Casual Strategy Game Comprehensive Study by Type (Turn-Based, -4X, -Artillery, -Real-Time Strategy (RTS), -Real-Time Tactics (RTT), -Multiplayer Online Battle Arena (MOBA), -Tower Defense, -Turn-Based Strategy (TBS), -Turn-Based Tactics (TBT), -Wargame, -Others, Real-Time), Platform (IOS, Android, Windows, MacOS, Linux, Others), Device (Mobile, Tablet, PC & Laptop, Handheld Gaming Devices, Gaming Console, Others), Purchase Type (Subscription Based, Advertisement Based, In-Game Purchases), End User (Gen Z, Millennials, Gen X & Boomers) Players and Region - Global Market Outlook to 2027

Casual Strategy Game Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global Casual Strategy Game Market Overview:
Casual strategy games are defined by the minimal time commitment required, where playing and understanding the mechanics don't take up a lot of the player's time. It typically doesn't demand the same level of dedication as "hardcore" games, which suggests a learning curve. Nevertheless, players engage in this kind of game on occasion, casually, or anytime they want to have fun quickly and without devoting too much time. Casual strategy games are sometimes web-based, so users can access them via smartphones and tablets in addition to personal PCs. A casual video game typically caters to a broad audience rather than a specific target market. Skyrocketing penetration of mobile devices and advancements in the technology of gaming hardware and software are some factors that are driving the market. Whereas, challenging factors for the market are the availability of paid games through online piracy and growth in substitute games.

AttributesDetails
Study Period2017-2027
Base Year2021
Forecast Period-2027
Historical Period2017-2021
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Growth Drivers
  • Advancements in the Android Platform
  • Development of Games to Provide Reliable Mediation Platform to Maximize Ad Revenue
  • Adaptation of Tech Breakthroughs (5G, cloud, and virtual reality)
  • Skyrocketing Penetration of Mobile Devices
  • Advancements in the Technology of Gaming Hardware and Software

Roadblocks
  • Stringent Regulations for User-Data

Opportunities
  • Incredible Growth of Viewership in E-Sports
  • Puzzle Game Genre Is Evolving Further
  • Enhancement of User Interface in Various Gaming Devices

Challenges
  • Availability of Paid Games through Online Piracy
  • Availability of freer customization games


Competitive Landscape:
Global Casual Strategy Game is a fragmented market due to the presence of numerous players. The players are focusing on investing more in developing games for a better gaming experience. These will enhance their market presence. The companies are also planning strategic activities like partnerships, mergers, and acquisitions which will help them to sustain in the market and maintain their competitive edge.
Some of the key players profiled in the report are Sony Interactive Entertainment (Japan), Tencent Games (China), Nintendo (Japan), Microsoft (United States), NetEase (China), Activision Blizzard (United States), Electronic Arts (United States), Take-Two Interactive (United States), Bandai Namco Entertainment (Japan), Square Enix (Japan), Nexon (Japan), Netmarble (South Korea), Ubisoft (France), Konami (Japan), Sega (Japan), Capcom (Japan) and Embracer Group (Sweden). Additionally, following companies can also be profiled that are part of our coverage like 505 Games (Italy), Aksys Games (United States), Annapurna Interactive (United States), Devolver Digital (United States), Focus Entertainment (France), Koei Tecmo (Japan), Marvelous Inc (Japan) and Nacon (France). Analyst at AMA Research see United States Players to retain maximum share of Global Casual Strategy Game market by 2027. Considering Market by Platform, the sub-segment i.e. IOS will boost the Casual Strategy Game market. Considering Market by Device, the sub-segment i.e. Mobile will boost the Casual Strategy Game market. Considering Market by Purchase Type, the sub-segment i.e. Subscription Based will boost the Casual Strategy Game market. Considering Market by End User, the sub-segment i.e. Gen Z will boost the Casual Strategy Game market.

Latest Market Insights:


In June 2022, Fire Emblem Warriors: Three Hopes is a hack and slash action/RPG/strategy role-playing game developed by Omega Force and published by Koei Tecmo for Nintendo Switch, with Nintendo handling the overseas publishing.

Data privacy laws specify how data should be collected, stored, and shared with third parties. The most widely discussed data privacy laws include: GDPR: The European Union's General Data Protection Regulation (GDPR) is the most comprehensive data privacy law in effect. It's all about providing your player community with transparency while also complying with the GDPR:, -Under the GDPR, it's important to understand that you must comply with Articles 7 & 8, with a focus on children's consent (those under the age of 16). This could be achieved by adding an in-game consent notice and or a data privacy label. and -Building data protection into the mobile game design aligns with Articles 5 & 25. This can be time-consuming and costly but your developer and QA teams should develop granular data control, so players know what is being collected and why. This can be highlighted in a privacy policy or in-game consent notice.

