Gaming Market Comprehensive Study by Type (Casual Gaming, Professional Gaming), Device Type (Console Gaming, Mobile Gaming, PC Gaming, TV / Gaming Console, Online MMO Gaming, Others), Purchage Type (Box/ CD/ DVD Game Purchase, In-App Purchase Based, Others (Shareware, Freeware)), Platform Type (Online Gaming, Offline Gaming), Operating System Type (Android, IOS, Windows) Players and Region - Global Market Outlook to 2028

Gaming Market Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Gaming Market Market Scope?
Gaming is a form of application which can be run on game consoles, mobile phones, personal computer or any other media. Games are designed in a way so as to keep the customers engaged in most entreating fashion. Over the years, the gaming industry has witnessed phenomenal growth. The recent introduction of smartphones, motion sensors along with the integration of blockchain technology in the gaming industry are expected to raise the bar further. Moreover, developers are emphasizing on leveraging the gaming business model with freemium model gaining traction, which in turn provide lucrative opportunity for industry players to promote their games.

Influencing Trend:
Growing Penetration of Online Gaming across the Social Media Platform and Technological Advancement in Gaming Consoles by Key Market Players

Market Growth Drivers:
Increasing Millenials Inclination towards Gaming and The Growth in the Sales of Smartphone and Smart Devices and Numerous Market Players are Coming Out with 3D Gaming Techniques and Application Related to Famous Characters and IPs

Challenges:
Impact of Online Gaming on Physical Activity

Restraints:
Threat from Open Source Platform and Lack of Data Protection and Growing Eye Sight Problems in the Game Users

Opportunities:
Increasing Popularity of E-Sports, Multiplayer Video Game Competition between Professional and Amateur Players

The Gaming Market market study is being classified by Type (Casual Gaming and Professional Gaming), by Application and major geographies with country level break-up.

Analysts at AMA predicts that Vendors from United States and Japanese will contribute to the maximum growth of Global Gaming Market market throughout the predicted period.

Apple Inc. (United States), Microsoft Corporation (United States), Tencent (China), Activision Blizzard, Inc. (United States), Electronic Arts Inc. (United States), King.com Ltd. (United Kingdom), Nintendo (Japan), Ubisoft (United States), Electronic Arts Inc. (United States), Sony Interactive Entertainment (Japan) and Sega Games Co., Ltd. (Japan) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Zynga Inc. (United States), Square Enix (United States), Bethesda Softworks LLC (United States) and Konami Holdings Corporation (Japan).

Segmentation Analysis
Analyst at AMA have segmented the market study of Global Gaming Market market by Type, Application and Region.

On the basis of geography, the market of Gaming Market has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Market Influencers and their Development Strategies
In August 2019, Sony Interactive Entertainment (“SIE”) announced that SIE has entered into definitive agreements to acquire Insomniac Games, Inc. (“Insomniac Games”), a leading game developer and long-time partner of SIE, in its entirety. Insomniac Games is the developer of PlayStation4’s (PS4) top-selling Marvel’s Spider-Man and the hugely popular PlayStation Ratchet & Clank franchise.
In January 2019, Sony Interactive Entertainment (SIE) and Audiokinetic, Inc., a leading global provider of cross-platform audio solutions for the gaming and interactive media industries, announced that they have entered into a definitive agreement for SIE to acquire Audiokinetic. With this acquisition, SIE will tap into Audiokinetic’s vast audio engineering expertise, adding significant value to the PlayStation ecosystem.


Key Target Audience
Game Developer Companies, Software Providers, Gaming Console Manufacturers, Semiconductor Companies, Research Firms, End Users and Others

Gaming Market Market Study: Important Years
AttributesDetails
Study Period2018-2028
Base Year2022
Forecast Period2023-2028
Historical Period2018-2022
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Analyst View
Research Says, ""Of late, technology evolves in amazingly rapid speeds. The growth in the adoption of AR/VR, cloud gaming and emergence of free-to-play gaming for consoles platform are expected to boost the adoption of gaming market globally. Moreover, the deployment of blockchain technology which can enable the ability for players to trade in-game virtual assets such as virtual currencies and virtual goods and other products offers tremendous opportunity in the global gaming market in the upcoming years.""

