Smart Phone Games Comprehensive Study by Type (Massively multi-layer online (MMO) games, Casual, Social, Others), Device (Smartphones, Tablets), Operating System (IOS, Android, Windows, Others) Players and Region - Global Market Outlook to 2026

Smart Phone Games Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Industry Background:
Smartphone gaming market is expected to grow across the globe. For instance, the smartphone gaming market accounted for the over 42% of the global gaming market. Which include 32% for smartphone and 10% for tablets. According to a study carried in July 2018, “over 18 million individuals are enjoying mobile platform for gaming which accounts for approximately 3 billion Euro of revenue from the industry. Other European countries are also following a similar suit, which provides a bright perspective for stakeholders to expand their market presence across the continent.” A growing inclination of gamers to a smartphone from consoles and computer games and the emergence of games which enables one or more players to participate in the game through smartphone propelling the smartphone gaming market.This growth is primarily driven by Growing Smartphones Penetration and Network Connectivity and Rising Popularity of Online Games on Mobile Platform.

Globally, a noticeable market trend is evident Emphasizing on Virtual Reality in Game Production . Major Players, such as Tencent Holdings Limited (China), Gameloft SE (France), Glu Mobile, Inc. (United States), Kabam Inc. (United States), Cyberagent Inc. (Japan), Gamevil (United States), Electronic Arts Inc. (United States), Activision Blizzard Inc. (United States), Nintendo Co., Ltd (Japan), Ubisoft Entertainment SA (France) and Other etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years.

Market Drivers
  • Growing Smartphones Penetration and Network Connectivity
  • Rising Popularity of Online Games on Mobile Platform

Market Trend
  • Emphasizing on Virtual Reality in Game Production
  • Growing Use for Open Source Software Platforms for Smartphone Game Designing

Restraints
  • Inability to Design Smartphone Games that Run on Cross Platforms

Opportunities
The Emergence of Free-To-Play (F2P) Business Model
Challenges
Issue Related with Designing of Pervasive Games Owing to Low Acceptance and Unfriendly User Interference and Lack of Inclination for Premium Games Owing to Ineffective Business Model

AMA Research follow a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcase the spontaneously changing Players landscape impacting the growth of the market. Furthermore, our market researchers extensively analyse the products and services offered by multiple players competing to increase their market share and presence.

Customization in the Report
AMA Research features not only specific market forecasts, but also include significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints
- New Entrants into the Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis

Against this Challenging Backdrop, Smart Phone Games Study Sheds Light on
— The Smart Phone Games Market status quo and key characteristics. To end this, Analyst at AMA organize and took survey of the Smart Phone Games industry Players. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
— Where Smart Phone Games industry is heading and what are the top priorities. Insights are drawn from financial analysis, the survey and interviews with key executives and industry experts.
— How every company in this diverse set of Players can best navigate the emerging competition landscape and follow a strategy that helps them position to hold value they currently claim, or capture the new addressable opportunity.

Report Objectives / Segmentation Covered

By Type
  • Massively multi-layer online (MMO) games
  • Casual
  • Social
  • Others
By Device
  • Smartphones
  • Tablets

