Edutainment - Comprehensive Study by Application (Games, Movies, Toys, Podcasts), Platform (PC, Tablet, Smartphone), Form (Passive Form (Movies And Tv Shows, Music And Songs, Fictional Books With Educational Themes), Interactive Form (Video Games, Quizzes)), Learning Styles (Visual, Aural, Verbal, Physical, Logical, Social, Solitary), End User (Educational Institutes, Schools, Colleges) Players and Region - Global Market Outlook to 2030

Edutainment - Market by XX Submarkets | Forecast Years 2024-2030  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Edutainment -
Edutainment refers to technology and software products that mix education with enjoyment in some form. It is a combination of the terms "education" and "entertainment." Many of these items and technology intend to make education more appealing to young people and students in the digital age. Edutainment technology comes in a variety of forms. If a streaming video platform or a prepackaged learning product has both entertainment and educational value, it is classified as edutainment. Edutainment technology can alternatively be defined as a mobile phone app, a car dashboard, or a projection screen. Many edutainment tools, whether digital or in real-life films, may include charming mascots or characters to advertise the product's entertainment value. In developing modern digital as well as hybrid curriculum for the classroom and for extra educational usage, edutainment is a major concern.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Million)


The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Analyst at AMA Research estimates that United States Vendors will contribute the maximum growth to Global Edutainment - market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Outschool (United States), Kidzania (Mexico), Totter’s Otterville (United States), Jam Origin (Denmark), Little Explorers (United States), ARTESSERE (Switzerland), GREY SIM LIMITED (India), UAB Educatus (Lithuania), Pororo Parks (Singapore) and EON Reality Inc. (United States) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research coverage are KinderCITY (United States), IdeaCrate Edutainment (United Arab Emirates), Culture Kids (Belgium) and Plabo (India).

Segmentation Overview
AMA Research has segmented the market of Global Edutainment - market by , Application (Games, Movies, Toys and Podcasts) and Region.



On the basis of geography, the market of Edutainment - has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Platform, the sub-segment i.e. PC will boost the Edutainment - market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Form, the sub-segment i.e. Passive Form (Movies And Tv Shows, Music And Songs, Fictional Books With Educational Themes) will boost the Edutainment - market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Learning Styles, the sub-segment i.e. Visual will boost the Edutainment - market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End User, the sub-segment i.e. Educational Institutes will boost the Edutainment - market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Integration Of Advance Technology Such As Artificial Intelligence And Internet Of Things (Iot)

Market Growth Drivers:
Increasing Usage Of Social Media, Video Streaming And Mobile Apps Fuels The Growth Market

Challenges:
Intense Competition Among Player

Restraints:
Lack Of Awareness About Edutainment In Rural Area

Opportunities:
Rising Adoption Of The Edutainment Concept Across Global and Growing The Digitization In Education Sector

Market Leaders and their expansionary development strategies
In January 2023, Edtech unicorn LEAD acquired its local K-12 learning business in India. While the company did not disclose the deal value, the acquisition is expected to expand LEAD’s reach to over 9,000 schools.
In November 2023, The Ministry of Education launched a new edutainment app, ‘Five Seconds’, featuring an interactive web series that depicts the daily struggles of Egyptian school children.


Key Target Audience
edutainment, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Application
  • Games
  • Movies
  • Toys
  • Podcasts
By Platform
  • PC
  • Tablet
  • Smartphone

By Form
  • Passive Form (Movies And Tv Shows, Music And Songs, Fictional Books With Educational Themes)
  • Interactive Form (Video Games, Quizzes)

By Learning Styles
  • Visual
  • Aural
  • Verbal
  • Physical
  • Logical
  • Social
  • Solitary