Major Highlights of Market Study

Demand Determinants: Identifying top-notch application and business segments that seek high growth potentials in Gaming Market Market.

Key Strategic Developments: To target untapped regions more aggressively by focusing on product/service developments, innovation and R & D, new launches, Merger & acquisitions, JVs & partnerships.

Forces & Market Dynamics: Growth drivers, restraints & opportunities available in Gaming Market industry is examined with reference relevant market sectors and sub-sectors.

Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also includes significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets, To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.

Report Objectives / Segmentation Covered

By Type
  • Casual Gaming
  • Professional Gaming
By Device Type
  • Console Gaming
  • Mobile Gaming
  • PC Gaming
  • TV / Gaming Console
  • Online MMO Gaming
  • Others

By Purchage Type
  • Box/ CD/ DVD Game Purchase
  • In-App Purchase Based
  • Others (Shareware, Freeware)

By Platform Type
  • Online Gaming
  • Offline Gaming

By Operating System Type
  • Android
  • IOS
  • Windows

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Millenials Inclination towards Gaming and The Growth in the Sales of Smartphone and Smart Devices
      • 3.2.2. Numerous Market Players are Coming Out with 3D Gaming Techniques and Application Related to Famous Characters and IPs
    • 3.3. Market Challenges
      • 3.3.1. Impact of Online Gaming on Physical Activity
    • 3.4. Market Trends
      • 3.4.1. Growing Penetration of Online Gaming across the Social Media Platform
      • 3.4.2. Technological Advancement in Gaming Consoles by Key Market Players
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Gaming Market, by Type, Device Type, Purchage Type, Platform Type, Operating System Type and Region (value and price ) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Gaming Market (Value)
      • 5.2.1. Global Gaming Market by: Type (Value)
        • 5.2.1.1. Casual Gaming
        • 5.2.1.2. Professional Gaming
      • 5.2.2. Global Gaming Market by: Device Type (Value)
        • 5.2.2.1. Console Gaming
        • 5.2.2.2. Mobile Gaming
        • 5.2.2.3. PC Gaming
        • 5.2.2.4. TV / Gaming Console
        • 5.2.2.5. Online MMO Gaming
        • 5.2.2.6. Others
      • 5.2.3. Global Gaming Market by: Purchage Type (Value)
        • 5.2.3.1. Box/ CD/ DVD Game Purchase
        • 5.2.3.2. In-App Purchase Based
        • 5.2.3.3. Others (Shareware, Freeware)
      • 5.2.4. Global Gaming Market by: Platform Type (Value)
        • 5.2.4.1. Online Gaming
        • 5.2.4.2. Offline Gaming
      • 5.2.5. Global Gaming Market by: Operating System Type (Value)
        • 5.2.5.1. Android
        • 5.2.5.2. IOS
        • 5.2.5.3. Windows
      • 5.2.6. Global Gaming Market Region
        • 5.2.6.1. South America
          • 5.2.6.1.1. Brazil
          • 5.2.6.1.2. Argentina
          • 5.2.6.1.3. Rest of South America
        • 5.2.6.2. Asia Pacific
          • 5.2.6.2.1. China
          • 5.2.6.2.2. Japan
          • 5.2.6.2.3. India
          • 5.2.6.2.4. South Korea
          • 5.2.6.2.5. Taiwan
          • 5.2.6.2.6. Australia
          • 5.2.6.2.7. Rest of Asia-Pacific
        • 5.2.6.3. Europe
          • 5.2.6.3.1. Germany
          • 5.2.6.3.2. France
          • 5.2.6.3.3. Italy
          • 5.2.6.3.4. United Kingdom
          • 5.2.6.3.5. Netherlands
          • 5.2.6.3.6. Rest of Europe
        • 5.2.6.4. MEA
          • 5.2.6.4.1. Middle East
          • 5.2.6.4.2. Africa
        • 5.2.6.5. North America
          • 5.2.6.5.1. United States
          • 5.2.6.5.2. Canada
          • 5.2.6.5.3. Mexico
    • 5.3. Global Gaming Market (Price)
      • 5.3.1. Global Gaming Market by: Type (Price)
  • 6. Gaming Market: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Apple Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Microsoft Corporation (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Tencent (China)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Activision Blizzard, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Electronic Arts Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. King.com Ltd. (United Kingdom)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Nintendo (Japan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Ubisoft (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Electronic Arts Inc. (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Sony Interactive Entertainment (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Sega Games Co., Ltd. (Japan)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Gaming Market Sale, by Type, Device Type, Purchage Type, Platform Type, Operating System Type and Region (value and price ) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Gaming Market (Value)
      • 7.2.1. Global Gaming Market by: Type (Value)
        • 7.2.1.1. Casual Gaming
        • 7.2.1.2. Professional Gaming
