VFX Services Comprehensive Study by Application (Digital Effects, Special Effects), Enterprise SIze (SMEs, Large Enterprises), End Use (Films, Television, Gaming, Advertisement, Others), Service (Managed, Professional) Players and Region - Global Market Outlook to 2028

VFX Services Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global VFX Services Market Overview:
The global VFX services market is expected to grow at a healthy pace during the forecast period, according to the AMA study. The increasing demand of animated movies and television series, rising demand for high quality content in media & entertainment industry, and the introduction of new generation gaming systems are expected to be some of the major factors aiding into the growth for the market. However, the market is expected to witness slight decline in the growth during the next few years but it is again expected to rise with a healthy pace after the COVID-19 pandemic is over.

AttributesDetails
Study Period2018-2028
Base Year2022
Forecast Period2023-2028
Historical Period2018-2022
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Influencing Trend:
Adoption of VFX Animation in Augmented & Virtual Reality Technology

Market Growth Drivers:
Increasing Demand of Animated Movies & TV Series, Increasing Demand for High-Quality Content in Media & Entertainment Industry and Introdduction of New Generation Gaming Systems

Challenges:
High Cost of VFX Technology

Restraints:
Short Term Restraint for the Market Due to Shutting Down of Operations & Process of Different Companies Across Different Parts of the World Due to COVID-19 Pandemic

Opportunities:
Growing Adoption of VFX Technology in the Film Industries such as Hollywood Across the World is Expected to Create Hige Opportunities for Market Vendors During the Forecast Period

Competitive Landscape:
The vendors in this market are majorly focusing on developing innovative products and solutions in order to cater to the market's demands to remain competitive in the global market. According to the recent global industry crisis due to outbreak of COVID-19 is expected to be one of the major challenges for the vendors of this market as the production and markets of different industries have been shut down for an ambiguous period of time.
Some of the key players profiled in the report are Animal Logic (Australia), BUF (France), Cinesite (United Kingdom), Deluxe Entertainment Services Group (United States), Digital Domain (United States), Digital Idea (South Korea), DNEG (India), Flatworld Solutions (India), Framestore (United Kingdom), Industrial Light & Magic (United States), Moving Picture Company (MPC), Pixomondo (United States), SCANLINE VFX (United States), Sony Pictures Entertainment Inc (United States), The Mill (United Kingdom), The Walt Disney Co. (United States), Tippett Studio (United States), TNG Visual Effects (United States) and Weta Digital (New Zealand). Analyst at AMA Research see United States Players to retain maximum share of Global VFX Services market by 2028. Considering Market by Enterprise SIze, the sub-segment i.e. SMEs will boost the VFX Services market. Considering Market by End Use, the sub-segment i.e. Films will boost the VFX Services market. Considering Market by Service, the sub-segment i.e. Managed will boost the VFX Services market.

Stringent Worldwide Government Regulations Regarding Lockdown of Cities' & States' Across the World Leading to Economic Challenges for the VFX Service Vendors

What Can be Explored with the VFX Services Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global VFX Services Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in VFX Services
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global VFX Services market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in VFX Services market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Report Objectives / Segmentation Covered

By Application
  • Digital Effects
  • Special Effects
By Enterprise SIze
  • SMEs
  • Large Enterprises

