Role-playing Game Comprehensive Study by Type (Action, Strategy, Adventure, Massively multiplayer online), Platform (PC, Mobile, Console, Tabletop & Paper pen), Gender (Male, Female), Distribution channel (Online Store, Physical Store), Age (Below 18, 18+) Players and Region - Global Market Outlook to 2027

Role-playing Game Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Role-playing Game Market Scope
RPG video games evolved from tabletop or pen-and-paper RPGs, a type of game in which players actively describe their characters' actions and thoughts. The role of the "game master" (who serves as both the narrator and the referee) in video game RPGs is automated, and the computer's artificial intelligence (AI) determines the actions of the various non-player characters (NPCs) and enemies. The development of a central storyline was once an essential component of old-school RPGs, but it is no longer required in more modern games such as massively multiplayer online RPGs (MMORPGs). Most RPGs are set in a fictional world and incorporate traditional fantasy or sci-fi elements into the game mechanics.

AttributesDetails
Study Period2017-2027
Base Year2021
UnitValue (USD Million)
Key Companies ProfiledTencent (China), Sony (United States), Activision Blizzard (United States), Nintendo (Japan), Take-Two Interactive (United States), Bandai Namco Entertainment (Japan), Square Enix (Japan), Ubisoft (France), 37 Interactive (China) and Netmarble (South Korea)
CAGR%


The market has seen a massive investment in technology for better graphics and development which has driven the market growth. Massive investments and disruption of the digitization in the smartphone, PC, and console industries in the market have seen a majority growth in players. Government regulations and interference with mental health have been a challenge for log as well as the pandemic has affected the supply chain of consoles and other hardware. Whereas the big players have tried to develop by mergers and acquisitions and investments in developing better technology to keep up with the competition and hold a higher position in the market.

Tencent (China), Sony (United States), Activision Blizzard (United States), Nintendo (Japan), Take-Two Interactive (United States), Bandai Namco Entertainment (Japan), Square Enix (Japan), Ubisoft (France), 37 Interactive (China) and Netmarble (South Korea) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are Konami (Japan), NCSoft (South Korea), Roblox (United States), Warner Bros. Entertainment (United States), Sega (Japan) and Aristocrat Leisure (Australia).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.

Segmentation Overview
The study have segmented the market of Global Role-playing Game market by Type and Region with country level break-up.

On the basis of geography, the market of Role-playing Game has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). region held largest market share in the year 2021.

Square Enix released a new trailer for Star Ocean: The Divine Force on Wednesday, in June 2022 showing off new gameplay of the upcoming sci-fi action-RPG.
Given that the problematic use of video games has been considered a growing public health issue, it raises the possibility of introducing or strengthening governmental regulation, similar to other addictive behaviors (e.g., alcohol consumption and gambling) that have been subject to regulation across numerous countries for some time. At present, policies regarding problematic gaming mostly exist in Asian countries such as the Republic of Korea (South Korea) and China.

Role-playing Game Market Dynamics:
AttributesDetails
Trends Influencing Market
  • To Achieve Technological Development to Make Games More Realistic and Better User Experience is Trending in Market.
Key Restraints
  • Data Protection and Cyber Security Risk Have Been Rising as Games Become Cloud Based.
Challenges
  • Higher Graphic Games Has High-End Technological Requirements for Deployment which is Costly.
Market Opportunities
  • E-Gaming Being a Major Field in Gaming and Having Tournaments Were People Have Been Joining is going to be a Good Opportunity for Market Growth.


Key Target Audience
Game developing companies, New Entrants and Investors, Legalized Cannabis Distributors and Suppliers, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

Report Objectives / Segmentation Covered

By Type
  • Action
  • Strategy
  • Adventure
  • Massively multiplayer online
By Platform
  • PC
  • Mobile
  • Console
  • Tabletop & Paper pen

