Immersive Technology in Military Comprehensive Study by Application (Training & Learning, Emergency Services, Product Development, Sales & Marketing, Others), Components (Hardware, Software, Services), Technology (Mixed Reality (MR), Virtual Reality (VR), Augmented Reality (AR), 360 Film Source) Players and Region - Global Market Outlook to 2032

Immersive Technology in Military Market by XX Submarkets | Forecast Years 2025-2032  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Immersive Technology in Military
Immersive technology is transforming the military and defense sector by enhancing training, simulation, and operational efficiency. Technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) are being widely adopted to create realistic battlefield simulations, allowing soldiers to train in safe, controlled environments. These advanced training solutions improve combat readiness, decision-making, and situational awareness without the risks and costs associated with live exercises. For instance, VR-based combat training helps soldiers experience real-world scenarios, such as urban warfare and emergency response, without physical deployment. Additionally, AR is being integrated into battlefield operations through smart helmets and heads-up displays (HUDs), providing real-time data and navigation assistance. This enhances soldiers’ situational awareness and communication in complex environments. As global defense budgets continue to increase, investment in immersive technology is expected to grow, further modernizing military training, operational planning, and combat strategies. The integration of these technologies is set to play a crucial role in the future of defense operations.

AttributesDetails
Study Period2020-2032
Base Year2024
UnitValue (USD Million)


Competition among existing players is due to the hyperacusis Drug market share occupied by leading players. The industry leader is engaged in offering innovative and superior quality products to cater to the ever-growing demand for the Hyperacusis Drug market. The companies are implementing strategic activities such as acquisitions and mergers along with collaboration with companies in other industries to aid them in improving sustenance and maintaining their competitive advantage. Analyst at AMA Research estimates that Global Players will contribute the maximum growth to Global Immersive Technology in Military market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

EON Reality, Inc. (United States), FAAC Incorporated (United States), Google LLC (United States), HCL Technologies Limited (India), HTC Corporation (Taiwan), Immersive Media Company (Canada), Immersive Technologies Pty Limited (Australia), Lockheed Martin Corporation (United States), Magic Leap, Inc. (United States), NCTech Limited (United Kingdom), Oculus (Facebook Technologies, LLC) (United States) and Samsung Group (South Korea) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Sony Corporation (Japan), Unity Software Inc. (United States), Varjo Technologies Oy (Finland), VI-grade GmbH (Germany) and Zeality Inc. (United States).

Segmentation Overview
AMA Research has segmented the market of Global Immersive Technology in Military market by , Application (Training & Learning, Emergency Services, Product Development, Sales & Marketing and Others) and Region.



On the basis of geography, the market of Immersive Technology in Military has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Components, the sub-segment i.e. Hardware will boost the Immersive Technology in Military market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Technology, the sub-segment i.e. Mixed Reality (MR) will boost the Immersive Technology in Military market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Adoption of AR in Combat Operations

Market Growth Drivers:
Rising Adoption of Cloud-Based Simulations and Growing Demand for Cybersecurity Training

Challenges:
Data Security & Cyber Threats

Restraints:
High Initial Costs & Infrastructure Needs

Opportunities:
Advancements in AI and Sensor Technology

Market Leaders and their expansionary development strategies
In December 2024, Düsseldorf-based Rheinmetall AG, a leading company in the field of defence and security technologies, and Hologate, the world’s leading provider of advanced Extended Reality (XR) solutions in the fields of simulation and entertainment, plan to cooperate closely in the development of innovative simulation solutions in the future. The strategic cooperation aims to advance developments that are crucial for modern military training. By combining Rheinmetall’s extensive expertise in the field of military training systems and Hologate’s expertise in the development of XR simulation technologies, a new level of simulation capabilities is created.
In January 2025, Ericsson announced the launched of its generative AI-based NetCloud Assistant (ANA). This next generation of ANA is a virtual expert designed to further simplify enterprise 5G network administration. Unlike traditional chatbots, which leverage search to provide links to existing resources, ANA stands out with the ability to read, understand, and generate new text and graphical content. ANA provides personalized responses by correlating information from multiple technical documents and unique insights from the customer’s network, transforming hours or even days of work into seconds.