What Can be Explored with the Casual Strategy Game Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global Casual Strategy Game Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in Casual Strategy Game
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Casual Strategy Game market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Casual Strategy Game market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Publishers, Game Developers, Operating system developers, App Stores and End Users.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Report Objectives / Segmentation Covered

By Type
  • Turn-Based
  • -4X
  • -Artillery
  • -Real-Time Strategy (RTS)
  • -Real-Time Tactics (RTT)
  • -Multiplayer Online Battle Arena (MOBA)
  • -Tower Defense
  • -Turn-Based Strategy (TBS)
  • -Turn-Based Tactics (TBT)
  • -Wargame
  • -Others
  • Real-Time
By Platform
  • IOS
  • Android
  • Windows
  • MacOS
  • Linux
  • Others

By Device
  • Mobile
  • Tablet
  • PC & Laptop
  • Handheld Gaming Devices
  • Gaming Console
  • Others

By Purchase Type
  • Subscription Based
  • Advertisement Based
  • In-Game Purchases

By End User
  • Gen Z
  • Millennials
  • Gen X & Boomers

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Advancements in the Android Platform
      • 3.2.2. Development of Games to Provide Reliable Mediation Platform to Maximize Ad Revenue
      • 3.2.3. Adaptation of Tech Breakthroughs (5G, cloud, and virtual reality)
      • 3.2.4. Skyrocketing Penetration of Mobile Devices
      • 3.2.5. Advancements in the Technology of Gaming Hardware and Software
    • 3.3. Market Challenges
      • 3.3.1. Availability of Paid Games through Online Piracy
      • 3.3.2. Availability of freer customization games
    • 3.4. Market Trends
      • 3.4.1. Hyper casual Games Gaining More Attention
      • 3.4.2. Rising Popularity of Strategic Games among Middle-Aged-And-Older Women
      • 3.4.3. Increasing Demand for Real-Time Based/MMORPG Games among Millennials
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Casual Strategy Game, by Type, Platform, Device, Purchase Type, End User and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Casual Strategy Game (Value)
      • 5.2.1. Global Casual Strategy Game by: Type (Value)
        • 5.2.1.1. Turn-Based
        • 5.2.1.2. -4X
        • 5.2.1.3. -Artillery
        • 5.2.1.4. -Real-Time Strategy (RTS)
        • 5.2.1.5. -Real-Time Tactics (RTT)
        • 5.2.1.6. -Multiplayer Online Battle Arena (MOBA)
        • 5.2.1.7. -Tower Defense
        • 5.2.1.8. -Turn-Based Strategy (TBS)
        • 5.2.1.9. -Turn-Based Tactics (TBT)
        • 5.2.1.10. -Wargame
        • 5.2.1.11. -Others
        • 5.2.1.12. Real-Time
      • 5.2.2. Global Casual Strategy Game by: Platform (Value)
        • 5.2.2.1. IOS
        • 5.2.2.2. Android
        • 5.2.2.3. Windows
        • 5.2.2.4. MacOS
        • 5.2.2.5. Linux
        • 5.2.2.6. Others
      • 5.2.3. Global Casual Strategy Game by: Device (Value)
        • 5.2.3.1. Mobile
        • 5.2.3.2. Tablet
        • 5.2.3.3. PC & Laptop
        • 5.2.3.4. Handheld Gaming Devices
        • 5.2.3.5. Gaming Console
        • 5.2.3.6. Others
      • 5.2.4. Global Casual Strategy Game by: Purchase Type (Value)
        • 5.2.4.1. Subscription Based
        • 5.2.4.2. Advertisement Based
        • 5.2.4.3. In-Game Purchases
      • 5.2.5. Global Casual Strategy Game by: End User (Value)
        • 5.2.5.1. Gen Z
        • 5.2.5.2. Millennials
        • 5.2.5.3. Gen X & Boomers
      • 5.2.6. Global Casual Strategy Game Region
        • 5.2.6.1. South America
          • 5.2.6.1.1. Brazil
          • 5.2.6.1.2. Argentina
          • 5.2.6.1.3. Rest of South America
        • 5.2.6.2. Asia Pacific
          • 5.2.6.2.1. China
          • 5.2.6.2.2. Japan
          • 5.2.6.2.3. India
          • 5.2.6.2.4. South Korea
          • 5.2.6.2.5. Taiwan
          • 5.2.6.2.6. Australia
          • 5.2.6.2.7. Rest of Asia-Pacific
        • 5.2.6.3. Europe
          • 5.2.6.3.1. Germany
          • 5.2.6.3.2. France
          • 5.2.6.3.3. Italy
          • 5.2.6.3.4. United Kingdom
          • 5.2.6.3.5. Netherlands
          • 5.2.6.3.6. Rest of Europe
        • 5.2.6.4. MEA
          • 5.2.6.4.1. Middle East
          • 5.2.6.4.2. Africa
        • 5.2.6.5. North America
          • 5.2.6.5.1. United States
          • 5.2.6.5.2. Canada
          • 5.2.6.5.3. Mexico
    • 5.3. Global Casual Strategy Game (Price)
      • 5.3.1. Global Casual Strategy Game by: Type (Price)
  • 6. Casual Strategy Game: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Sony Interactive Entertainment (Japan)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Tencent Games (China)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Nintendo (Japan)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Microsoft (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. NetEase (China)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Activision Blizzard (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Electronic Arts (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Take-Two Interactive (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Bandai Namco Entertainment (Japan)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Square Enix (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Nexon (Japan)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Netmarble (South Korea)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. Ubisoft (France)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. Konami (Japan)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
      • 6.4.15. Sega (Japan)
        • 6.4.15.1. Business Overview
        • 6.4.15.2. Products/Services Offerings
        • 6.4.15.3. Financial Analysis
        • 6.4.15.4. SWOT Analysis