By End User
  • Educational Institutes
  • Schools
  • Colleges

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Usage Of Social Media, Video Streaming And Mobile Apps Fuels The Growth Market
    • 3.3. Market Challenges
      • 3.3.1. Intense Competition Among Player
    • 3.4. Market Trends
      • 3.4.1. Integration Of Advance Technology Such As Artificial Intelligence And Internet Of Things (Iot)
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Edutainment -, by Application, Platform, Form, Learning Styles, End User and Region (value and price ) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Edutainment - (Value)
      • 5.2.1. Global Edutainment - by: Application (Value)
        • 5.2.1.1. Games
        • 5.2.1.2. Movies
        • 5.2.1.3. Toys
        • 5.2.1.4. Podcasts
      • 5.2.2. Global Edutainment - by: Platform (Value)
        • 5.2.2.1. PC
        • 5.2.2.2. Tablet
        • 5.2.2.3. Smartphone
      • 5.2.3. Global Edutainment - by: Form (Value)
        • 5.2.3.1. Passive Form (Movies And Tv Shows, Music And Songs, Fictional Books With Educational Themes)
        • 5.2.3.2. Interactive Form (Video Games, Quizzes)
      • 5.2.4. Global Edutainment - by: Learning Styles (Value)
        • 5.2.4.1. Visual
        • 5.2.4.2. Aural
        • 5.2.4.3. Verbal
        • 5.2.4.4. Physical
        • 5.2.4.5. Logical
        • 5.2.4.6. Social
        • 5.2.4.7. Solitary
      • 5.2.5. Global Edutainment - by: End User (Value)
        • 5.2.5.1. Educational Institutes
        • 5.2.5.2. Schools
        • 5.2.5.3. Colleges
      • 5.2.6. Global Edutainment - Region
        • 5.2.6.1. South America
          • 5.2.6.1.1. Brazil
          • 5.2.6.1.2. Argentina
          • 5.2.6.1.3. Rest of South America
        • 5.2.6.2. Asia Pacific
          • 5.2.6.2.1. China
          • 5.2.6.2.2. Japan
          • 5.2.6.2.3. India
          • 5.2.6.2.4. South Korea
          • 5.2.6.2.5. Australia
          • 5.2.6.2.6. Rest of Asia-Pacific
        • 5.2.6.3. Europe
          • 5.2.6.3.1. Germany
          • 5.2.6.3.2. France
          • 5.2.6.3.3. Italy
          • 5.2.6.3.4. United Kingdom
          • 5.2.6.3.5. Netherlands
          • 5.2.6.3.6. Rest of Europe
        • 5.2.6.4. MEA
          • 5.2.6.4.1. Middle East
          • 5.2.6.4.2. Africa
        • 5.2.6.5. North America
          • 5.2.6.5.1. United States
          • 5.2.6.5.2. Canada
          • 5.2.6.5.3. Mexico
    • 5.3. Global Edutainment - (Price)
  • 6. Edutainment -: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Outschool (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Kidzania (Mexico)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Totter’s Otterville (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Jam Origin (Denmark)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Little Explorers (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. ARTESSERE (Switzerland)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. GREY SIM LIMITED (India)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. UAB Educatus (Lithuania)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Pororo Parks (Singapore)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. EON Reality Inc. (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Edutainment - Sale, by Application, Platform, Form, Learning Styles, End User and Region (value and price ) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Edutainment - (Value)
      • 7.2.1. Global Edutainment - by: Application (Value)
        • 7.2.1.1. Games
        • 7.2.1.2. Movies
        • 7.2.1.3. Toys
        • 7.2.1.4. Podcasts
      • 7.2.2. Global Edutainment - by: Platform (Value)
        • 7.2.2.1. PC
        • 7.2.2.2. Tablet
        • 7.2.2.3. Smartphone
      • 7.2.3. Global Edutainment - by: Form (Value)
        • 7.2.3.1. Passive Form (Movies And Tv Shows, Music And Songs, Fictional Books With Educational Themes)
        • 7.2.3.2. Interactive Form (Video Games, Quizzes)
      • 7.2.4. Global Edutainment - by: Learning Styles (Value)
        • 7.2.4.1. Visual
        • 7.2.4.2. Aural
        • 7.2.4.3. Verbal
        • 7.2.4.4. Physical
        • 7.2.4.5. Logical
        • 7.2.4.6. Social
        • 7.2.4.7. Solitary
      • 7.2.5. Global Edutainment - by: End User (Value)
        • 7.2.5.1. Educational Institutes
        • 7.2.5.2. Schools
        • 7.2.5.3. Colleges
      • 7.2.6. Global Edutainment - Region
        • 7.2.6.1. South America
          • 7.2.6.1.1. Brazil
          • 7.2.6.1.2. Argentina
          • 7.2.6.1.3. Rest of South America
        • 7.2.6.2. Asia Pacific
          • 7.2.6.2.1. China
          • 7.2.6.2.2. Japan
          • 7.2.6.2.3. India
          • 7.2.6.2.4. South Korea
          • 7.2.6.2.5. Australia
          • 7.2.6.2.6. Rest of Asia-Pacific