      • 7.2.2. Global Gaming Market by: Device Type (Value)
        • 7.2.2.1. Console Gaming
        • 7.2.2.2. Mobile Gaming
        • 7.2.2.3. PC Gaming
        • 7.2.2.4. TV / Gaming Console
        • 7.2.2.5. Online MMO Gaming
        • 7.2.2.6. Others
      • 7.2.3. Global Gaming Market by: Purchage Type (Value)
        • 7.2.3.1. Box/ CD/ DVD Game Purchase
        • 7.2.3.2. In-App Purchase Based
        • 7.2.3.3. Others (Shareware, Freeware)
      • 7.2.4. Global Gaming Market by: Platform Type (Value)
        • 7.2.4.1. Online Gaming
        • 7.2.4.2. Offline Gaming
      • 7.2.5. Global Gaming Market by: Operating System Type (Value)
        • 7.2.5.1. Android
        • 7.2.5.2. IOS
        • 7.2.5.3. Windows
      • 7.2.6. Global Gaming Market Region
        • 7.2.6.1. South America
          • 7.2.6.1.1. Brazil
          • 7.2.6.1.2. Argentina
          • 7.2.6.1.3. Rest of South America
        • 7.2.6.2. Asia Pacific
          • 7.2.6.2.1. China
          • 7.2.6.2.2. Japan
          • 7.2.6.2.3. India
          • 7.2.6.2.4. South Korea
          • 7.2.6.2.5. Taiwan
          • 7.2.6.2.6. Australia
          • 7.2.6.2.7. Rest of Asia-Pacific
        • 7.2.6.3. Europe
          • 7.2.6.3.1. Germany
          • 7.2.6.3.2. France
          • 7.2.6.3.3. Italy
          • 7.2.6.3.4. United Kingdom
          • 7.2.6.3.5. Netherlands
          • 7.2.6.3.6. Rest of Europe
        • 7.2.6.4. MEA
          • 7.2.6.4.1. Middle East
          • 7.2.6.4.2. Africa
        • 7.2.6.5. North America
          • 7.2.6.5.1. United States
          • 7.2.6.5.2. Canada
          • 7.2.6.5.3. Mexico
    • 7.3. Global Gaming Market (Price)
      • 7.3.1. Global Gaming Market by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Gaming Market: by Type(USD Million)
  • Table 2. Gaming Market Casual Gaming , by Region USD Million (2017-2022)
  • Table 3. Gaming Market Professional Gaming , by Region USD Million (2017-2022)
  • Table 4. Gaming Market: by Device Type(USD Million)
  • Table 5. Gaming Market Console Gaming , by Region USD Million (2017-2022)
  • Table 6. Gaming Market Mobile Gaming , by Region USD Million (2017-2022)
  • Table 7. Gaming Market PC Gaming , by Region USD Million (2017-2022)
  • Table 8. Gaming Market TV / Gaming Console , by Region USD Million (2017-2022)
  • Table 9. Gaming Market Online MMO Gaming , by Region USD Million (2017-2022)
  • Table 10. Gaming Market Others , by Region USD Million (2017-2022)
  • Table 11. Gaming Market: by Purchage Type(USD Million)
  • Table 12. Gaming Market Box/ CD/ DVD Game Purchase , by Region USD Million (2017-2022)
  • Table 13. Gaming Market In-App Purchase Based , by Region USD Million (2017-2022)
  • Table 14. Gaming Market Others (Shareware, Freeware) , by Region USD Million (2017-2022)
  • Table 15. Gaming Market: by Platform Type(USD Million)
  • Table 16. Gaming Market Online Gaming , by Region USD Million (2017-2022)
  • Table 17. Gaming Market Offline Gaming , by Region USD Million (2017-2022)
  • Table 18. Gaming Market: by Operating System Type(USD Million)
  • Table 19. Gaming Market Android , by Region USD Million (2017-2022)
  • Table 20. Gaming Market IOS , by Region USD Million (2017-2022)
  • Table 21. Gaming Market Windows , by Region USD Million (2017-2022)
  • Table 22. South America Gaming Market, by Country USD Million (2017-2022)
  • Table 23. South America Gaming Market, by Type USD Million (2017-2022)
  • Table 24. South America Gaming Market, by Device Type USD Million (2017-2022)
  • Table 25. South America Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 26. South America Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 27. South America Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 28. Brazil Gaming Market, by Type USD Million (2017-2022)
  • Table 29. Brazil Gaming Market, by Device Type USD Million (2017-2022)
  • Table 30. Brazil Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 31. Brazil Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 32. Brazil Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 33. Argentina Gaming Market, by Type USD Million (2017-2022)
  • Table 34. Argentina Gaming Market, by Device Type USD Million (2017-2022)
  • Table 35. Argentina Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 36. Argentina Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 37. Argentina Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 38. Rest of South America Gaming Market, by Type USD Million (2017-2022)
  • Table 39. Rest of South America Gaming Market, by Device Type USD Million (2017-2022)
  • Table 40. Rest of South America Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 41. Rest of South America Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 42. Rest of South America Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 43. Asia Pacific Gaming Market, by Country USD Million (2017-2022)
  • Table 44. Asia Pacific Gaming Market, by Type USD Million (2017-2022)