By Gender
  • Male
  • Female

By Distribution channel
  • Online Store
  • Physical Store

By Age
  • Below 18
  • 18+

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. The Increase in Involvement of Gamers and Growth in the Gaming Community has Been Driving the Market Growth.
    • 3.3. Market Challenges
      • 3.3.1. Higher Graphic Games Has High-End Technological Requirements for Deployment which is Costly.
    • 3.4. Market Trends
      • 3.4.1. To Achieve Technological Development to Make Games More Realistic and Better User Experience is Trending in Market.
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Role-playing Game, by Type, Platform, Gender, Distribution channel, Age and Region (value) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Role-playing Game (Value)
      • 5.2.1. Global Role-playing Game by: Type (Value)
        • 5.2.1.1. Action
        • 5.2.1.2. Strategy
        • 5.2.1.3. Adventure
        • 5.2.1.4. Massively multiplayer online
      • 5.2.2. Global Role-playing Game by: Platform (Value)
        • 5.2.2.1. PC
        • 5.2.2.2. Mobile
        • 5.2.2.3. Console
        • 5.2.2.4. Tabletop & Paper pen
      • 5.2.3. Global Role-playing Game by: Gender (Value)
        • 5.2.3.1. Male
        • 5.2.3.2. Female
      • 5.2.4. Global Role-playing Game by: Distribution channel (Value)
        • 5.2.4.1. Online Store
        • 5.2.4.2. Physical Store
      • 5.2.5. Global Role-playing Game by: Age (Value)
        • 5.2.5.1. Below 18
        • 5.2.5.2. 18+
      • 5.2.6. Global Role-playing Game Region
        • 5.2.6.1. South America
          • 5.2.6.1.1. Brazil
          • 5.2.6.1.2. Argentina
          • 5.2.6.1.3. Rest of South America
        • 5.2.6.2. Asia Pacific
          • 5.2.6.2.1. China
          • 5.2.6.2.2. Japan
          • 5.2.6.2.3. India
          • 5.2.6.2.4. South Korea
          • 5.2.6.2.5. Taiwan
          • 5.2.6.2.6. Australia
          • 5.2.6.2.7. Rest of Asia-Pacific
        • 5.2.6.3. Europe
          • 5.2.6.3.1. Germany
          • 5.2.6.3.2. France
          • 5.2.6.3.3. Italy
          • 5.2.6.3.4. United Kingdom
          • 5.2.6.3.5. Netherlands
          • 5.2.6.3.6. Rest of Europe
        • 5.2.6.4. MEA
          • 5.2.6.4.1. Middle East
          • 5.2.6.4.2. Africa
        • 5.2.6.5. North America
          • 5.2.6.5.1. United States
          • 5.2.6.5.2. Canada
          • 5.2.6.5.3. Mexico
  • 6. Role-playing Game: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Tencent (China)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Sony (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Activision Blizzard (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Nintendo (Japan)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Take-Two Interactive (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Bandai Namco Entertainment (Japan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Square Enix (Japan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Ubisoft (France)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. 37 Interactive (China)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Netmarble (South Korea)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Role-playing Game Sale, by Type, Platform, Gender, Distribution channel, Age and Region (value) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Role-playing Game (Value)
      • 7.2.1. Global Role-playing Game by: Type (Value)
        • 7.2.1.1. Action
        • 7.2.1.2. Strategy
        • 7.2.1.3. Adventure
        • 7.2.1.4. Massively multiplayer online
      • 7.2.2. Global Role-playing Game by: Platform (Value)
        • 7.2.2.1. PC
        • 7.2.2.2. Mobile
        • 7.2.2.3. Console
        • 7.2.2.4. Tabletop & Paper pen
      • 7.2.3. Global Role-playing Game by: Gender (Value)
        • 7.2.3.1. Male
        • 7.2.3.2. Female
      • 7.2.4. Global Role-playing Game by: Distribution channel (Value)
        • 7.2.4.1. Online Store
        • 7.2.4.2. Physical Store
      • 7.2.5. Global Role-playing Game by: Age (Value)
        • 7.2.5.1. Below 18
        • 7.2.5.2. 18+
      • 7.2.6. Global Role-playing Game Region
        • 7.2.6.1. South America
          • 7.2.6.1.1. Brazil
          • 7.2.6.1.2. Argentina
          • 7.2.6.1.3. Rest of South America
        • 7.2.6.2. Asia Pacific
          • 7.2.6.2.1. China
          • 7.2.6.2.2. Japan
          • 7.2.6.2.3. India
          • 7.2.6.2.4. South Korea
          • 7.2.6.2.5. Taiwan
          • 7.2.6.2.6. Australia
          • 7.2.6.2.7. Rest of Asia-Pacific
        • 7.2.6.3. Europe
          • 7.2.6.3.1. Germany
          • 7.2.6.3.2. France
          • 7.2.6.3.3. Italy
          • 7.2.6.3.4. United Kingdom
          • 7.2.6.3.5. Netherlands
          • 7.2.6.3.6. Rest of Europe
