Virtual Training Comprehensive Study by Components (Hardware, Software), End User (Defense and Security, Civil Aviation, Education, E-Learning, Game-Based Learning, Entertainment, Others (Digital Manufacturing and Healthcare)) Players and Region - Global Market Outlook to 2030

Virtual Training Market by XX Submarkets | Forecast Years 2024-2030  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled

Report Objectives / Segmentation Covered

By Components
  • Hardware
  • Software

By End User
  • Defense and Security
  • Civil Aviation
  • Education
  • E-Learning
  • Game-Based Learning
  • Entertainment
  • Others (Digital Manufacturing and Healthcare)

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increase in Awareness about Virtual Training
      • 3.2.2. Cost-Effective Benefits of Virtual Training
      • 3.2.3. Increase in Defense, Healthcare, and Education Expenditure
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Training, by Components, End User and Region (value) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Virtual Training (Value)
      • 5.2.1. Global Virtual Training by: Components (Value)
        • 5.2.1.1. Hardware
        • 5.2.1.2. Software
      • 5.2.2. Global Virtual Training by: End User (Value)
        • 5.2.2.1. Defense and Security
        • 5.2.2.2. Civil Aviation
        • 5.2.2.3. Education
        • 5.2.2.4. E-Learning
        • 5.2.2.5. Game-Based Learning
        • 5.2.2.6. Entertainment
        • 5.2.2.7. Others (Digital Manufacturing and Healthcare)
      • 5.2.3. Global Virtual Training Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. Virtual Training: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. CAE Inc. (Canada)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. L-3 Link Simulation & Training (United Kingdom)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Cubic Corporation (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. ON24, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. QinetiQ Group plc (United Kingdom)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. BAE Systems plc (United Kingdom)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Laerdal Medical Corporation (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Kratos Defense & Security Solutions, Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. The DiSTI Corporation (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. ANSYS, Inc. (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Microsoft Corporation (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Virtual Training Sale, by Components, End User and Region (value) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Virtual Training (Value)
      • 7.2.1. Global Virtual Training by: Components (Value)
        • 7.2.1.1. Hardware
        • 7.2.1.2. Software
      • 7.2.2. Global Virtual Training by: End User (Value)
        • 7.2.2.1. Defense and Security
        • 7.2.2.2. Civil Aviation
        • 7.2.2.3. Education
        • 7.2.2.4. E-Learning
        • 7.2.2.5. Game-Based Learning
        • 7.2.2.6. Entertainment
        • 7.2.2.7. Others (Digital Manufacturing and Healthcare)
      • 7.2.3. Global Virtual Training Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Training: by Components(USD Million)
  • Table 2. Virtual Training Hardware , by Region USD Million (2018-2023)
  • Table 3. Virtual Training Software , by Region USD Million (2018-2023)
  • Table 4. Virtual Training: by End User(USD Million)
  • Table 5. Virtual Training Defense and Security , by Region USD Million (2018-2023)
  • Table 6. Virtual Training Civil Aviation , by Region USD Million (2018-2023)
  • Table 7. Virtual Training Education , by Region USD Million (2018-2023)
  • Table 8. Virtual Training E-Learning , by Region USD Million (2018-2023)
  • Table 9. Virtual Training Game-Based Learning , by Region USD Million (2018-2023)
  • Table 10. Virtual Training Entertainment , by Region USD Million (2018-2023)
  • Table 11. Virtual Training Others (Digital Manufacturing and Healthcare) , by Region USD Million (2018-2023)
  • Table 12. South America Virtual Training, by Country USD Million (2018-2023)
  • Table 13. South America Virtual Training, by Components USD Million (2018-2023)
  • Table 14. South America Virtual Training, by End User USD Million (2018-2023)
  • Table 15. Brazil Virtual Training, by Components USD Million (2018-2023)
  • Table 16. Brazil Virtual Training, by End User USD Million (2018-2023)
  • Table 17. Argentina Virtual Training, by Components USD Million (2018-2023)
  • Table 18. Argentina Virtual Training, by End User USD Million (2018-2023)
