Mobile Entertainment Comprehensive Study by Type (Mobile Games, Mobile Music, Mobile TV, Others), Application (Free of Charge, Charge), Advertisement Type (Social Media Advertising, Online Video Advertising, Online Search Advertising, Mobile Location-Based Advertising (MLBA), In-Game Advertising) Players and Region - Global Market Outlook to 2026

Mobile Entertainment Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Mobile Entertainment Market Scope
Any content that is commonly accessible through smart mobile devices, particularly smartphones, is considered mobile entertainment. Traditionally, the popularity of many varieties provided the foundation. The mobile entertainment sector exploded after that, thanks to the explosion of apps that provided easy access to a variety of entertainment content. With media, speed, and publishing, the digital entertainment sector has grown into a very dynamic industry. From DVDs to laptops, cable connections to wireless networks, the business has changed drastically in the last few decades. Smartphones have become more accessible than ever before to a wider range of people. As a result, the cost of using the internet has dropped dramatically, particularly in poor economies. Over-the-Top media services (OTT) and Video-on-Demand have become big investments for mobile entertainment producers (VoD).

The Mobile Entertainment market study is segmented by Type (Mobile Games, Mobile Music, Mobile TV and Others), by Application (Free of Charge and Charge) and major geographies with country level break-up.

Research Analyst at AMA estimates that United States Vendors will contribute to the maximum growth of Global Mobile Entertainment market throughout the predicted period.

Amazon Inc. (United States), Apple Inc. (United States), Facebook (United States), Google LLC (United States), Netflix Inc. (United States), OnMobile Global Limited (United States), Rovio Entertainment Corporation (Finland), Snap Inc. (United States), Spotify Technology SA (Sweden) and Tencent Holdings Limited (China) are some of the key players that are part of study coverage.

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
AMA Research has segmented the market of Global Mobile Entertainment market by Type, Application and Region.

On the basis of geography, the market of Mobile Entertainment has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Singapore, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Spain, Rest of Europe), MEA (Saudi Arabia, Turkey, Israel, United Arab Emirates, South Africa, Rest of Africa), North America (United States, Canada, Mexico).

Market Leaders and their expansionary development strategies
February 2021 – Facebook has acquired Sanzaru Games, a US video game developer that makes games for the Oculus virtual reality platform.
May 2020 - Facebook has come up with another calling application called Catch-Up. The idea behind the new app is to coordinate call timings with friends and family members. The new app is developed by the company’s New Product Experimentation team. and September 2020 – YouTube has announced the launch of a new short-form video experience it’s calling YouTube Shorts. The feature will allow users, initially in India, to upload 15-second or less short-form videos using a new set of creator tools, including a multi-segment camera, similar to TikTok, speed controls and a timer and a countdown feature.


Market Trend
  • Implementation of 4G and 5G Networks
  • Growing Usage of Smart Phones

Market Drivers
  • Growing Digitalisation Across the World
  • Growing Video Streaming Activities Across the World

Opportunities
  • Growing Use of Social Media
  • Additional Revenue Streams Provided from Advertisements Within the Apps

Restraints
  • High Pricing of Content
  • Security and Data Privacy Concerns

Challenges
  • Complicated End User Requirements


Key Target Audience
Software Providers, Technology Providers, IT Companies, Investors and Mobile Phone Companies

Report Objectives / Segmentation Covered

By Type
  • Mobile Games
  • Mobile Music
  • Mobile TV
  • Others
By Application
  • Free of Charge
  • Charge
By Advertisement Type
  • Social Media Advertising
  • Online Video Advertising
  • Online Search Advertising
  • Mobile Location-Based Advertising (MLBA)
  • In-Game Advertising

