Virtual Reality Gambling Comprehensive Study by Type (Poker, Lottery, Casino, Sports Betting, Bingo, Others), Category (Real Cash Games, Entertainment), Simulation (Fully-Immersive, Non-Immersive, Semi-Immersive) Players and Region - Global Market Outlook to 2026

Virtual Reality Gambling Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Virtual Reality Gambling Market Scope
Technological innovation has changed the Casino & Gambling business in a number of ways. Initially Online Gambling Market observed fast pace growth. Online Gambling Integrated with Virtual Reality has a Market growth potential yet to be realized to its fullest. With a Headset and a Smartphone, a user can get real-time realistic experience anywhere. Virtual reality casinos now go beyond simplistic pseudo-3D interfaces owing to advancements in virtual reality hardware and software. Players can interact with other players in a realistic casino setting.

The Virtual Reality Gambling market study is segmented by Type (Poker, Lottery, Casino, Sports Betting, Bingo and Others) and major geographies with country level break-up.

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies

888 Holdings (Gibraltar), Entain (Isle of Man), Paddy Power Betfair (Ireland), William Hill (United Kingdom), Kindred Group (Guernsey), Oculus VR (United States), Lucky 31 (Curacao), SlotsMillion (Spain) and NetEnt (Sweden) are some of the key players that are part of study coverage.

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
AMA Research has segmented the market of Global Virtual Reality Gambling market by Type, Application and Region.

On the basis of geography, the market of Virtual Reality Gambling has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Market Leaders and their expansionary development strategies

On 23rd June, 2018 – Oculus VR (A Facebook Subsidiary) Lunched its “Social Club VR” Designed for Realistic Gambling Experience Virtually.
United States Federal Wire Act - Is an Interstate US Federal Law that Restricts Certain Types Gambling and Betting Practices Across the United States. The List Includes Online Gambling. and United Kingdom Gambling Commission; The Authority Responsible to Ensure Crime Free Gambling across Multiple Licensed Platforms Under Fair Play Guidelines. For Any New Player is Required to have Approval from the Authority

Market Trend
  • Increasing Professional Gambling

Market Drivers
  • Increasing Professional Gambling

Opportunities
  • Gambling Possible from Any Geographical Region

Restraints
  • Presence of Technical Glitches
  • Regulatory Approval and Limitations
  • Platform for Malpractices

Challenges
  • Costly Virtual Reality Headsets
  • Scammers and Spoof Websites


Key Target Audience
Virtual Reality Gambling Firms, Online Gambling Platforms, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

Report Objectives / Segmentation Covered

By Type
  • Poker
  • Lottery
  • Casino
  • Sports Betting
  • Bingo
  • Others
By Category
  • Real Cash Games
  • Entertainment