By End Use
  • Films
  • Television
  • Gaming
  • Advertisement
  • Others

By Service
  • Managed
  • Professional

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Demand of Animated Movies & TV Series
      • 3.2.2. Increasing Demand for High-Quality Content in Media & Entertainment Industry
      • 3.2.3. Introdduction of New Generation Gaming Systems
    • 3.3. Market Challenges
      • 3.3.1. High Cost of VFX Technology
    • 3.4. Market Trends
      • 3.4.1. Adoption of VFX Animation in Augmented & Virtual Reality Technology
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global VFX Services, by Application, Enterprise SIze, End Use, Service and Region (value and price ) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global VFX Services (Value)
      • 5.2.1. Global VFX Services by: Application (Value)
        • 5.2.1.1. Digital Effects
        • 5.2.1.2. Special Effects
      • 5.2.2. Global VFX Services by: Enterprise SIze (Value)
        • 5.2.2.1. SMEs
        • 5.2.2.2. Large Enterprises
      • 5.2.3. Global VFX Services by: End Use (Value)
        • 5.2.3.1. Films
        • 5.2.3.2. Television
        • 5.2.3.3. Gaming
        • 5.2.3.4. Advertisement
        • 5.2.3.5. Others
      • 5.2.4. Global VFX Services by: Service (Value)
        • 5.2.4.1. Managed
        • 5.2.4.2. Professional
      • 5.2.5. Global VFX Services Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global VFX Services (Price)
  • 6. VFX Services: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Animal Logic (Australia)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. BUF (France)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Cinesite (United Kingdom)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Deluxe Entertainment Services Group (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Digital Domain (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Digital Idea (South Korea)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. DNEG (India)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Flatworld Solutions (India)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Framestore (United Kingdom)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Industrial Light & Magic (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Moving Picture Company (MPC)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Pixomondo (United States)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. SCANLINE VFX (United States)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. Sony Pictures Entertainment Inc (United States)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
      • 6.4.15. The Mill (United Kingdom)
        • 6.4.15.1. Business Overview
        • 6.4.15.2. Products/Services Offerings
        • 6.4.15.3. Financial Analysis
        • 6.4.15.4. SWOT Analysis
      • 6.4.16. The Walt Disney Co. (United States)
        • 6.4.16.1. Business Overview
        • 6.4.16.2. Products/Services Offerings
        • 6.4.16.3. Financial Analysis
        • 6.4.16.4. SWOT Analysis
      • 6.4.17. Tippett Studio (United States)
        • 6.4.17.1. Business Overview
        • 6.4.17.2. Products/Services Offerings
        • 6.4.17.3. Financial Analysis
        • 6.4.17.4. SWOT Analysis
      • 6.4.18. TNG Visual Effects (United States)
        • 6.4.18.1. Business Overview
        • 6.4.18.2. Products/Services Offerings
        • 6.4.18.3. Financial Analysis
        • 6.4.18.4. SWOT Analysis
      • 6.4.19. Weta Digital (New Zealand)
        • 6.4.19.1. Business Overview
        • 6.4.19.2. Products/Services Offerings
        • 6.4.19.3. Financial Analysis
        • 6.4.19.4. SWOT Analysis
  • 7. Global VFX Services Sale, by Application, Enterprise SIze, End Use, Service and Region (value and price ) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global VFX Services (Value)
      • 7.2.1. Global VFX Services by: Application (Value)
        • 7.2.1.1. Digital Effects
        • 7.2.1.2. Special Effects
      • 7.2.2. Global VFX Services by: Enterprise SIze (Value)
        • 7.2.2.1. SMEs
        • 7.2.2.2. Large Enterprises
      • 7.2.3. Global VFX Services by: End Use (Value)
        • 7.2.3.1. Films
