About MMORPG on PC
The growing attraction towards gaming will help to boost global MMORPG on PC market in the forecasted period. Massively Multiplayer Online games (MMO games) are the online games that are capable of supporting a large number of players, typically at the same instance across the world. These type of games are played by customers using the video game console, personal computer, smartphones, and other mobile devices. Major types of MMO games are a real-time strategy, role-playing, sports, simulations, casuals, racing, etc. among others.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
High Growth Market | Asia Pacific |
Unit | Value (USD Million) |
CAGR | 10.1% |
Leading key players are focusing on strategic partnerships to improve their products and services. Companies are focusing on increasing their client base to strengthen market position and to enhance product & service offerings. Analyst at AMA Research estimates that Global Vendors will contribute the maximum growth to Global MMORPG on PC market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Tencent (China), NetEase (China), Blizzard Entertainment (United States), NCSOFT (South Korea), Sandbox Interactive GmbH (Germany), ZeniMax Online Studios (United States), Trion Worlds (United States), KOG Games (South Korea), Bungie (United States) and Jagex (United Kingdom) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research coverage are TQ Digital Entertainment (United States), Artix Entertainment (United States) and Deca Games (United States).
Segmentation Overview
AMA Research has segmented the market of Global MMORPG on PC market by Type (Client-based and Browser-based), Application (Juvenile (7-17), Youth (18-40), Middle Aged (41-65) and Elderly (Above 66)) and Region.
On the basis of geography, the market of MMORPG on PC has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2023. Europe, on the other hand, stood as the second largest market due to the presence of key companies in the region and high technological advancement. If we see Market by Platform, the sub-segment i.e. Personal Computer will boost the MMORPG on PC market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Genre, the sub-segment i.e. F2P will boost the MMORPG on PC market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Increase in Online Content, Growth of Multiplayer Games and Technological Advancement Such As IoT, AR, VR
Market Growth Drivers:
Growth in the Development of Hardware Platforms, The Emergence of Gamification and The Upsurge in Internet Penetration among Developing and Developed Countries
Challenges:
Stringent Government Policy
Restraints:
Slow Internet Speeds and High Manufacturing Cost Of The Devices
Opportunities:
Research And Development For Advancements In MMORPG on PC Technology and Increasing Usage of Virtual Currency
Market Leaders and their expansionary development strategies
In April 2020, Bright Star Studios, a developer of next-generation social MMORPGs, announced a USD 700K pre-seed investment by Play Ventures. The funding has done with participation from Galaxy Interactive through its Galaxy EOS venture capital fund. The company will use the investment to expand the team and accelerate the launch of its online games.
In May 2020, Dreamside Interactive has planned to hit Steam early access of Frozen Flame, which is a new action MMORPG game developed by the company. The company is also currently running a crowdfunding campaign and has raised over USD 115K to fund the game’s development.
Key Target Audience
MMORPG on PC Providers, Government Regulatory Bodies, Government Research Organizations, Private Reaserch Orgnizations and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.