        • 7.2.6.4. MEA
          • 7.2.6.4.1. Middle East
          • 7.2.6.4.2. Africa
        • 7.2.6.5. North America
          • 7.2.6.5.1. United States
          • 7.2.6.5.2. Canada
          • 7.2.6.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Role-playing Game: by Type(USD Million)
  • Table 2. Role-playing Game Action , by Region USD Million (2016-2021)
  • Table 3. Role-playing Game Strategy , by Region USD Million (2016-2021)
  • Table 4. Role-playing Game Adventure , by Region USD Million (2016-2021)
  • Table 5. Role-playing Game Massively multiplayer online , by Region USD Million (2016-2021)
  • Table 6. Role-playing Game: by Platform(USD Million)
  • Table 7. Role-playing Game PC , by Region USD Million (2016-2021)
  • Table 8. Role-playing Game Mobile , by Region USD Million (2016-2021)
  • Table 9. Role-playing Game Console , by Region USD Million (2016-2021)
  • Table 10. Role-playing Game Tabletop & Paper pen , by Region USD Million (2016-2021)
  • Table 11. Role-playing Game: by Gender(USD Million)
  • Table 12. Role-playing Game Male , by Region USD Million (2016-2021)
  • Table 13. Role-playing Game Female , by Region USD Million (2016-2021)
  • Table 14. Role-playing Game: by Distribution channel(USD Million)
  • Table 15. Role-playing Game Online Store , by Region USD Million (2016-2021)
  • Table 16. Role-playing Game Physical Store , by Region USD Million (2016-2021)
  • Table 17. Role-playing Game: by Age(USD Million)
  • Table 18. Role-playing Game Below 18 , by Region USD Million (2016-2021)
  • Table 19. Role-playing Game 18+ , by Region USD Million (2016-2021)
  • Table 20. South America Role-playing Game, by Country USD Million (2016-2021)
  • Table 21. South America Role-playing Game, by Type USD Million (2016-2021)
  • Table 22. South America Role-playing Game, by Platform USD Million (2016-2021)
  • Table 23. South America Role-playing Game, by Gender USD Million (2016-2021)
  • Table 24. South America Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 25. South America Role-playing Game, by Age USD Million (2016-2021)
  • Table 26. Brazil Role-playing Game, by Type USD Million (2016-2021)
  • Table 27. Brazil Role-playing Game, by Platform USD Million (2016-2021)
  • Table 28. Brazil Role-playing Game, by Gender USD Million (2016-2021)
  • Table 29. Brazil Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 30. Brazil Role-playing Game, by Age USD Million (2016-2021)
  • Table 31. Argentina Role-playing Game, by Type USD Million (2016-2021)
  • Table 32. Argentina Role-playing Game, by Platform USD Million (2016-2021)
  • Table 33. Argentina Role-playing Game, by Gender USD Million (2016-2021)
  • Table 34. Argentina Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 35. Argentina Role-playing Game, by Age USD Million (2016-2021)
  • Table 36. Rest of South America Role-playing Game, by Type USD Million (2016-2021)
  • Table 37. Rest of South America Role-playing Game, by Platform USD Million (2016-2021)
  • Table 38. Rest of South America Role-playing Game, by Gender USD Million (2016-2021)
  • Table 39. Rest of South America Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 40. Rest of South America Role-playing Game, by Age USD Million (2016-2021)
  • Table 41. Asia Pacific Role-playing Game, by Country USD Million (2016-2021)
  • Table 42. Asia Pacific Role-playing Game, by Type USD Million (2016-2021)
  • Table 43. Asia Pacific Role-playing Game, by Platform USD Million (2016-2021)
  • Table 44. Asia Pacific Role-playing Game, by Gender USD Million (2016-2021)
  • Table 45. Asia Pacific Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 46. Asia Pacific Role-playing Game, by Age USD Million (2016-2021)
  • Table 47. China Role-playing Game, by Type USD Million (2016-2021)
  • Table 48. China Role-playing Game, by Platform USD Million (2016-2021)
  • Table 49. China Role-playing Game, by Gender USD Million (2016-2021)
  • Table 50. China Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 51. China Role-playing Game, by Age USD Million (2016-2021)
  • Table 52. Japan Role-playing Game, by Type USD Million (2016-2021)
  • Table 53. Japan Role-playing Game, by Platform USD Million (2016-2021)
  • Table 54. Japan Role-playing Game, by Gender USD Million (2016-2021)
  • Table 55. Japan Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 56. Japan Role-playing Game, by Age USD Million (2016-2021)
  • Table 57. India Role-playing Game, by Type USD Million (2016-2021)
  • Table 58. India Role-playing Game, by Platform USD Million (2016-2021)
  • Table 59. India Role-playing Game, by Gender USD Million (2016-2021)
  • Table 60. India Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 61. India Role-playing Game, by Age USD Million (2016-2021)