        • 7.2.3.2. Television
        • 7.2.3.3. Gaming
        • 7.2.3.4. Advertisement
        • 7.2.3.5. Others
      • 7.2.4. Global VFX Services by: Service (Value)
        • 7.2.4.1. Managed
        • 7.2.4.2. Professional
      • 7.2.5. Global VFX Services Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global VFX Services (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. VFX Services: by Application(USD Million)
  • Table 2. VFX Services Digital Effects , by Region USD Million (2017-2022)
  • Table 3. VFX Services Special Effects , by Region USD Million (2017-2022)
  • Table 4. VFX Services: by Enterprise SIze(USD Million)
  • Table 5. VFX Services SMEs , by Region USD Million (2017-2022)
  • Table 6. VFX Services Large Enterprises , by Region USD Million (2017-2022)
  • Table 7. VFX Services: by End Use(USD Million)
  • Table 8. VFX Services Films , by Region USD Million (2017-2022)
  • Table 9. VFX Services Television , by Region USD Million (2017-2022)
  • Table 10. VFX Services Gaming , by Region USD Million (2017-2022)
  • Table 11. VFX Services Advertisement , by Region USD Million (2017-2022)
  • Table 12. VFX Services Others , by Region USD Million (2017-2022)
  • Table 13. VFX Services: by Service(USD Million)
  • Table 14. VFX Services Managed , by Region USD Million (2017-2022)
  • Table 15. VFX Services Professional , by Region USD Million (2017-2022)
  • Table 16. South America VFX Services, by Country USD Million (2017-2022)
  • Table 17. South America VFX Services, by Application USD Million (2017-2022)
  • Table 18. South America VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 19. South America VFX Services, by End Use USD Million (2017-2022)
  • Table 20. South America VFX Services, by Service USD Million (2017-2022)
  • Table 21. Brazil VFX Services, by Application USD Million (2017-2022)
  • Table 22. Brazil VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 23. Brazil VFX Services, by End Use USD Million (2017-2022)
  • Table 24. Brazil VFX Services, by Service USD Million (2017-2022)
  • Table 25. Argentina VFX Services, by Application USD Million (2017-2022)
  • Table 26. Argentina VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 27. Argentina VFX Services, by End Use USD Million (2017-2022)
  • Table 28. Argentina VFX Services, by Service USD Million (2017-2022)
  • Table 29. Rest of South America VFX Services, by Application USD Million (2017-2022)
  • Table 30. Rest of South America VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 31. Rest of South America VFX Services, by End Use USD Million (2017-2022)
  • Table 32. Rest of South America VFX Services, by Service USD Million (2017-2022)
  • Table 33. Asia Pacific VFX Services, by Country USD Million (2017-2022)
  • Table 34. Asia Pacific VFX Services, by Application USD Million (2017-2022)
  • Table 35. Asia Pacific VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 36. Asia Pacific VFX Services, by End Use USD Million (2017-2022)
  • Table 37. Asia Pacific VFX Services, by Service USD Million (2017-2022)
  • Table 38. China VFX Services, by Application USD Million (2017-2022)
  • Table 39. China VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 40. China VFX Services, by End Use USD Million (2017-2022)
  • Table 41. China VFX Services, by Service USD Million (2017-2022)
  • Table 42. Japan VFX Services, by Application USD Million (2017-2022)
  • Table 43. Japan VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 44. Japan VFX Services, by End Use USD Million (2017-2022)
  • Table 45. Japan VFX Services, by Service USD Million (2017-2022)
  • Table 46. India VFX Services, by Application USD Million (2017-2022)
  • Table 47. India VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 48. India VFX Services, by End Use USD Million (2017-2022)
  • Table 49. India VFX Services, by Service USD Million (2017-2022)
  • Table 50. South Korea VFX Services, by Application USD Million (2017-2022)
  • Table 51. South Korea VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 52. South Korea VFX Services, by End Use USD Million (2017-2022)
  • Table 53. South Korea VFX Services, by Service USD Million (2017-2022)