      • 6.4.16. Capcom (Japan)
        • 6.4.16.1. Business Overview
        • 6.4.16.2. Products/Services Offerings
        • 6.4.16.3. Financial Analysis
        • 6.4.16.4. SWOT Analysis
      • 6.4.17. Embracer Group (Sweden)
        • 6.4.17.1. Business Overview
        • 6.4.17.2. Products/Services Offerings
        • 6.4.17.3. Financial Analysis
        • 6.4.17.4. SWOT Analysis
  • 7. Global Casual Strategy Game Sale, by Type, Platform, Device, Purchase Type, End User and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Casual Strategy Game (Value)
      • 7.2.1. Global Casual Strategy Game by: Type (Value)
        • 7.2.1.1. Turn-Based
        • 7.2.1.2. -4X
        • 7.2.1.3. -Artillery
        • 7.2.1.4. -Real-Time Strategy (RTS)
        • 7.2.1.5. -Real-Time Tactics (RTT)
        • 7.2.1.6. -Multiplayer Online Battle Arena (MOBA)
        • 7.2.1.7. -Tower Defense
        • 7.2.1.8. -Turn-Based Strategy (TBS)
        • 7.2.1.9. -Turn-Based Tactics (TBT)
        • 7.2.1.10. -Wargame
        • 7.2.1.11. -Others
        • 7.2.1.12. Real-Time
      • 7.2.2. Global Casual Strategy Game by: Platform (Value)
        • 7.2.2.1. IOS
        • 7.2.2.2. Android
        • 7.2.2.3. Windows
        • 7.2.2.4. MacOS
        • 7.2.2.5. Linux
        • 7.2.2.6. Others
      • 7.2.3. Global Casual Strategy Game by: Device (Value)
        • 7.2.3.1. Mobile
        • 7.2.3.2. Tablet
        • 7.2.3.3. PC & Laptop
        • 7.2.3.4. Handheld Gaming Devices
        • 7.2.3.5. Gaming Console
        • 7.2.3.6. Others
      • 7.2.4. Global Casual Strategy Game by: Purchase Type (Value)
        • 7.2.4.1. Subscription Based
        • 7.2.4.2. Advertisement Based
        • 7.2.4.3. In-Game Purchases
      • 7.2.5. Global Casual Strategy Game by: End User (Value)
        • 7.2.5.1. Gen Z
        • 7.2.5.2. Millennials
        • 7.2.5.3. Gen X & Boomers
      • 7.2.6. Global Casual Strategy Game Region
        • 7.2.6.1. South America
          • 7.2.6.1.1. Brazil
          • 7.2.6.1.2. Argentina
          • 7.2.6.1.3. Rest of South America
        • 7.2.6.2. Asia Pacific
          • 7.2.6.2.1. China
          • 7.2.6.2.2. Japan
          • 7.2.6.2.3. India
          • 7.2.6.2.4. South Korea
          • 7.2.6.2.5. Taiwan
          • 7.2.6.2.6. Australia
          • 7.2.6.2.7. Rest of Asia-Pacific
        • 7.2.6.3. Europe
          • 7.2.6.3.1. Germany
          • 7.2.6.3.2. France
          • 7.2.6.3.3. Italy
          • 7.2.6.3.4. United Kingdom
          • 7.2.6.3.5. Netherlands
          • 7.2.6.3.6. Rest of Europe
        • 7.2.6.4. MEA
          • 7.2.6.4.1. Middle East
          • 7.2.6.4.2. Africa
        • 7.2.6.5. North America
          • 7.2.6.5.1. United States
          • 7.2.6.5.2. Canada
          • 7.2.6.5.3. Mexico
    • 7.3. Global Casual Strategy Game (Price)
      • 7.3.1. Global Casual Strategy Game by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Casual Strategy Game: by Type(USD Million)
  • Table 2. Casual Strategy Game Turn-Based , by Region USD Million (2016-2021)
  • Table 3. Casual Strategy Game -4X , by Region USD Million (2016-2021)
  • Table 4. Casual Strategy Game -Artillery , by Region USD Million (2016-2021)
  • Table 5. Casual Strategy Game -Real-Time Strategy (RTS) , by Region USD Million (2016-2021)
  • Table 6. Casual Strategy Game -Real-Time Tactics (RTT) , by Region USD Million (2016-2021)
  • Table 7. Casual Strategy Game -Multiplayer Online Battle Arena (MOBA) , by Region USD Million (2016-2021)
  • Table 8. Casual Strategy Game -Tower Defense , by Region USD Million (2016-2021)
  • Table 9. Casual Strategy Game -Turn-Based Strategy (TBS) , by Region USD Million (2016-2021)
  • Table 10. Casual Strategy Game -Turn-Based Tactics (TBT) , by Region USD Million (2016-2021)
  • Table 11. Casual Strategy Game -Wargame , by Region USD Million (2016-2021)
  • Table 12. Casual Strategy Game -Others , by Region USD Million (2016-2021)
  • Table 13. Casual Strategy Game Real-Time , by Region USD Million (2016-2021)
  • Table 14. Casual Strategy Game: by Platform(USD Million)
  • Table 15. Casual Strategy Game IOS , by Region USD Million (2016-2021)
  • Table 16. Casual Strategy Game Android , by Region USD Million (2016-2021)
  • Table 17. Casual Strategy Game Windows , by Region USD Million (2016-2021)
  • Table 18. Casual Strategy Game MacOS , by Region USD Million (2016-2021)
  • Table 19. Casual Strategy Game Linux , by Region USD Million (2016-2021)
  • Table 20. Casual Strategy Game Others , by Region USD Million (2016-2021)
  • Table 21. Casual Strategy Game: by Device(USD Million)
  • Table 22. Casual Strategy Game Mobile , by Region USD Million (2016-2021)
  • Table 23. Casual Strategy Game Tablet , by Region USD Million (2016-2021)
  • Table 24. Casual Strategy Game PC & Laptop , by Region USD Million (2016-2021)
  • Table 25. Casual Strategy Game Handheld Gaming Devices , by Region USD Million (2016-2021)
  • Table 26. Casual Strategy Game Gaming Console , by Region USD Million (2016-2021)
  • Table 27. Casual Strategy Game Others , by Region USD Million (2016-2021)
  • Table 28. Casual Strategy Game: by Purchase Type(USD Million)
  • Table 29. Casual Strategy Game Subscription Based , by Region USD Million (2016-2021)
  • Table 30. Casual Strategy Game Advertisement Based , by Region USD Million (2016-2021)
  • Table 31. Casual Strategy Game In-Game Purchases , by Region USD Million (2016-2021)
  • Table 32. Casual Strategy Game: by End User(USD Million)
  • Table 33. Casual Strategy Game Gen Z , by Region USD Million (2016-2021)
  • Table 34. Casual Strategy Game Millennials , by Region USD Million (2016-2021)
  • Table 35. Casual Strategy Game Gen X & Boomers , by Region USD Million (2016-2021)
  • Table 36. South America Casual Strategy Game, by Country USD Million (2016-2021)