        • 7.2.6.3. Europe
          • 7.2.6.3.1. Germany
          • 7.2.6.3.2. France
          • 7.2.6.3.3. Italy
          • 7.2.6.3.4. United Kingdom
          • 7.2.6.3.5. Netherlands
          • 7.2.6.3.6. Rest of Europe
        • 7.2.6.4. MEA
          • 7.2.6.4.1. Middle East
          • 7.2.6.4.2. Africa
        • 7.2.6.5. North America
          • 7.2.6.5.1. United States
          • 7.2.6.5.2. Canada
          • 7.2.6.5.3. Mexico
    • 7.3. Global Edutainment - (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Edutainment -: by Application(USD Million)
  • Table 2. Edutainment - Games , by Region USD Million (2018-2023)
  • Table 3. Edutainment - Movies , by Region USD Million (2018-2023)
  • Table 4. Edutainment - Toys , by Region USD Million (2018-2023)
  • Table 5. Edutainment - Podcasts , by Region USD Million (2018-2023)
  • Table 6. Edutainment -: by Platform(USD Million)
  • Table 7. Edutainment - PC , by Region USD Million (2018-2023)
  • Table 8. Edutainment - Tablet , by Region USD Million (2018-2023)
  • Table 9. Edutainment - Smartphone , by Region USD Million (2018-2023)
  • Table 10. Edutainment -: by Form(USD Million)
  • Table 11. Edutainment - Passive Form (Movies And Tv Shows, Music And Songs, Fictional Books With Educational Themes) , by Region USD Million (2018-2023)
  • Table 12. Edutainment - Interactive Form (Video Games, Quizzes) , by Region USD Million (2018-2023)
  • Table 13. Edutainment -: by Learning Styles(USD Million)
  • Table 14. Edutainment - Visual , by Region USD Million (2018-2023)
  • Table 15. Edutainment - Aural , by Region USD Million (2018-2023)
  • Table 16. Edutainment - Verbal , by Region USD Million (2018-2023)
  • Table 17. Edutainment - Physical , by Region USD Million (2018-2023)
  • Table 18. Edutainment - Logical , by Region USD Million (2018-2023)
  • Table 19. Edutainment - Social , by Region USD Million (2018-2023)
  • Table 20. Edutainment - Solitary , by Region USD Million (2018-2023)
  • Table 21. Edutainment -: by End User(USD Million)
  • Table 22. Edutainment - Educational Institutes , by Region USD Million (2018-2023)
  • Table 23. Edutainment - Schools , by Region USD Million (2018-2023)
  • Table 24. Edutainment - Colleges , by Region USD Million (2018-2023)
  • Table 25. South America Edutainment -, by Country USD Million (2018-2023)
  • Table 26. South America Edutainment -, by Application USD Million (2018-2023)
  • Table 27. South America Edutainment -, by Platform USD Million (2018-2023)
  • Table 28. South America Edutainment -, by Form USD Million (2018-2023)
  • Table 29. South America Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 30. South America Edutainment -, by End User USD Million (2018-2023)
  • Table 31. Brazil Edutainment -, by Application USD Million (2018-2023)
  • Table 32. Brazil Edutainment -, by Platform USD Million (2018-2023)
  • Table 33. Brazil Edutainment -, by Form USD Million (2018-2023)
  • Table 34. Brazil Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 35. Brazil Edutainment -, by End User USD Million (2018-2023)
  • Table 36. Argentina Edutainment -, by Application USD Million (2018-2023)
  • Table 37. Argentina Edutainment -, by Platform USD Million (2018-2023)
  • Table 38. Argentina Edutainment -, by Form USD Million (2018-2023)
  • Table 39. Argentina Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 40. Argentina Edutainment -, by End User USD Million (2018-2023)
  • Table 41. Rest of South America Edutainment -, by Application USD Million (2018-2023)
  • Table 42. Rest of South America Edutainment -, by Platform USD Million (2018-2023)
  • Table 43. Rest of South America Edutainment -, by Form USD Million (2018-2023)
  • Table 44. Rest of South America Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 45. Rest of South America Edutainment -, by End User USD Million (2018-2023)
  • Table 46. Asia Pacific Edutainment -, by Country USD Million (2018-2023)
  • Table 47. Asia Pacific Edutainment -, by Application USD Million (2018-2023)
  • Table 48. Asia Pacific Edutainment -, by Platform USD Million (2018-2023)
  • Table 49. Asia Pacific Edutainment -, by Form USD Million (2018-2023)
  • Table 50. Asia Pacific Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 51. Asia Pacific Edutainment -, by End User USD Million (2018-2023)
  • Table 52. China Edutainment -, by Application USD Million (2018-2023)
  • Table 53. China Edutainment -, by Platform USD Million (2018-2023)
  • Table 54. China Edutainment -, by Form USD Million (2018-2023)
  • Table 55. China Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 56. China Edutainment -, by End User USD Million (2018-2023)
  • Table 57. Japan Edutainment -, by Application USD Million (2018-2023)