  • Table 54. Taiwan VFX Services, by Application USD Million (2017-2022)
  • Table 55. Taiwan VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 56. Taiwan VFX Services, by End Use USD Million (2017-2022)
  • Table 57. Taiwan VFX Services, by Service USD Million (2017-2022)
  • Table 58. Australia VFX Services, by Application USD Million (2017-2022)
  • Table 59. Australia VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 60. Australia VFX Services, by End Use USD Million (2017-2022)
  • Table 61. Australia VFX Services, by Service USD Million (2017-2022)
  • Table 62. Rest of Asia-Pacific VFX Services, by Application USD Million (2017-2022)
  • Table 63. Rest of Asia-Pacific VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 64. Rest of Asia-Pacific VFX Services, by End Use USD Million (2017-2022)
  • Table 65. Rest of Asia-Pacific VFX Services, by Service USD Million (2017-2022)
  • Table 66. Europe VFX Services, by Country USD Million (2017-2022)
  • Table 67. Europe VFX Services, by Application USD Million (2017-2022)
  • Table 68. Europe VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 69. Europe VFX Services, by End Use USD Million (2017-2022)
  • Table 70. Europe VFX Services, by Service USD Million (2017-2022)
  • Table 71. Germany VFX Services, by Application USD Million (2017-2022)
  • Table 72. Germany VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 73. Germany VFX Services, by End Use USD Million (2017-2022)
  • Table 74. Germany VFX Services, by Service USD Million (2017-2022)
  • Table 75. France VFX Services, by Application USD Million (2017-2022)
  • Table 76. France VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 77. France VFX Services, by End Use USD Million (2017-2022)
  • Table 78. France VFX Services, by Service USD Million (2017-2022)
  • Table 79. Italy VFX Services, by Application USD Million (2017-2022)
  • Table 80. Italy VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 81. Italy VFX Services, by End Use USD Million (2017-2022)
  • Table 82. Italy VFX Services, by Service USD Million (2017-2022)
  • Table 83. United Kingdom VFX Services, by Application USD Million (2017-2022)
  • Table 84. United Kingdom VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 85. United Kingdom VFX Services, by End Use USD Million (2017-2022)
  • Table 86. United Kingdom VFX Services, by Service USD Million (2017-2022)
  • Table 87. Netherlands VFX Services, by Application USD Million (2017-2022)
  • Table 88. Netherlands VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 89. Netherlands VFX Services, by End Use USD Million (2017-2022)
  • Table 90. Netherlands VFX Services, by Service USD Million (2017-2022)
  • Table 91. Rest of Europe VFX Services, by Application USD Million (2017-2022)
  • Table 92. Rest of Europe VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 93. Rest of Europe VFX Services, by End Use USD Million (2017-2022)
  • Table 94. Rest of Europe VFX Services, by Service USD Million (2017-2022)
  • Table 95. MEA VFX Services, by Country USD Million (2017-2022)
  • Table 96. MEA VFX Services, by Application USD Million (2017-2022)
  • Table 97. MEA VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 98. MEA VFX Services, by End Use USD Million (2017-2022)
  • Table 99. MEA VFX Services, by Service USD Million (2017-2022)
  • Table 100. Middle East VFX Services, by Application USD Million (2017-2022)
  • Table 101. Middle East VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 102. Middle East VFX Services, by End Use USD Million (2017-2022)
  • Table 103. Middle East VFX Services, by Service USD Million (2017-2022)
  • Table 104. Africa VFX Services, by Application USD Million (2017-2022)
  • Table 105. Africa VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 106. Africa VFX Services, by End Use USD Million (2017-2022)
  • Table 107. Africa VFX Services, by Service USD Million (2017-2022)
  • Table 108. North America VFX Services, by Country USD Million (2017-2022)
  • Table 109. North America VFX Services, by Application USD Million (2017-2022)
  • Table 110. North America VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 111. North America VFX Services, by End Use USD Million (2017-2022)