  • Table 37. South America Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 38. South America Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 39. South America Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 40. South America Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 41. South America Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 42. Brazil Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 43. Brazil Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 44. Brazil Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 45. Brazil Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 46. Brazil Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 47. Argentina Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 48. Argentina Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 49. Argentina Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 50. Argentina Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 51. Argentina Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 52. Rest of South America Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 53. Rest of South America Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 54. Rest of South America Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 55. Rest of South America Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 56. Rest of South America Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 57. Asia Pacific Casual Strategy Game, by Country USD Million (2016-2021)
  • Table 58. Asia Pacific Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 59. Asia Pacific Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 60. Asia Pacific Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 61. Asia Pacific Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 62. Asia Pacific Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 63. China Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 64. China Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 65. China Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 66. China Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 67. China Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 68. Japan Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 69. Japan Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 70. Japan Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 71. Japan Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 72. Japan Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 73. India Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 74. India Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 75. India Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 76. India Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 77. India Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 78. South Korea Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 79. South Korea Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 80. South Korea Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 81. South Korea Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 82. South Korea Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 83. Taiwan Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 84. Taiwan Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 85. Taiwan Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 86. Taiwan Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 87. Taiwan Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 88. Australia Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 89. Australia Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 90. Australia Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 91. Australia Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 92. Australia Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 93. Rest of Asia-Pacific Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 94. Rest of Asia-Pacific Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 95. Rest of Asia-Pacific Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 96. Rest of Asia-Pacific Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 97. Rest of Asia-Pacific Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 98. Europe Casual Strategy Game, by Country USD Million (2016-2021)
  • Table 99. Europe Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 100. Europe Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 101. Europe Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 102. Europe Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 103. Europe Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 104. Germany Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 105. Germany Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 106. Germany Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 107. Germany Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 108. Germany Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 109. France Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 110. France Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 111. France Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 112. France Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 113. France Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 114. Italy Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 115. Italy Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 116. Italy Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 117. Italy Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 118. Italy Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 119. United Kingdom Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 120. United Kingdom Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 121. United Kingdom Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 122. United