  • Table 45. Asia Pacific Gaming Market, by Device Type USD Million (2017-2022)
  • Table 46. Asia Pacific Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 47. Asia Pacific Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 48. Asia Pacific Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 49. China Gaming Market, by Type USD Million (2017-2022)
  • Table 50. China Gaming Market, by Device Type USD Million (2017-2022)
  • Table 51. China Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 52. China Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 53. China Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 54. Japan Gaming Market, by Type USD Million (2017-2022)
  • Table 55. Japan Gaming Market, by Device Type USD Million (2017-2022)
  • Table 56. Japan Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 57. Japan Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 58. Japan Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 59. India Gaming Market, by Type USD Million (2017-2022)
  • Table 60. India Gaming Market, by Device Type USD Million (2017-2022)
  • Table 61. India Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 62. India Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 63. India Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 64. South Korea Gaming Market, by Type USD Million (2017-2022)
  • Table 65. South Korea Gaming Market, by Device Type USD Million (2017-2022)
  • Table 66. South Korea Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 67. South Korea Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 68. South Korea Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 69. Taiwan Gaming Market, by Type USD Million (2017-2022)
  • Table 70. Taiwan Gaming Market, by Device Type USD Million (2017-2022)
  • Table 71. Taiwan Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 72. Taiwan Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 73. Taiwan Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 74. Australia Gaming Market, by Type USD Million (2017-2022)
  • Table 75. Australia Gaming Market, by Device Type USD Million (2017-2022)
  • Table 76. Australia Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 77. Australia Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 78. Australia Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 79. Rest of Asia-Pacific Gaming Market, by Type USD Million (2017-2022)
  • Table 80. Rest of Asia-Pacific Gaming Market, by Device Type USD Million (2017-2022)
  • Table 81. Rest of Asia-Pacific Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 82. Rest of Asia-Pacific Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 83. Rest of Asia-Pacific Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 84. Europe Gaming Market, by Country USD Million (2017-2022)
  • Table 85. Europe Gaming Market, by Type USD Million (2017-2022)
  • Table 86. Europe Gaming Market, by Device Type USD Million (2017-2022)
  • Table 87. Europe Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 88. Europe Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 89. Europe Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 90. Germany Gaming Market, by Type USD Million (2017-2022)
  • Table 91. Germany Gaming Market, by Device Type USD Million (2017-2022)
  • Table 92. Germany Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 93. Germany Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 94. Germany Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 95. France Gaming Market, by Type USD Million (2017-2022)
  • Table 96. France Gaming Market, by Device Type USD Million (2017-2022)
  • Table 97. France Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 98. France Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 99. France Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 100. Italy Gaming Market, by Type USD Million (2017-2022)
  • Table 101. Italy Gaming Market, by Device Type USD Million (2017-2022)
  • Table 102. Italy Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 103. Italy Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 104. Italy Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 105. United Kingdom Gaming Market, by Type USD Million (2017-2022)
  • Table 106. United Kingdom Gaming Market, by Device Type USD Million (2017-2022)
  • Table 107. United Kingdom Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 108. United Kingdom Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 109. United Kingdom Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 110. Netherlands Gaming Market, by Type USD Million (2017-2022)
  • Table 111. Netherlands Gaming Market, by Device Type USD Million (2017-2022)
  • Table 112. Netherlands Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 113. Netherlands Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 114. Netherlands Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 115. Rest of Europe Gaming Market, by Type USD Million (2017-2022)
  • Table 116. Rest of Europe Gaming Market, by Device Type USD Million (2017-2022)