  • Table 58. Japan Edutainment -, by Platform USD Million (2018-2023)
  • Table 59. Japan Edutainment -, by Form USD Million (2018-2023)
  • Table 60. Japan Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 61. Japan Edutainment -, by End User USD Million (2018-2023)
  • Table 62. India Edutainment -, by Application USD Million (2018-2023)
  • Table 63. India Edutainment -, by Platform USD Million (2018-2023)
  • Table 64. India Edutainment -, by Form USD Million (2018-2023)
  • Table 65. India Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 66. India Edutainment -, by End User USD Million (2018-2023)
  • Table 67. South Korea Edutainment -, by Application USD Million (2018-2023)
  • Table 68. South Korea Edutainment -, by Platform USD Million (2018-2023)
  • Table 69. South Korea Edutainment -, by Form USD Million (2018-2023)
  • Table 70. South Korea Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 71. South Korea Edutainment -, by End User USD Million (2018-2023)
  • Table 72. Australia Edutainment -, by Application USD Million (2018-2023)
  • Table 73. Australia Edutainment -, by Platform USD Million (2018-2023)
  • Table 74. Australia Edutainment -, by Form USD Million (2018-2023)
  • Table 75. Australia Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 76. Australia Edutainment -, by End User USD Million (2018-2023)
  • Table 77. Rest of Asia-Pacific Edutainment -, by Application USD Million (2018-2023)
  • Table 78. Rest of Asia-Pacific Edutainment -, by Platform USD Million (2018-2023)
  • Table 79. Rest of Asia-Pacific Edutainment -, by Form USD Million (2018-2023)
  • Table 80. Rest of Asia-Pacific Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 81. Rest of Asia-Pacific Edutainment -, by End User USD Million (2018-2023)
  • Table 82. Europe Edutainment -, by Country USD Million (2018-2023)
  • Table 83. Europe Edutainment -, by Application USD Million (2018-2023)
  • Table 84. Europe Edutainment -, by Platform USD Million (2018-2023)
  • Table 85. Europe Edutainment -, by Form USD Million (2018-2023)
  • Table 86. Europe Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 87. Europe Edutainment -, by End User USD Million (2018-2023)
  • Table 88. Germany Edutainment -, by Application USD Million (2018-2023)
  • Table 89. Germany Edutainment -, by Platform USD Million (2018-2023)
  • Table 90. Germany Edutainment -, by Form USD Million (2018-2023)
  • Table 91. Germany Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 92. Germany Edutainment -, by End User USD Million (2018-2023)
  • Table 93. France Edutainment -, by Application USD Million (2018-2023)
  • Table 94. France Edutainment -, by Platform USD Million (2018-2023)
  • Table 95. France Edutainment -, by Form USD Million (2018-2023)
  • Table 96. France Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 97. France Edutainment -, by End User USD Million (2018-2023)
  • Table 98. Italy Edutainment -, by Application USD Million (2018-2023)
  • Table 99. Italy Edutainment -, by Platform USD Million (2018-2023)
  • Table 100. Italy Edutainment -, by Form USD Million (2018-2023)
  • Table 101. Italy Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 102. Italy Edutainment -, by End User USD Million (2018-2023)
  • Table 103. United Kingdom Edutainment -, by Application USD Million (2018-2023)
  • Table 104. United Kingdom Edutainment -, by Platform USD Million (2018-2023)
  • Table 105. United Kingdom Edutainment -, by Form USD Million (2018-2023)
  • Table 106. United Kingdom Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 107. United Kingdom Edutainment -, by End User USD Million (2018-2023)
  • Table 108. Netherlands Edutainment -, by Application USD Million (2018-2023)
  • Table 109. Netherlands Edutainment -, by Platform USD Million (2018-2023)
  • Table 110. Netherlands Edutainment -, by Form USD Million (2018-2023)
  • Table 111. Netherlands Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 112. Netherlands Edutainment -, by End User USD Million (2018-2023)
  • Table 113. Rest of Europe Edutainment -, by Application USD Million (2018-2023)
  • Table 114. Rest of Europe Edutainment -, by Platform USD Million (2018-2023)
  • Table 115. Rest of Europe Edutainment -, by Form USD Million (2018-2023)
  • Table 116. Rest of Europe Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 117. Rest of Europe Edutainment -, by End User USD Million (2018-2023)
  • Table 118. MEA Edutainment -, by Country USD Million (2018-2023)
  • Table 119. MEA Edutainment -, by Application USD Million (2018-2023)
  • Table 120. MEA Edutainment -, by Platform USD Million (2018-2023)
  • Table 121. MEA Edutainment -, by Form USD Million (2018-2023)
  • Table 122. MEA Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 123. MEA Edutainment -, by End User USD Million (2018-2023)