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Spain
    • Rest of Europe
  • MEA
    • Saudi Arabia
    • Turkey
    • Israel
    • United Arab Emirates
    • South Africa
    • Rest of Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Digitalisation Across the World
      • 3.2.2. Growing Video Streaming Activities Across the World
    • 3.3. Market Challenges
      • 3.3.1. Complicated End User Requirements
    • 3.4. Market Trends
      • 3.4.1. Implementation of 4G and 5G Networks
      • 3.4.2. Growing Usage of Smart Phones
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Mobile Entertainment, by Type, Application, Advertisement Type and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Mobile Entertainment (Value)
      • 5.2.1. Global Mobile Entertainment by: Type (Value)
        • 5.2.1.1. Mobile Games
        • 5.2.1.2. Mobile Music
        • 5.2.1.3. Mobile TV
        • 5.2.1.4. Others
      • 5.2.2. Global Mobile Entertainment by: Application (Value)
        • 5.2.2.1. Free of Charge
        • 5.2.2.2. Charge
      • 5.2.3. Global Mobile Entertainment by: Advertisement Type (Value)
        • 5.2.3.1. Social Media Advertising
        • 5.2.3.2. Online Video Advertising
        • 5.2.3.3. Online Search Advertising
        • 5.2.3.4. Mobile Location-Based Advertising (MLBA)
        • 5.2.3.5. In-Game Advertising
      • 5.2.4. Global Mobile Entertainment Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Singapore
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Spain
          • 5.2.4.3.7. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Saudi Arabia
          • 5.2.4.4.2. Turkey
          • 5.2.4.4.3. Israel
          • 5.2.4.4.4. United Arab Emirates
          • 5.2.4.4.5. South Africa
          • 5.2.4.4.6. Rest of Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Mobile Entertainment: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Amazon Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Apple Inc. (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Facebook (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Google LLC (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Netflix Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. OnMobile Global Limited (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Rovio Entertainment Corporation (Finland)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Snap Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Spotify Technology SA (Sweden)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Tencent Holdings Limited (China)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Mobile Entertainment Sale, by Type, Application, Advertisement Type and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Mobile Entertainment (Value)
      • 7.2.1. Global Mobile Entertainment by: Type (Value)
        • 7.2.1.1. Mobile Games
        • 7.2.1.2. Mobile Music
        • 7.2.1.3. Mobile TV
        • 7.2.1.4. Others
      • 7.2.2. Global Mobile Entertainment by: Application (Value)
        • 7.2.2.1. Free of Charge
        • 7.2.2.2. Charge
      • 7.2.3. Global Mobile Entertainment by: Advertisement Type (Value)
        • 7.2.3.1. Social Media Advertising
        • 7.2.3.2. Online Video Advertising
        • 7.2.3.3. Online Search Advertising
        • 7.2.3.4. Mobile Location-Based Advertising (MLBA)
        • 7.2.3.5. In-Game Advertising
      • 7.2.4. Global Mobile Entertainment Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Singapore
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Spain
          • 7.2.4.3.7. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Saudi Arabia
          • 7.2.4.4.2. Turkey
          • 7.2.4.4.3. Israel
          • 7.2.4.4.4. United Arab Emirates
          • 7.2.4.4.5. South Africa
          • 7.2.4.4.6. Rest of Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Mobile Entertainment: by Type(USD Million)
  • Table 2. Mobile Entertainment Mobile Games , by Region USD Million (2015-2020)
  • Table 3. Mobile Entertainment Mobile Music , by Region USD Million (2015-2020)
  • Table 4. Mobile Entertainment Mobile TV , by Region USD Million (2015-2020)
  • Table 5. Mobile Entertainment Others , by Region USD Million (2015-2020)
  • Table 6. Mobile Entertainment: by Application(USD Million)
  • Table 7. Mobile Entertainment Free of Charge , by Region USD Million (2015-2020)
  • Table 8. Mobile Entertainment Charge , by Region USD Million (2015-2020)
  • Table 9. Mobile Entertainment: by Advertisement Type(USD Million)
  • Table 10. Mobile Entertainment Social Media Advertising , by Region USD Million (2015-2020)
  • Table 11. Mobile Entertainment Online Video Advertising , by Region USD Million (2015-2020)
  • Table 12. Mobile Entertainment Online Search Advertising , by Region USD Million (2015-2020)
  • Table 13. Mobile Entertainment Mobile Location-Based Advertising (MLBA) , by Region USD Million (2015-2020)
  • Table 14. Mobile Entertainment In-Game Advertising , by Region USD Million (2015-2020)
  • Table 15. South America Mobile Entertainment, by Country USD Million (2015-2020)
  • Table 16. South America Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 17. South America Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 18. South America Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 19. Brazil Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 20. Brazil Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 21. Brazil Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 22. Argentina Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 23. Argentina Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 24. Argentina Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 25. Rest of South America Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 26. Rest of South America Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 27. Rest of South America Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 28. Asia Pacific Mobile Entertainment, by Country USD Million (2015-2020)