  • Table 62. South Korea Role-playing Game, by Type USD Million (2016-2021)
  • Table 63. South Korea Role-playing Game, by Platform USD Million (2016-2021)
  • Table 64. South Korea Role-playing Game, by Gender USD Million (2016-2021)
  • Table 65. South Korea Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 66. South Korea Role-playing Game, by Age USD Million (2016-2021)
  • Table 67. Taiwan Role-playing Game, by Type USD Million (2016-2021)
  • Table 68. Taiwan Role-playing Game, by Platform USD Million (2016-2021)
  • Table 69. Taiwan Role-playing Game, by Gender USD Million (2016-2021)
  • Table 70. Taiwan Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 71. Taiwan Role-playing Game, by Age USD Million (2016-2021)
  • Table 72. Australia Role-playing Game, by Type USD Million (2016-2021)
  • Table 73. Australia Role-playing Game, by Platform USD Million (2016-2021)
  • Table 74. Australia Role-playing Game, by Gender USD Million (2016-2021)
  • Table 75. Australia Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 76. Australia Role-playing Game, by Age USD Million (2016-2021)
  • Table 77. Rest of Asia-Pacific Role-playing Game, by Type USD Million (2016-2021)
  • Table 78. Rest of Asia-Pacific Role-playing Game, by Platform USD Million (2016-2021)
  • Table 79. Rest of Asia-Pacific Role-playing Game, by Gender USD Million (2016-2021)
  • Table 80. Rest of Asia-Pacific Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 81. Rest of Asia-Pacific Role-playing Game, by Age USD Million (2016-2021)
  • Table 82. Europe Role-playing Game, by Country USD Million (2016-2021)
  • Table 83. Europe Role-playing Game, by Type USD Million (2016-2021)
  • Table 84. Europe Role-playing Game, by Platform USD Million (2016-2021)
  • Table 85. Europe Role-playing Game, by Gender USD Million (2016-2021)
  • Table 86. Europe Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 87. Europe Role-playing Game, by Age USD Million (2016-2021)
  • Table 88. Germany Role-playing Game, by Type USD Million (2016-2021)
  • Table 89. Germany Role-playing Game, by Platform USD Million (2016-2021)
  • Table 90. Germany Role-playing Game, by Gender USD Million (2016-2021)
  • Table 91. Germany Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 92. Germany Role-playing Game, by Age USD Million (2016-2021)
  • Table 93. France Role-playing Game, by Type USD Million (2016-2021)
  • Table 94. France Role-playing Game, by Platform USD Million (2016-2021)
  • Table 95. France Role-playing Game, by Gender USD Million (2016-2021)
  • Table 96. France Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 97. France Role-playing Game, by Age USD Million (2016-2021)
  • Table 98. Italy Role-playing Game, by Type USD Million (2016-2021)
  • Table 99. Italy Role-playing Game, by Platform USD Million (2016-2021)
  • Table 100. Italy Role-playing Game, by Gender USD Million (2016-2021)
  • Table 101. Italy Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 102. Italy Role-playing Game, by Age USD Million (2016-2021)
  • Table 103. United Kingdom Role-playing Game, by Type USD Million (2016-2021)
  • Table 104. United Kingdom Role-playing Game, by Platform USD Million (2016-2021)
  • Table 105. United Kingdom Role-playing Game, by Gender USD Million (2016-2021)
  • Table 106. United Kingdom Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 107. United Kingdom Role-playing Game, by Age USD Million (2016-2021)
  • Table 108. Netherlands Role-playing Game, by Type USD Million (2016-2021)
  • Table 109. Netherlands Role-playing Game, by Platform USD Million (2016-2021)
  • Table 110. Netherlands Role-playing Game, by Gender USD Million (2016-2021)
  • Table 111. Netherlands Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 112. Netherlands Role-playing Game, by Age USD Million (2016-2021)
  • Table 113. Rest of Europe Role-playing Game, by Type USD Million (2016-2021)
  • Table 114. Rest of Europe Role-playing Game, by Platform USD Million (2016-2021)
  • Table 115. Rest of Europe Role-playing Game, by Gender USD Million (2016-2021)
  • Table 116. Rest of Europe Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 117. Rest of Europe Role-playing Game, by Age USD Million (2016-2021)
  • Table 118. MEA Role-playing Game, by Country USD Million (2016-2021)
  • Table 119. MEA Role-playing Game, by Type USD Million (2016-2021)
  • Table 120. MEA Role-playing Game, by Platform USD Million (2016-2021)
  • Table 121. MEA Role-playing Game, by Gender USD Million (2016-2021)
  • Table 122. MEA Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 123. MEA Role-playing Game, by Age USD Million (2016-2021)
  • Table 124. Middle East Role-playing Game, by Type USD Million (2016-2021)