  • Table 124. Middle East Edutainment -, by Application USD Million (2018-2023)
  • Table 125. Middle East Edutainment -, by Platform USD Million (2018-2023)
  • Table 126. Middle East Edutainment -, by Form USD Million (2018-2023)
  • Table 127. Middle East Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 128. Middle East Edutainment -, by End User USD Million (2018-2023)
  • Table 129. Africa Edutainment -, by Application USD Million (2018-2023)
  • Table 130. Africa Edutainment -, by Platform USD Million (2018-2023)
  • Table 131. Africa Edutainment -, by Form USD Million (2018-2023)
  • Table 132. Africa Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 133. Africa Edutainment -, by End User USD Million (2018-2023)
  • Table 134. North America Edutainment -, by Country USD Million (2018-2023)
  • Table 135. North America Edutainment -, by Application USD Million (2018-2023)
  • Table 136. North America Edutainment -, by Platform USD Million (2018-2023)
  • Table 137. North America Edutainment -, by Form USD Million (2018-2023)
  • Table 138. North America Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 139. North America Edutainment -, by End User USD Million (2018-2023)
  • Table 140. United States Edutainment -, by Application USD Million (2018-2023)
  • Table 141. United States Edutainment -, by Platform USD Million (2018-2023)
  • Table 142. United States Edutainment -, by Form USD Million (2018-2023)
  • Table 143. United States Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 144. United States Edutainment -, by End User USD Million (2018-2023)
  • Table 145. Canada Edutainment -, by Application USD Million (2018-2023)
  • Table 146. Canada Edutainment -, by Platform USD Million (2018-2023)
  • Table 147. Canada Edutainment -, by Form USD Million (2018-2023)
  • Table 148. Canada Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 149. Canada Edutainment -, by End User USD Million (2018-2023)
  • Table 150. Mexico Edutainment -, by Application USD Million (2018-2023)
  • Table 151. Mexico Edutainment -, by Platform USD Million (2018-2023)
  • Table 152. Mexico Edutainment -, by Form USD Million (2018-2023)
  • Table 153. Mexico Edutainment -, by Learning Styles USD Million (2018-2023)
  • Table 154. Mexico Edutainment -, by End User USD Million (2018-2023)
  • Table 155. Company Basic Information, Sales Area and Its Competitors
  • Table 156. Company Basic Information, Sales Area and Its Competitors
  • Table 157. Company Basic Information, Sales Area and Its Competitors
  • Table 158. Company Basic Information, Sales Area and Its Competitors
  • Table 159. Company Basic Information, Sales Area and Its Competitors
  • Table 160. Company Basic Information, Sales Area and Its Competitors
  • Table 161. Company Basic Information, Sales Area and Its Competitors
  • Table 162. Company Basic Information, Sales Area and Its Competitors
  • Table 163. Company Basic Information, Sales Area and Its Competitors
  • Table 164. Company Basic Information, Sales Area and Its Competitors
  • Table 165. Edutainment -: by Application(USD Million)
  • Table 166. Edutainment - Games , by Region USD Million (2025-2030)
  • Table 167. Edutainment - Movies , by Region USD Million (2025-2030)
  • Table 168. Edutainment - Toys , by Region USD Million (2025-2030)
  • Table 169. Edutainment - Podcasts , by Region USD Million (2025-2030)
  • Table 170. Edutainment -: by Platform(USD Million)
  • Table 171. Edutainment - PC , by Region USD Million (2025-2030)
  • Table 172. Edutainment - Tablet , by Region USD Million (2025-2030)
  • Table 173. Edutainment - Smartphone , by Region USD Million (2025-2030)
  • Table 174. Edutainment -: by Form(USD Million)
  • Table 175. Edutainment - Passive Form (Movies And Tv Shows, Music And Songs, Fictional Books With Educational Themes) , by Region USD Million (2025-2030)
  • Table 176. Edutainment - Interactive Form (Video Games, Quizzes) , by Region USD Million (2025-2030)
  • Table 177. Edutainment -: by Learning Styles(USD Million)
  • Table 178. Edutainment - Visual , by Region USD Million (2025-2030)
  • Table 179. Edutainment - Aural , by Region USD Million (2025-2030)
  • Table 180. Edutainment - Verbal , by Region USD Million (2025-2030)
  • Table 181. Edutainment - Physical , by Region USD Million (2025-2030)
  • Table 182. Edutainment - Logical , by Region USD Million (2025-2030)
  • Table 183. Edutainment - Social , by Region USD Million (2025-2030)
  • Table 184. Edutainment - Solitary , by Region USD Million (2025-2030)
  • Table 185. Edutainment -: by End User(USD Million)
  • Table 186. Edutainment - Educational Institutes , by Region USD Million (2025-2030)
  • Table 187. Edutainment - Schools , by Region USD Million (2025-2030)
