About Sports League Software
Sports League Software are solutions which helps teams, as well as business organisations to operate, organize, and manage different leagues, members, and their assets. It helps in streamlining of league organisation process, such as registration of teams, players, and organisation of games, stadiums, etc. The sports league software may even come up with payment solutions mechanisms. This sports league software come up with a range of features depending upon the end user which may be school tournament organisers to national sports competition organisers. North America is currently the largest market of the sports league software.
Attributes | Details |
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Study Period | 2017-2027 |
Base Year | 2021 |
Unit | Value (USD Million) |
CAGR | 6.4% |
Global Sports League Software is a fragmented market due to the presence of various players. The players are focusing on investing more in Launching Softwares. These will enhance their market presence. The companies are also planning strategic activities like partnerships, mergers, and acquisitions which will help them to sustain in the market and maintain their competitive edge. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
SAP SE (Germany), SportEasy SAS (France), IBM Corporation (United States), Vista Equity Partners (United States), Edge Games, Inc. (United States), Daktronics (United States), Sportlyzer (Estonia), F3M Information Systems, S.A. (Portugal), MonClubSportif (Canada) and SportsEngine are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Sports Connect, Jersey Watch and TeamSideline.com.
Segmentation Overview
AMA Research has segmented the market of Global Sports League Software market by , Application (Football, Baseball, Cricket, Basketball and Others) and Region.
On the basis of geography, the market of Sports League Software has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by End Use, the sub-segment i.e. Clubs will boost the Sports League Software market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Organisation Size , the sub-segment i.e. Large Organisations will boost the Sports League Software market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Deployment , the sub-segment i.e. Cloud Based will boost the Sports League Software market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Market Leaders and their expansionary development strategies
In 2021, SAP SE announce the acquisition of Signavio. The combination will strengthen SAP’s capacity to help companies quickly understand, improve, transform and manage their business processes at scale.
In 2019, Stack Sports, a US based software developer specialising in modern sports solutions has announced acquisition of Affinity Sports and Blue Sombrero from their previous owner DICK’S Sporting Goods. The acquisition will significantly consolidate Stack Sports standing in tech based sports solutions market as well as provide its customers with comprehensive suite of cloud-based sports administration, registration, communication and payment management solutions.
Market Drivers
- Growing Popularity of the League Based Model in Sports
- Increasing Adoption of Digital Solutions
Opportunities
- Developing Countries Present New Opportunity as New Leagues and Sports Tournaments are Emerging in this Countries
Restraints
Challenges
- Less Awareness about the Presence of the Product
Key Target Audience
Sports League Software Developers, New Entrants/Investors, Venture Capitalists and Private Equity Firms, Research Organizations and End-Use Industries
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have the better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with purpose to understand companys positioning regarding market value, volume and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders etc. and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.