  • Table 125. Middle East Role-playing Game, by Platform USD Million (2016-2021)
  • Table 126. Middle East Role-playing Game, by Gender USD Million (2016-2021)
  • Table 127. Middle East Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 128. Middle East Role-playing Game, by Age USD Million (2016-2021)
  • Table 129. Africa Role-playing Game, by Type USD Million (2016-2021)
  • Table 130. Africa Role-playing Game, by Platform USD Million (2016-2021)
  • Table 131. Africa Role-playing Game, by Gender USD Million (2016-2021)
  • Table 132. Africa Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 133. Africa Role-playing Game, by Age USD Million (2016-2021)
  • Table 134. North America Role-playing Game, by Country USD Million (2016-2021)
  • Table 135. North America Role-playing Game, by Type USD Million (2016-2021)
  • Table 136. North America Role-playing Game, by Platform USD Million (2016-2021)
  • Table 137. North America Role-playing Game, by Gender USD Million (2016-2021)
  • Table 138. North America Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 139. North America Role-playing Game, by Age USD Million (2016-2021)
  • Table 140. United States Role-playing Game, by Type USD Million (2016-2021)
  • Table 141. United States Role-playing Game, by Platform USD Million (2016-2021)
  • Table 142. United States Role-playing Game, by Gender USD Million (2016-2021)
  • Table 143. United States Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 144. United States Role-playing Game, by Age USD Million (2016-2021)
  • Table 145. Canada Role-playing Game, by Type USD Million (2016-2021)
  • Table 146. Canada Role-playing Game, by Platform USD Million (2016-2021)
  • Table 147. Canada Role-playing Game, by Gender USD Million (2016-2021)
  • Table 148. Canada Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 149. Canada Role-playing Game, by Age USD Million (2016-2021)
  • Table 150. Mexico Role-playing Game, by Type USD Million (2016-2021)
  • Table 151. Mexico Role-playing Game, by Platform USD Million (2016-2021)
  • Table 152. Mexico Role-playing Game, by Gender USD Million (2016-2021)
  • Table 153. Mexico Role-playing Game, by Distribution channel USD Million (2016-2021)
  • Table 154. Mexico Role-playing Game, by Age USD Million (2016-2021)
  • Table 155. Company Basic Information, Sales Area and Its Competitors
  • Table 156. Company Basic Information, Sales Area and Its Competitors
  • Table 157. Company Basic Information, Sales Area and Its Competitors
  • Table 158. Company Basic Information, Sales Area and Its Competitors
  • Table 159. Company Basic Information, Sales Area and Its Competitors
  • Table 160. Company Basic Information, Sales Area and Its Competitors
  • Table 161. Company Basic Information, Sales Area and Its Competitors
  • Table 162. Company Basic Information, Sales Area and Its Competitors
  • Table 163. Company Basic Information, Sales Area and Its Competitors
  • Table 164. Company Basic Information, Sales Area and Its Competitors
  • Table 165. Role-playing Game: by Type(USD Million)
  • Table 166. Role-playing Game Action , by Region USD Million (2022-2027)
  • Table 167. Role-playing Game Strategy , by Region USD Million (2022-2027)
  • Table 168. Role-playing Game Adventure , by Region USD Million (2022-2027)
  • Table 169. Role-playing Game Massively multiplayer online , by Region USD Million (2022-2027)
  • Table 170. Role-playing Game: by Platform(USD Million)
  • Table 171. Role-playing Game PC , by Region USD Million (2022-2027)
  • Table 172. Role-playing Game Mobile , by Region USD Million (2022-2027)
  • Table 173. Role-playing Game Console , by Region USD Million (2022-2027)
  • Table 174. Role-playing Game Tabletop & Paper pen , by Region USD Million (2022-2027)
  • Table 175. Role-playing Game: by Gender(USD Million)
  • Table 176. Role-playing Game Male , by Region USD Million (2022-2027)
  • Table 177. Role-playing Game Female , by Region USD Million (2022-2027)
  • Table 178. Role-playing Game: by Distribution channel(USD Million)
  • Table 179. Role-playing Game Online Store , by Region USD Million (2022-2027)
  • Table 180. Role-playing Game Physical Store , by Region USD Million (2022-2027)
  • Table 181. Role-playing Game: by Age(USD Million)
  • Table 182. Role-playing Game Below 18 , by Region USD Million (2022-2027)
  • Table 183. Role-playing Game 18+ , by Region USD Million (2022-2027)
  • Table 184. South America Role-playing Game, by Country USD Million (2022-2027)
  • Table 185. South America Role-playing Game, by Type USD Million (2022-2027)
  • Table 186. South America Role-playing Game, by Platform USD Million (2022-2027)
  • Table 187. South America Role-playing Game, by Gender USD Million (2022-2027)
