Casual Game Comprehensive Study by Type (Try-Before-You-Buy, Subscription Services, Skill-Based Gaming, Advergames), Application (Education, Entertainment, Electronic Sports, Other), Outlook (Online, Offline), Device (Game Console, Mobile Phones, TV Set-Top Box, Others) Players and Region - Global Market Outlook to 2026

Casual Game Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Industry Background:
The global casual game market is anticipated to witness a high growth owing to advancements in the technology of gaming hardware and software and rising penetration of mobile devices worldwide. The term casual games refers to video games which do not need a major time investment to play, win, and enjoy. A casual gamer is a player who enjoys any video game without devoting important time to it, playing it spontaneously, irregularly or infrequently.
This growth is primarily driven by Advancements in the Technology of Gaming Hardware and Software and Rising Penetration of Mobile Devices Worldwide.

Globally, a noticeable market trend is evident Adoption of Video Games in the Vertical of Academia. Major Vendors, such as Nintendo (Japan), Naughty Dog (United States), Bethesda Softworks LLC (United States), Valve Corporation (United States), RockStar North Limited (United Kingdom), Ubisoft Montreal (Canada), Microsoft (United States), Square Enix Holdings Co., Ltd. (Japan), Rare Limited (United Kingdom) and Bioware (Canada) etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years.

Regulatory Insights:
The State of Sikkim is the only state in India which has enacted a law for online gaming and sports betting. ‘The Sikkim Online Gaming (Regulation) Act, 2008’ was passed on June 28, 2008 with an object of controlling and regulating online gaming through electronic or non-electronic formats, and to impose a tax on such games, in the State of Sikkim. The Sikkim Online Gaming (Regulation) Rules, 2009, were subsequently passed on March 4, 2009.

Market Drivers
  • Advancements in the Technology of Gaming Hardware and Software
  • Rising Penetration of Mobile Devices Worldwide

Market Trend
  • Adoption of Video Games in the Vertical of Academia

Restraints
  • Rising Online Piracy by Using Torrents and Other Software

Opportunities
Improvements in User Interface of Smart Phone, Laptops and Personal Computers and Increasing Number of Internet or Social Game Players May Further Augment the Market
Challenges
Rising Number of Freely Available Customization Games

AMA Research follow a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcase the spontaneously changing Vendors landscape impacting the growth of the market. Furthermore, our market researchers extensively analyse the products and services offered by multiple players competing to increase their market share and presence.

Customization in the Report
AMA Research features not only specific market forecasts, but also include significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints
- New Entrants into the Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis

Against this Challenging Backdrop, Casual Game Study Sheds Light on
— The Casual Game Market status quo and key characteristics. To end this, Analyst at AMA organize and took survey of the Casual Game industry Vendors. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
— Where Casual Game industry is heading and what are the top priorities. Insights are drawn from financial analysis, the survey and interviews with key executives and industry experts.
— How every company in this diverse set of Vendors can best navigate the emerging competition landscape and follow a strategy that helps them position to hold value they currently claim, or capture the new addressable opportunity.

Report Objectives / Segmentation Covered

By Type
  • Try-Before-You-Buy
  • Subscription Services
  • Skill-Based Gaming
  • Advergames
By Application
  • Education
  • Entertainment
  • Electronic Sports
  • Other
By Outlook
  • Online
  • Offline