  • Table 112. North America VFX Services, by Service USD Million (2017-2022)
  • Table 113. United States VFX Services, by Application USD Million (2017-2022)
  • Table 114. United States VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 115. United States VFX Services, by End Use USD Million (2017-2022)
  • Table 116. United States VFX Services, by Service USD Million (2017-2022)
  • Table 117. Canada VFX Services, by Application USD Million (2017-2022)
  • Table 118. Canada VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 119. Canada VFX Services, by End Use USD Million (2017-2022)
  • Table 120. Canada VFX Services, by Service USD Million (2017-2022)
  • Table 121. Mexico VFX Services, by Application USD Million (2017-2022)
  • Table 122. Mexico VFX Services, by Enterprise SIze USD Million (2017-2022)
  • Table 123. Mexico VFX Services, by End Use USD Million (2017-2022)
  • Table 124. Mexico VFX Services, by Service USD Million (2017-2022)
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Company Basic Information, Sales Area and Its Competitors
  • Table 140. Company Basic Information, Sales Area and Its Competitors
  • Table 141. Company Basic Information, Sales Area and Its Competitors
  • Table 142. Company Basic Information, Sales Area and Its Competitors
  • Table 143. Company Basic Information, Sales Area and Its Competitors
  • Table 144. VFX Services: by Application(USD Million)
  • Table 145. VFX Services Digital Effects , by Region USD Million (2023-2028)
  • Table 146. VFX Services Special Effects , by Region USD Million (2023-2028)
  • Table 147. VFX Services: by Enterprise SIze(USD Million)
  • Table 148. VFX Services SMEs , by Region USD Million (2023-2028)
  • Table 149. VFX Services Large Enterprises , by Region USD Million (2023-2028)
  • Table 150. VFX Services: by End Use(USD Million)
  • Table 151. VFX Services Films , by Region USD Million (2023-2028)
  • Table 152. VFX Services Television , by Region USD Million (2023-2028)
  • Table 153. VFX Services Gaming , by Region USD Million (2023-2028)
  • Table 154. VFX Services Advertisement , by Region USD Million (2023-2028)
  • Table 155. VFX Services Others , by Region USD Million (2023-2028)
  • Table 156. VFX Services: by Service(USD Million)
  • Table 157. VFX Services Managed , by Region USD Million (2023-2028)
  • Table 158. VFX Services Professional , by Region USD Million (2023-2028)
  • Table 159. South America VFX Services, by Country USD Million (2023-2028)
  • Table 160. South America VFX Services, by Application USD Million (2023-2028)
  • Table 161. South America VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 162. South America VFX Services, by End Use USD Million (2023-2028)
  • Table 163. South America VFX Services, by Service USD Million (2023-2028)
  • Table 164. Brazil VFX Services, by Application USD Million (2023-2028)
  • Table 165. Brazil VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 166. Brazil VFX Services, by End Use USD Million (2023-2028)
  • Table 167. Brazil VFX Services, by Service USD Million (2023-2028)
  • Table 168. Argentina VFX Services, by Application USD Million (2023-2028)
  • Table 169. Argentina VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 170. Argentina VFX Services, by End Use USD Million (2023-2028)
  • Table 171. Argentina VFX Services, by Service USD Million (2023-2028)
  • Table 172. Rest of South America VFX Services, by Application USD Million (2023-2028)
  • Table 173. Rest of South America VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 174. Rest of South America VFX Services, by End Use USD Million (2023-2028)
  • Table 175. Rest of South America VFX Services, by Service USD Million (2023-2028)
  • Table 176. Asia Pacific VFX Services, by Country USD Million (2023-2028)
  • Table 177. Asia Pacific VFX Services, by Application USD Million (2023-2028)
  • Table 178. Asia Pacific VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 179. Asia Pacific VFX Services, by End Use USD Million (2023-2028)
  • Table 180. Asia Pacific VFX Services, by Service USD Million (2023-2028)