  • Table 117. Rest of Europe Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 118. Rest of Europe Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 119. Rest of Europe Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 120. MEA Gaming Market, by Country USD Million (2017-2022)
  • Table 121. MEA Gaming Market, by Type USD Million (2017-2022)
  • Table 122. MEA Gaming Market, by Device Type USD Million (2017-2022)
  • Table 123. MEA Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 124. MEA Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 125. MEA Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 126. Middle East Gaming Market, by Type USD Million (2017-2022)
  • Table 127. Middle East Gaming Market, by Device Type USD Million (2017-2022)
  • Table 128. Middle East Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 129. Middle East Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 130. Middle East Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 131. Africa Gaming Market, by Type USD Million (2017-2022)
  • Table 132. Africa Gaming Market, by Device Type USD Million (2017-2022)
  • Table 133. Africa Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 134. Africa Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 135. Africa Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 136. North America Gaming Market, by Country USD Million (2017-2022)
  • Table 137. North America Gaming Market, by Type USD Million (2017-2022)
  • Table 138. North America Gaming Market, by Device Type USD Million (2017-2022)
  • Table 139. North America Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 140. North America Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 141. North America Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 142. United States Gaming Market, by Type USD Million (2017-2022)
  • Table 143. United States Gaming Market, by Device Type USD Million (2017-2022)
  • Table 144. United States Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 145. United States Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 146. United States Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 147. Canada Gaming Market, by Type USD Million (2017-2022)
  • Table 148. Canada Gaming Market, by Device Type USD Million (2017-2022)
  • Table 149. Canada Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 150. Canada Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 151. Canada Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 152. Mexico Gaming Market, by Type USD Million (2017-2022)
  • Table 153. Mexico Gaming Market, by Device Type USD Million (2017-2022)
  • Table 154. Mexico Gaming Market, by Purchage Type USD Million (2017-2022)
  • Table 155. Mexico Gaming Market, by Platform Type USD Million (2017-2022)
  • Table 156. Mexico Gaming Market, by Operating System Type USD Million (2017-2022)
  • Table 157. Gaming Market: by Type(USD/Units)
  • Table 158. Company Basic Information, Sales Area and Its Competitors
  • Table 159. Company Basic Information, Sales Area and Its Competitors
  • Table 160. Company Basic Information, Sales Area and Its Competitors
  • Table 161. Company Basic Information, Sales Area and Its Competitors
  • Table 162. Company Basic Information, Sales Area and Its Competitors
  • Table 163. Company Basic Information, Sales Area and Its Competitors
  • Table 164. Company Basic Information, Sales Area and Its Competitors
  • Table 165. Company Basic Information, Sales Area and Its Competitors
  • Table 166. Company Basic Information, Sales Area and Its Competitors
  • Table 167. Company Basic Information, Sales Area and Its Competitors
  • Table 168. Company Basic Information, Sales Area and Its Competitors
  • Table 169. Gaming Market: by Type(USD Million)
  • Table 170. Gaming Market Casual Gaming , by Region USD Million (2023-2028)
  • Table 171. Gaming Market Professional Gaming , by Region USD Million (2023-2028)
  • Table 172. Gaming Market: by Device Type(USD Million)
  • Table 173. Gaming Market Console Gaming , by Region USD Million (2023-2028)
  • Table 174. Gaming Market Mobile Gaming , by Region USD Million (2023-2028)
  • Table 175. Gaming Market PC Gaming , by Region USD Million (2023-2028)
  • Table 176. Gaming Market TV / Gaming Console , by Region USD Million (2023-2028)
  • Table 177. Gaming Market Online MMO Gaming , by Region USD Million (2023-2028)
  • Table 178. Gaming Market Others , by Region USD Million (2023-2028)
  • Table 179. Gaming Market: by Purchage Type(USD Million)
  • Table 180. Gaming Market Box/ CD/ DVD Game Purchase , by Region USD Million (2023-2028)
  • Table 181. Gaming Market In-App Purchase Based , by Region USD Million (2023-2028)
  • Table 182. Gaming Market Others (Shareware, Freeware) , by Region USD Million (2023-2028)
  • Table 183. Gaming Market: by Platform Type(USD Million)
  • Table 184. Gaming Market Online Gaming , by Region USD Million (2023-2028)