By Device
  • Game Console
  • Mobile Phones
  • TV Set-Top Box
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Advancements in the Technology of Gaming Hardware and Software
      • 3.2.2. Rising Penetration of Mobile Devices Worldwide
    • 3.3. Market Challenges
      • 3.3.1. Rising Number of Freely Available Customization Games
    • 3.4. Market Trends
      • 3.4.1. Adoption of Video Games in the Vertical of Academia
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Casual Game, by Type, Application, Outlook, Device and Region (value and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Casual Game (Value)
      • 5.2.1. Global Casual Game by: Type (Value)
        • 5.2.1.1. Try-Before-You-Buy
        • 5.2.1.2. Subscription Services
        • 5.2.1.3. Skill-Based Gaming
        • 5.2.1.4. Advergames
      • 5.2.2. Global Casual Game by: Application (Value)
        • 5.2.2.1. Education
        • 5.2.2.2. Entertainment
        • 5.2.2.3. Electronic Sports
        • 5.2.2.4. Other
      • 5.2.3. Global Casual Game by: Outlook (Value)
        • 5.2.3.1. Online
        • 5.2.3.2. Offline
      • 5.2.4. Global Casual Game by: Device (Value)
        • 5.2.4.1. Game Console
        • 5.2.4.2. Mobile Phones
        • 5.2.4.3. TV Set-Top Box
        • 5.2.4.4. Others
      • 5.2.5. Global Casual Game Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Casual Game (Price)
      • 5.3.1. Global Casual Game by: Type (Price)
  • 6. Casual Game: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Nintendo (Japan)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Naughty Dog (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Bethesda Softworks LLC (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Valve Corporation (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. RockStar North Limited (United Kingdom)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Ubisoft Montreal (Canada)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Microsoft (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Square Enix Holdings Co., Ltd. (Japan)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Rare Limited (United Kingdom)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Bioware (Canada)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Casual Game Sale, by Type, Application, Outlook, Device and Region (value and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Casual Game (Value)
      • 7.2.1. Global Casual Game by: Type (Value)
        • 7.2.1.1. Try-Before-You-Buy
        • 7.2.1.2. Subscription Services
        • 7.2.1.3. Skill-Based Gaming
        • 7.2.1.4. Advergames
      • 7.2.2. Global Casual Game by: Application (Value)
        • 7.2.2.1. Education
        • 7.2.2.2. Entertainment
        • 7.2.2.3. Electronic Sports
        • 7.2.2.4. Other
      • 7.2.3. Global Casual Game by: Outlook (Value)
        • 7.2.3.1. Online
        • 7.2.3.2. Offline
      • 7.2.4. Global Casual Game by: Device (Value)
        • 7.2.4.1. Game Console
        • 7.2.4.2. Mobile Phones
        • 7.2.4.3. TV Set-Top Box
        • 7.2.4.4. Others
      • 7.2.5. Global Casual Game Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Casual Game (Price)
      • 7.3.1. Global Casual Game by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Casual Game: by Type(USD Million)
  • Table 2. Casual Game Try-Before-You-Buy , by Region USD Million (2015-2020)
  • Table 3. Casual Game Subscription Services , by Region USD Million (2015-2020)
  • Table 4. Casual Game Skill-Based Gaming , by Region USD Million (2015-2020)
  • Table 5. Casual Game Advergames , by Region USD Million (2015-2020)
  • Table 6. Casual Game: by Application(USD Million)
  • Table 7. Casual Game Education , by Region USD Million (2015-2020)
  • Table 8. Casual Game Entertainment , by Region USD Million (2015-2020)
  • Table 9. Casual Game Electronic Sports , by Region USD Million (2015-2020)
  • Table 10. Casual Game Other , by Region USD Million (2015-2020)
  • Table 11. Casual Game: by Outlook(USD Million)
  • Table 12. Casual Game Online , by Region USD Million (2015-2020)
  • Table 13. Casual Game Offline , by Region USD Million (2015-2020)