  • Table 181. China VFX Services, by Application USD Million (2023-2028)
  • Table 182. China VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 183. China VFX Services, by End Use USD Million (2023-2028)
  • Table 184. China VFX Services, by Service USD Million (2023-2028)
  • Table 185. Japan VFX Services, by Application USD Million (2023-2028)
  • Table 186. Japan VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 187. Japan VFX Services, by End Use USD Million (2023-2028)
  • Table 188. Japan VFX Services, by Service USD Million (2023-2028)
  • Table 189. India VFX Services, by Application USD Million (2023-2028)
  • Table 190. India VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 191. India VFX Services, by End Use USD Million (2023-2028)
  • Table 192. India VFX Services, by Service USD Million (2023-2028)
  • Table 193. South Korea VFX Services, by Application USD Million (2023-2028)
  • Table 194. South Korea VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 195. South Korea VFX Services, by End Use USD Million (2023-2028)
  • Table 196. South Korea VFX Services, by Service USD Million (2023-2028)
  • Table 197. Taiwan VFX Services, by Application USD Million (2023-2028)
  • Table 198. Taiwan VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 199. Taiwan VFX Services, by End Use USD Million (2023-2028)
  • Table 200. Taiwan VFX Services, by Service USD Million (2023-2028)
  • Table 201. Australia VFX Services, by Application USD Million (2023-2028)
  • Table 202. Australia VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 203. Australia VFX Services, by End Use USD Million (2023-2028)
  • Table 204. Australia VFX Services, by Service USD Million (2023-2028)
  • Table 205. Rest of Asia-Pacific VFX Services, by Application USD Million (2023-2028)
  • Table 206. Rest of Asia-Pacific VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 207. Rest of Asia-Pacific VFX Services, by End Use USD Million (2023-2028)
  • Table 208. Rest of Asia-Pacific VFX Services, by Service USD Million (2023-2028)
  • Table 209. Europe VFX Services, by Country USD Million (2023-2028)
  • Table 210. Europe VFX Services, by Application USD Million (2023-2028)
  • Table 211. Europe VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 212. Europe VFX Services, by End Use USD Million (2023-2028)
  • Table 213. Europe VFX Services, by Service USD Million (2023-2028)
  • Table 214. Germany VFX Services, by Application USD Million (2023-2028)
  • Table 215. Germany VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 216. Germany VFX Services, by End Use USD Million (2023-2028)
  • Table 217. Germany VFX Services, by Service USD Million (2023-2028)
  • Table 218. France VFX Services, by Application USD Million (2023-2028)
  • Table 219. France VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 220. France VFX Services, by End Use USD Million (2023-2028)
  • Table 221. France VFX Services, by Service USD Million (2023-2028)
  • Table 222. Italy VFX Services, by Application USD Million (2023-2028)
  • Table 223. Italy VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 224. Italy VFX Services, by End Use USD Million (2023-2028)
  • Table 225. Italy VFX Services, by Service USD Million (2023-2028)
  • Table 226. United Kingdom VFX Services, by Application USD Million (2023-2028)
  • Table 227. United Kingdom VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 228. United Kingdom VFX Services, by End Use USD Million (2023-2028)
  • Table 229. United Kingdom VFX Services, by Service USD Million (2023-2028)
  • Table 230. Netherlands VFX Services, by Application USD Million (2023-2028)
  • Table 231. Netherlands VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 232. Netherlands VFX Services, by End Use USD Million (2023-2028)
  • Table 233. Netherlands VFX Services, by Service USD Million (2023-2028)
  • Table 234. Rest of Europe VFX Services, by Application USD Million (2023-2028)
  • Table 235. Rest of Europe VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 236. Rest of Europe VFX Services, by End Use USD Million (2023-2028)
  • Table 237. Rest of Europe VFX Services, by Service USD Million (2023-2028)
