  • Multiplayer Online Battle Arena
  • Sandbox
  • Shooter
  • Simulation and Sports
  • Others
By Application
  • Children
  • Adults
By Platform
  • Android
  • IOS
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Number of Mobile Users Has Increased
      • 3.2.2. Innovative Technologies and Low Development and Production Costs
    • 3.3. Market Challenges
      • 3.3.1. Competitive Pricing Mechanism
    • 3.4. Market Trends
      • 3.4.1. Growing Fad for Online Multiplayer Battle Mobile Sport Games Like Football
      • 3.4.2. Increasing Popularity of Mobile Gaming Among Youth Population
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Mobile Sports Game, by Type, Application, Platform and Region (value and price ) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Mobile Sports Game (Value)
      • 5.2.1. Global Mobile Sports Game by: Type (Value)
        • 5.2.1.1. Real-Time Strategy
        • 5.2.1.2. Role-Playing
        • 5.2.1.3. Multiplayer Online Battle Arena
        • 5.2.1.4. Sandbox
        • 5.2.1.5. Shooter
        • 5.2.1.6. Simulation and Sports
        • 5.2.1.7. Others
      • 5.2.2. Global Mobile Sports Game by: Application (Value)
        • 5.2.2.1. Children
        • 5.2.2.2. Adults
      • 5.2.3. Global Mobile Sports Game by: Platform (Value)
        • 5.2.3.1. Android
        • 5.2.3.2. IOS
        • 5.2.3.3. Others
      • 5.2.4. Global Mobile Sports Game Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Australia
          • 5.2.4.2.6. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Mobile Sports Game (Price)
      • 5.3.1. Global Mobile Sports Game by: Type (Price)
  • 6. Mobile Sports Game: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Supercell (Finland)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Niantic (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Tencent (China)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. NetEase (China)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Machine Zone (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Netmarble (South Korea)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. King Digital Entertainment (Malta)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. EA Mobile (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Mixi (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. GungHo Online Entertainment (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Mobile Sports Game Sale, by Type, Application, Platform and Region (value and price ) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Mobile Sports Game (Value)
      • 7.2.1. Global Mobile Sports Game by: Type (Value)
        • 7.2.1.1. Real-Time Strategy
        • 7.2.1.2. Role-Playing
        • 7.2.1.3. Multiplayer Online Battle Arena
        • 7.2.1.4. Sandbox
        • 7.2.1.5. Shooter
        • 7.2.1.6. Simulation and Sports
        • 7.2.1.7. Others
      • 7.2.2. Global Mobile Sports Game by: Application (Value)
        • 7.2.2.1. Children
        • 7.2.2.2. Adults
      • 7.2.3. Global Mobile Sports Game by: Platform (Value)
        • 7.2.3.1. Android
        • 7.2.3.2. IOS
        • 7.2.3.3. Others
      • 7.2.4. Global Mobile Sports Game Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Australia
          • 7.2.4.2.6. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Mobile Sports Game (Price)
      • 7.3.1. Global Mobile Sports Game by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Mobile Sports Game: by Type(USD Million)
  • Table 2. Mobile Sports Game Real-Time Strategy , by Region USD Million (2017-2022)
  • Table 3. Mobile Sports Game Role-Playing , by Region USD Million (2017-2022)
  • Table 4. Mobile Sports Game Multiplayer Online Battle Arena , by Region USD Million (2017-2022)
  • Table 5. Mobile Sports Game Sandbox , by Region USD Million (2017-2022)
  • Table 6. Mobile Sports Game Shooter , by Region USD Million (2017-2022)
  • Table 7. Mobile Sports Game Simulation and Sports , by Region USD Million (2017-2022)
  • Table 8. Mobile Sports Game Others , by Region USD Million (2017-2022)
  • Table 9. Mobile Sports Game: by Application(USD Million)
  • Table 10. Mobile Sports Game Children , by Region USD Million (2017-2022)
  • Table 11. Mobile Sports Game Adults , by Region USD Million (2017-2022)
  • Table 12. Mobile Sports Game: by Platform(USD Million)
  • Table 13. Mobile Sports Game Android , by Region USD Million (2017-2022)
  • Table 14. Mobile Sports Game IOS , by Region USD Million (2017-2022)
  • Table 15. Mobile Sports Game Others , by Region USD Million (2017-2022)
  • Table 16. South America Mobile Sports Game, by Country USD Million (2017-2022)
  • Table 17. South America Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 18. South America Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 19. South America Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 20. Brazil Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 21. Brazil Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 22. Brazil Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 23. Argentina Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 24. Argentina Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 25. Argentina Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 26. Rest of South America Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 27. Rest of South America Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 28. Rest of South America Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 29. Asia Pacific Mobile Sports Game, by Country USD Million (2017-2022)
  • Table 30. Asia Pacific Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 31. Asia Pacific Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 32. Asia Pacific Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 33. China Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 34. China Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 35. China Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 36. Japan Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 37. Japan Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 38. Japan Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 39. India Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 40. India Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 41. India Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 42. South Korea Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 43. South Korea Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 44. South Korea Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 45. Australia Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 46. Australia Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 47. Australia Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 48. Rest of Asia-Pacific Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 49. Rest of Asia-Pacific Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 50. Rest of Asia-Pacific Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 51. Europe Mobile Sports Game, by Country USD Million (2017-2022)