  • Table 19. Rest of South America Virtual Training, by Components USD Million (2018-2023)
  • Table 20. Rest of South America Virtual Training, by End User USD Million (2018-2023)
  • Table 21. Asia Pacific Virtual Training, by Country USD Million (2018-2023)
  • Table 22. Asia Pacific Virtual Training, by Components USD Million (2018-2023)
  • Table 23. Asia Pacific Virtual Training, by End User USD Million (2018-2023)
  • Table 24. China Virtual Training, by Components USD Million (2018-2023)
  • Table 25. China Virtual Training, by End User USD Million (2018-2023)
  • Table 26. Japan Virtual Training, by Components USD Million (2018-2023)
  • Table 27. Japan Virtual Training, by End User USD Million (2018-2023)
  • Table 28. India Virtual Training, by Components USD Million (2018-2023)
  • Table 29. India Virtual Training, by End User USD Million (2018-2023)
  • Table 30. South Korea Virtual Training, by Components USD Million (2018-2023)
  • Table 31. South Korea Virtual Training, by End User USD Million (2018-2023)
  • Table 32. Taiwan Virtual Training, by Components USD Million (2018-2023)
  • Table 33. Taiwan Virtual Training, by End User USD Million (2018-2023)
  • Table 34. Australia Virtual Training, by Components USD Million (2018-2023)
  • Table 35. Australia Virtual Training, by End User USD Million (2018-2023)
  • Table 36. Rest of Asia-Pacific Virtual Training, by Components USD Million (2018-2023)
  • Table 37. Rest of Asia-Pacific Virtual Training, by End User USD Million (2018-2023)
  • Table 38. Europe Virtual Training, by Country USD Million (2018-2023)
  • Table 39. Europe Virtual Training, by Components USD Million (2018-2023)
  • Table 40. Europe Virtual Training, by End User USD Million (2018-2023)
  • Table 41. Germany Virtual Training, by Components USD Million (2018-2023)
  • Table 42. Germany Virtual Training, by End User USD Million (2018-2023)
  • Table 43. France Virtual Training, by Components USD Million (2018-2023)
  • Table 44. France Virtual Training, by End User USD Million (2018-2023)
  • Table 45. Italy Virtual Training, by Components USD Million (2018-2023)
  • Table 46. Italy Virtual Training, by End User USD Million (2018-2023)
  • Table 47. United Kingdom Virtual Training, by Components USD Million (2018-2023)
  • Table 48. United Kingdom Virtual Training, by End User USD Million (2018-2023)
  • Table 49. Netherlands Virtual Training, by Components USD Million (2018-2023)
  • Table 50. Netherlands Virtual Training, by End User USD Million (2018-2023)
  • Table 51. Rest of Europe Virtual Training, by Components USD Million (2018-2023)
  • Table 52. Rest of Europe Virtual Training, by End User USD Million (2018-2023)
  • Table 53. MEA Virtual Training, by Country USD Million (2018-2023)
  • Table 54. MEA Virtual Training, by Components USD Million (2018-2023)
  • Table 55. MEA Virtual Training, by End User USD Million (2018-2023)
  • Table 56. Middle East Virtual Training, by Components USD Million (2018-2023)
  • Table 57. Middle East Virtual Training, by End User USD Million (2018-2023)
  • Table 58. Africa Virtual Training, by Components USD Million (2018-2023)
  • Table 59. Africa Virtual Training, by End User USD Million (2018-2023)
  • Table 60. North America Virtual Training, by Country USD Million (2018-2023)
  • Table 61. North America Virtual Training, by Components USD Million (2018-2023)
  • Table 62. North America Virtual Training, by End User USD Million (2018-2023)
  • Table 63. United States Virtual Training, by Components USD Million (2018-2023)
  • Table 64. United States Virtual Training, by End User USD Million (2018-2023)
  • Table 65. Canada Virtual Training, by Components USD Million (2018-2023)
  • Table 66. Canada Virtual Training, by End User USD Million (2018-2023)
  • Table 67. Mexico Virtual Training, by Components USD Million (2018-2023)
  • Table 68. Mexico Virtual Training, by End User USD Million (2018-2023)
  • Table 69. Company Basic Information, Sales Area and Its Competitors
  • Table 70. Company Basic Information, Sales Area and Its Competitors
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Company Basic Information, Sales Area and Its Competitors
  • Table 75. Company Basic Information, Sales Area and Its Competitors
  • Table 76. Company Basic Information, Sales Area and Its Competitors
  • Table 77. Company Basic Information, Sales Area and Its Competitors
  • Table 78. Company Basic Information, Sales Area and Its Competitors
  • Table 79. Company Basic Information, Sales Area and Its Competitors
  • Table 80. Virtual Training: by Components(USD Million)