  • Table 238. MEA VFX Services, by Country USD Million (2023-2028)
  • Table 239. MEA VFX Services, by Application USD Million (2023-2028)
  • Table 240. MEA VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 241. MEA VFX Services, by End Use USD Million (2023-2028)
  • Table 242. MEA VFX Services, by Service USD Million (2023-2028)
  • Table 243. Middle East VFX Services, by Application USD Million (2023-2028)
  • Table 244. Middle East VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 245. Middle East VFX Services, by End Use USD Million (2023-2028)
  • Table 246. Middle East VFX Services, by Service USD Million (2023-2028)
  • Table 247. Africa VFX Services, by Application USD Million (2023-2028)
  • Table 248. Africa VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 249. Africa VFX Services, by End Use USD Million (2023-2028)
  • Table 250. Africa VFX Services, by Service USD Million (2023-2028)
  • Table 251. North America VFX Services, by Country USD Million (2023-2028)
  • Table 252. North America VFX Services, by Application USD Million (2023-2028)
  • Table 253. North America VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 254. North America VFX Services, by End Use USD Million (2023-2028)
  • Table 255. North America VFX Services, by Service USD Million (2023-2028)
  • Table 256. United States VFX Services, by Application USD Million (2023-2028)
  • Table 257. United States VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 258. United States VFX Services, by End Use USD Million (2023-2028)
  • Table 259. United States VFX Services, by Service USD Million (2023-2028)
  • Table 260. Canada VFX Services, by Application USD Million (2023-2028)
  • Table 261. Canada VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 262. Canada VFX Services, by End Use USD Million (2023-2028)
  • Table 263. Canada VFX Services, by Service USD Million (2023-2028)
  • Table 264. Mexico VFX Services, by Application USD Million (2023-2028)
  • Table 265. Mexico VFX Services, by Enterprise SIze USD Million (2023-2028)
  • Table 266. Mexico VFX Services, by End Use USD Million (2023-2028)
  • Table 267. Mexico VFX Services, by Service USD Million (2023-2028)
  • Table 268. Research Programs/Design for This Report
  • Table 269. Key Data Information from Secondary Sources
  • Table 270. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global VFX Services: by Application USD Million (2017-2022)
  • Figure 5. Global VFX Services: by Enterprise SIze USD Million (2017-2022)
  • Figure 6. Global VFX Services: by End Use USD Million (2017-2022)
  • Figure 7. Global VFX Services: by Service USD Million (2017-2022)
  • Figure 8. South America VFX Services Share (%), by Country
  • Figure 9. Asia Pacific VFX Services Share (%), by Country
  • Figure 10. Europe VFX Services Share (%), by Country
  • Figure 11. MEA VFX Services Share (%), by Country
  • Figure 12. North America VFX Services Share (%), by Country
  • Figure 13. Global VFX Services share by Players 2022 (%)
  • Figure 14. Global VFX Services share by Players (Top 3) 2022(%)
  • Figure 15. Global VFX Services share by Players (Top 5) 2022(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Animal Logic (Australia) Revenue, Net Income and Gross profit
  • Figure 18. Animal Logic (Australia) Revenue: by Geography 2022
  • Figure 19. BUF (France) Revenue, Net Income and Gross profit
  • Figure 20. BUF (France) Revenue: by Geography 2022
  • Figure 21. Cinesite (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 22. Cinesite (United Kingdom) Revenue: by Geography 2022
  • Figure 23. Deluxe Entertainment Services Group (United States) Revenue, Net Income and Gross profit
  • Figure 24. Deluxe Entertainment Services Group (United States) Revenue: by Geography 2022
  • Figure 25. Digital Domain (United States) Revenue, Net Income and Gross profit
  • Figure 26. Digital Domain (United States) Revenue: by Geography 2022
  • Figure 27. Digital Idea (South Korea) Revenue, Net Income and Gross profit
  • Figure 28. Digital Idea (South Korea) Revenue: by Geography 2022
  • Figure 29. DNEG (India) Revenue, Net Income and Gross profit
  • Figure 30. DNEG (India) Revenue: by Geography 2022
