Global VFX Services Market Overview:
The global VFX services market is expected to grow at a healthy pace during the forecast period, according to the AMA study. The increasing demand of animated movies and television series, rising demand for high quality content in media & entertainment industry, and the introduction of new generation gaming systems are expected to be some of the major factors aiding into the growth for the market. However, the market is expected to witness slight decline in the growth during the next few years but it is again expected to rise with a healthy pace after the COVID-19 pandemic is over.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Adoption of VFX Animation in Augmented & Virtual Reality Technology
Market Growth Drivers:
Increasing Demand of Animated Movies & TV Series, Increasing Demand for High-Quality Content in Media & Entertainment Industry and Introdduction of New Generation Gaming Systems
Challenges:
High Cost of VFX Technology
Restraints:
Short Term Restraint for the Market Due to Shutting Down of Operations & Process of Different Companies Across Different Parts of the World Due to COVID-19 Pandemic
Opportunities:
Growing Adoption of VFX Technology in the Film Industries such as Hollywood Across the World is Expected to Create Hige Opportunities for Market Vendors During the Forecast Period
Competitive Landscape:
The vendors in this market are majorly focusing on developing innovative products and solutions in order to cater to the market's demands to remain competitive in the global market. According to the recent global industry crisis due to outbreak of COVID-19 is expected to be one of the major challenges for the vendors of this market as the production and markets of different industries have been shut down for an ambiguous period of time.
Some of the key players profiled in the report are Animal Logic (Australia), BUF (France), Cinesite (United Kingdom), Deluxe Entertainment Services Group (United States), Digital Domain (United States), Digital Idea (South Korea), DNEG (India), Flatworld Solutions (India), Framestore (United Kingdom), Industrial Light & Magic (United States), Moving Picture Company (MPC), Pixomondo (United States), SCANLINE VFX (United States), Sony Pictures Entertainment Inc (United States), The Mill (United Kingdom), The Walt Disney Co. (United States), Tippett Studio (United States), TNG Visual Effects (United States) and Weta Digital (New Zealand). Analyst at AMA Research see United States Players to retain maximum share of Global VFX Services market by 2028. Considering Market by Enterprise SIze, the sub-segment i.e. SMEs will boost the VFX Services market. Considering Market by End Use, the sub-segment i.e. Films will boost the VFX Services market. Considering Market by Service, the sub-segment i.e. Managed will boost the VFX Services market.
Stringent Worldwide Government Regulations Regarding Lockdown of Cities' & States' Across the World Leading to Economic Challenges for the VFX Service Vendors
What Can be Explored with the VFX Services Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global VFX Services Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in VFX Services
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global VFX Services market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in VFX Services market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.