Mobile Online Racing Games Market Scope
One of the most popular gaming genres is racing. A sense of pleasure, adrenaline, and enjoyment can be felt when playing. These games are entertaining and can help relax, concentrate, and enhance your hand-eye coordination. They are also in charge of improving our decision-making abilities. Because of their ease of play, fantastic visuals, high-speed adventure, and excellent virtual driving experience, racing games are the most popular games. These Racing games offer new life to the gaming ecosystem in a world when everyone loves battle royal games like PUBG and Fortnite.
Attributes | Details |
---|
Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
Key Companies Profiled | Tencent (China), Codemasters (United Kingdom), Electronic Arts Inc. (United States), Ubisoft (France), THQ Nordic (Austria), Gameloft (France), Criterion (United States), NaturalMotion (United States), Slightly Mad Studios (United Kingdom), Creative Mobile (Estonia) and Microprose (United States) |
CAGR | 12.3% |
The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Research Analyst at AMA estimates that United States Vendors will contribute to the maximum growth of Global Mobile Online Racing Games market throughout the predicted period.
Tencent (China), Codemasters (United Kingdom), Electronic Arts Inc. (United States), Ubisoft (France), THQ Nordic (Austria), Gameloft (France), Criterion (United States), NaturalMotion (United States), Slightly Mad Studios (United Kingdom), Creative Mobile (Estonia) and Microprose (United States) are some of the key players that are part of study coverage.
About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.
Segmentation Overview
The study have segmented the market of Global Mobile Online Racing Games market by Type and Region with country level break-up.
On the basis of geography, the market of Mobile Online Racing Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
region held largest market share in the year 2023.
Market Leaders and their expansionary development strategies
In October 2020, Vodafone and Vodafone McLaren Mercedes are pleased to announce the extension of their title partnership. The Vodafone McLaren Mercedes title partnership has been hugely successful, in both sporting and marketing terms, and the extension is testimony to Formula 1’s enduring global marketing appeal.
In March 2021, DaHua studios of global games developer and operator NetEase Games, in conjunction with Codemasters® - the award-winning British video game developer and publisher specialising in high-quality racing games including DIRT, GRID, and the BAFTA award-winning official F1® series today announce a new, cross-platform authentic racing game, Racing Master, will be available on both iOS and Android during its beta test.
Influencing Trend:
Increasing Investment In R&D Activities To Develop Engaging Online Video Games and Integration Of Advance Technology Such AI And Block Chain In Gaming
Market Growth Drivers:
Growing The Penetration Of Internet and Emerging Virtual Reality And Cloud Gaming
Challenges:
Requirement Of High Storage For Premium Games
Restraints:
Growing Concern About Privacy And Security and Increasing Case Of Fraud Activities During Gaming
Opportunities:
Rising Number Of Smartphone User and Growing The Online Gaming Awareness Among Children’s
Key Target Audience
Mobile Online Racing Games Developer, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others