By Simulation
  • Fully-Immersive
  • Non-Immersive
  • Semi-Immersive

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Professional Gambling
    • 3.3. Market Challenges
      • 3.3.1. Costly Virtual Reality Headsets
      • 3.3.2. Scammers and Spoof Websites
    • 3.4. Market Trends
      • 3.4.1. Increasing Professional Gambling
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Reality Gambling, by Type, Category, Simulation and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Virtual Reality Gambling (Value)
      • 5.2.1. Global Virtual Reality Gambling by: Type (Value)
        • 5.2.1.1. Poker
        • 5.2.1.2. Lottery
        • 5.2.1.3. Casino
        • 5.2.1.4. Sports Betting
        • 5.2.1.5. Bingo
        • 5.2.1.6. Others
      • 5.2.2. Global Virtual Reality Gambling by: Category (Value)
        • 5.2.2.1. Real Cash Games
        • 5.2.2.2. Entertainment
      • 5.2.3. Global Virtual Reality Gambling by: Simulation (Value)
        • 5.2.3.1. Fully-Immersive
        • 5.2.3.2. Non-Immersive
        • 5.2.3.3. Semi-Immersive
      • 5.2.4. Global Virtual Reality Gambling Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Virtual Reality Gambling: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. 888 Holdings (Gibraltar)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Entain (Isle of Man)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Paddy Power Betfair (Ireland)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. William Hill (United Kingdom)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Kindred Group (Guernsey)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Oculus VR (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Lucky 31 (Curacao)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. SlotsMillion (Spain)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. NetEnt (Sweden)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
  • 7. Global Virtual Reality Gambling Sale, by Type, Category, Simulation and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Virtual Reality Gambling (Value)
      • 7.2.1. Global Virtual Reality Gambling by: Type (Value)
        • 7.2.1.1. Poker
        • 7.2.1.2. Lottery
        • 7.2.1.3. Casino
        • 7.2.1.4. Sports Betting
        • 7.2.1.5. Bingo
        • 7.2.1.6. Others
      • 7.2.2. Global Virtual Reality Gambling by: Category (Value)
        • 7.2.2.1. Real Cash Games
        • 7.2.2.2. Entertainment
      • 7.2.3. Global Virtual Reality Gambling by: Simulation (Value)
        • 7.2.3.1. Fully-Immersive
        • 7.2.3.2. Non-Immersive
        • 7.2.3.3. Semi-Immersive
      • 7.2.4. Global Virtual Reality Gambling Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Reality Gambling: by Type(USD Million)
  • Table 2. Virtual Reality Gambling Poker , by Region USD Million (2015-2020)
  • Table 3. Virtual Reality Gambling Lottery , by Region USD Million (2015-2020)
  • Table 4. Virtual Reality Gambling Casino , by Region USD Million (2015-2020)
  • Table 5. Virtual Reality Gambling Sports Betting , by Region USD Million (2015-2020)
  • Table 6. Virtual Reality Gambling Bingo , by Region USD Million (2015-2020)
  • Table 7. Virtual Reality Gambling Others , by Region USD Million (2015-2020)
  • Table 8. Virtual Reality Gambling: by Category(USD Million)
  • Table 9. Virtual Reality Gambling Real Cash Games , by Region USD Million (2015-2020)
  • Table 10. Virtual Reality Gambling Entertainment , by Region USD Million (2015-2020)
  • Table 11. Virtual Reality Gambling: by Simulation(USD Million)
  • Table 12. Virtual Reality Gambling Fully-Immersive , by Region USD Million (2015-2020)
  • Table 13. Virtual Reality Gambling Non-Immersive , by Region USD Million (2015-2020)
  • Table 14. Virtual Reality Gambling Semi-Immersive , by Region USD Million (2015-2020)
  • Table 15. South America Virtual Reality Gambling, by Country USD Million (2015-2020)
  • Table 16. South America Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 17. South America Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 18. South America Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 19. Brazil Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 20. Brazil Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 21. Brazil Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 22. Argentina Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 23. Argentina Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 24. Argentina Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 25. Rest of South America Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 26. Rest of South America Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 27. Rest of South America Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 28. Asia Pacific Virtual Reality Gambling, by Country USD Million (2015-2020)
  • Table 29. Asia Pacific Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 30. Asia Pacific Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 31. Asia Pacific Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 32. China Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 33. China Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 34. China Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 35. Japan Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 36. Japan Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 37. Japan Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 38. India Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 39. India Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 40. India Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 41. South Korea Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 42. South Korea Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 43. South Korea Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 44. Taiwan Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 45. Taiwan Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 46. Taiwan Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 47. Australia Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 48. Australia Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 49. Australia Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 50. Rest of Asia-Pacific Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 52. Rest of Asia-Pacific Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 53. Europe Virtual Reality Gambling, by Country USD Million (2015-2020)