  • Table 188. Edutainment - Colleges , by Region USD Million (2025-2030)
  • Table 189. South America Edutainment -, by Country USD Million (2025-2030)
  • Table 190. South America Edutainment -, by Application USD Million (2025-2030)
  • Table 191. South America Edutainment -, by Platform USD Million (2025-2030)
  • Table 192. South America Edutainment -, by Form USD Million (2025-2030)
  • Table 193. South America Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 194. South America Edutainment -, by End User USD Million (2025-2030)
  • Table 195. Brazil Edutainment -, by Application USD Million (2025-2030)
  • Table 196. Brazil Edutainment -, by Platform USD Million (2025-2030)
  • Table 197. Brazil Edutainment -, by Form USD Million (2025-2030)
  • Table 198. Brazil Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 199. Brazil Edutainment -, by End User USD Million (2025-2030)
  • Table 200. Argentina Edutainment -, by Application USD Million (2025-2030)
  • Table 201. Argentina Edutainment -, by Platform USD Million (2025-2030)
  • Table 202. Argentina Edutainment -, by Form USD Million (2025-2030)
  • Table 203. Argentina Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 204. Argentina Edutainment -, by End User USD Million (2025-2030)
  • Table 205. Rest of South America Edutainment -, by Application USD Million (2025-2030)
  • Table 206. Rest of South America Edutainment -, by Platform USD Million (2025-2030)
  • Table 207. Rest of South America Edutainment -, by Form USD Million (2025-2030)
  • Table 208. Rest of South America Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 209. Rest of South America Edutainment -, by End User USD Million (2025-2030)
  • Table 210. Asia Pacific Edutainment -, by Country USD Million (2025-2030)
  • Table 211. Asia Pacific Edutainment -, by Application USD Million (2025-2030)
  • Table 212. Asia Pacific Edutainment -, by Platform USD Million (2025-2030)
  • Table 213. Asia Pacific Edutainment -, by Form USD Million (2025-2030)
  • Table 214. Asia Pacific Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 215. Asia Pacific Edutainment -, by End User USD Million (2025-2030)
  • Table 216. China Edutainment -, by Application USD Million (2025-2030)
  • Table 217. China Edutainment -, by Platform USD Million (2025-2030)
  • Table 218. China Edutainment -, by Form USD Million (2025-2030)
  • Table 219. China Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 220. China Edutainment -, by End User USD Million (2025-2030)
  • Table 221. Japan Edutainment -, by Application USD Million (2025-2030)
  • Table 222. Japan Edutainment -, by Platform USD Million (2025-2030)
  • Table 223. Japan Edutainment -, by Form USD Million (2025-2030)
  • Table 224. Japan Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 225. Japan Edutainment -, by End User USD Million (2025-2030)
  • Table 226. India Edutainment -, by Application USD Million (2025-2030)
  • Table 227. India Edutainment -, by Platform USD Million (2025-2030)
  • Table 228. India Edutainment -, by Form USD Million (2025-2030)
  • Table 229. India Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 230. India Edutainment -, by End User USD Million (2025-2030)
  • Table 231. South Korea Edutainment -, by Application USD Million (2025-2030)
  • Table 232. South Korea Edutainment -, by Platform USD Million (2025-2030)
  • Table 233. South Korea Edutainment -, by Form USD Million (2025-2030)
  • Table 234. South Korea Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 235. South Korea Edutainment -, by End User USD Million (2025-2030)
  • Table 236. Australia Edutainment -, by Application USD Million (2025-2030)
  • Table 237. Australia Edutainment -, by Platform USD Million (2025-2030)
  • Table 238. Australia Edutainment -, by Form USD Million (2025-2030)
  • Table 239. Australia Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 240. Australia Edutainment -, by End User USD Million (2025-2030)
  • Table 241. Rest of Asia-Pacific Edutainment -, by Application USD Million (2025-2030)
  • Table 242. Rest of Asia-Pacific Edutainment -, by Platform USD Million (2025-2030)
  • Table 243. Rest of Asia-Pacific Edutainment -, by Form USD Million (2025-2030)
  • Table 244. Rest of Asia-Pacific Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 245. Rest of Asia-Pacific Edutainment -, by End User USD Million (2025-2030)
  • Table 246. Europe Edutainment -, by Country USD Million (2025-2030)
  • Table 247. Europe Edutainment -, by Application USD Million (2025-2030)
  • Table 248. Europe Edutainment -, by Platform USD Million (2025-2030)
  • Table 249. Europe Edutainment -, by Form USD Million (2025-2030)