Key Target Audience
Manufacturers Suppliers and Distributors, Venture Capitalists and Private Equity Firms, New Entrants/Investors, Strategic Business Planners, Government Regulatory, Research Organizations, End-Use Industries and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Application
  • Training & Learning
  • Emergency Services
  • Product Development
  • Sales & Marketing
  • Others
By Components
  • Hardware
  • Software
  • Services

By Technology
  • Mixed Reality (MR)
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • 360 Film Source

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Adoption of Cloud-Based Simulations
      • 3.2.2. Growing Demand for Cybersecurity Training
    • 3.3. Market Challenges
      • 3.3.1. Data Security & Cyber Threats
    • 3.4. Market Trends
      • 3.4.1. Adoption of AR in Combat Operations
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Immersive Technology in Military, by Application, Components, Technology and Region (value) (2019-2024)
    • 5.1. Introduction
    • 5.2. Global Immersive Technology in Military (Value)
      • 5.2.1. Global Immersive Technology in Military by: Application (Value)
        • 5.2.1.1. Training & Learning
        • 5.2.1.2. Emergency Services
        • 5.2.1.3. Product Development
        • 5.2.1.4. Sales & Marketing
        • 5.2.1.5. Others
      • 5.2.2. Global Immersive Technology in Military by: Components (Value)
        • 5.2.2.1. Hardware
        • 5.2.2.2. Software
        • 5.2.2.3. Services
      • 5.2.3. Global Immersive Technology in Military by: Technology (Value)
        • 5.2.3.1. Mixed Reality (MR)
        • 5.2.3.2. Virtual Reality (VR)
        • 5.2.3.3. Augmented Reality (AR)
        • 5.2.3.4. 360 Film Source
      • 5.2.4. Global Immersive Technology in Military Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Immersive Technology in Military: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2024)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. EON Reality, Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. FAAC Incorporated (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Google LLC (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. HCL Technologies Limited (India)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. HTC Corporation (Taiwan)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Immersive Media Company (Canada)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Immersive Technologies Pty Limited (Australia)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Lockheed Martin Corporation (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Magic Leap, Inc. (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. NCTech Limited (United Kingdom)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Oculus (Facebook Technologies, LLC) (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Samsung Group (South Korea)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
  • 7. Global Immersive Technology in Military Sale, by Application, Components, Technology and Region (value) (2027-2032)
    • 7.1. Introduction
    • 7.2. Global Immersive Technology in Military (Value)
      • 7.2.1. Global Immersive Technology in Military by: Application (Value)
        • 7.2.1.1. Training & Learning
        • 7.2.1.2. Emergency Services
        • 7.2.1.3. Product Development
        • 7.2.1.4. Sales & Marketing
        • 7.2.1.5. Others
      • 7.2.2. Global Immersive Technology in Military by: Components (Value)
        • 7.2.2.1. Hardware
        • 7.2.2.2. Software
        • 7.2.2.3. Services
      • 7.2.3. Global Immersive Technology in Military by: Technology (Value)
        • 7.2.3.1. Mixed Reality (MR)
        • 7.2.3.2. Virtual Reality (VR)
        • 7.2.3.3. Augmented Reality (AR)
        • 7.2.3.4. 360 Film Source
      • 7.2.4. Global Immersive Technology in Military Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Immersive Technology in Military: by Application(USD Million)
  • Table 2. Immersive Technology in Military Training & Learning , by Region USD Million (2019-2024)
  • Table 3. Immersive Technology in Military Emergency Services , by Region USD Million (2019-2024)
  • Table 4. Immersive Technology in Military Product Development , by Region USD Million (2019-2024)
  • Table 5. Immersive Technology in Military Sales & Marketing , by Region USD Million (2019-2024)
  • Table 6. Immersive Technology in Military Others , by Region USD Million (2019-2024)
  • Table 7. Immersive Technology in Military: by Components(USD Million)
  • Table 8. Immersive Technology in Military Hardware , by Region USD Million (2019-2024)
  • Table 9. Immersive Technology in Military Software , by Region USD Million (2019-2024)
  • Table 10. Immersive Technology in Military Services , by Region USD Million (2019-2024)
  • Table 11. Immersive Technology in Military: by Technology(USD Million)
  • Table 12. Immersive Technology in Military Mixed Reality (MR) , by Region USD Million (2019-2024)
  • Table 13. Immersive Technology in Military Virtual Reality (VR) , by Region USD Million (2019-2024)
  • Table 14. Immersive Technology in Military Augmented Reality (AR) , by Region USD Million (2019-2024)
  • Table 15. Immersive Technology in Military 360 Film Source , by Region USD Million (2019-2024)
  • Table 16. South America Immersive Technology in Military, by Country USD Million (2019-2024)
  • Table 17. South America Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 18. South America Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 19. South America Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 20. Brazil Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 21. Brazil Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 22. Brazil Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 23. Argentina Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 24. Argentina Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 25. Argentina Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 26. Rest of South America Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 27. Rest of South America Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 28. Rest of South America Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 29. Asia Pacific Immersive Technology in Military, by Country USD Million (2019-2024)