  • Table 14. Casual Game: by Device(USD Million)
  • Table 15. Casual Game Game Console , by Region USD Million (2015-2020)
  • Table 16. Casual Game Mobile Phones , by Region USD Million (2015-2020)
  • Table 17. Casual Game TV Set-Top Box , by Region USD Million (2015-2020)
  • Table 18. Casual Game Others , by Region USD Million (2015-2020)
  • Table 19. South America Casual Game, by Country USD Million (2015-2020)
  • Table 20. South America Casual Game, by Type USD Million (2015-2020)
  • Table 21. South America Casual Game, by Application USD Million (2015-2020)
  • Table 22. South America Casual Game, by Outlook USD Million (2015-2020)
  • Table 23. South America Casual Game, by Device USD Million (2015-2020)
  • Table 24. Brazil Casual Game, by Type USD Million (2015-2020)
  • Table 25. Brazil Casual Game, by Application USD Million (2015-2020)
  • Table 26. Brazil Casual Game, by Outlook USD Million (2015-2020)
  • Table 27. Brazil Casual Game, by Device USD Million (2015-2020)
  • Table 28. Argentina Casual Game, by Type USD Million (2015-2020)
  • Table 29. Argentina Casual Game, by Application USD Million (2015-2020)
  • Table 30. Argentina Casual Game, by Outlook USD Million (2015-2020)
  • Table 31. Argentina Casual Game, by Device USD Million (2015-2020)
  • Table 32. Rest of South America Casual Game, by Type USD Million (2015-2020)
  • Table 33. Rest of South America Casual Game, by Application USD Million (2015-2020)
  • Table 34. Rest of South America Casual Game, by Outlook USD Million (2015-2020)
  • Table 35. Rest of South America Casual Game, by Device USD Million (2015-2020)
  • Table 36. Asia Pacific Casual Game, by Country USD Million (2015-2020)
  • Table 37. Asia Pacific Casual Game, by Type USD Million (2015-2020)
  • Table 38. Asia Pacific Casual Game, by Application USD Million (2015-2020)
  • Table 39. Asia Pacific Casual Game, by Outlook USD Million (2015-2020)
  • Table 40. Asia Pacific Casual Game, by Device USD Million (2015-2020)
  • Table 41. China Casual Game, by Type USD Million (2015-2020)
  • Table 42. China Casual Game, by Application USD Million (2015-2020)
  • Table 43. China Casual Game, by Outlook USD Million (2015-2020)
  • Table 44. China Casual Game, by Device USD Million (2015-2020)
  • Table 45. Japan Casual Game, by Type USD Million (2015-2020)
  • Table 46. Japan Casual Game, by Application USD Million (2015-2020)
  • Table 47. Japan Casual Game, by Outlook USD Million (2015-2020)
  • Table 48. Japan Casual Game, by Device USD Million (2015-2020)
  • Table 49. India Casual Game, by Type USD Million (2015-2020)
  • Table 50. India Casual Game, by Application USD Million (2015-2020)
  • Table 51. India Casual Game, by Outlook USD Million (2015-2020)
  • Table 52. India Casual Game, by Device USD Million (2015-2020)
  • Table 53. South Korea Casual Game, by Type USD Million (2015-2020)
  • Table 54. South Korea Casual Game, by Application USD Million (2015-2020)
  • Table 55. South Korea Casual Game, by Outlook USD Million (2015-2020)
  • Table 56. South Korea Casual Game, by Device USD Million (2015-2020)
  • Table 57. Taiwan Casual Game, by Type USD Million (2015-2020)
  • Table 58. Taiwan Casual Game, by Application USD Million (2015-2020)
  • Table 59. Taiwan Casual Game, by Outlook USD Million (2015-2020)
  • Table 60. Taiwan Casual Game, by Device USD Million (2015-2020)
  • Table 61. Australia Casual Game, by Type USD Million (2015-2020)
  • Table 62. Australia Casual Game, by Application USD Million (2015-2020)
  • Table 63. Australia Casual Game, by Outlook USD Million (2015-2020)
  • Table 64. Australia Casual Game, by Device USD Million (2015-2020)
  • Table 65. Rest of Asia-Pacific Casual Game, by Type USD Million (2015-2020)
  • Table 66. Rest of Asia-Pacific Casual Game, by Application USD Million (2015-2020)
  • Table 67. Rest of Asia-Pacific Casual Game, by Outlook USD Million (2015-2020)
  • Table 68. Rest of Asia-Pacific Casual Game, by Device USD Million (2015-2020)
  • Table 69. Europe Casual Game, by Country USD Million (2015-2020)
  • Table 70. Europe Casual Game, by Type USD Million (2015-2020)
  • Table 71. Europe Casual Game, by Application USD Million (2015-2020)