  • Table 250. Europe Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 251. Europe Edutainment -, by End User USD Million (2025-2030)
  • Table 252. Germany Edutainment -, by Application USD Million (2025-2030)
  • Table 253. Germany Edutainment -, by Platform USD Million (2025-2030)
  • Table 254. Germany Edutainment -, by Form USD Million (2025-2030)
  • Table 255. Germany Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 256. Germany Edutainment -, by End User USD Million (2025-2030)
  • Table 257. France Edutainment -, by Application USD Million (2025-2030)
  • Table 258. France Edutainment -, by Platform USD Million (2025-2030)
  • Table 259. France Edutainment -, by Form USD Million (2025-2030)
  • Table 260. France Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 261. France Edutainment -, by End User USD Million (2025-2030)
  • Table 262. Italy Edutainment -, by Application USD Million (2025-2030)
  • Table 263. Italy Edutainment -, by Platform USD Million (2025-2030)
  • Table 264. Italy Edutainment -, by Form USD Million (2025-2030)
  • Table 265. Italy Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 266. Italy Edutainment -, by End User USD Million (2025-2030)
  • Table 267. United Kingdom Edutainment -, by Application USD Million (2025-2030)
  • Table 268. United Kingdom Edutainment -, by Platform USD Million (2025-2030)
  • Table 269. United Kingdom Edutainment -, by Form USD Million (2025-2030)
  • Table 270. United Kingdom Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 271. United Kingdom Edutainment -, by End User USD Million (2025-2030)
  • Table 272. Netherlands Edutainment -, by Application USD Million (2025-2030)
  • Table 273. Netherlands Edutainment -, by Platform USD Million (2025-2030)
  • Table 274. Netherlands Edutainment -, by Form USD Million (2025-2030)
  • Table 275. Netherlands Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 276. Netherlands Edutainment -, by End User USD Million (2025-2030)
  • Table 277. Rest of Europe Edutainment -, by Application USD Million (2025-2030)
  • Table 278. Rest of Europe Edutainment -, by Platform USD Million (2025-2030)
  • Table 279. Rest of Europe Edutainment -, by Form USD Million (2025-2030)
  • Table 280. Rest of Europe Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 281. Rest of Europe Edutainment -, by End User USD Million (2025-2030)
  • Table 282. MEA Edutainment -, by Country USD Million (2025-2030)
  • Table 283. MEA Edutainment -, by Application USD Million (2025-2030)
  • Table 284. MEA Edutainment -, by Platform USD Million (2025-2030)
  • Table 285. MEA Edutainment -, by Form USD Million (2025-2030)
  • Table 286. MEA Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 287. MEA Edutainment -, by End User USD Million (2025-2030)
  • Table 288. Middle East Edutainment -, by Application USD Million (2025-2030)
  • Table 289. Middle East Edutainment -, by Platform USD Million (2025-2030)
  • Table 290. Middle East Edutainment -, by Form USD Million (2025-2030)
  • Table 291. Middle East Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 292. Middle East Edutainment -, by End User USD Million (2025-2030)
  • Table 293. Africa Edutainment -, by Application USD Million (2025-2030)
  • Table 294. Africa Edutainment -, by Platform USD Million (2025-2030)
  • Table 295. Africa Edutainment -, by Form USD Million (2025-2030)
  • Table 296. Africa Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 297. Africa Edutainment -, by End User USD Million (2025-2030)
  • Table 298. North America Edutainment -, by Country USD Million (2025-2030)
  • Table 299. North America Edutainment -, by Application USD Million (2025-2030)
  • Table 300. North America Edutainment -, by Platform USD Million (2025-2030)
  • Table 301. North America Edutainment -, by Form USD Million (2025-2030)
  • Table 302. North America Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 303. North America Edutainment -, by End User USD Million (2025-2030)
  • Table 304. United States Edutainment -, by Application USD Million (2025-2030)
  • Table 305. United States Edutainment -, by Platform USD Million (2025-2030)
  • Table 306. United States Edutainment -, by Form USD Million (2025-2030)
  • Table 307. United States Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 308. United States Edutainment -, by End User USD Million (2025-2030)
  • Table 309. Canada Edutainment -, by Application USD Million (2025-2030)
  • Table 310. Canada Edutainment -, by Platform USD Million (2025-2030)
  • Table 311. Canada Edutainment -, by Form USD Million (2025-2030)
  • Table 312. Canada Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 313. Canada Edutainment -, by End User USD Million (2025-2030)
  • Table 314. Mexico Edutainment -, by Application USD Million (2025-2030)