Kingdom Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 123. United Kingdom Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 124. Netherlands Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 125. Netherlands Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 126. Netherlands Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 127. Netherlands Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 128. Netherlands Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 129. Rest of Europe Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 130. Rest of Europe Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 131. Rest of Europe Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 132. Rest of Europe Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 133. Rest of Europe Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 134. MEA Casual Strategy Game, by Country USD Million (2016-2021)
  • Table 135. MEA Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 136. MEA Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 137. MEA Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 138. MEA Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 139. MEA Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 140. Middle East Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 141. Middle East Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 142. Middle East Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 143. Middle East Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 144. Middle East Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 145. Africa Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 146. Africa Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 147. Africa Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 148. Africa Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 149. Africa Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 150. North America Casual Strategy Game, by Country USD Million (2016-2021)
  • Table 151. North America Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 152. North America Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 153. North America Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 154. North America Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 155. North America Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 156. United States Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 157. United States Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 158. United States Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 159. United States Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 160. United States Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 161. Canada Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 162. Canada Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 163. Canada Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 164. Canada Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 165. Canada Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 166. Mexico Casual Strategy Game, by Type USD Million (2016-2021)
  • Table 167. Mexico Casual Strategy Game, by Platform USD Million (2016-2021)
  • Table 168. Mexico Casual Strategy Game, by Device USD Million (2016-2021)
  • Table 169. Mexico Casual Strategy Game, by Purchase Type USD Million (2016-2021)
  • Table 170. Mexico Casual Strategy Game, by End User USD Million (2016-2021)
  • Table 171. Casual Strategy Game: by Type(USD/Units)
  • Table 172. Company Basic Information, Sales Area and Its Competitors
  • Table 173. Company Basic Information, Sales Area and Its Competitors
  • Table 174. Company Basic Information, Sales Area and Its Competitors
  • Table 175. Company Basic Information, Sales Area and Its Competitors
  • Table 176. Company Basic Information, Sales Area and Its Competitors
  • Table 177. Company Basic Information, Sales Area and Its Competitors
  • Table 178. Company Basic Information, Sales Area and Its Competitors
  • Table 179. Company Basic Information, Sales Area and Its Competitors
  • Table 180. Company Basic Information, Sales Area and Its Competitors
  • Table 181. Company Basic Information, Sales Area and Its Competitors
  • Table 182. Company Basic Information, Sales Area and Its Competitors
  • Table 183. Company Basic Information, Sales Area and Its Competitors
  • Table 184. Company Basic Information, Sales Area and Its Competitors
  • Table 185. Company Basic Information, Sales Area and Its Competitors
  • Table 186. Company Basic Information, Sales Area and Its Competitors
  • Table 187. Company Basic Information, Sales Area and Its Competitors
  • Table 188. Company Basic Information, Sales Area and Its Competitors
  • Table 189. Casual Strategy Game: by Type(USD Million)
  • Table 190. Casual Strategy Game Turn-Based , by Region USD Million (2022-2027)
  • Table 191. Casual Strategy Game -4X , by Region USD Million (2022-2027)
  • Table 192. Casual Strategy Game -Artillery , by Region USD Million (2022-2027)
  • Table 193. Casual Strategy Game -Real-Time Strategy (RTS) , by Region USD Million (2022-2027)
  • Table 194. Casual Strategy Game -Real-Time Tactics (RTT) , by Region USD Million (2022-2027)
  • Table 195. Casual Strategy Game -Multiplayer Online Battle Arena (MOBA) , by Region USD Million (2022-2027)
  • Table 196. Casual Strategy Game -Tower Defense , by Region USD Million (2022-2027)
  • Table 197. Casual Strategy Game -Turn-Based Strategy (TBS) , by Region USD Million (2022-2027)
  • Table 198. Casual Strategy Game -Turn-Based Tactics (TBT) , by Region USD Million (2022-2027)
  • Table 199. Casual Strategy Game -Wargame , by Region USD Million (2022-2027)
  • Table 200. Casual Strategy Game -Others , by Region USD Million (2022-2027)
  • Table 201. Casual Strategy Game Real-Time , by Region USD Million (2022-2027)