By Operating System
  • IOS
  • Android
  • Windows
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Smartphones Penetration and Network Connectivity
      • 3.2.2. Rising Popularity of Online Games on Mobile Platform
    • 3.3. Market Challenges
      • 3.3.1. Issue Related with Designing of Pervasive Games Owing to Low Acceptance and Unfriendly User Interference
      • 3.3.2. Lack of Inclination for Premium Games Owing to Ineffective Business Model
    • 3.4. Market Trends
      • 3.4.1. Emphasizing on Virtual Reality in Game Production
      • 3.4.2. Growing Use for Open Source Software Platforms for Smartphone Game Designing
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Smart Phone Games, by Type, Device, Operating System and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Smart Phone Games (Value)
      • 5.2.1. Global Smart Phone Games by: Type (Value)
        • 5.2.1.1. Massively multi-layer online (MMO) games
        • 5.2.1.2. Casual
        • 5.2.1.3. Social
        • 5.2.1.4. Others
      • 5.2.2. Global Smart Phone Games by: Device (Value)
        • 5.2.2.1. Smartphones
        • 5.2.2.2. Tablets
      • 5.2.3. Global Smart Phone Games by: Operating System (Value)
        • 5.2.3.1. IOS
        • 5.2.3.2. Android
        • 5.2.3.3. Windows
        • 5.2.3.4. Others
      • 5.2.4. Global Smart Phone Games Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Smart Phone Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Tencent Holdings Limited (China)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Gameloft SE (France)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Glu Mobile, Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Kabam Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Cyberagent Inc. (Japan)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Gamevil (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Electronic Arts Inc. (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Activision Blizzard Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Nintendo Co., Ltd (Japan)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Ubisoft Entertainment SA (France)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Other
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Smart Phone Games Sale, by Type, Device, Operating System and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Smart Phone Games (Value)
      • 7.2.1. Global Smart Phone Games by: Type (Value)
        • 7.2.1.1. Massively multi-layer online (MMO) games
        • 7.2.1.2. Casual
        • 7.2.1.3. Social
        • 7.2.1.4. Others
      • 7.2.2. Global Smart Phone Games by: Device (Value)
        • 7.2.2.1. Smartphones
        • 7.2.2.2. Tablets
      • 7.2.3. Global Smart Phone Games by: Operating System (Value)
        • 7.2.3.1. IOS
        • 7.2.3.2. Android
        • 7.2.3.3. Windows
        • 7.2.3.4. Others
      • 7.2.4. Global Smart Phone Games Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Smart Phone Games: by Type(USD Million)
  • Table 2. Smart Phone Games Massively multi-layer online (MMO) games , by Region USD Million (2015-2020)
  • Table 3. Smart Phone Games Casual , by Region USD Million (2015-2020)
  • Table 4. Smart Phone Games Social , by Region USD Million (2015-2020)
  • Table 5. Smart Phone Games Others , by Region USD Million (2015-2020)
  • Table 6. Smart Phone Games: by Device(USD Million)
  • Table 7. Smart Phone Games Smartphones , by Region USD Million (2015-2020)
  • Table 8. Smart Phone Games Tablets , by Region USD Million (2015-2020)
  • Table 9. Smart Phone Games: by Operating System(USD Million)
  • Table 10. Smart Phone Games IOS , by Region USD Million (2015-2020)
  • Table 11. Smart Phone Games Android , by Region USD Million (2015-2020)
  • Table 12. Smart Phone Games Windows , by Region USD Million (2015-2020)
  • Table 13. Smart Phone Games Others , by Region USD Million (2015-2020)
  • Table 14. South America Smart Phone Games, by Country USD Million (2015-2020)
  • Table 15. South America Smart Phone Games, by Type USD Million (2015-2020)
  • Table 16. South America Smart Phone Games, by Device USD Million (2015-2020)
  • Table 17. South America Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 18. Brazil Smart Phone Games, by Type USD Million (2015-2020)
  • Table 19. Brazil Smart Phone Games, by Device USD Million (2015-2020)
  • Table 20. Brazil Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 21. Argentina Smart Phone Games, by Type USD Million (2015-2020)
