Global Volumetric Video Market Overview:
Volumetric video is a field of media production technique that captures a three-dimensional space such as a place, person, or any object.Volumetric video represents a new way of experiencing immersive media content. It refers to the process of capturing objects (e.g., people) from multiple cameras, which can be later viewed from any angle at any point in time. This enables a variety of applications with particular relevance for the fields of Augmented Reality (AR) and Virtual Reality (VR). Volumetric objects are typically stored as point clouds or meshes. Compared to traditional two-dimensional video, volumetric video requires the storage of geometric information in addition to texture (i.e., color information), which results in a huge amount of data.
Growth Drivers
- Increasing application of volumetric video in the entertainment industry
Roadblocks
- High cost of special effects and production cost
Opportunities
- The rapid increase in video consumption and rapidly digitalizing
Challenges
- Poor network quality in a rural areas
Competitive Landscape:
Some of the key players profiled in the report are Microsoft Corporation (United States), Intel Corporation (United States), Facebook, Inc. (United States), Google LLC (United States), 4D View Solutions SAS (France), Holoxica Ltd (United States), 8i Ltd (New Zealand), Voxon Photonics (Australia) and Unity Technologies (United States). Additionally, following companies can also be profiled that are part of our coverage like Raytrix GmbH (Germany), Sony Pictures Digital Productions Inc. (United States) and Canon Inc (Japan). Analyst at AMA Research see United States Vendors to retain maximum share of Global Volumetric Video market by 2026. Considering Market by Devices, the sub-segment i.e. Desktop will boost the Volumetric Video market.
What Can be Explored with the Volumetric Video Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Volumetric Video Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Volumetric Video
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Volumetric Video market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Volumetric Video market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Volumetric Video Provider, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.