  • Table 54. Europe Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 55. Europe Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 56. Europe Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 57. Germany Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 58. Germany Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 59. Germany Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 60. France Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 61. France Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 62. France Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 63. Italy Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 64. Italy Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 65. Italy Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 66. United Kingdom Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 67. United Kingdom Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 68. United Kingdom Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 69. Netherlands Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 70. Netherlands Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 71. Netherlands Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 72. Rest of Europe Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 73. Rest of Europe Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 74. Rest of Europe Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 75. MEA Virtual Reality Gambling, by Country USD Million (2015-2020)
  • Table 76. MEA Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 77. MEA Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 78. MEA Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 79. Middle East Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 80. Middle East Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 81. Middle East Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 82. Africa Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 83. Africa Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 84. Africa Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 85. North America Virtual Reality Gambling, by Country USD Million (2015-2020)
  • Table 86. North America Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 87. North America Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 88. North America Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 89. United States Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 90. United States Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 91. United States Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 92. Canada Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 93. Canada Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 94. Canada Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 95. Mexico Virtual Reality Gambling, by Type USD Million (2015-2020)
  • Table 96. Mexico Virtual Reality Gambling, by Category USD Million (2015-2020)
  • Table 97. Mexico Virtual Reality Gambling, by Simulation USD Million (2015-2020)
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Virtual Reality Gambling: by Type(USD Million)
  • Table 108. Virtual Reality Gambling Poker , by Region USD Million (2021-2026)
  • Table 109. Virtual Reality Gambling Lottery , by Region USD Million (2021-2026)
  • Table 110. Virtual Reality Gambling Casino , by Region USD Million (2021-2026)
  • Table 111. Virtual Reality Gambling Sports Betting , by Region USD Million (2021-2026)
  • Table 112. Virtual Reality Gambling Bingo , by Region USD Million (2021-2026)
  • Table 113. Virtual Reality Gambling Others , by Region USD Million (2021-2026)
  • Table 114. Virtual Reality Gambling: by Category(USD Million)
  • Table 115. Virtual Reality Gambling Real Cash Games , by Region USD Million (2021-2026)
  • Table 116. Virtual Reality Gambling Entertainment , by Region USD Million (2021-2026)
  • Table 117. Virtual Reality Gambling: by Simulation(USD Million)
  • Table 118. Virtual Reality Gambling Fully-Immersive , by Region USD Million (2021-2026)
  • Table 119. Virtual Reality Gambling Non-Immersive , by Region USD Million (2021-2026)
  • Table 120. Virtual Reality Gambling Semi-Immersive , by Region USD Million (2021-2026)
  • Table 121. South America Virtual Reality Gambling, by Country USD Million (2021-2026)
  • Table 122. South America Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 123. South America Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 124. South America Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 125. Brazil Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 126. Brazil Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 127. Brazil Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 128. Argentina Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 129. Argentina Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 130. Argentina Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 131. Rest of South America Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 132. Rest of South America Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 133. Rest of South America Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 134. Asia Pacific Virtual Reality Gambling, by Country USD Million (2021-2026)
  • Table 135. Asia Pacific Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 136. Asia Pacific Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 137. Asia Pacific Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 138. China Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 139. China Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 140. China Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 141. Japan Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 142. Japan Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 143. Japan Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 144. India Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 145. India Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 146. India Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 147. South Korea Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 148. South Korea Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 149. South Korea Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 150. Taiwan Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 151. Taiwan Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 152. Taiwan Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 153. Australia Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 154. Australia Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 155. Australia Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 156. Rest of Asia-Pacific Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 157. Rest of Asia-Pacific Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 158. Rest of Asia-Pacific Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 159. Europe Virtual Reality Gambling, by Country USD Million (2021-2026)