  • Table 22. Argentina Smart Phone Games, by Device USD Million (2015-2020)
  • Table 23. Argentina Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 24. Rest of South America Smart Phone Games, by Type USD Million (2015-2020)
  • Table 25. Rest of South America Smart Phone Games, by Device USD Million (2015-2020)
  • Table 26. Rest of South America Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 27. Asia Pacific Smart Phone Games, by Country USD Million (2015-2020)
  • Table 28. Asia Pacific Smart Phone Games, by Type USD Million (2015-2020)
  • Table 29. Asia Pacific Smart Phone Games, by Device USD Million (2015-2020)
  • Table 30. Asia Pacific Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 31. China Smart Phone Games, by Type USD Million (2015-2020)
  • Table 32. China Smart Phone Games, by Device USD Million (2015-2020)
  • Table 33. China Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 34. Japan Smart Phone Games, by Type USD Million (2015-2020)
  • Table 35. Japan Smart Phone Games, by Device USD Million (2015-2020)
  • Table 36. Japan Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 37. India Smart Phone Games, by Type USD Million (2015-2020)
  • Table 38. India Smart Phone Games, by Device USD Million (2015-2020)
  • Table 39. India Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 40. South Korea Smart Phone Games, by Type USD Million (2015-2020)
  • Table 41. South Korea Smart Phone Games, by Device USD Million (2015-2020)
  • Table 42. South Korea Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 43. Taiwan Smart Phone Games, by Type USD Million (2015-2020)
  • Table 44. Taiwan Smart Phone Games, by Device USD Million (2015-2020)
  • Table 45. Taiwan Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 46. Australia Smart Phone Games, by Type USD Million (2015-2020)
  • Table 47. Australia Smart Phone Games, by Device USD Million (2015-2020)
  • Table 48. Australia Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 49. Rest of Asia-Pacific Smart Phone Games, by Type USD Million (2015-2020)
  • Table 50. Rest of Asia-Pacific Smart Phone Games, by Device USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 52. Europe Smart Phone Games, by Country USD Million (2015-2020)
  • Table 53. Europe Smart Phone Games, by Type USD Million (2015-2020)
  • Table 54. Europe Smart Phone Games, by Device USD Million (2015-2020)
  • Table 55. Europe Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 56. Germany Smart Phone Games, by Type USD Million (2015-2020)
  • Table 57. Germany Smart Phone Games, by Device USD Million (2015-2020)
  • Table 58. Germany Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 59. France Smart Phone Games, by Type USD Million (2015-2020)
  • Table 60. France Smart Phone Games, by Device USD Million (2015-2020)
  • Table 61. France Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 62. Italy Smart Phone Games, by Type USD Million (2015-2020)
  • Table 63. Italy Smart Phone Games, by Device USD Million (2015-2020)
  • Table 64. Italy Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 65. United Kingdom Smart Phone Games, by Type USD Million (2015-2020)
  • Table 66. United Kingdom Smart Phone Games, by Device USD Million (2015-2020)
  • Table 67. United Kingdom Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 68. Netherlands Smart Phone Games, by Type USD Million (2015-2020)
  • Table 69. Netherlands Smart Phone Games, by Device USD Million (2015-2020)
  • Table 70. Netherlands Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 71. Rest of Europe Smart Phone Games, by Type USD Million (2015-2020)
  • Table 72. Rest of Europe Smart Phone Games, by Device USD Million (2015-2020)
  • Table 73. Rest of Europe Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 74. MEA Smart Phone Games, by Country USD Million (2015-2020)
  • Table 75. MEA Smart Phone Games, by Type USD Million (2015-2020)
  • Table 76. MEA Smart Phone Games, by Device USD Million (2015-2020)
  • Table 77. MEA Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 78. Middle East Smart Phone Games, by Type USD Million (2015-2020)
  • Table 79. Middle East Smart Phone Games, by Device USD Million (2015-2020)
  • Table 80. Middle East Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 81. Africa Smart Phone Games, by Type USD Million (2015-2020)
  • Table 82. Africa Smart Phone Games, by Device USD Million (2015-2020)