  • Table 185. Gaming Market Offline Gaming , by Region USD Million (2023-2028)
  • Table 186. Gaming Market: by Operating System Type(USD Million)
  • Table 187. Gaming Market Android , by Region USD Million (2023-2028)
  • Table 188. Gaming Market IOS , by Region USD Million (2023-2028)
  • Table 189. Gaming Market Windows , by Region USD Million (2023-2028)
  • Table 190. South America Gaming Market, by Country USD Million (2023-2028)
  • Table 191. South America Gaming Market, by Type USD Million (2023-2028)
  • Table 192. South America Gaming Market, by Device Type USD Million (2023-2028)
  • Table 193. South America Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 194. South America Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 195. South America Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 196. Brazil Gaming Market, by Type USD Million (2023-2028)
  • Table 197. Brazil Gaming Market, by Device Type USD Million (2023-2028)
  • Table 198. Brazil Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 199. Brazil Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 200. Brazil Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 201. Argentina Gaming Market, by Type USD Million (2023-2028)
  • Table 202. Argentina Gaming Market, by Device Type USD Million (2023-2028)
  • Table 203. Argentina Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 204. Argentina Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 205. Argentina Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 206. Rest of South America Gaming Market, by Type USD Million (2023-2028)
  • Table 207. Rest of South America Gaming Market, by Device Type USD Million (2023-2028)
  • Table 208. Rest of South America Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 209. Rest of South America Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 210. Rest of South America Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 211. Asia Pacific Gaming Market, by Country USD Million (2023-2028)
  • Table 212. Asia Pacific Gaming Market, by Type USD Million (2023-2028)
  • Table 213. Asia Pacific Gaming Market, by Device Type USD Million (2023-2028)
  • Table 214. Asia Pacific Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 215. Asia Pacific Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 216. Asia Pacific Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 217. China Gaming Market, by Type USD Million (2023-2028)
  • Table 218. China Gaming Market, by Device Type USD Million (2023-2028)
  • Table 219. China Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 220. China Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 221. China Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 222. Japan Gaming Market, by Type USD Million (2023-2028)
  • Table 223. Japan Gaming Market, by Device Type USD Million (2023-2028)
  • Table 224. Japan Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 225. Japan Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 226. Japan Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 227. India Gaming Market, by Type USD Million (2023-2028)
  • Table 228. India Gaming Market, by Device Type USD Million (2023-2028)
  • Table 229. India Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 230. India Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 231. India Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 232. South Korea Gaming Market, by Type USD Million (2023-2028)
  • Table 233. South Korea Gaming Market, by Device Type USD Million (2023-2028)
  • Table 234. South Korea Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 235. South Korea Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 236. South Korea Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 237. Taiwan Gaming Market, by Type USD Million (2023-2028)
  • Table 238. Taiwan Gaming Market, by Device Type USD Million (2023-2028)
  • Table 239. Taiwan Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 240. Taiwan Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 241. Taiwan Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 242. Australia Gaming Market, by Type USD Million (2023-2028)
  • Table 243. Australia Gaming Market, by Device Type USD Million (2023-2028)
  • Table 244. Australia Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 245. Australia Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 246. Australia Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 247. Rest of Asia-Pacific Gaming Market, by Type USD Million (2023-2028)
  • Table 248. Rest of Asia-Pacific Gaming Market, by Device Type USD Million (2023-2028)
  • Table 249. Rest of Asia-Pacific Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 250. Rest of Asia-Pacific Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 251. Rest of Asia-Pacific Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 252. Europe Gaming Market, by Country USD Million (2023-2028)
  • Table 253. Europe Gaming Market, by Type USD Million (2023-2028)