  • Table 72. Europe Casual Game, by Outlook USD Million (2015-2020)
  • Table 73. Europe Casual Game, by Device USD Million (2015-2020)
  • Table 74. Germany Casual Game, by Type USD Million (2015-2020)
  • Table 75. Germany Casual Game, by Application USD Million (2015-2020)
  • Table 76. Germany Casual Game, by Outlook USD Million (2015-2020)
  • Table 77. Germany Casual Game, by Device USD Million (2015-2020)
  • Table 78. France Casual Game, by Type USD Million (2015-2020)
  • Table 79. France Casual Game, by Application USD Million (2015-2020)
  • Table 80. France Casual Game, by Outlook USD Million (2015-2020)
  • Table 81. France Casual Game, by Device USD Million (2015-2020)
  • Table 82. Italy Casual Game, by Type USD Million (2015-2020)
  • Table 83. Italy Casual Game, by Application USD Million (2015-2020)
  • Table 84. Italy Casual Game, by Outlook USD Million (2015-2020)
  • Table 85. Italy Casual Game, by Device USD Million (2015-2020)
  • Table 86. United Kingdom Casual Game, by Type USD Million (2015-2020)
  • Table 87. United Kingdom Casual Game, by Application USD Million (2015-2020)
  • Table 88. United Kingdom Casual Game, by Outlook USD Million (2015-2020)
  • Table 89. United Kingdom Casual Game, by Device USD Million (2015-2020)
  • Table 90. Netherlands Casual Game, by Type USD Million (2015-2020)
  • Table 91. Netherlands Casual Game, by Application USD Million (2015-2020)
  • Table 92. Netherlands Casual Game, by Outlook USD Million (2015-2020)
  • Table 93. Netherlands Casual Game, by Device USD Million (2015-2020)
  • Table 94. Rest of Europe Casual Game, by Type USD Million (2015-2020)
  • Table 95. Rest of Europe Casual Game, by Application USD Million (2015-2020)
  • Table 96. Rest of Europe Casual Game, by Outlook USD Million (2015-2020)
  • Table 97. Rest of Europe Casual Game, by Device USD Million (2015-2020)
  • Table 98. MEA Casual Game, by Country USD Million (2015-2020)
  • Table 99. MEA Casual Game, by Type USD Million (2015-2020)
  • Table 100. MEA Casual Game, by Application USD Million (2015-2020)
  • Table 101. MEA Casual Game, by Outlook USD Million (2015-2020)
  • Table 102. MEA Casual Game, by Device USD Million (2015-2020)
  • Table 103. Middle East Casual Game, by Type USD Million (2015-2020)
  • Table 104. Middle East Casual Game, by Application USD Million (2015-2020)
  • Table 105. Middle East Casual Game, by Outlook USD Million (2015-2020)
  • Table 106. Middle East Casual Game, by Device USD Million (2015-2020)
  • Table 107. Africa Casual Game, by Type USD Million (2015-2020)
  • Table 108. Africa Casual Game, by Application USD Million (2015-2020)
  • Table 109. Africa Casual Game, by Outlook USD Million (2015-2020)
  • Table 110. Africa Casual Game, by Device USD Million (2015-2020)
  • Table 111. North America Casual Game, by Country USD Million (2015-2020)
  • Table 112. North America Casual Game, by Type USD Million (2015-2020)
  • Table 113. North America Casual Game, by Application USD Million (2015-2020)
  • Table 114. North America Casual Game, by Outlook USD Million (2015-2020)
  • Table 115. North America Casual Game, by Device USD Million (2015-2020)
  • Table 116. United States Casual Game, by Type USD Million (2015-2020)
  • Table 117. United States Casual Game, by Application USD Million (2015-2020)
  • Table 118. United States Casual Game, by Outlook USD Million (2015-2020)
  • Table 119. United States Casual Game, by Device USD Million (2015-2020)
  • Table 120. Canada Casual Game, by Type USD Million (2015-2020)
  • Table 121. Canada Casual Game, by Application USD Million (2015-2020)
  • Table 122. Canada Casual Game, by Outlook USD Million (2015-2020)
  • Table 123. Canada Casual Game, by Device USD Million (2015-2020)
  • Table 124. Mexico Casual Game, by Type USD Million (2015-2020)
  • Table 125. Mexico Casual Game, by Application USD Million (2015-2020)
  • Table 126. Mexico Casual Game, by Outlook USD Million (2015-2020)
  • Table 127. Mexico Casual Game, by Device USD Million (2015-2020)
  • Table 128. Casual Game: by Type(USD/Units)
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Casual Game: by Type(USD Million)
