Industry Background:
Virtual Classroom provides teaching and learning environment where participants can interact, communicate, view and discuss presentations, and engage with learning resources while working in groups, all in an online setting. These classrooms share online space where the learners and the tutor work together simultaneously. It also provides a learning environment with learning tools, learning materials, opportunities for contextual and collaborative discussions, and individual learning and assessment. The growing adoption of distance learning has increased the demand for virtual classrooms.
Attributes | Details |
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Study Period | 2017-2027 |
Base Year | 2021 |
High Growth Market | Asia Pacific |
Current Value (2021) | USD 9.63 Billion |
Unit | Value (USD Billion) |
Key Companies Profiled | Sony Corporation (Japan), Samsung Electronics Co., Ltd. (South Korea), HTC Corporation (Taiwan), Google LLC (United States), Microsoft Corporation (United States), Panasonic Corporation (Japan), Hitachi , Ltd. (Japan), Barco NV (Belgium), LG Electronics Inc.(South Korea), Veative Labs Pte. Ltd. (Singapore), Cisco Systems, Inc. (United States), Blackboard Inc. (United States), Dell Technologies (United States), IBM Corporation (United States), Saba Software Inc. (United States), Oracle Corporation (United States), Edvance360 (United States), Electa Communications (United States), BrainCert (United States), SKYPREP (Canada), Impero Software (United Kingdom), WizIQ (India), BigBlueButton (United States), Digital Samba (Spain) and TutorRoom (Taipei) |
According to AMA, the market for Virtual Classroom is expected to register a CAGR of 16.29% during the forecast period to 2027. This growth is primarily driven by Advancement in Remote Learning Technologies, Rising Necessity for Personalized Learning Experiences and Increasing Use of Connected Devices in Virtual Classrooms.
Globally, a noticeable market trend is evident Trend to Study from Remote Locations Globally The Education Services sector in the North America region has been increasing at a sustainable rate, and further growth is expected to be witnessed over the forecast period, owing to the robust investments and expansion in production facilities in the region. Major Vendors, such as Sony Corporation (Japan), Samsung Electronics Co., Ltd. (South Korea), HTC Corporation (Taiwan), Google LLC (United States), Microsoft Corporation (United States), Panasonic Corporation (Japan), Hitachi , Ltd. (Japan), Barco NV (Belgium), LG Electronics Inc.(South Korea), Veative Labs Pte. Ltd. (Singapore), Cisco Systems, Inc. (United States), Blackboard Inc. (United States), Dell Technologies (United States), IBM Corporation (United States), Saba Software Inc. (United States), Oracle Corporation (United States), Edvance360 (United States), Electa Communications (United States), BrainCert (United States), SKYPREP (Canada), Impero Software (United Kingdom), WizIQ (India), BigBlueButton (United States), Digital Samba (Spain) and TutorRoom (Taipei), etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years. The Virtual Classroom Market, it has been observed to be highly contentious. Most of the companies are upgrading or introducing innovative products. The key players in the market and new entrants keep on investing in research and developments related to the market. They are adopting strategies such as mergers & acquisitions, product development, geographical expansion, technological innovation and sourcing strategies to enhance their market share.
In February 2018, Google launched an update to its existing version of a virtual classroom known as G suite. This update promotes personalized learning and helps to transfer the ownership of students taking the class. It also enables students to check the next day's schedule for preparing in advance.
Influencing Trend:
Trend to Study from Remote Locations Globally
Market Growth Drivers:
Advancement in Remote Learning Technologies, Rising Necessity for Personalized Learning Experiences and Increasing Use of Connected Devices in Virtual Classrooms
Challenges:
High Cost of VR/AR Devices and Reluctance in Adopting New Technologies By Organizations and Educational Institutions
Restraints:
Lack of Industry Standards and Interoperability and Lack of Resources and Infrastructure in Industries
Opportunities:
Emergence of Mixed Learning Technology to Engage and Indulge Students, Advent of Machine Learning (ML) and Artificial Intelligence (AI) and Continuous Innovation in VR/AR Technologies
AMA Research follows a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcases the spontaneously changing Vendors landscape impacting the growth of the market. Furthermore, our market researchers extensively analyze the products and services offered by multiple players competing to increase their market share and presence.
Customization in the Report
AMA Research features not only specific market forecasts but also includes significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints in Virtual Classroom Market
- Analysis about New Entrants in Virtual Classroom Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis
- An Unbiased Perspective towards Market Performance & Indicators
Against this Challenging Backdrop, Virtual Classroom Study Sheds Light on
The Virtual Classroom Market status quo and key characteristics. To end this, Analysts at AMA organize and took surveys of the Virtual Classroom industry Vendors. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
Where Virtual Classroom industry is heading and what are the top priorities. Insights are drawn from financial analysis, surveys, and interviews with key executives and industry experts.
How every company in this diverse set of Vendors can best navigate the emerging competition landscape and follow a strategy that helps them position to hold the value they currently claim or capture the new addressable opportunity.