  • Table 315. Mexico Edutainment -, by Platform USD Million (2025-2030)
  • Table 316. Mexico Edutainment -, by Form USD Million (2025-2030)
  • Table 317. Mexico Edutainment -, by Learning Styles USD Million (2025-2030)
  • Table 318. Mexico Edutainment -, by End User USD Million (2025-2030)
  • Table 319. Research Programs/Design for This Report
  • Table 320. Key Data Information from Secondary Sources
  • Table 321. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Edutainment -: by Application USD Million (2018-2023)
  • Figure 5. Global Edutainment -: by Platform USD Million (2018-2023)
  • Figure 6. Global Edutainment -: by Form USD Million (2018-2023)
  • Figure 7. Global Edutainment -: by Learning Styles USD Million (2018-2023)
  • Figure 8. Global Edutainment -: by End User USD Million (2018-2023)
  • Figure 9. South America Edutainment - Share (%), by Country
  • Figure 10. Asia Pacific Edutainment - Share (%), by Country
  • Figure 11. Europe Edutainment - Share (%), by Country
  • Figure 12. MEA Edutainment - Share (%), by Country
  • Figure 13. North America Edutainment - Share (%), by Country
  • Figure 14. Global Edutainment - share by Players 2023 (%)
  • Figure 15. Global Edutainment - share by Players (Top 3) 2023(%)
  • Figure 16. Global Edutainment - share by Players (Top 5) 2023(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Outschool (United States) Revenue, Net Income and Gross profit
  • Figure 19. Outschool (United States) Revenue: by Geography 2023
  • Figure 20. Kidzania (Mexico) Revenue, Net Income and Gross profit
  • Figure 21. Kidzania (Mexico) Revenue: by Geography 2023
  • Figure 22. Totter’s Otterville (United States) Revenue, Net Income and Gross profit
  • Figure 23. Totter’s Otterville (United States) Revenue: by Geography 2023
  • Figure 24. Jam Origin (Denmark) Revenue, Net Income and Gross profit
  • Figure 25. Jam Origin (Denmark) Revenue: by Geography 2023
  • Figure 26. Little Explorers (United States) Revenue, Net Income and Gross profit
  • Figure 27. Little Explorers (United States) Revenue: by Geography 2023
  • Figure 28. ARTESSERE (Switzerland) Revenue, Net Income and Gross profit
  • Figure 29. ARTESSERE (Switzerland) Revenue: by Geography 2023
  • Figure 30. GREY SIM LIMITED (India) Revenue, Net Income and Gross profit
  • Figure 31. GREY SIM LIMITED (India) Revenue: by Geography 2023
  • Figure 32. UAB Educatus (Lithuania) Revenue, Net Income and Gross profit
  • Figure 33. UAB Educatus (Lithuania) Revenue: by Geography 2023
  • Figure 34. Pororo Parks (Singapore) Revenue, Net Income and Gross profit
  • Figure 35. Pororo Parks (Singapore) Revenue: by Geography 2023
  • Figure 36. EON Reality Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 37. EON Reality Inc. (United States) Revenue: by Geography 2023
  • Figure 38. Global Edutainment -: by Application USD Million (2025-2030)
  • Figure 39. Global Edutainment -: by Platform USD Million (2025-2030)
  • Figure 40. Global Edutainment -: by Form USD Million (2025-2030)
  • Figure 41. Global Edutainment -: by Learning Styles USD Million (2025-2030)
  • Figure 42. Global Edutainment -: by End User USD Million (2025-2030)
  • Figure 43. South America Edutainment - Share (%), by Country
  • Figure 44. Asia Pacific Edutainment - Share (%), by Country
  • Figure 45. Europe Edutainment - Share (%), by Country
  • Figure 46. MEA Edutainment - Share (%), by Country
  • Figure 47. North America Edutainment - Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Outschool (United States)
  • Kidzania (Mexico)
  • Totter’s Otterville (United States)
  • Jam Origin (Denmark)
  • Little Explorers (United States)
  • ARTESSERE (Switzerland)
  • GREY SIM LIMITED (India)
  • UAB Educatus (Lithuania)
  • Pororo Parks (Singapore)
  • EON Reality Inc. (United States)
Additional players considered in the study are as follows:
KinderCITY (United States) , IdeaCrate Edutainment (United Arab Emirates) , Culture Kids (Belgium) , Plabo (India)
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Key Highlights of Report


Jan 2024 218 Pages 74 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Outschool (United States), Kidzania (Mexico), Totter’s Otterville (United States), Jam Origin (Denmark), Little Explorers (United States), ARTESSERE (Switzerland), GREY SIM LIMITED (India), UAB Educatus (Lithuania), Pororo Parks (Singapore) and EON Reality Inc. (United States) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Integration Of Advance Technology Such As Artificial Intelligence And Internet Of Things (Iot)" is seen as one of major influencing trends for Edutainment - Market during projected period 2023-2030.
The Edutainment - market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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