  • Table 140. Casual Game Try-Before-You-Buy , by Region USD Million (2021-2026)
  • Table 141. Casual Game Subscription Services , by Region USD Million (2021-2026)
  • Table 142. Casual Game Skill-Based Gaming , by Region USD Million (2021-2026)
  • Table 143. Casual Game Advergames , by Region USD Million (2021-2026)
  • Table 144. Casual Game: by Application(USD Million)
  • Table 145. Casual Game Education , by Region USD Million (2021-2026)
  • Table 146. Casual Game Entertainment , by Region USD Million (2021-2026)
  • Table 147. Casual Game Electronic Sports , by Region USD Million (2021-2026)
  • Table 148. Casual Game Other , by Region USD Million (2021-2026)
  • Table 149. Casual Game: by Outlook(USD Million)
  • Table 150. Casual Game Online , by Region USD Million (2021-2026)
  • Table 151. Casual Game Offline , by Region USD Million (2021-2026)
  • Table 152. Casual Game: by Device(USD Million)
  • Table 153. Casual Game Game Console , by Region USD Million (2021-2026)
  • Table 154. Casual Game Mobile Phones , by Region USD Million (2021-2026)
  • Table 155. Casual Game TV Set-Top Box , by Region USD Million (2021-2026)
  • Table 156. Casual Game Others , by Region USD Million (2021-2026)
  • Table 157. South America Casual Game, by Country USD Million (2021-2026)
  • Table 158. South America Casual Game, by Type USD Million (2021-2026)
  • Table 159. South America Casual Game, by Application USD Million (2021-2026)
  • Table 160. South America Casual Game, by Outlook USD Million (2021-2026)
  • Table 161. South America Casual Game, by Device USD Million (2021-2026)
  • Table 162. Brazil Casual Game, by Type USD Million (2021-2026)
  • Table 163. Brazil Casual Game, by Application USD Million (2021-2026)
  • Table 164. Brazil Casual Game, by Outlook USD Million (2021-2026)
  • Table 165. Brazil Casual Game, by Device USD Million (2021-2026)
  • Table 166. Argentina Casual Game, by Type USD Million (2021-2026)
  • Table 167. Argentina Casual Game, by Application USD Million (2021-2026)
  • Table 168. Argentina Casual Game, by Outlook USD Million (2021-2026)
  • Table 169. Argentina Casual Game, by Device USD Million (2021-2026)
  • Table 170. Rest of South America Casual Game, by Type USD Million (2021-2026)
  • Table 171. Rest of South America Casual Game, by Application USD Million (2021-2026)
  • Table 172. Rest of South America Casual Game, by Outlook USD Million (2021-2026)
  • Table 173. Rest of South America Casual Game, by Device USD Million (2021-2026)
  • Table 174. Asia Pacific Casual Game, by Country USD Million (2021-2026)
  • Table 175. Asia Pacific Casual Game, by Type USD Million (2021-2026)
  • Table 176. Asia Pacific Casual Game, by Application USD Million (2021-2026)
  • Table 177. Asia Pacific Casual Game, by Outlook USD Million (2021-2026)
  • Table 178. Asia Pacific Casual Game, by Device USD Million (2021-2026)
  • Table 179. China Casual Game, by Type USD Million (2021-2026)
  • Table 180. China Casual Game, by Application USD Million (2021-2026)
  • Table 181. China Casual Game, by Outlook USD Million (2021-2026)
  • Table 182. China Casual Game, by Device USD Million (2021-2026)
  • Table 183. Japan Casual Game, by Type USD Million (2021-2026)
  • Table 184. Japan Casual Game, by Application USD Million (2021-2026)
  • Table 185. Japan Casual Game, by Outlook USD Million (2021-2026)
  • Table 186. Japan Casual Game, by Device USD Million (2021-2026)
  • Table 187. India Casual Game, by Type USD Million (2021-2026)
  • Table 188. India Casual Game, by Application USD Million (2021-2026)
  • Table 189. India Casual Game, by Outlook USD Million (2021-2026)
  • Table 190. India Casual Game, by Device USD Million (2021-2026)
  • Table 191. South Korea Casual Game, by Type USD Million (2021-2026)
  • Table 192. South Korea Casual Game, by Application USD Million (2021-2026)
  • Table 193. South Korea Casual Game, by Outlook USD Million (2021-2026)
  • Table 194. South Korea Casual Game, by Device USD Million (2021-2026)
  • Table 195. Taiwan Casual Game, by Type USD Million (2021-2026)
  • Table 196. Taiwan Casual Game, by Application USD Million (2021-2026)