  • Table 83. Africa Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 84. North America Smart Phone Games, by Country USD Million (2015-2020)
  • Table 85. North America Smart Phone Games, by Type USD Million (2015-2020)
  • Table 86. North America Smart Phone Games, by Device USD Million (2015-2020)
  • Table 87. North America Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 88. United States Smart Phone Games, by Type USD Million (2015-2020)
  • Table 89. United States Smart Phone Games, by Device USD Million (2015-2020)
  • Table 90. United States Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 91. Canada Smart Phone Games, by Type USD Million (2015-2020)
  • Table 92. Canada Smart Phone Games, by Device USD Million (2015-2020)
  • Table 93. Canada Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 94. Mexico Smart Phone Games, by Type USD Million (2015-2020)
  • Table 95. Mexico Smart Phone Games, by Device USD Million (2015-2020)
  • Table 96. Mexico Smart Phone Games, by Operating System USD Million (2015-2020)
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Smart Phone Games: by Type(USD Million)
  • Table 109. Smart Phone Games Massively multi-layer online (MMO) games , by Region USD Million (2021-2026)
  • Table 110. Smart Phone Games Casual , by Region USD Million (2021-2026)
  • Table 111. Smart Phone Games Social , by Region USD Million (2021-2026)
  • Table 112. Smart Phone Games Others , by Region USD Million (2021-2026)
  • Table 113. Smart Phone Games: by Device(USD Million)
  • Table 114. Smart Phone Games Smartphones , by Region USD Million (2021-2026)
  • Table 115. Smart Phone Games Tablets , by Region USD Million (2021-2026)
  • Table 116. Smart Phone Games: by Operating System(USD Million)
  • Table 117. Smart Phone Games IOS , by Region USD Million (2021-2026)
  • Table 118. Smart Phone Games Android , by Region USD Million (2021-2026)
  • Table 119. Smart Phone Games Windows , by Region USD Million (2021-2026)
  • Table 120. Smart Phone Games Others , by Region USD Million (2021-2026)
  • Table 121. South America Smart Phone Games, by Country USD Million (2021-2026)
  • Table 122. South America Smart Phone Games, by Type USD Million (2021-2026)
  • Table 123. South America Smart Phone Games, by Device USD Million (2021-2026)
  • Table 124. South America Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 125. Brazil Smart Phone Games, by Type USD Million (2021-2026)
  • Table 126. Brazil Smart Phone Games, by Device USD Million (2021-2026)
  • Table 127. Brazil Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 128. Argentina Smart Phone Games, by Type USD Million (2021-2026)
  • Table 129. Argentina Smart Phone Games, by Device USD Million (2021-2026)
  • Table 130. Argentina Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 131. Rest of South America Smart Phone Games, by Type USD Million (2021-2026)
  • Table 132. Rest of South America Smart Phone Games, by Device USD Million (2021-2026)
  • Table 133. Rest of South America Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 134. Asia Pacific Smart Phone Games, by Country USD Million (2021-2026)
  • Table 135. Asia Pacific Smart Phone Games, by Type USD Million (2021-2026)
  • Table 136. Asia Pacific Smart Phone Games, by Device USD Million (2021-2026)
  • Table 137. Asia Pacific Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 138. China Smart Phone Games, by Type USD Million (2021-2026)
  • Table 139. China Smart Phone Games, by Device USD Million (2021-2026)
  • Table 140. China Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 141. Japan Smart Phone Games, by Type USD Million (2021-2026)
  • Table 142. Japan Smart Phone Games, by Device USD Million (2021-2026)
  • Table 143. Japan Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 144. India Smart Phone Games, by Type USD Million (2021-2026)
  • Table 145. India Smart Phone Games, by Device USD Million (2021-2026)
  • Table 146. India Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 147. South Korea Smart Phone Games, by Type USD Million (2021-2026)
  • Table 148. South Korea Smart Phone Games, by Device USD Million (2021-2026)
  • Table 149. South Korea Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 150. Taiwan Smart Phone Games, by Type USD Million (2021-2026)
  • Table 151. Taiwan Smart Phone Games, by Device USD Million (2021-2026)