  • Table 29. Asia Pacific Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 30. Asia Pacific Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 31. Asia Pacific Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 32. China Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 33. China Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 34. China Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 35. Japan Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 36. Japan Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 37. Japan Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 38. India Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 39. India Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 40. India Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 41. South Korea Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 42. South Korea Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 43. South Korea Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 44. Singapore Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 45. Singapore Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 46. Singapore Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 47. Australia Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 48. Australia Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 49. Australia Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 50. Rest of Asia-Pacific Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 52. Rest of Asia-Pacific Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 53. Europe Mobile Entertainment, by Country USD Million (2015-2020)
  • Table 54. Europe Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 55. Europe Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 56. Europe Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 57. Germany Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 58. Germany Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 59. Germany Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 60. France Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 61. France Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 62. France Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 63. Italy Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 64. Italy Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 65. Italy Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 66. United Kingdom Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 67. United Kingdom Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 68. United Kingdom Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 69. Netherlands Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 70. Netherlands Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 71. Netherlands Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 72. Spain Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 73. Spain Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 74. Spain Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 75. Rest of Europe Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 76. Rest of Europe Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 77. Rest of Europe Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 78. MEA Mobile Entertainment, by Country USD Million (2015-2020)
  • Table 79. MEA Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 80. MEA Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 81. MEA Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 82. Saudi Arabia Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 83. Saudi Arabia Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 84. Saudi Arabia Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 85. Turkey Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 86. Turkey Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 87. Turkey Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 88. Israel Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 89. Israel Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 90. Israel Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 91. United Arab Emirates Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 92. United Arab Emirates Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 93. United Arab Emirates Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 94. South Africa Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 95. South Africa Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 96. South Africa Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 97. Rest of Africa Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 98. Rest of Africa Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 99. Rest of Africa Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 100. North America Mobile Entertainment, by Country USD Million (2015-2020)
  • Table 101. North America Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 102. North America Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 103. North America Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 104. United States Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 105. United States Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 106. United States Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 107. Canada Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 108. Canada Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 109. Canada Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 110. Mexico Mobile Entertainment, by Type USD Million (2015-2020)
  • Table 111. Mexico Mobile Entertainment, by Application USD Million (2015-2020)
  • Table 112. Mexico Mobile Entertainment, by Advertisement Type USD Million (2015-2020)
  • Table 113. Company Basic Information, Sales Area and Its Competitors
  • Table 114. Company Basic Information, Sales Area and Its Competitors
  • Table 115. Company Basic Information, Sales Area and Its Competitors
  • Table 116. Company Basic Information, Sales Area and Its Competitors
  • Table 117. Company Basic Information, Sales Area and Its Competitors