  • Table 197. Taiwan Casual Game, by Outlook USD Million (2021-2026)
  • Table 198. Taiwan Casual Game, by Device USD Million (2021-2026)
  • Table 199. Australia Casual Game, by Type USD Million (2021-2026)
  • Table 200. Australia Casual Game, by Application USD Million (2021-2026)
  • Table 201. Australia Casual Game, by Outlook USD Million (2021-2026)
  • Table 202. Australia Casual Game, by Device USD Million (2021-2026)
  • Table 203. Rest of Asia-Pacific Casual Game, by Type USD Million (2021-2026)
  • Table 204. Rest of Asia-Pacific Casual Game, by Application USD Million (2021-2026)
  • Table 205. Rest of Asia-Pacific Casual Game, by Outlook USD Million (2021-2026)
  • Table 206. Rest of Asia-Pacific Casual Game, by Device USD Million (2021-2026)
  • Table 207. Europe Casual Game, by Country USD Million (2021-2026)
  • Table 208. Europe Casual Game, by Type USD Million (2021-2026)
  • Table 209. Europe Casual Game, by Application USD Million (2021-2026)
  • Table 210. Europe Casual Game, by Outlook USD Million (2021-2026)
  • Table 211. Europe Casual Game, by Device USD Million (2021-2026)
  • Table 212. Germany Casual Game, by Type USD Million (2021-2026)
  • Table 213. Germany Casual Game, by Application USD Million (2021-2026)
  • Table 214. Germany Casual Game, by Outlook USD Million (2021-2026)
  • Table 215. Germany Casual Game, by Device USD Million (2021-2026)
  • Table 216. France Casual Game, by Type USD Million (2021-2026)
  • Table 217. France Casual Game, by Application USD Million (2021-2026)
  • Table 218. France Casual Game, by Outlook USD Million (2021-2026)
  • Table 219. France Casual Game, by Device USD Million (2021-2026)
  • Table 220. Italy Casual Game, by Type USD Million (2021-2026)
  • Table 221. Italy Casual Game, by Application USD Million (2021-2026)
  • Table 222. Italy Casual Game, by Outlook USD Million (2021-2026)
  • Table 223. Italy Casual Game, by Device USD Million (2021-2026)
  • Table 224. United Kingdom Casual Game, by Type USD Million (2021-2026)
  • Table 225. United Kingdom Casual Game, by Application USD Million (2021-2026)
  • Table 226. United Kingdom Casual Game, by Outlook USD Million (2021-2026)
  • Table 227. United Kingdom Casual Game, by Device USD Million (2021-2026)
  • Table 228. Netherlands Casual Game, by Type USD Million (2021-2026)
  • Table 229. Netherlands Casual Game, by Application USD Million (2021-2026)
  • Table 230. Netherlands Casual Game, by Outlook USD Million (2021-2026)
  • Table 231. Netherlands Casual Game, by Device USD Million (2021-2026)
  • Table 232. Rest of Europe Casual Game, by Type USD Million (2021-2026)
  • Table 233. Rest of Europe Casual Game, by Application USD Million (2021-2026)
  • Table 234. Rest of Europe Casual Game, by Outlook USD Million (2021-2026)
  • Table 235. Rest of Europe Casual Game, by Device USD Million (2021-2026)
  • Table 236. MEA Casual Game, by Country USD Million (2021-2026)
  • Table 237. MEA Casual Game, by Type USD Million (2021-2026)
  • Table 238. MEA Casual Game, by Application USD Million (2021-2026)
  • Table 239. MEA Casual Game, by Outlook USD Million (2021-2026)
  • Table 240. MEA Casual Game, by Device USD Million (2021-2026)
  • Table 241. Middle East Casual Game, by Type USD Million (2021-2026)
  • Table 242. Middle East Casual Game, by Application USD Million (2021-2026)
  • Table 243. Middle East Casual Game, by Outlook USD Million (2021-2026)
  • Table 244. Middle East Casual Game, by Device USD Million (2021-2026)
  • Table 245. Africa Casual Game, by Type USD Million (2021-2026)
  • Table 246. Africa Casual Game, by Application USD Million (2021-2026)
  • Table 247. Africa Casual Game, by Outlook USD Million (2021-2026)
  • Table 248. Africa Casual Game, by Device USD Million (2021-2026)
  • Table 249. North America Casual Game, by Country USD Million (2021-2026)
  • Table 250. North America Casual Game, by Type USD Million (2021-2026)
  • Table 251. North America Casual Game, by Application USD Million (2021-2026)
  • Table 252. North America Casual Game, by Outlook USD Million (2021-2026)
  • Table 253. North America Casual Game, by Device USD Million (2021-2026)