  • Table 81. Virtual Training Hardware , by Region USD Million (2025-2030)
  • Table 82. Virtual Training Software , by Region USD Million (2025-2030)
  • Table 83. Virtual Training: by End User(USD Million)
  • Table 84. Virtual Training Defense and Security , by Region USD Million (2025-2030)
  • Table 85. Virtual Training Civil Aviation , by Region USD Million (2025-2030)
  • Table 86. Virtual Training Education , by Region USD Million (2025-2030)
  • Table 87. Virtual Training E-Learning , by Region USD Million (2025-2030)
  • Table 88. Virtual Training Game-Based Learning , by Region USD Million (2025-2030)
  • Table 89. Virtual Training Entertainment , by Region USD Million (2025-2030)
  • Table 90. Virtual Training Others (Digital Manufacturing and Healthcare) , by Region USD Million (2025-2030)
  • Table 91. South America Virtual Training, by Country USD Million (2025-2030)
  • Table 92. South America Virtual Training, by Components USD Million (2025-2030)
  • Table 93. South America Virtual Training, by End User USD Million (2025-2030)
  • Table 94. Brazil Virtual Training, by Components USD Million (2025-2030)
  • Table 95. Brazil Virtual Training, by End User USD Million (2025-2030)
  • Table 96. Argentina Virtual Training, by Components USD Million (2025-2030)
  • Table 97. Argentina Virtual Training, by End User USD Million (2025-2030)
  • Table 98. Rest of South America Virtual Training, by Components USD Million (2025-2030)
  • Table 99. Rest of South America Virtual Training, by End User USD Million (2025-2030)
  • Table 100. Asia Pacific Virtual Training, by Country USD Million (2025-2030)
  • Table 101. Asia Pacific Virtual Training, by Components USD Million (2025-2030)
  • Table 102. Asia Pacific Virtual Training, by End User USD Million (2025-2030)
  • Table 103. China Virtual Training, by Components USD Million (2025-2030)
  • Table 104. China Virtual Training, by End User USD Million (2025-2030)
  • Table 105. Japan Virtual Training, by Components USD Million (2025-2030)
  • Table 106. Japan Virtual Training, by End User USD Million (2025-2030)
  • Table 107. India Virtual Training, by Components USD Million (2025-2030)
  • Table 108. India Virtual Training, by End User USD Million (2025-2030)
  • Table 109. South Korea Virtual Training, by Components USD Million (2025-2030)
  • Table 110. South Korea Virtual Training, by End User USD Million (2025-2030)
  • Table 111. Taiwan Virtual Training, by Components USD Million (2025-2030)
  • Table 112. Taiwan Virtual Training, by End User USD Million (2025-2030)
  • Table 113. Australia Virtual Training, by Components USD Million (2025-2030)
  • Table 114. Australia Virtual Training, by End User USD Million (2025-2030)
  • Table 115. Rest of Asia-Pacific Virtual Training, by Components USD Million (2025-2030)
  • Table 116. Rest of Asia-Pacific Virtual Training, by End User USD Million (2025-2030)
  • Table 117. Europe Virtual Training, by Country USD Million (2025-2030)
  • Table 118. Europe Virtual Training, by Components USD Million (2025-2030)
  • Table 119. Europe Virtual Training, by End User USD Million (2025-2030)
  • Table 120. Germany Virtual Training, by Components USD Million (2025-2030)
  • Table 121. Germany Virtual Training, by End User USD Million (2025-2030)
  • Table 122. France Virtual Training, by Components USD Million (2025-2030)
  • Table 123. France Virtual Training, by End User USD Million (2025-2030)
  • Table 124. Italy Virtual Training, by Components USD Million (2025-2030)
  • Table 125. Italy Virtual Training, by End User USD Million (2025-2030)
  • Table 126. United Kingdom Virtual Training, by Components USD Million (2025-2030)
  • Table 127. United Kingdom Virtual Training, by End User USD Million (2025-2030)
  • Table 128. Netherlands Virtual Training, by Components USD Million (2025-2030)
  • Table 129. Netherlands Virtual Training, by End User USD Million (2025-2030)
  • Table 130. Rest of Europe Virtual Training, by Components USD Million (2025-2030)
  • Table 131. Rest of Europe Virtual Training, by End User USD Million (2025-2030)
  • Table 132. MEA Virtual Training, by Country USD Million (2025-2030)
  • Table 133. MEA Virtual Training, by Components USD Million (2025-2030)
  • Table 134. MEA Virtual Training, by End User USD Million (2025-2030)
  • Table 135. Middle East Virtual Training, by Components USD Million (2025-2030)
  • Table 136. Middle East Virtual Training, by End User USD Million (2025-2030)
  • Table 137. Africa Virtual Training, by Components USD Million (2025-2030)
  • Table 138. Africa Virtual Training, by End User USD Million (2025-2030)