  • Table 202. Casual Strategy Game: by Platform(USD Million)
  • Table 203. Casual Strategy Game IOS , by Region USD Million (2022-2027)
  • Table 204. Casual Strategy Game Android , by Region USD Million (2022-2027)
  • Table 205. Casual Strategy Game Windows , by Region USD Million (2022-2027)
  • Table 206. Casual Strategy Game MacOS , by Region USD Million (2022-2027)
  • Table 207. Casual Strategy Game Linux , by Region USD Million (2022-2027)
  • Table 208. Casual Strategy Game Others , by Region USD Million (2022-2027)
  • Table 209. Casual Strategy Game: by Device(USD Million)
  • Table 210. Casual Strategy Game Mobile , by Region USD Million (2022-2027)
  • Table 211. Casual Strategy Game Tablet , by Region USD Million (2022-2027)
  • Table 212. Casual Strategy Game PC & Laptop , by Region USD Million (2022-2027)
  • Table 213. Casual Strategy Game Handheld Gaming Devices , by Region USD Million (2022-2027)
  • Table 214. Casual Strategy Game Gaming Console , by Region USD Million (2022-2027)
  • Table 215. Casual Strategy Game Others , by Region USD Million (2022-2027)
  • Table 216. Casual Strategy Game: by Purchase Type(USD Million)
  • Table 217. Casual Strategy Game Subscription Based , by Region USD Million (2022-2027)
  • Table 218. Casual Strategy Game Advertisement Based , by Region USD Million (2022-2027)
  • Table 219. Casual Strategy Game In-Game Purchases , by Region USD Million (2022-2027)
  • Table 220. Casual Strategy Game: by End User(USD Million)
  • Table 221. Casual Strategy Game Gen Z , by Region USD Million (2022-2027)
  • Table 222. Casual Strategy Game Millennials , by Region USD Million (2022-2027)
  • Table 223. Casual Strategy Game Gen X & Boomers , by Region USD Million (2022-2027)
  • Table 224. South America Casual Strategy Game, by Country USD Million (2022-2027)
  • Table 225. South America Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 226. South America Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 227. South America Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 228. South America Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 229. South America Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 230. Brazil Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 231. Brazil Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 232. Brazil Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 233. Brazil Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 234. Brazil Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 235. Argentina Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 236. Argentina Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 237. Argentina Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 238. Argentina Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 239. Argentina Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 240. Rest of South America Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 241. Rest of South America Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 242. Rest of South America Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 243. Rest of South America Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 244. Rest of South America Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 245. Asia Pacific Casual Strategy Game, by Country USD Million (2022-2027)
  • Table 246. Asia Pacific Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 247. Asia Pacific Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 248. Asia Pacific Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 249. Asia Pacific Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 250. Asia Pacific Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 251. China Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 252. China Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 253. China Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 254. China Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 255. China Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 256. Japan Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 257. Japan Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 258. Japan Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 259. Japan Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 260. Japan Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 261. India Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 262. India Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 263. India Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 264. India Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 265. India Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 266. South Korea Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 267. South Korea Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 268. South Korea Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 269. South Korea Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 270. South Korea Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 271. Taiwan Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 272. Taiwan Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 273. Taiwan Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 274. Taiwan Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 275. Taiwan Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 276. Australia Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 277. Australia Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 278. Australia Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 279. Australia Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 280. Australia Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 281. Rest of Asia-Pacific Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 282. Rest of Asia-Pacific Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 283. Rest of Asia-Pacific Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 284. Rest of Asia-Pacific Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 285. Rest of Asia-Pacific Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 286. Europe Casual Strategy Game, by Country USD Million (2022-2027)