  • Table 188. South America Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 189. South America Role-playing Game, by Age USD Million (2022-2027)
  • Table 190. Brazil Role-playing Game, by Type USD Million (2022-2027)
  • Table 191. Brazil Role-playing Game, by Platform USD Million (2022-2027)
  • Table 192. Brazil Role-playing Game, by Gender USD Million (2022-2027)
  • Table 193. Brazil Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 194. Brazil Role-playing Game, by Age USD Million (2022-2027)
  • Table 195. Argentina Role-playing Game, by Type USD Million (2022-2027)
  • Table 196. Argentina Role-playing Game, by Platform USD Million (2022-2027)
  • Table 197. Argentina Role-playing Game, by Gender USD Million (2022-2027)
  • Table 198. Argentina Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 199. Argentina Role-playing Game, by Age USD Million (2022-2027)
  • Table 200. Rest of South America Role-playing Game, by Type USD Million (2022-2027)
  • Table 201. Rest of South America Role-playing Game, by Platform USD Million (2022-2027)
  • Table 202. Rest of South America Role-playing Game, by Gender USD Million (2022-2027)
  • Table 203. Rest of South America Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 204. Rest of South America Role-playing Game, by Age USD Million (2022-2027)
  • Table 205. Asia Pacific Role-playing Game, by Country USD Million (2022-2027)
  • Table 206. Asia Pacific Role-playing Game, by Type USD Million (2022-2027)
  • Table 207. Asia Pacific Role-playing Game, by Platform USD Million (2022-2027)
  • Table 208. Asia Pacific Role-playing Game, by Gender USD Million (2022-2027)
  • Table 209. Asia Pacific Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 210. Asia Pacific Role-playing Game, by Age USD Million (2022-2027)
  • Table 211. China Role-playing Game, by Type USD Million (2022-2027)
  • Table 212. China Role-playing Game, by Platform USD Million (2022-2027)
  • Table 213. China Role-playing Game, by Gender USD Million (2022-2027)
  • Table 214. China Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 215. China Role-playing Game, by Age USD Million (2022-2027)
  • Table 216. Japan Role-playing Game, by Type USD Million (2022-2027)
  • Table 217. Japan Role-playing Game, by Platform USD Million (2022-2027)
  • Table 218. Japan Role-playing Game, by Gender USD Million (2022-2027)
  • Table 219. Japan Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 220. Japan Role-playing Game, by Age USD Million (2022-2027)
  • Table 221. India Role-playing Game, by Type USD Million (2022-2027)
  • Table 222. India Role-playing Game, by Platform USD Million (2022-2027)
  • Table 223. India Role-playing Game, by Gender USD Million (2022-2027)
  • Table 224. India Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 225. India Role-playing Game, by Age USD Million (2022-2027)
  • Table 226. South Korea Role-playing Game, by Type USD Million (2022-2027)
  • Table 227. South Korea Role-playing Game, by Platform USD Million (2022-2027)
  • Table 228. South Korea Role-playing Game, by Gender USD Million (2022-2027)
  • Table 229. South Korea Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 230. South Korea Role-playing Game, by Age USD Million (2022-2027)
  • Table 231. Taiwan Role-playing Game, by Type USD Million (2022-2027)
  • Table 232. Taiwan Role-playing Game, by Platform USD Million (2022-2027)
  • Table 233. Taiwan Role-playing Game, by Gender USD Million (2022-2027)
  • Table 234. Taiwan Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 235. Taiwan Role-playing Game, by Age USD Million (2022-2027)
  • Table 236. Australia Role-playing Game, by Type USD Million (2022-2027)
  • Table 237. Australia Role-playing Game, by Platform USD Million (2022-2027)
  • Table 238. Australia Role-playing Game, by Gender USD Million (2022-2027)
  • Table 239. Australia Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 240. Australia Role-playing Game, by Age USD Million (2022-2027)
  • Table 241. Rest of Asia-Pacific Role-playing Game, by Type USD Million (2022-2027)
  • Table 242. Rest of Asia-Pacific Role-playing Game, by Platform USD Million (2022-2027)
  • Table 243. Rest of Asia-Pacific Role-playing Game, by Gender USD Million (2022-2027)
  • Table 244. Rest of Asia-Pacific Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 245. Rest of Asia-Pacific Role-playing Game, by Age USD Million (2022-2027)
  • Table 246. Europe Role-playing Game, by Country USD Million (2022-2027)
  • Table 247. Europe Role-playing Game, by Type USD Million (2022-2027)
  • Table 248. Europe Role-playing Game, by Platform USD Million (2022-2027)
  • Table 249. Europe Role-playing Game, by Gender USD Million (2022-2027)
  • Table 250. Europe Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 251. Europe Role-playing Game, by Age USD Million (2022-2027)