  • Figure 31. Flatworld Solutions (India) Revenue, Net Income and Gross profit
  • Figure 32. Flatworld Solutions (India) Revenue: by Geography 2022
  • Figure 33. Framestore (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 34. Framestore (United Kingdom) Revenue: by Geography 2022
  • Figure 35. Industrial Light & Magic (United States) Revenue, Net Income and Gross profit
  • Figure 36. Industrial Light & Magic (United States) Revenue: by Geography 2022
  • Figure 37. Moving Picture Company (MPC) Revenue, Net Income and Gross profit
  • Figure 38. Moving Picture Company (MPC) Revenue: by Geography 2022
  • Figure 39. Pixomondo (United States) Revenue, Net Income and Gross profit
  • Figure 40. Pixomondo (United States) Revenue: by Geography 2022
  • Figure 41. SCANLINE VFX (United States) Revenue, Net Income and Gross profit
  • Figure 42. SCANLINE VFX (United States) Revenue: by Geography 2022
  • Figure 43. Sony Pictures Entertainment Inc (United States) Revenue, Net Income and Gross profit
  • Figure 44. Sony Pictures Entertainment Inc (United States) Revenue: by Geography 2022
  • Figure 45. The Mill (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 46. The Mill (United Kingdom) Revenue: by Geography 2022
  • Figure 47. The Walt Disney Co. (United States) Revenue, Net Income and Gross profit
  • Figure 48. The Walt Disney Co. (United States) Revenue: by Geography 2022
  • Figure 49. Tippett Studio (United States) Revenue, Net Income and Gross profit
  • Figure 50. Tippett Studio (United States) Revenue: by Geography 2022
  • Figure 51. TNG Visual Effects (United States) Revenue, Net Income and Gross profit
  • Figure 52. TNG Visual Effects (United States) Revenue: by Geography 2022
  • Figure 53. Weta Digital (New Zealand) Revenue, Net Income and Gross profit
  • Figure 54. Weta Digital (New Zealand) Revenue: by Geography 2022
  • Figure 55. Global VFX Services: by Application USD Million (2023-2028)
  • Figure 56. Global VFX Services: by Enterprise SIze USD Million (2023-2028)
  • Figure 57. Global VFX Services: by End Use USD Million (2023-2028)
  • Figure 58. Global VFX Services: by Service USD Million (2023-2028)
  • Figure 59. South America VFX Services Share (%), by Country
  • Figure 60. Asia Pacific VFX Services Share (%), by Country
  • Figure 61. Europe VFX Services Share (%), by Country
  • Figure 62. MEA VFX Services Share (%), by Country
  • Figure 63. North America VFX Services Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Animal Logic (Australia)
  • BUF (France)
  • Cinesite (United Kingdom)
  • Deluxe Entertainment Services Group (United States)
  • Digital Domain (United States)
  • Digital Idea (South Korea)
  • DNEG (India)
  • Flatworld Solutions (India)
  • Framestore (United Kingdom)
  • Industrial Light & Magic (United States)
  • Moving Picture Company (MPC)
  • Pixomondo (United States)
  • SCANLINE VFX (United States)
  • Sony Pictures Entertainment Inc (United States)
  • The Mill (United Kingdom)
  • The Walt Disney Co. (United States)
  • Tippett Studio (United States)
  • TNG Visual Effects (United States)
  • Weta Digital (New Zealand)
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Apr 2023 203 Pages 91 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

Top performing companies in the Global VFX Services market are Animal Logic (Australia), BUF (France), Cinesite (United Kingdom), Deluxe Entertainment Services Group (United States), Digital Domain (United States), Digital Idea (South Korea), DNEG (India), Flatworld Solutions (India), Framestore (United Kingdom), Industrial Light & Magic (United States), Moving Picture Company (MPC), Pixomondo (United States), SCANLINE VFX (United States), Sony Pictures Entertainment Inc (United States), The Mill (United Kingdom), The Walt Disney Co. (United States), Tippett Studio (United States), TNG Visual Effects (United States) and Weta Digital (New Zealand), to name a few.
"Adoption of VFX Animation in Augmented & Virtual Reality Technology" is seen as one of major influencing trends for VFX Services Market during projected period 2022-2028.

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