  • Table 287. Europe Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 288. Europe Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 289. Europe Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 290. Europe Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 291. Europe Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 292. Germany Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 293. Germany Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 294. Germany Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 295. Germany Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 296. Germany Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 297. France Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 298. France Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 299. France Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 300. France Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 301. France Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 302. Italy Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 303. Italy Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 304. Italy Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 305. Italy Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 306. Italy Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 307. United Kingdom Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 308. United Kingdom Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 309. United Kingdom Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 310. United Kingdom Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 311. United Kingdom Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 312. Netherlands Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 313. Netherlands Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 314. Netherlands Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 315. Netherlands Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 316. Netherlands Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 317. Rest of Europe Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 318. Rest of Europe Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 319. Rest of Europe Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 320. Rest of Europe Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 321. Rest of Europe Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 322. MEA Casual Strategy Game, by Country USD Million (2022-2027)
  • Table 323. MEA Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 324. MEA Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 325. MEA Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 326. MEA Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 327. MEA Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 328. Middle East Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 329. Middle East Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 330. Middle East Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 331. Middle East Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 332. Middle East Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 333. Africa Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 334. Africa Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 335. Africa Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 336. Africa Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 337. Africa Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 338. North America Casual Strategy Game, by Country USD Million (2022-2027)
  • Table 339. North America Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 340. North America Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 341. North America Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 342. North America Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 343. North America Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 344. United States Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 345. United States Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 346. United States Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 347. United States Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 348. United States Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 349. Canada Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 350. Canada Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 351. Canada Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 352. Canada Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 353. Canada Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 354. Mexico Casual Strategy Game, by Type USD Million (2022-2027)
  • Table 355. Mexico Casual Strategy Game, by Platform USD Million (2022-2027)
  • Table 356. Mexico Casual Strategy Game, by Device USD Million (2022-2027)
  • Table 357. Mexico Casual Strategy Game, by Purchase Type USD Million (2022-2027)
  • Table 358. Mexico Casual Strategy Game, by End User USD Million (2022-2027)
  • Table 359. Casual Strategy Game: by Type(USD/Units)
  • Table 360. Research Programs/Design for This Report
  • Table 361. Key Data Information from Secondary Sources
  • Table 362. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Casual Strategy Game: by Type USD Million (2016-2021)
  • Figure 5. Global Casual Strategy Game: by Platform USD Million (2016-2021)
  • Figure 6. Global Casual Strategy Game: by Device USD Million (2016-2021)
