About Casino Game Machines
The casino game machines are electronic gaming terminals, with advanced technologies like virtual reality and augmented reality to provide more advanced gaming experience to users. They are widely available for single as well as a multiplayer experience, the casino game machines can be found in gaming clubs, hotels, malls, and other entertainment places. However the casino game machines market is impacted by the global pandemic as people are restricted to go outside and specially the places like malls, gaming clubs are closed.
Attributes | Details |
---|
Study Period | 2018-2028 |
Base Year | 2022 |
Unit | Value (USD Million) |
Details about each competitor are provided in the competitive landscape for casino game machines. The company's financials, revenue generated, market potential, investment in R&D, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, and application dominance are among the details that are included. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Scientific Games Corporation (United States), International Game Technology PLC, (United Kingdom), Aristocrat Technologies Australia Pty Ltd. (Australia), Novomatic (Austria), Boyd Gaming Corporation (United States), Konami Gaming, Inc (United States), Ainsworth Game Technology Ltd. (Australia), Universal Entertainment Corporation (Japan), Multimedia Games, Inc. (United States) and AAEON (China) are some of the key players that are part of study coverage.
Segmentation Overview
AMA Research has segmented the market of Global Casino Game Machines market by Type (Single-coin, Multi-coin, Touch-screen and Video), Application (Gaming Club, Malls, Hotels and Others) and Region.
On the basis of geography, the market of Casino Game Machines has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Distribution Channel, the sub-segment i.e. Offline will boost the Casino Game Machines market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Operation, the sub-segment i.e. Semi-Automated will boost the Casino Game Machines market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End User, the sub-segment i.e. Adults will boost the Casino Game Machines market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Increasing Consumption of Casino Game Machines Among Adults and EMerging Virtual Reality Technology in Casino Game Machines
Market Growth Drivers:
Growing Demand for Gaming and Entertainment and Demand for Multiplayer Gaming Machines
Challenges:
Stringent Regulatory Guidelines Regarding Casino Game Machines
Restraints:
HindrancesDue to Global Pandemic on Casino Game Machines and Low Degree of Awareness about Casino Game Machines
Opportunities:
Rising Demand for Casino Game Machines from Developed Countries and Technological Innovations in Casino Game Machines
Market Leaders and their expansionary development strategies
Ainsworth Game Technology Ltd., an Australian manufacturer of slot machines, has finalised the acquisition of MTD Gaming Inc., a privately held game developer based in the United States. A wholly owned U.S.-based subsidiary was used to finalise the acquisition.
On 25th July 2019, Boyd Gaming's unique brand of casino entertainment now has players across the nation on the EDGE of their seats, as Boyd Gaming becomes the first gaming operator in the nation to deploy games on Aristocrat's all-new EDGE X cabinet. Boyd Gaming properties across the country will utilize the EDGE X cabinet to premiere the Aristocrat title Madonna, honoring the world-famous pop star. Additionally, Boyd Gaming is the first operator in Nevada to receive the all-new title FarmVille, based on the wildly popular social game.
Key Target Audience
Casino Game Machines Manufacturers, Casino Game Machines International Traders, Casino Game Machines Distributors and Suppliers, Research and Development Institutes, Potential Investors, Regulatory Bodies and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.