  • Table 160. Europe Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 161. Europe Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 162. Europe Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 163. Germany Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 164. Germany Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 165. Germany Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 166. France Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 167. France Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 168. France Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 169. Italy Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 170. Italy Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 171. Italy Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 172. United Kingdom Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 173. United Kingdom Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 174. United Kingdom Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 175. Netherlands Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 176. Netherlands Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 177. Netherlands Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 178. Rest of Europe Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 179. Rest of Europe Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 180. Rest of Europe Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 181. MEA Virtual Reality Gambling, by Country USD Million (2021-2026)
  • Table 182. MEA Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 183. MEA Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 184. MEA Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 185. Middle East Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 186. Middle East Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 187. Middle East Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 188. Africa Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 189. Africa Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 190. Africa Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 191. North America Virtual Reality Gambling, by Country USD Million (2021-2026)
  • Table 192. North America Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 193. North America Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 194. North America Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 195. United States Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 196. United States Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 197. United States Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 198. Canada Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 199. Canada Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 200. Canada Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 201. Mexico Virtual Reality Gambling, by Type USD Million (2021-2026)
  • Table 202. Mexico Virtual Reality Gambling, by Category USD Million (2021-2026)
  • Table 203. Mexico Virtual Reality Gambling, by Simulation USD Million (2021-2026)
  • Table 204. Research Programs/Design for This Report
  • Table 205. Key Data Information from Secondary Sources
  • Table 206. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Reality Gambling: by Type USD Million (2015-2020)
  • Figure 5. Global Virtual Reality Gambling: by Category USD Million (2015-2020)
  • Figure 6. Global Virtual Reality Gambling: by Simulation USD Million (2015-2020)
  • Figure 7. South America Virtual Reality Gambling Share (%), by Country
  • Figure 8. Asia Pacific Virtual Reality Gambling Share (%), by Country
  • Figure 9. Europe Virtual Reality Gambling Share (%), by Country
  • Figure 10. MEA Virtual Reality Gambling Share (%), by Country
  • Figure 11. North America Virtual Reality Gambling Share (%), by Country
  • Figure 12. Global Virtual Reality Gambling share by Players 2020 (%)
  • Figure 13. Global Virtual Reality Gambling share by Players (Top 3) 2020(%)
  • Figure 14. Global Virtual Reality Gambling share by Players (Top 5) 2020(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. 888 Holdings (Gibraltar) Revenue, Net Income and Gross profit
  • Figure 17. 888 Holdings (Gibraltar) Revenue: by Geography 2020
  • Figure 18. Entain (Isle of Man) Revenue, Net Income and Gross profit
  • Figure 19. Entain (Isle of Man) Revenue: by Geography 2020
  • Figure 20. Paddy Power Betfair (Ireland) Revenue, Net Income and Gross profit
  • Figure 21. Paddy Power Betfair (Ireland) Revenue: by Geography 2020
  • Figure 22. William Hill (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 23. William Hill (United Kingdom) Revenue: by Geography 2020
  • Figure 24. Kindred Group (Guernsey) Revenue, Net Income and Gross profit
  • Figure 25. Kindred Group (Guernsey) Revenue: by Geography 2020
  • Figure 26. Oculus VR (United States) Revenue, Net Income and Gross profit
  • Figure 27. Oculus VR (United States) Revenue: by Geography 2020
  • Figure 28. Lucky 31 (Curacao) Revenue, Net Income and Gross profit
  • Figure 29. Lucky 31 (Curacao) Revenue: by Geography 2020
  • Figure 30. SlotsMillion (Spain) Revenue, Net Income and Gross profit
  • Figure 31. SlotsMillion (Spain) Revenue: by Geography 2020
  • Figure 32. NetEnt (Sweden) Revenue, Net Income and Gross profit
  • Figure 33. NetEnt (Sweden) Revenue: by Geography 2020
  • Figure 34. Global Virtual Reality Gambling: by Type USD Million (2021-2026)
  • Figure 35. Global Virtual Reality Gambling: by Category USD Million (2021-2026)
  • Figure 36. Global Virtual Reality Gambling: by Simulation USD Million (2021-2026)
  • Figure 37. South America Virtual Reality Gambling Share (%), by Country
  • Figure 38. Asia Pacific Virtual Reality Gambling Share (%), by Country
  • Figure 39. Europe Virtual Reality Gambling Share (%), by Country
  • Figure 40. MEA Virtual Reality Gambling Share (%), by Country
  • Figure 41. North America Virtual Reality Gambling Share (%), by Country
List of companies from research coverage that are profiled in the study
  • 888 Holdings (Gibraltar)
  • Entain (Isle of Man)
  • Paddy Power Betfair (Ireland)
  • William Hill (United Kingdom)
  • Kindred Group (Guernsey)
  • Oculus VR (United States)
  • Lucky 31 (Curacao)
  • SlotsMillion (Spain)
  • NetEnt (Sweden)
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Mar 2021 219 Pages 59 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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