  • Figure 7. Global Casual Strategy Game: by Purchase Type USD Million (2016-2021)
  • Figure 8. Global Casual Strategy Game: by End User USD Million (2016-2021)
  • Figure 9. South America Casual Strategy Game Share (%), by Country
  • Figure 10. Asia Pacific Casual Strategy Game Share (%), by Country
  • Figure 11. Europe Casual Strategy Game Share (%), by Country
  • Figure 12. MEA Casual Strategy Game Share (%), by Country
  • Figure 13. North America Casual Strategy Game Share (%), by Country
  • Figure 14. Global Casual Strategy Game: by Type USD/Units (2016-2021)
  • Figure 15. Global Casual Strategy Game share by Players 2021 (%)
  • Figure 16. Global Casual Strategy Game share by Players (Top 3) 2021(%)
  • Figure 17. Global Casual Strategy Game share by Players (Top 5) 2021(%)
  • Figure 18. BCG Matrix for key Companies
  • Figure 19. Sony Interactive Entertainment (Japan) Revenue, Net Income and Gross profit
  • Figure 20. Sony Interactive Entertainment (Japan) Revenue: by Geography 2021
  • Figure 21. Tencent Games (China) Revenue, Net Income and Gross profit
  • Figure 22. Tencent Games (China) Revenue: by Geography 2021
  • Figure 23. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 24. Nintendo (Japan) Revenue: by Geography 2021
  • Figure 25. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 26. Microsoft (United States) Revenue: by Geography 2021
  • Figure 27. NetEase (China) Revenue, Net Income and Gross profit
  • Figure 28. NetEase (China) Revenue: by Geography 2021
  • Figure 29. Activision Blizzard (United States) Revenue, Net Income and Gross profit
  • Figure 30. Activision Blizzard (United States) Revenue: by Geography 2021
  • Figure 31. Electronic Arts (United States) Revenue, Net Income and Gross profit
  • Figure 32. Electronic Arts (United States) Revenue: by Geography 2021
  • Figure 33. Take-Two Interactive (United States) Revenue, Net Income and Gross profit
  • Figure 34. Take-Two Interactive (United States) Revenue: by Geography 2021
  • Figure 35. Bandai Namco Entertainment (Japan) Revenue, Net Income and Gross profit
  • Figure 36. Bandai Namco Entertainment (Japan) Revenue: by Geography 2021
  • Figure 37. Square Enix (Japan) Revenue, Net Income and Gross profit
  • Figure 38. Square Enix (Japan) Revenue: by Geography 2021
  • Figure 39. Nexon (Japan) Revenue, Net Income and Gross profit
  • Figure 40. Nexon (Japan) Revenue: by Geography 2021
  • Figure 41. Netmarble (South Korea) Revenue, Net Income and Gross profit
  • Figure 42. Netmarble (South Korea) Revenue: by Geography 2021
  • Figure 43. Ubisoft (France) Revenue, Net Income and Gross profit
  • Figure 44. Ubisoft (France) Revenue: by Geography 2021
  • Figure 45. Konami (Japan) Revenue, Net Income and Gross profit
  • Figure 46. Konami (Japan) Revenue: by Geography 2021
  • Figure 47. Sega (Japan) Revenue, Net Income and Gross profit
  • Figure 48. Sega (Japan) Revenue: by Geography 2021
  • Figure 49. Capcom (Japan) Revenue, Net Income and Gross profit
  • Figure 50. Capcom (Japan) Revenue: by Geography 2021
  • Figure 51. Embracer Group (Sweden) Revenue, Net Income and Gross profit
  • Figure 52. Embracer Group (Sweden) Revenue: by Geography 2021
  • Figure 53. Global Casual Strategy Game: by Type USD Million (2022-2027)
  • Figure 54. Global Casual Strategy Game: by Platform USD Million (2022-2027)
  • Figure 55. Global Casual Strategy Game: by Device USD Million (2022-2027)
  • Figure 56. Global Casual Strategy Game: by Purchase Type USD Million (2022-2027)
  • Figure 57. Global Casual Strategy Game: by End User USD Million (2022-2027)
  • Figure 58. South America Casual Strategy Game Share (%), by Country
  • Figure 59. Asia Pacific Casual Strategy Game Share (%), by Country
  • Figure 60. Europe Casual Strategy Game Share (%), by Country
  • Figure 61. MEA Casual Strategy Game Share (%), by Country
  • Figure 62. North America Casual Strategy Game Share (%), by Country
  • Figure 63. Global Casual Strategy Game: by Type USD/Units (2022-2027)
List of companies from research coverage that are profiled in the study
  • Sony Interactive Entertainment (Japan)
  • Tencent Games (China)
  • Nintendo (Japan)
  • Microsoft (United States)
  • NetEase (China)
  • Activision Blizzard (United States)
  • Electronic Arts (United States)
  • Take-Two Interactive (United States)
  • Bandai Namco Entertainment (Japan)
  • Square Enix (Japan)
  • Nexon (Japan)
  • Netmarble (South Korea)
  • Ubisoft (France)
  • Konami (Japan)
  • Sega (Japan)
  • Capcom (Japan)
  • Embracer Group (Sweden)
Additional players considered in the study are as follows:
505 Games (Italy) , Aksys Games (United States) , Annapurna Interactive (United States) , Devolver Digital (United States) , Focus Entertainment (France) , Koei Tecmo (Japan) , Marvelous Inc (Japan) , Nacon (France)
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Top performing companies in the Global Casual Strategy Game market are Sony Interactive Entertainment (Japan), Tencent Games (China), Nintendo (Japan), Microsoft (United States), NetEase (China), Activision Blizzard (United States), Electronic Arts (United States), Take-Two Interactive (United States), Bandai Namco Entertainment (Japan), Square Enix (Japan), Nexon (Japan), Netmarble (South Korea), Ubisoft (France), Konami (Japan), Sega (Japan), Capcom (Japan) and Embracer Group (Sweden), to name a few.
"Hyper casual Games Gaining More Attention " is seen as one of major influencing trends for Casual Strategy Game Market during projected period 2021-2027.
Turn-Based segment in Global market to hold robust market share owing to "Advancements in the Android Platform ".
dominated the Casual Strategy Game market. This is attributable to growing trend of "Hyper casual Games Gaining More Attention "

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