Global Hunting Game Market Overview:
Hunting games allow people to unleash their wild side by using weapons, predators or their own skill to catch, kill and dispatch a variety of targets. Several of hunting games feature photo-realistic graphics, with on-location sights and sounds. These games can be played on personal computers, console, and mobile devices. Technological advancements in the software industry and intense competition among industry players are creating the demand for the market. In 2018, the video games market generated USD 131 billion, with mobile gaming outpacing revenue made by PC and console gaming.
As per latest study released by AMA Research, the Global Hunting Game market is expected to see growth rate of 5.3%Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Forecast Period | 2024-2030 |
Historical Period | 2018-2023 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Streaming Games or Cloud Gaming
Market Growth Drivers:
Rising sales of smartphones and tablets across the globe owing to an increase in population are the key driving factor for the market. and Increasing Popularity of Real-Time Games among People owing to Interest in Online Gaming Solution.
Challenges:
Real-Time Avatar Challenge and Markerless Augmented Reality and Product Compatibility with Different Platforms
Restraints:
High Cost of Gaming Subscription and Stringent Government Regulation by Different Countries
Opportunities:
High Internet Penetration and Development of 5G Infrastructure and Technological Advancement in Software & Animation World
Competitive Landscape:
The market is seeing moderate market players, by seeing huge growth in this market the key leading vendors are highly focusing on production technologies, efficiency enhancement, and product life. This market has various growth opportunities that leading players capture via tracking the ongoing process enhancement and huge investment in market growth strategies.
Some of the key players profiled in the report are Nintendo (Japan), Microsoft Corporation (United States), Sony Computer Entertainment (Japan), Activision Blizzard (United States), Rockstar Games (United States), Electronic Arts (United States), Ubisoft (France), Sega Games Co. Ltd. (Japan), Naughty Dog Inc. (United States) and Capcom Company Ltd. (Japan). The Vendors having a strong hold in the market are Nintendo, Microsoft Corporation, Sony Computer Entertainment, Activision Blizzard. Additionally, following companies can also be profiled that are part of our coverage like Bandai Namco Entertainment (Japan), Mojang (Sweden), Epic Games (United States), Game Freak (Japan), Infinity Ward (United States) and Bungie Inc. (United States). Analyst at AMA Research see United States and Asian Vendors to retain maximum share of Global Hunting Game market by 2030. Considering Market by Platform, the sub-segment i.e. PlayStation 4 will boost the Hunting Game market. Considering Market by Connectivity, the sub-segment i.e. Online will boost the Hunting Game market. Considering Market by Subscription, the sub-segment i.e. Paid will boost the Hunting Game market.
Latest Market Insights:
In 2019, Microsoft Corporation has launched a new birds hunting game 2019. From guns selection to shoot, to train your dog to fetch the hunted birds for you and precise shooting challenges. Realistic graphics are a plus for the users to feel the game like you are playing in the real world.
Voluntary rating systems have adopted by the video game industry, such as the ESRB rating system in the United States and Canada (established in 1994), and the Pan European Game Information (PEGI) rating system in Europe (established in 2003), is aimed at informing parents about the types of games their children are playing (or are asking to play). In the United Kingdom (UK), the BBFC ratings are legally binding. UK retailers also enforce the PEGI ratings, which are not legally binding.
What Can be Explored with the Hunting Game Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Hunting Game Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Hunting Game
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Hunting Game market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Hunting Game market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Key Vendors, Gaming Console Manufacturers and Software development Firms.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.