  • Table 252. Germany Role-playing Game, by Type USD Million (2022-2027)
  • Table 253. Germany Role-playing Game, by Platform USD Million (2022-2027)
  • Table 254. Germany Role-playing Game, by Gender USD Million (2022-2027)
  • Table 255. Germany Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 256. Germany Role-playing Game, by Age USD Million (2022-2027)
  • Table 257. France Role-playing Game, by Type USD Million (2022-2027)
  • Table 258. France Role-playing Game, by Platform USD Million (2022-2027)
  • Table 259. France Role-playing Game, by Gender USD Million (2022-2027)
  • Table 260. France Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 261. France Role-playing Game, by Age USD Million (2022-2027)
  • Table 262. Italy Role-playing Game, by Type USD Million (2022-2027)
  • Table 263. Italy Role-playing Game, by Platform USD Million (2022-2027)
  • Table 264. Italy Role-playing Game, by Gender USD Million (2022-2027)
  • Table 265. Italy Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 266. Italy Role-playing Game, by Age USD Million (2022-2027)
  • Table 267. United Kingdom Role-playing Game, by Type USD Million (2022-2027)
  • Table 268. United Kingdom Role-playing Game, by Platform USD Million (2022-2027)
  • Table 269. United Kingdom Role-playing Game, by Gender USD Million (2022-2027)
  • Table 270. United Kingdom Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 271. United Kingdom Role-playing Game, by Age USD Million (2022-2027)
  • Table 272. Netherlands Role-playing Game, by Type USD Million (2022-2027)
  • Table 273. Netherlands Role-playing Game, by Platform USD Million (2022-2027)
  • Table 274. Netherlands Role-playing Game, by Gender USD Million (2022-2027)
  • Table 275. Netherlands Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 276. Netherlands Role-playing Game, by Age USD Million (2022-2027)
  • Table 277. Rest of Europe Role-playing Game, by Type USD Million (2022-2027)
  • Table 278. Rest of Europe Role-playing Game, by Platform USD Million (2022-2027)
  • Table 279. Rest of Europe Role-playing Game, by Gender USD Million (2022-2027)
  • Table 280. Rest of Europe Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 281. Rest of Europe Role-playing Game, by Age USD Million (2022-2027)
  • Table 282. MEA Role-playing Game, by Country USD Million (2022-2027)
  • Table 283. MEA Role-playing Game, by Type USD Million (2022-2027)
  • Table 284. MEA Role-playing Game, by Platform USD Million (2022-2027)
  • Table 285. MEA Role-playing Game, by Gender USD Million (2022-2027)
  • Table 286. MEA Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 287. MEA Role-playing Game, by Age USD Million (2022-2027)
  • Table 288. Middle East Role-playing Game, by Type USD Million (2022-2027)
  • Table 289. Middle East Role-playing Game, by Platform USD Million (2022-2027)
  • Table 290. Middle East Role-playing Game, by Gender USD Million (2022-2027)
  • Table 291. Middle East Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 292. Middle East Role-playing Game, by Age USD Million (2022-2027)
  • Table 293. Africa Role-playing Game, by Type USD Million (2022-2027)
  • Table 294. Africa Role-playing Game, by Platform USD Million (2022-2027)
  • Table 295. Africa Role-playing Game, by Gender USD Million (2022-2027)
  • Table 296. Africa Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 297. Africa Role-playing Game, by Age USD Million (2022-2027)
  • Table 298. North America Role-playing Game, by Country USD Million (2022-2027)
  • Table 299. North America Role-playing Game, by Type USD Million (2022-2027)
  • Table 300. North America Role-playing Game, by Platform USD Million (2022-2027)
  • Table 301. North America Role-playing Game, by Gender USD Million (2022-2027)
  • Table 302. North America Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 303. North America Role-playing Game, by Age USD Million (2022-2027)
  • Table 304. United States Role-playing Game, by Type USD Million (2022-2027)
  • Table 305. United States Role-playing Game, by Platform USD Million (2022-2027)
  • Table 306. United States Role-playing Game, by Gender USD Million (2022-2027)
  • Table 307. United States Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 308. United States Role-playing Game, by Age USD Million (2022-2027)
  • Table 309. Canada Role-playing Game, by Type USD Million (2022-2027)
  • Table 310. Canada Role-playing Game, by Platform USD Million (2022-2027)
  • Table 311. Canada Role-playing Game, by Gender USD Million (2022-2027)
  • Table 312. Canada Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 313. Canada Role-playing Game, by Age USD Million (2022-2027)
  • Table 314. Mexico Role-playing Game, by Type USD Million (2022-2027)