  • Table 30. Asia Pacific Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 31. Asia Pacific Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 32. Asia Pacific Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 33. China Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 34. China Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 35. China Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 36. Japan Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 37. Japan Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 38. Japan Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 39. India Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 40. India Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 41. India Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 42. South Korea Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 43. South Korea Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 44. South Korea Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 45. Taiwan Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 46. Taiwan Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 47. Taiwan Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 48. Australia Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 49. Australia Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 50. Australia Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 51. Rest of Asia-Pacific Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 52. Rest of Asia-Pacific Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 53. Rest of Asia-Pacific Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 54. Europe Immersive Technology in Military, by Country USD Million (2019-2024)
  • Table 55. Europe Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 56. Europe Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 57. Europe Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 58. Germany Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 59. Germany Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 60. Germany Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 61. France Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 62. France Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 63. France Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 64. Italy Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 65. Italy Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 66. Italy Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 67. United Kingdom Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 68. United Kingdom Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 69. United Kingdom Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 70. Netherlands Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 71. Netherlands Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 72. Netherlands Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 73. Rest of Europe Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 74. Rest of Europe Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 75. Rest of Europe Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 76. MEA Immersive Technology in Military, by Country USD Million (2019-2024)
  • Table 77. MEA Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 78. MEA Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 79. MEA Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 80. Middle East Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 81. Middle East Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 82. Middle East Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 83. Africa Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 84. Africa Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 85. Africa Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 86. North America Immersive Technology in Military, by Country USD Million (2019-2024)
  • Table 87. North America Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 88. North America Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 89. North America Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 90. United States Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 91. United States Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 92. United States Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 93. Canada Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 94. Canada Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 95. Canada Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 96. Mexico Immersive Technology in Military, by Application USD Million (2019-2024)
  • Table 97. Mexico Immersive Technology in Military, by Components USD Million (2019-2024)
  • Table 98. Mexico Immersive Technology in Military, by Technology USD Million (2019-2024)
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Company Basic Information, Sales Area and Its Competitors
  • Table 110. Company Basic Information, Sales Area and Its Competitors
  • Table 111. Immersive Technology in Military: by Application(USD Million)
  • Table 112. Immersive Technology in Military Training & Learning , by Region USD Million (2027-2032)
  • Table 113. Immersive Technology in Military Emergency Services , by Region USD Million (2027-2032)
  • Table 114. Immersive Technology in Military Product Development , by Region USD Million (2027-2032)
  • Table 115. Immersive Technology in Military Sales & Marketing , by Region USD Million (2027-2032)
  • Table 116. Immersive Technology in Military Others , by Region USD Million (2027-2032)
  • Table 117. Immersive Technology in Military: by Components(USD Million)
  • Table 118. Immersive Technology in Military Hardware , by Region USD Million (2027-2032)
