What is Gaming Market Market Scope?
Gaming is a form of application which can be run on game consoles, mobile phones, personal computer or any other media. Games are designed in a way so as to keep the customers engaged in most entreating fashion. Over the years, the gaming industry has witnessed phenomenal growth. The recent introduction of smartphones, motion sensors along with the integration of blockchain technology in the gaming industry are expected to raise the bar further. Moreover, developers are emphasizing on leveraging the gaming business model with freemium model gaining traction, which in turn provide lucrative opportunity for industry players to promote their games.
Influencing Trend:
Growing Penetration of Online Gaming across the Social Media Platform and Technological Advancement in Gaming Consoles by Key Market Players
Market Growth Drivers:
Increasing Millenials Inclination towards Gaming and The Growth in the Sales of Smartphone and Smart Devices and Numerous Market Players are Coming Out with 3D Gaming Techniques and Application Related to Famous Characters and IPs
Challenges:
Impact of Online Gaming on Physical Activity
Restraints:
Threat from Open Source Platform and Lack of Data Protection and Growing Eye Sight Problems in the Game Users
Opportunities:
Increasing Popularity of E-Sports, Multiplayer Video Game Competition between Professional and Amateur Players
The Gaming Market market study is being classified by Type (Casual Gaming and Professional Gaming), by Application and major geographies with country level break-up.
Analysts at AMA predicts that Vendors from United States and Japanese will contribute to the maximum growth of Global Gaming Market market throughout the predicted period.
Apple Inc. (United States), Microsoft Corporation (United States), Tencent (China), Activision Blizzard, Inc. (United States), Electronic Arts Inc. (United States), King.com Ltd. (United Kingdom), Nintendo (Japan), Ubisoft (United States), Electronic Arts Inc. (United States), Sony Interactive Entertainment (Japan) and Sega Games Co., Ltd. (Japan) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Zynga Inc. (United States), Square Enix (United States), Bethesda Softworks LLC (United States) and Konami Holdings Corporation (Japan).
Segmentation Analysis
Analyst at AMA have segmented the market study of Global Gaming Market market by Type, Application and Region.
On the basis of geography, the market of Gaming Market has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Market Influencers and their Development Strategies
In August 2019, Sony Interactive Entertainment (“SIE”) announced that SIE has entered into definitive agreements to acquire Insomniac Games, Inc. (“Insomniac Games”), a leading game developer and long-time partner of SIE, in its entirety. Insomniac Games is the developer of PlayStation4’s (PS4) top-selling Marvel’s Spider-Man and the hugely popular PlayStation Ratchet & Clank franchise.
In January 2019, Sony Interactive Entertainment (SIE) and Audiokinetic, Inc., a leading global provider of cross-platform audio solutions for the gaming and interactive media industries, announced that they have entered into a definitive agreement for SIE to acquire Audiokinetic. With this acquisition, SIE will tap into Audiokinetic’s vast audio engineering expertise, adding significant value to the PlayStation ecosystem.
Key Target Audience
Game Developer Companies, Software Providers, Gaming Console Manufacturers, Semiconductor Companies, Research Firms, End Users and Others
Gaming Market Market Study: Important Years
Attributes | Details |
---|
Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Analyst View
Research Says, ""Of late, technology evolves in amazingly rapid speeds. The growth in the adoption of AR/VR, cloud gaming and emergence of free-to-play gaming for consoles platform are expected to boost the adoption of gaming market globally. Moreover, the deployment of blockchain technology which can enable the ability for players to trade in-game virtual assets such as virtual currencies and virtual goods and other products offers tremendous opportunity in the global gaming market in the upcoming years.""
Major Highlights of Market Study
Demand Determinants: Identifying top-notch application and business segments that seek high growth potentials in Gaming Market Market.
Key Strategic Developments: To target untapped regions more aggressively by focusing on product/service developments, innovation and R & D, new launches, Merger & acquisitions, JVs & partnerships.
Forces & Market Dynamics: Growth drivers, restraints & opportunities available in Gaming Market industry is examined with reference relevant market sectors and sub-sectors.
Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.
To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also includes significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets, To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.