  • Table 315. Mexico Role-playing Game, by Platform USD Million (2022-2027)
  • Table 316. Mexico Role-playing Game, by Gender USD Million (2022-2027)
  • Table 317. Mexico Role-playing Game, by Distribution channel USD Million (2022-2027)
  • Table 318. Mexico Role-playing Game, by Age USD Million (2022-2027)
  • Table 319. Research Programs/Design for This Report
  • Table 320. Key Data Information from Secondary Sources
  • Table 321. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Role-playing Game: by Type USD Million (2016-2021)
  • Figure 5. Global Role-playing Game: by Platform USD Million (2016-2021)
  • Figure 6. Global Role-playing Game: by Gender USD Million (2016-2021)
  • Figure 7. Global Role-playing Game: by Distribution channel USD Million (2016-2021)
  • Figure 8. Global Role-playing Game: by Age USD Million (2016-2021)
  • Figure 9. South America Role-playing Game Share (%), by Country
  • Figure 10. Asia Pacific Role-playing Game Share (%), by Country
  • Figure 11. Europe Role-playing Game Share (%), by Country
  • Figure 12. MEA Role-playing Game Share (%), by Country
  • Figure 13. North America Role-playing Game Share (%), by Country
  • Figure 14. Global Role-playing Game share by Players 2021 (%)
  • Figure 15. Global Role-playing Game share by Players (Top 3) 2021(%)
  • Figure 16. Global Role-playing Game share by Players (Top 5) 2021(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Tencent (China) Revenue, Net Income and Gross profit
  • Figure 19. Tencent (China) Revenue: by Geography 2021
  • Figure 20. Sony (United States) Revenue, Net Income and Gross profit
  • Figure 21. Sony (United States) Revenue: by Geography 2021
  • Figure 22. Activision Blizzard (United States) Revenue, Net Income and Gross profit
  • Figure 23. Activision Blizzard (United States) Revenue: by Geography 2021
  • Figure 24. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 25. Nintendo (Japan) Revenue: by Geography 2021
  • Figure 26. Take-Two Interactive (United States) Revenue, Net Income and Gross profit
  • Figure 27. Take-Two Interactive (United States) Revenue: by Geography 2021
  • Figure 28. Bandai Namco Entertainment (Japan) Revenue, Net Income and Gross profit
  • Figure 29. Bandai Namco Entertainment (Japan) Revenue: by Geography 2021
  • Figure 30. Square Enix (Japan) Revenue, Net Income and Gross profit
  • Figure 31. Square Enix (Japan) Revenue: by Geography 2021
  • Figure 32. Ubisoft (France) Revenue, Net Income and Gross profit
  • Figure 33. Ubisoft (France) Revenue: by Geography 2021
  • Figure 34. 37 Interactive (China) Revenue, Net Income and Gross profit
  • Figure 35. 37 Interactive (China) Revenue: by Geography 2021
  • Figure 36. Netmarble (South Korea) Revenue, Net Income and Gross profit
  • Figure 37. Netmarble (South Korea) Revenue: by Geography 2021
  • Figure 38. Global Role-playing Game: by Type USD Million (2022-2027)
  • Figure 39. Global Role-playing Game: by Platform USD Million (2022-2027)
  • Figure 40. Global Role-playing Game: by Gender USD Million (2022-2027)
  • Figure 41. Global Role-playing Game: by Distribution channel USD Million (2022-2027)
  • Figure 42. Global Role-playing Game: by Age USD Million (2022-2027)
  • Figure 43. South America Role-playing Game Share (%), by Country
  • Figure 44. Asia Pacific Role-playing Game Share (%), by Country
  • Figure 45. Europe Role-playing Game Share (%), by Country
  • Figure 46. MEA Role-playing Game Share (%), by Country
  • Figure 47. North America Role-playing Game Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Tencent (China)
  • Sony (United States)
  • Activision Blizzard (United States)
  • Nintendo (Japan)
  • Take-Two Interactive (United States)
  • Bandai Namco Entertainment (Japan)
  • Square Enix (Japan)
  • Ubisoft (France)
  • 37 Interactive (China)
  • Netmarble (South Korea)
Additional players considered in the study are as follows:
Konami (Japan) , NCSoft (South Korea) , Roblox (United States) , Warner Bros. Entertainment (United States) , Sega (Japan) , Aristocrat Leisure (Australia)
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Key Highlights of Report


Jul 2022 207 Pages 97 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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The Role-playing Game study can be customized to meet your requirements. The market size breakdown by type [Action, Strategy, Adventure and Massively multiplayer online], by end use application [].
The Role-playing Game Market is gaining popularity and expected to see strong valuation by 2027.
  • The Increase in Involvement of Gamers and Growth in the Gaming Community has Been Driving the Market Growth.

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