  • Table 254. Europe Gaming Market, by Device Type USD Million (2023-2028)
  • Table 255. Europe Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 256. Europe Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 257. Europe Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 258. Germany Gaming Market, by Type USD Million (2023-2028)
  • Table 259. Germany Gaming Market, by Device Type USD Million (2023-2028)
  • Table 260. Germany Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 261. Germany Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 262. Germany Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 263. France Gaming Market, by Type USD Million (2023-2028)
  • Table 264. France Gaming Market, by Device Type USD Million (2023-2028)
  • Table 265. France Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 266. France Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 267. France Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 268. Italy Gaming Market, by Type USD Million (2023-2028)
  • Table 269. Italy Gaming Market, by Device Type USD Million (2023-2028)
  • Table 270. Italy Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 271. Italy Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 272. Italy Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 273. United Kingdom Gaming Market, by Type USD Million (2023-2028)
  • Table 274. United Kingdom Gaming Market, by Device Type USD Million (2023-2028)
  • Table 275. United Kingdom Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 276. United Kingdom Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 277. United Kingdom Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 278. Netherlands Gaming Market, by Type USD Million (2023-2028)
  • Table 279. Netherlands Gaming Market, by Device Type USD Million (2023-2028)
  • Table 280. Netherlands Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 281. Netherlands Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 282. Netherlands Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 283. Rest of Europe Gaming Market, by Type USD Million (2023-2028)
  • Table 284. Rest of Europe Gaming Market, by Device Type USD Million (2023-2028)
  • Table 285. Rest of Europe Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 286. Rest of Europe Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 287. Rest of Europe Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 288. MEA Gaming Market, by Country USD Million (2023-2028)
  • Table 289. MEA Gaming Market, by Type USD Million (2023-2028)
  • Table 290. MEA Gaming Market, by Device Type USD Million (2023-2028)
  • Table 291. MEA Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 292. MEA Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 293. MEA Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 294. Middle East Gaming Market, by Type USD Million (2023-2028)
  • Table 295. Middle East Gaming Market, by Device Type USD Million (2023-2028)
  • Table 296. Middle East Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 297. Middle East Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 298. Middle East Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 299. Africa Gaming Market, by Type USD Million (2023-2028)
  • Table 300. Africa Gaming Market, by Device Type USD Million (2023-2028)
  • Table 301. Africa Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 302. Africa Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 303. Africa Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 304. North America Gaming Market, by Country USD Million (2023-2028)
  • Table 305. North America Gaming Market, by Type USD Million (2023-2028)
  • Table 306. North America Gaming Market, by Device Type USD Million (2023-2028)
  • Table 307. North America Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 308. North America Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 309. North America Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 310. United States Gaming Market, by Type USD Million (2023-2028)
  • Table 311. United States Gaming Market, by Device Type USD Million (2023-2028)
  • Table 312. United States Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 313. United States Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 314. United States Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 315. Canada Gaming Market, by Type USD Million (2023-2028)
  • Table 316. Canada Gaming Market, by Device Type USD Million (2023-2028)
  • Table 317. Canada Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 318. Canada Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 319. Canada Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 320. Mexico Gaming Market, by Type USD Million (2023-2028)
  • Table 321. Mexico Gaming Market, by Device Type USD Million (2023-2028)
  • Table 322. Mexico Gaming Market, by Purchage Type USD Million (2023-2028)
  • Table 323. Mexico Gaming Market, by Platform Type USD Million (2023-2028)
  • Table 324. Mexico Gaming Market, by Operating System Type USD Million (2023-2028)