  • Table 152. Taiwan Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 153. Australia Smart Phone Games, by Type USD Million (2021-2026)
  • Table 154. Australia Smart Phone Games, by Device USD Million (2021-2026)
  • Table 155. Australia Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 156. Rest of Asia-Pacific Smart Phone Games, by Type USD Million (2021-2026)
  • Table 157. Rest of Asia-Pacific Smart Phone Games, by Device USD Million (2021-2026)
  • Table 158. Rest of Asia-Pacific Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 159. Europe Smart Phone Games, by Country USD Million (2021-2026)
  • Table 160. Europe Smart Phone Games, by Type USD Million (2021-2026)
  • Table 161. Europe Smart Phone Games, by Device USD Million (2021-2026)
  • Table 162. Europe Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 163. Germany Smart Phone Games, by Type USD Million (2021-2026)
  • Table 164. Germany Smart Phone Games, by Device USD Million (2021-2026)
  • Table 165. Germany Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 166. France Smart Phone Games, by Type USD Million (2021-2026)
  • Table 167. France Smart Phone Games, by Device USD Million (2021-2026)
  • Table 168. France Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 169. Italy Smart Phone Games, by Type USD Million (2021-2026)
  • Table 170. Italy Smart Phone Games, by Device USD Million (2021-2026)
  • Table 171. Italy Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 172. United Kingdom Smart Phone Games, by Type USD Million (2021-2026)
  • Table 173. United Kingdom Smart Phone Games, by Device USD Million (2021-2026)
  • Table 174. United Kingdom Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 175. Netherlands Smart Phone Games, by Type USD Million (2021-2026)
  • Table 176. Netherlands Smart Phone Games, by Device USD Million (2021-2026)
  • Table 177. Netherlands Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 178. Rest of Europe Smart Phone Games, by Type USD Million (2021-2026)
  • Table 179. Rest of Europe Smart Phone Games, by Device USD Million (2021-2026)
  • Table 180. Rest of Europe Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 181. MEA Smart Phone Games, by Country USD Million (2021-2026)
  • Table 182. MEA Smart Phone Games, by Type USD Million (2021-2026)
  • Table 183. MEA Smart Phone Games, by Device USD Million (2021-2026)
  • Table 184. MEA Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 185. Middle East Smart Phone Games, by Type USD Million (2021-2026)
  • Table 186. Middle East Smart Phone Games, by Device USD Million (2021-2026)
  • Table 187. Middle East Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 188. Africa Smart Phone Games, by Type USD Million (2021-2026)
  • Table 189. Africa Smart Phone Games, by Device USD Million (2021-2026)
  • Table 190. Africa Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 191. North America Smart Phone Games, by Country USD Million (2021-2026)
  • Table 192. North America Smart Phone Games, by Type USD Million (2021-2026)
  • Table 193. North America Smart Phone Games, by Device USD Million (2021-2026)
  • Table 194. North America Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 195. United States Smart Phone Games, by Type USD Million (2021-2026)
  • Table 196. United States Smart Phone Games, by Device USD Million (2021-2026)
  • Table 197. United States Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 198. Canada Smart Phone Games, by Type USD Million (2021-2026)
  • Table 199. Canada Smart Phone Games, by Device USD Million (2021-2026)
  • Table 200. Canada Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 201. Mexico Smart Phone Games, by Type USD Million (2021-2026)
  • Table 202. Mexico Smart Phone Games, by Device USD Million (2021-2026)
  • Table 203. Mexico Smart Phone Games, by Operating System USD Million (2021-2026)
  • Table 204. Research Programs/Design for This Report
  • Table 205. Key Data Information from Secondary Sources
  • Table 206. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Smart Phone Games: by Type USD Million (2015-2020)
  • Figure 5. Global Smart Phone Games: by Device USD Million (2015-2020)
  • Figure 6. Global Smart Phone Games: by Operating System USD Million (2015-2020)
  • Figure 7. South America Smart Phone Games Share (%), by Country
  • Figure 8. Asia Pacific Smart Phone Games Share (%), by Country
  • Figure 9. Europe Smart Phone Games Share (%), by Country