  • Table 52. Europe Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 53. Europe Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 54. Europe Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 55. Germany Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 56. Germany Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 57. Germany Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 58. France Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 59. France Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 60. France Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 61. Italy Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 62. Italy Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 63. Italy Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 64. United Kingdom Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 65. United Kingdom Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 66. United Kingdom Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 67. Netherlands Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 68. Netherlands Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 69. Netherlands Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 70. Rest of Europe Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 71. Rest of Europe Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 72. Rest of Europe Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 73. MEA Mobile Sports Game, by Country USD Million (2017-2022)
  • Table 74. MEA Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 75. MEA Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 76. MEA Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 77. Middle East Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 78. Middle East Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 79. Middle East Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 80. Africa Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 81. Africa Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 82. Africa Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 83. North America Mobile Sports Game, by Country USD Million (2017-2022)
  • Table 84. North America Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 85. North America Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 86. North America Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 87. United States Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 88. United States Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 89. United States Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 90. Canada Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 91. Canada Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 92. Canada Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 93. Mexico Mobile Sports Game, by Type USD Million (2017-2022)
  • Table 94. Mexico Mobile Sports Game, by Application USD Million (2017-2022)
  • Table 95. Mexico Mobile Sports Game, by Platform USD Million (2017-2022)
  • Table 96. Mobile Sports Game: by Type(USD/Units)
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Mobile Sports Game: by Type(USD Million)
  • Table 108. Mobile Sports Game Real-Time Strategy , by Region USD Million (2023-2028)
  • Table 109. Mobile Sports Game Role-Playing , by Region USD Million (2023-2028)
  • Table 110. Mobile Sports Game Multiplayer Online Battle Arena , by Region USD Million (2023-2028)
  • Table 111. Mobile Sports Game Sandbox , by Region USD Million (2023-2028)
  • Table 112. Mobile Sports Game Shooter , by Region USD Million (2023-2028)
  • Table 113. Mobile Sports Game Simulation and Sports , by Region USD Million (2023-2028)
  • Table 114. Mobile Sports Game Others , by Region USD Million (2023-2028)
  • Table 115. Mobile Sports Game: by Application(USD Million)
  • Table 116. Mobile Sports Game Children , by Region USD Million (2023-2028)
  • Table 117. Mobile Sports Game Adults , by Region USD Million (2023-2028)
  • Table 118. Mobile Sports Game: by Platform(USD Million)
  • Table 119. Mobile Sports Game Android , by Region USD Million (2023-2028)
  • Table 120. Mobile Sports Game IOS , by Region USD Million (2023-2028)
  • Table 121. Mobile Sports Game Others , by Region USD Million (2023-2028)
  • Table 122. South America Mobile Sports Game, by Country USD Million (2023-2028)
  • Table 123. South America Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 124. South America Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 125. South America Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 126. Brazil Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 127. Brazil Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 128. Brazil Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 129. Argentina Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 130. Argentina Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 131. Argentina Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 132. Rest of South America Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 133. Rest of South America Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 134. Rest of South America Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 135. Asia Pacific Mobile Sports Game, by Country USD Million (2023-2028)
  • Table 136. Asia Pacific Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 137. Asia Pacific Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 138. Asia Pacific Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 139. China Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 140. China Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 141. China Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 142. Japan Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 143. Japan Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 144. Japan Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 145. India Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 146. India Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 147. India Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 148. South Korea Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 149. South Korea Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 150. South Korea Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 151. Australia Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 152. Australia Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 153. Australia Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 154. Rest of Asia-Pacific Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 155. Rest of Asia-Pacific Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 156. Rest of Asia-Pacific Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 157. Europe Mobile Sports Game, by Country USD Million (2023-2028)