  • Table 325. Gaming Market: by Type(USD/Units)
  • Table 326. Research Programs/Design for This Report
  • Table 327. Key Data Information from Secondary Sources
  • Table 328. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Gaming Market: by Type USD Million (2017-2022)
  • Figure 5. Global Gaming Market: by Device Type USD Million (2017-2022)
  • Figure 6. Global Gaming Market: by Purchage Type USD Million (2017-2022)
  • Figure 7. Global Gaming Market: by Platform Type USD Million (2017-2022)
  • Figure 8. Global Gaming Market: by Operating System Type USD Million (2017-2022)
  • Figure 9. South America Gaming Market Share (%), by Country
  • Figure 10. Asia Pacific Gaming Market Share (%), by Country
  • Figure 11. Europe Gaming Market Share (%), by Country
  • Figure 12. MEA Gaming Market Share (%), by Country
  • Figure 13. North America Gaming Market Share (%), by Country
  • Figure 14. Global Gaming Market: by Type USD/Units (2017-2022)
  • Figure 15. Global Gaming Market share by Players 2022 (%)
  • Figure 16. Global Gaming Market share by Players (Top 3) 2022(%)
  • Figure 17. Global Gaming Market share by Players (Top 5) 2022(%)
  • Figure 18. BCG Matrix for key Companies
  • Figure 19. Apple Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 20. Apple Inc. (United States) Revenue: by Geography 2022
  • Figure 21. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 22. Microsoft Corporation (United States) Revenue: by Geography 2022
  • Figure 23. Tencent (China) Revenue, Net Income and Gross profit
  • Figure 24. Tencent (China) Revenue: by Geography 2022
  • Figure 25. Activision Blizzard, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 26. Activision Blizzard, Inc. (United States) Revenue: by Geography 2022
  • Figure 27. Electronic Arts Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 28. Electronic Arts Inc. (United States) Revenue: by Geography 2022
  • Figure 29. King.com Ltd. (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 30. King.com Ltd. (United Kingdom) Revenue: by Geography 2022
  • Figure 31. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 32. Nintendo (Japan) Revenue: by Geography 2022
  • Figure 33. Ubisoft (United States) Revenue, Net Income and Gross profit
  • Figure 34. Ubisoft (United States) Revenue: by Geography 2022
  • Figure 35. Electronic Arts Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 36. Electronic Arts Inc. (United States) Revenue: by Geography 2022
  • Figure 37. Sony Interactive Entertainment (Japan) Revenue, Net Income and Gross profit
  • Figure 38. Sony Interactive Entertainment (Japan) Revenue: by Geography 2022
  • Figure 39. Sega Games Co., Ltd. (Japan) Revenue, Net Income and Gross profit
  • Figure 40. Sega Games Co., Ltd. (Japan) Revenue: by Geography 2022
  • Figure 41. Global Gaming Market: by Type USD Million (2023-2028)
  • Figure 42. Global Gaming Market: by Device Type USD Million (2023-2028)
  • Figure 43. Global Gaming Market: by Purchage Type USD Million (2023-2028)
  • Figure 44. Global Gaming Market: by Platform Type USD Million (2023-2028)
  • Figure 45. Global Gaming Market: by Operating System Type USD Million (2023-2028)
  • Figure 46. South America Gaming Market Share (%), by Country
  • Figure 47. Asia Pacific Gaming Market Share (%), by Country
  • Figure 48. Europe Gaming Market Share (%), by Country
  • Figure 49. MEA Gaming Market Share (%), by Country
  • Figure 50. North America Gaming Market Share (%), by Country
  • Figure 51. Global Gaming Market: by Type USD/Units (2023-2028)
List of companies from research coverage that are profiled in the study
  • Apple Inc. (United States)
  • Microsoft Corporation (United States)
  • Tencent (China)
  • Activision Blizzard, Inc. (United States)
  • Electronic Arts Inc. (United States)
  • King.com Ltd. (United Kingdom)
  • Nintendo (Japan)
  • Ubisoft (United States)
  • Electronic Arts Inc. (United States)
  • Sony Interactive Entertainment (Japan)
  • Sega Games Co., Ltd. (Japan)
Additional players considered in the study are as follows:
Zynga Inc. (United States) , Square Enix (United States) , Bethesda Softworks LLC (United States) , Konami Holdings Corporation (Japan)
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Key Highlights of Report


May 2023 211 Pages 55 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The prominent players of Global Gaming Market market are Apple Inc. (United States), Microsoft Corporation (United States), Tencent (China), Activision Blizzard, Inc. (United States), Electronic Arts Inc. (United States), King.com Ltd. (United Kingdom), Nintendo (Japan), Ubisoft (United States), Electronic Arts Inc. (United States), Sony Interactive Entertainment (Japan) and Sega Games Co., Ltd. (Japan).
In this highly competitive & fast evolving Gaming Market industry, the top strategic priorities would remain consistent like innovation, R&D, and M&A.

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