  • Figure 10. MEA Smart Phone Games Share (%), by Country
  • Figure 11. North America Smart Phone Games Share (%), by Country
  • Figure 12. Global Smart Phone Games share by Players 2020 (%)
  • Figure 13. Global Smart Phone Games share by Players (Top 3) 2020(%)
  • Figure 14. Global Smart Phone Games share by Players (Top 5) 2020(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Tencent Holdings Limited (China) Revenue, Net Income and Gross profit
  • Figure 17. Tencent Holdings Limited (China) Revenue: by Geography 2020
  • Figure 18. Gameloft SE (France) Revenue, Net Income and Gross profit
  • Figure 19. Gameloft SE (France) Revenue: by Geography 2020
  • Figure 20. Glu Mobile, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 21. Glu Mobile, Inc. (United States) Revenue: by Geography 2020
  • Figure 22. Kabam Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 23. Kabam Inc. (United States) Revenue: by Geography 2020
  • Figure 24. Cyberagent Inc. (Japan) Revenue, Net Income and Gross profit
  • Figure 25. Cyberagent Inc. (Japan) Revenue: by Geography 2020
  • Figure 26. Gamevil (United States) Revenue, Net Income and Gross profit
  • Figure 27. Gamevil (United States) Revenue: by Geography 2020
  • Figure 28. Electronic Arts Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 29. Electronic Arts Inc. (United States) Revenue: by Geography 2020
  • Figure 30. Activision Blizzard Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 31. Activision Blizzard Inc. (United States) Revenue: by Geography 2020
  • Figure 32. Nintendo Co., Ltd (Japan) Revenue, Net Income and Gross profit
  • Figure 33. Nintendo Co., Ltd (Japan) Revenue: by Geography 2020
  • Figure 34. Ubisoft Entertainment SA (France) Revenue, Net Income and Gross profit
  • Figure 35. Ubisoft Entertainment SA (France) Revenue: by Geography 2020
  • Figure 36. Other Revenue, Net Income and Gross profit
  • Figure 37. Other Revenue: by Geography 2020
  • Figure 38. Global Smart Phone Games: by Type USD Million (2021-2026)
  • Figure 39. Global Smart Phone Games: by Device USD Million (2021-2026)
  • Figure 40. Global Smart Phone Games: by Operating System USD Million (2021-2026)
  • Figure 41. South America Smart Phone Games Share (%), by Country
  • Figure 42. Asia Pacific Smart Phone Games Share (%), by Country
  • Figure 43. Europe Smart Phone Games Share (%), by Country
  • Figure 44. MEA Smart Phone Games Share (%), by Country
  • Figure 45. North America Smart Phone Games Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Tencent Holdings Limited (China)
  • Gameloft SE (France)
  • Glu Mobile, Inc. (United States)
  • Kabam Inc. (United States)
  • Cyberagent Inc. (Japan)
  • Gamevil (United States)
  • Electronic Arts Inc. (United States)
  • Activision Blizzard Inc. (United States)
  • Nintendo Co., Ltd (Japan)
  • Ubisoft Entertainment SA (France)
  • Other
Additional players considered in the study are as follows:
Rovio Entertainment Oyj (Finland) , Zynga (United States)
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Key Highlights of Report


Sep 2021 223 Pages 83 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Historical year: 2016-2020; Base year: 2020; Forecast period: 2021 to 2026
Companies that are profiled in Global Smart Phone Games Market are Tencent Holdings Limited (China), Gameloft SE (France), Glu Mobile, Inc. (United States), Kabam Inc. (United States), Cyberagent Inc. (Japan), Gamevil (United States), Electronic Arts Inc. (United States), Activision Blizzard Inc. (United States), Nintendo Co., Ltd (Japan), Ubisoft Entertainment SA (France) and Other etc.
Smartphone gaming market is expected to grow across the globe. For instance, the smartphone gaming market accounted for the over 42% of the global gaming market. Which include 32% for smartphone and 10% for tablets. According to a study carried in July 2018, “over 18 million individuals are enjoying mobile platform for gaming which accounts for approximately 3 billion Euro of revenue from the industry. Other European countries are also following a similar suit, which provides a bright perspective for stakeholders to expand their market presence across the continent.” A growing inclination of gamers to a smartphone from consoles and computer games and the emergence of games which enables one or more players to participate in the game through smartphone propelling the smartphone gaming market.

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