  • Table 119. Immersive Technology in Military Software , by Region USD Million (2027-2032)
  • Table 120. Immersive Technology in Military Services , by Region USD Million (2027-2032)
  • Table 121. Immersive Technology in Military: by Technology(USD Million)
  • Table 122. Immersive Technology in Military Mixed Reality (MR) , by Region USD Million (2027-2032)
  • Table 123. Immersive Technology in Military Virtual Reality (VR) , by Region USD Million (2027-2032)
  • Table 124. Immersive Technology in Military Augmented Reality (AR) , by Region USD Million (2027-2032)
  • Table 125. Immersive Technology in Military 360 Film Source , by Region USD Million (2027-2032)
  • Table 126. South America Immersive Technology in Military, by Country USD Million (2027-2032)
  • Table 127. South America Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 128. South America Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 129. South America Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 130. Brazil Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 131. Brazil Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 132. Brazil Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 133. Argentina Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 134. Argentina Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 135. Argentina Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 136. Rest of South America Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 137. Rest of South America Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 138. Rest of South America Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 139. Asia Pacific Immersive Technology in Military, by Country USD Million (2027-2032)
  • Table 140. Asia Pacific Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 141. Asia Pacific Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 142. Asia Pacific Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 143. China Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 144. China Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 145. China Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 146. Japan Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 147. Japan Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 148. Japan Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 149. India Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 150. India Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 151. India Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 152. South Korea Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 153. South Korea Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 154. South Korea Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 155. Taiwan Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 156. Taiwan Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 157. Taiwan Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 158. Australia Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 159. Australia Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 160. Australia Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 161. Rest of Asia-Pacific Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 162. Rest of Asia-Pacific Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 163. Rest of Asia-Pacific Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 164. Europe Immersive Technology in Military, by Country USD Million (2027-2032)
  • Table 165. Europe Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 166. Europe Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 167. Europe Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 168. Germany Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 169. Germany Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 170. Germany Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 171. France Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 172. France Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 173. France Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 174. Italy Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 175. Italy Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 176. Italy Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 177. United Kingdom Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 178. United Kingdom Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 179. United Kingdom Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 180. Netherlands Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 181. Netherlands Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 182. Netherlands Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 183. Rest of Europe Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 184. Rest of Europe Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 185. Rest of Europe Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 186. MEA Immersive Technology in Military, by Country USD Million (2027-2032)
  • Table 187. MEA Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 188. MEA Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 189. MEA Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 190. Middle East Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 191. Middle East Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 192. Middle East Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 193. Africa Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 194. Africa Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 195. Africa Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 196. North America Immersive Technology in Military, by Country USD Million (2027-2032)