  • Table 158. Europe Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 159. Europe Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 160. Europe Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 161. Germany Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 162. Germany Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 163. Germany Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 164. France Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 165. France Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 166. France Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 167. Italy Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 168. Italy Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 169. Italy Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 170. United Kingdom Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 171. United Kingdom Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 172. United Kingdom Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 173. Netherlands Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 174. Netherlands Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 175. Netherlands Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 176. Rest of Europe Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 177. Rest of Europe Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 178. Rest of Europe Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 179. MEA Mobile Sports Game, by Country USD Million (2023-2028)
  • Table 180. MEA Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 181. MEA Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 182. MEA Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 183. Middle East Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 184. Middle East Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 185. Middle East Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 186. Africa Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 187. Africa Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 188. Africa Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 189. North America Mobile Sports Game, by Country USD Million (2023-2028)
  • Table 190. North America Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 191. North America Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 192. North America Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 193. United States Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 194. United States Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 195. United States Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 196. Canada Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 197. Canada Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 198. Canada Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 199. Mexico Mobile Sports Game, by Type USD Million (2023-2028)
  • Table 200. Mexico Mobile Sports Game, by Application USD Million (2023-2028)
  • Table 201. Mexico Mobile Sports Game, by Platform USD Million (2023-2028)
  • Table 202. Mobile Sports Game: by Type(USD/Units)
  • Table 203. Research Programs/Design for This Report
  • Table 204. Key Data Information from Secondary Sources
  • Table 205. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Mobile Sports Game: by Type USD Million (2017-2022)
  • Figure 5. Global Mobile Sports Game: by Application USD Million (2017-2022)
  • Figure 6. Global Mobile Sports Game: by Platform USD Million (2017-2022)
  • Figure 7. South America Mobile Sports Game Share (%), by Country
  • Figure 8. Asia Pacific Mobile Sports Game Share (%), by Country
  • Figure 9. Europe Mobile Sports Game Share (%), by Country
  • Figure 10. MEA Mobile Sports Game Share (%), by Country
  • Figure 11. North America Mobile Sports Game Share (%), by Country
  • Figure 12. Global Mobile Sports Game: by Type USD/Units (2017-2022)
  • Figure 13. Global Mobile Sports Game share by Players 2022 (%)
  • Figure 14. Global Mobile Sports Game share by Players (Top 3) 2022(%)
  • Figure 15. Global Mobile Sports Game share by Players (Top 5) 2022(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Supercell (Finland) Revenue, Net Income and Gross profit
  • Figure 18. Supercell (Finland) Revenue: by Geography 2022
  • Figure 19. Niantic (United States) Revenue, Net Income and Gross profit
  • Figure 20. Niantic (United States) Revenue: by Geography 2022
  • Figure 21. Tencent (China) Revenue, Net Income and Gross profit
  • Figure 22. Tencent (China) Revenue: by Geography 2022
  • Figure 23. NetEase (China) Revenue, Net Income and Gross profit
  • Figure 24. NetEase (China) Revenue: by Geography 2022
  • Figure 25. Machine Zone (United States) Revenue, Net Income and Gross profit
  • Figure 26. Machine Zone (United States) Revenue: by Geography 2022
  • Figure 27. Netmarble (South Korea) Revenue, Net Income and Gross profit
  • Figure 28. Netmarble (South Korea) Revenue: by Geography 2022
  • Figure 29. King Digital Entertainment (Malta) Revenue, Net Income and Gross profit
  • Figure 30. King Digital Entertainment (Malta) Revenue: by Geography 2022
  • Figure 31. EA Mobile (United States) Revenue, Net Income and Gross profit
  • Figure 32. EA Mobile (United States) Revenue: by Geography 2022
  • Figure 33. Mixi (United States) Revenue, Net Income and Gross profit
  • Figure 34. Mixi (United States) Revenue: by Geography 2022
  • Figure 35. GungHo Online Entertainment (Japan) Revenue, Net Income and Gross profit
  • Figure 36. GungHo Online Entertainment (Japan) Revenue: by Geography 2022
  • Figure 37. Global Mobile Sports Game: by Type USD Million (2023-2028)
  • Figure 38. Global Mobile Sports Game: by Application USD Million (2023-2028)
  • Figure 39. Global Mobile Sports Game: by Platform USD Million (2023-2028)
  • Figure 40. South America Mobile Sports Game Share (%), by Country
  • Figure 41. Asia Pacific Mobile Sports Game Share (%), by Country
  • Figure 42. Europe Mobile Sports Game Share (%), by Country
  • Figure 43. MEA Mobile Sports Game Share (%), by Country
  • Figure 44. North America Mobile Sports Game Share (%), by Country
  • Figure 45. Global Mobile Sports Game: by Type USD/Units (2023-2028)
List of companies from research coverage that are profiled in the study
  • Supercell (Finland)
  • Niantic (United States)
  • Tencent (China)
  • NetEase (China)
  • Machine Zone (United States)
  • Netmarble (South Korea)
  • King Digital Entertainment (Malta)
  • EA Mobile (United States)
  • Mixi (United States)
  • GungHo Online Entertainment (Japan)
Additional players considered in the study are as follows:
Nintendo (Japan) , Jam City (United States) , Sony (Japan) , Peak Games (Turkey) , Com2uS (South Korea) , Others
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Key Highlights of Report


Apr 2023 227 Pages 97 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Supercell (Finland), Niantic (United States), Tencent (China), NetEase (China), Machine Zone (United States), Netmarble (South Korea), King Digital Entertainment (Malta), EA Mobile (United States), Mixi (United States) and GungHo Online Entertainment (Japan) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Growing Fad for Online Multiplayer Battle Mobile Sport Games Like Football " is seen as one of major influencing trends for Mobile Sports Game Market during projected period 2022-2028.
The Mobile Sports Game market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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