  • Table 118. Company Basic Information, Sales Area and Its Competitors
  • Table 119. Company Basic Information, Sales Area and Its Competitors
  • Table 120. Company Basic Information, Sales Area and Its Competitors
  • Table 121. Company Basic Information, Sales Area and Its Competitors
  • Table 122. Company Basic Information, Sales Area and Its Competitors
  • Table 123. Mobile Entertainment: by Type(USD Million)
  • Table 124. Mobile Entertainment Mobile Games , by Region USD Million (2021-2026)
  • Table 125. Mobile Entertainment Mobile Music , by Region USD Million (2021-2026)
  • Table 126. Mobile Entertainment Mobile TV , by Region USD Million (2021-2026)
  • Table 127. Mobile Entertainment Others , by Region USD Million (2021-2026)
  • Table 128. Mobile Entertainment: by Application(USD Million)
  • Table 129. Mobile Entertainment Free of Charge , by Region USD Million (2021-2026)
  • Table 130. Mobile Entertainment Charge , by Region USD Million (2021-2026)
  • Table 131. Mobile Entertainment: by Advertisement Type(USD Million)
  • Table 132. Mobile Entertainment Social Media Advertising , by Region USD Million (2021-2026)
  • Table 133. Mobile Entertainment Online Video Advertising , by Region USD Million (2021-2026)
  • Table 134. Mobile Entertainment Online Search Advertising , by Region USD Million (2021-2026)
  • Table 135. Mobile Entertainment Mobile Location-Based Advertising (MLBA) , by Region USD Million (2021-2026)
  • Table 136. Mobile Entertainment In-Game Advertising , by Region USD Million (2021-2026)
  • Table 137. South America Mobile Entertainment, by Country USD Million (2021-2026)
  • Table 138. South America Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 139. South America Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 140. South America Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 141. Brazil Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 142. Brazil Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 143. Brazil Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 144. Argentina Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 145. Argentina Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 146. Argentina Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 147. Rest of South America Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 148. Rest of South America Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 149. Rest of South America Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 150. Asia Pacific Mobile Entertainment, by Country USD Million (2021-2026)
  • Table 151. Asia Pacific Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 152. Asia Pacific Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 153. Asia Pacific Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 154. China Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 155. China Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 156. China Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 157. Japan Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 158. Japan Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 159. Japan Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 160. India Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 161. India Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 162. India Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 163. South Korea Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 164. South Korea Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 165. South Korea Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 166. Singapore Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 167. Singapore Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 168. Singapore Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 169. Australia Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 170. Australia Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 171. Australia Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 172. Rest of Asia-Pacific Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 173. Rest of Asia-Pacific Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 174. Rest of Asia-Pacific Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 175. Europe Mobile Entertainment, by Country USD Million (2021-2026)
  • Table 176. Europe Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 177. Europe Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 178. Europe Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 179. Germany Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 180. Germany Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 181. Germany Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 182. France Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 183. France Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 184. France Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 185. Italy Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 186. Italy Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 187. Italy Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 188. United Kingdom Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 189. United Kingdom Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 190. United Kingdom Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 191. Netherlands Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 192. Netherlands Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 193. Netherlands Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 194. Spain Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 195. Spain Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 196. Spain Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 197. Rest of Europe Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 198. Rest of Europe Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 199. Rest of Europe Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 200. MEA Mobile Entertainment, by Country USD Million (2021-2026)