  • Table 197. North America Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 198. North America Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 199. North America Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 200. United States Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 201. United States Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 202. United States Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 203. Canada Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 204. Canada Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 205. Canada Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 206. Mexico Immersive Technology in Military, by Application USD Million (2027-2032)
  • Table 207. Mexico Immersive Technology in Military, by Components USD Million (2027-2032)
  • Table 208. Mexico Immersive Technology in Military, by Technology USD Million (2027-2032)
  • Table 209. Research Programs/Design for This Report
  • Table 210. Key Data Information from Secondary Sources
  • Table 211. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Immersive Technology in Military: by Application USD Million (2019-2024)
  • Figure 5. Global Immersive Technology in Military: by Components USD Million (2019-2024)
  • Figure 6. Global Immersive Technology in Military: by Technology USD Million (2019-2024)
  • Figure 7. South America Immersive Technology in Military Share (%), by Country
  • Figure 8. Asia Pacific Immersive Technology in Military Share (%), by Country
  • Figure 9. Europe Immersive Technology in Military Share (%), by Country
  • Figure 10. MEA Immersive Technology in Military Share (%), by Country
  • Figure 11. North America Immersive Technology in Military Share (%), by Country
  • Figure 12. Global Immersive Technology in Military share by Players 2024 (%)
  • Figure 13. Global Immersive Technology in Military share by Players (Top 3) 2024(%)
  • Figure 14. Global Immersive Technology in Military share by Players (Top 5) 2024(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. EON Reality, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 17. EON Reality, Inc. (United States) Revenue: by Geography 2024
  • Figure 18. FAAC Incorporated (United States) Revenue, Net Income and Gross profit
  • Figure 19. FAAC Incorporated (United States) Revenue: by Geography 2024
  • Figure 20. Google LLC (United States) Revenue, Net Income and Gross profit
  • Figure 21. Google LLC (United States) Revenue: by Geography 2024
  • Figure 22. HCL Technologies Limited (India) Revenue, Net Income and Gross profit
  • Figure 23. HCL Technologies Limited (India) Revenue: by Geography 2024
  • Figure 24. HTC Corporation (Taiwan) Revenue, Net Income and Gross profit
  • Figure 25. HTC Corporation (Taiwan) Revenue: by Geography 2024
  • Figure 26. Immersive Media Company (Canada) Revenue, Net Income and Gross profit
  • Figure 27. Immersive Media Company (Canada) Revenue: by Geography 2024
  • Figure 28. Immersive Technologies Pty Limited (Australia) Revenue, Net Income and Gross profit
  • Figure 29. Immersive Technologies Pty Limited (Australia) Revenue: by Geography 2024
  • Figure 30. Lockheed Martin Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 31. Lockheed Martin Corporation (United States) Revenue: by Geography 2024
  • Figure 32. Magic Leap, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 33. Magic Leap, Inc. (United States) Revenue: by Geography 2024
  • Figure 34. NCTech Limited (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 35. NCTech Limited (United Kingdom) Revenue: by Geography 2024
  • Figure 36. Oculus (Facebook Technologies, LLC) (United States) Revenue, Net Income and Gross profit
  • Figure 37. Oculus (Facebook Technologies, LLC) (United States) Revenue: by Geography 2024
  • Figure 38. Samsung Group (South Korea) Revenue, Net Income and Gross profit
  • Figure 39. Samsung Group (South Korea) Revenue: by Geography 2024
  • Figure 40. Global Immersive Technology in Military: by Application USD Million (2027-2032)
  • Figure 41. Global Immersive Technology in Military: by Components USD Million (2027-2032)
  • Figure 42. Global Immersive Technology in Military: by Technology USD Million (2027-2032)
  • Figure 43. South America Immersive Technology in Military Share (%), by Country
  • Figure 44. Asia Pacific Immersive Technology in Military Share (%), by Country
  • Figure 45. Europe Immersive Technology in Military Share (%), by Country
  • Figure 46. MEA Immersive Technology in Military Share (%), by Country
  • Figure 47. North America Immersive Technology in Military Share (%), by Country
List of companies from research coverage that are profiled in the study
  • EON Reality, Inc. (United States)
  • FAAC Incorporated (United States)
  • Google LLC (United States)
  • HCL Technologies Limited (India)
  • HTC Corporation (Taiwan)
  • Immersive Media Company (Canada)
  • Immersive Technologies Pty Limited (Australia)
  • Lockheed Martin Corporation (United States)
  • Magic Leap, Inc. (United States)
  • NCTech Limited (United Kingdom)
  • Oculus (Facebook Technologies, LLC) (United States)
  • Samsung Group (South Korea)
Additional players considered in the study are as follows:
Sony Corporation (Japan) , Unity Software Inc. (United States) , Varjo Technologies Oy (Finland) , VI-grade GmbH (Germany) , Zeality Inc. (United States)
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Key Highlights of Report


Jan 2025 202 Pages 78 Tables Base Year: 2024 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as EON Reality, Inc. (United States), FAAC Incorporated (United States), Google LLC (United States), HCL Technologies Limited (India), HTC Corporation (Taiwan), Immersive Media Company (Canada), Immersive Technologies Pty Limited (Australia), Lockheed Martin Corporation (United States), Magic Leap, Inc. (United States), NCTech Limited (United Kingdom), Oculus (Facebook Technologies, LLC) (United States) and Samsung Group (South Korea) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Adoption of AR in Combat Operations" is seen as one of major influencing trends for Immersive Technology in Military Market during projected period 2024-2032.
The Immersive Technology in Military market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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