  • Table 139. North America Virtual Training, by Country USD Million (2025-2030)
  • Table 140. North America Virtual Training, by Components USD Million (2025-2030)
  • Table 141. North America Virtual Training, by End User USD Million (2025-2030)
  • Table 142. United States Virtual Training, by Components USD Million (2025-2030)
  • Table 143. United States Virtual Training, by End User USD Million (2025-2030)
  • Table 144. Canada Virtual Training, by Components USD Million (2025-2030)
  • Table 145. Canada Virtual Training, by End User USD Million (2025-2030)
  • Table 146. Mexico Virtual Training, by Components USD Million (2025-2030)
  • Table 147. Mexico Virtual Training, by End User USD Million (2025-2030)
  • Table 148. Research Programs/Design for This Report
  • Table 149. Key Data Information from Secondary Sources
  • Table 150. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Training: by Components USD Million (2018-2023)
  • Figure 5. Global Virtual Training: by End User USD Million (2018-2023)
  • Figure 6. South America Virtual Training Share (%), by Country
  • Figure 7. Asia Pacific Virtual Training Share (%), by Country
  • Figure 8. Europe Virtual Training Share (%), by Country
  • Figure 9. MEA Virtual Training Share (%), by Country
  • Figure 10. North America Virtual Training Share (%), by Country
  • Figure 11. Global Virtual Training share by Players 2023 (%)
  • Figure 12. Global Virtual Training share by Players (Top 3) 2023(%)
  • Figure 13. Global Virtual Training share by Players (Top 5) 2023(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. CAE Inc. (Canada) Revenue, Net Income and Gross profit
  • Figure 16. CAE Inc. (Canada) Revenue: by Geography 2023
  • Figure 17. L-3 Link Simulation & Training (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 18. L-3 Link Simulation & Training (United Kingdom) Revenue: by Geography 2023
  • Figure 19. Cubic Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 20. Cubic Corporation (United States) Revenue: by Geography 2023
  • Figure 21. ON24, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 22. ON24, Inc. (United States) Revenue: by Geography 2023
  • Figure 23. QinetiQ Group plc (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 24. QinetiQ Group plc (United Kingdom) Revenue: by Geography 2023
  • Figure 25. BAE Systems plc (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 26. BAE Systems plc (United Kingdom) Revenue: by Geography 2023
  • Figure 27. Laerdal Medical Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 28. Laerdal Medical Corporation (United States) Revenue: by Geography 2023
  • Figure 29. Kratos Defense & Security Solutions, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 30. Kratos Defense & Security Solutions, Inc. (United States) Revenue: by Geography 2023
  • Figure 31. The DiSTI Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 32. The DiSTI Corporation (United States) Revenue: by Geography 2023
  • Figure 33. ANSYS, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 34. ANSYS, Inc. (United States) Revenue: by Geography 2023
  • Figure 35. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 36. Microsoft Corporation (United States) Revenue: by Geography 2023
  • Figure 37. Global Virtual Training: by Components USD Million (2025-2030)
  • Figure 38. Global Virtual Training: by End User USD Million (2025-2030)
  • Figure 39. South America Virtual Training Share (%), by Country
  • Figure 40. Asia Pacific Virtual Training Share (%), by Country
  • Figure 41. Europe Virtual Training Share (%), by Country
  • Figure 42. MEA Virtual Training Share (%), by Country
  • Figure 43. North America Virtual Training Share (%), by Country
List of companies from research coverage that are profiled in the study
  • CAE Inc. (Canada)
  • L-3 Link Simulation & Training (United Kingdom)
  • Cubic Corporation (United States)
  • ON24, Inc. (United States)
  • QinetiQ Group plc (United Kingdom)
  • BAE Systems plc (United Kingdom)
  • Laerdal Medical Corporation (United States)
  • Kratos Defense & Security Solutions, Inc. (United States)
  • The DiSTI Corporation (United States)
  • ANSYS, Inc. (United States)
  • Microsoft Corporation (United States)
Additional players considered in the study are as follows:
The Boeing Company (United States) , Geomagic, Inc. (United States) , Saab Australia Pty Ltd. (Australia) , Heartwood, Inc. (United States) , Tata Consultancy Services (India)
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Jan 2024 227 Pages 78 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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