  • Table 201. MEA Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 202. MEA Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 203. MEA Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 204. Saudi Arabia Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 205. Saudi Arabia Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 206. Saudi Arabia Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 207. Turkey Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 208. Turkey Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 209. Turkey Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 210. Israel Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 211. Israel Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 212. Israel Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 213. United Arab Emirates Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 214. United Arab Emirates Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 215. United Arab Emirates Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 216. South Africa Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 217. South Africa Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 218. South Africa Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 219. Rest of Africa Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 220. Rest of Africa Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 221. Rest of Africa Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 222. North America Mobile Entertainment, by Country USD Million (2021-2026)
  • Table 223. North America Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 224. North America Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 225. North America Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 226. United States Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 227. United States Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 228. United States Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 229. Canada Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 230. Canada Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 231. Canada Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 232. Mexico Mobile Entertainment, by Type USD Million (2021-2026)
  • Table 233. Mexico Mobile Entertainment, by Application USD Million (2021-2026)
  • Table 234. Mexico Mobile Entertainment, by Advertisement Type USD Million (2021-2026)
  • Table 235. Research Programs/Design for This Report
  • Table 236. Key Data Information from Secondary Sources
  • Table 237. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Mobile Entertainment: by Type USD Million (2015-2020)
  • Figure 5. Global Mobile Entertainment: by Application USD Million (2015-2020)
  • Figure 6. Global Mobile Entertainment: by Advertisement Type USD Million (2015-2020)
  • Figure 7. South America Mobile Entertainment Share (%), by Country
  • Figure 8. Asia Pacific Mobile Entertainment Share (%), by Country
  • Figure 9. Europe Mobile Entertainment Share (%), by Country
  • Figure 10. MEA Mobile Entertainment Share (%), by Country
  • Figure 11. North America Mobile Entertainment Share (%), by Country
  • Figure 12. Global Mobile Entertainment share by Players 2020 (%)
  • Figure 13. Global Mobile Entertainment share by Players (Top 3) 2020(%)
  • Figure 14. Global Mobile Entertainment share by Players (Top 5) 2020(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Amazon Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 17. Amazon Inc. (United States) Revenue: by Geography 2020
  • Figure 18. Apple Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 19. Apple Inc. (United States) Revenue: by Geography 2020
  • Figure 20. Facebook (United States) Revenue, Net Income and Gross profit
  • Figure 21. Facebook (United States) Revenue: by Geography 2020
  • Figure 22. Google LLC (United States) Revenue, Net Income and Gross profit
  • Figure 23. Google LLC (United States) Revenue: by Geography 2020
  • Figure 24. Netflix Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 25. Netflix Inc. (United States) Revenue: by Geography 2020
  • Figure 26. OnMobile Global Limited (United States) Revenue, Net Income and Gross profit
  • Figure 27. OnMobile Global Limited (United States) Revenue: by Geography 2020
  • Figure 28. Rovio Entertainment Corporation (Finland) Revenue, Net Income and Gross profit
  • Figure 29. Rovio Entertainment Corporation (Finland) Revenue: by Geography 2020
  • Figure 30. Snap Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 31. Snap Inc. (United States) Revenue: by Geography 2020
  • Figure 32. Spotify Technology SA (Sweden) Revenue, Net Income and Gross profit
  • Figure 33. Spotify Technology SA (Sweden) Revenue: by Geography 2020
  • Figure 34. Tencent Holdings Limited (China) Revenue, Net Income and Gross profit
  • Figure 35. Tencent Holdings Limited (China) Revenue: by Geography 2020
  • Figure 36. Global Mobile Entertainment: by Type USD Million (2021-2026)
  • Figure 37. Global Mobile Entertainment: by Application USD Million (2021-2026)
  • Figure 38. Global Mobile Entertainment: by Advertisement Type USD Million (2021-2026)
  • Figure 39. South America Mobile Entertainment Share (%), by Country
  • Figure 40. Asia Pacific Mobile Entertainment Share (%), by Country
  • Figure 41. Europe Mobile Entertainment Share (%), by Country
  • Figure 42. MEA Mobile Entertainment Share (%), by Country
  • Figure 43. North America Mobile Entertainment Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Amazon Inc. (United States)
  • Apple Inc. (United States)
  • Facebook (United States)
  • Google LLC (United States)
  • Netflix Inc. (United States)
  • OnMobile Global Limited (United States)
  • Rovio Entertainment Corporation (Finland)
  • Snap Inc. (United States)
  • Spotify Technology SA (Sweden)
  • Tencent Holdings Limited (China)
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Jun 2021 235 Pages 59 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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