  • Table 254. United States Casual Game, by Type USD Million (2021-2026)
  • Table 255. United States Casual Game, by Application USD Million (2021-2026)
  • Table 256. United States Casual Game, by Outlook USD Million (2021-2026)
  • Table 257. United States Casual Game, by Device USD Million (2021-2026)
  • Table 258. Canada Casual Game, by Type USD Million (2021-2026)
  • Table 259. Canada Casual Game, by Application USD Million (2021-2026)
  • Table 260. Canada Casual Game, by Outlook USD Million (2021-2026)
  • Table 261. Canada Casual Game, by Device USD Million (2021-2026)
  • Table 262. Mexico Casual Game, by Type USD Million (2021-2026)
  • Table 263. Mexico Casual Game, by Application USD Million (2021-2026)
  • Table 264. Mexico Casual Game, by Outlook USD Million (2021-2026)
  • Table 265. Mexico Casual Game, by Device USD Million (2021-2026)
  • Table 266. Casual Game: by Type(USD/Units)
  • Table 267. Research Programs/Design for This Report
  • Table 268. Key Data Information from Secondary Sources
  • Table 269. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Casual Game: by Type USD Million (2015-2020)
  • Figure 5. Global Casual Game: by Application USD Million (2015-2020)
  • Figure 6. Global Casual Game: by Outlook USD Million (2015-2020)
  • Figure 7. Global Casual Game: by Device USD Million (2015-2020)
  • Figure 8. South America Casual Game Share (%), by Country
  • Figure 9. Asia Pacific Casual Game Share (%), by Country
  • Figure 10. Europe Casual Game Share (%), by Country
  • Figure 11. MEA Casual Game Share (%), by Country
  • Figure 12. North America Casual Game Share (%), by Country
  • Figure 13. Global Casual Game: by Type USD/Units (2015-2020)
  • Figure 14. Global Casual Game share by Players 2020 (%)
  • Figure 15. Global Casual Game share by Players (Top 3) 2020(%)
  • Figure 16. Global Casual Game share by Players (Top 5) 2020(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 19. Nintendo (Japan) Revenue: by Geography 2020
  • Figure 20. Naughty Dog (United States) Revenue, Net Income and Gross profit
  • Figure 21. Naughty Dog (United States) Revenue: by Geography 2020
  • Figure 22. Bethesda Softworks LLC (United States) Revenue, Net Income and Gross profit
  • Figure 23. Bethesda Softworks LLC (United States) Revenue: by Geography 2020
  • Figure 24. Valve Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 25. Valve Corporation (United States) Revenue: by Geography 2020
  • Figure 26. RockStar North Limited (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 27. RockStar North Limited (United Kingdom) Revenue: by Geography 2020
  • Figure 28. Ubisoft Montreal (Canada) Revenue, Net Income and Gross profit
  • Figure 29. Ubisoft Montreal (Canada) Revenue: by Geography 2020
  • Figure 30. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 31. Microsoft (United States) Revenue: by Geography 2020
  • Figure 32. Square Enix Holdings Co., Ltd. (Japan) Revenue, Net Income and Gross profit
  • Figure 33. Square Enix Holdings Co., Ltd. (Japan) Revenue: by Geography 2020
  • Figure 34. Rare Limited (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 35. Rare Limited (United Kingdom) Revenue: by Geography 2020
  • Figure 36. Bioware (Canada) Revenue, Net Income and Gross profit
  • Figure 37. Bioware (Canada) Revenue: by Geography 2020
  • Figure 38. Global Casual Game: by Type USD Million (2021-2026)
  • Figure 39. Global Casual Game: by Application USD Million (2021-2026)
  • Figure 40. Global Casual Game: by Outlook USD Million (2021-2026)
  • Figure 41. Global Casual Game: by Device USD Million (2021-2026)
  • Figure 42. South America Casual Game Share (%), by Country
  • Figure 43. Asia Pacific Casual Game Share (%), by Country
  • Figure 44. Europe Casual Game Share (%), by Country
  • Figure 45. MEA Casual Game Share (%), by Country
  • Figure 46. North America Casual Game Share (%), by Country
  • Figure 47. Global Casual Game: by Type USD/Units (2021-2026)
List of companies from research coverage that are profiled in the study
  • Nintendo (Japan)
  • Naughty Dog (United States)
  • Bethesda Softworks LLC (United States)
  • Valve Corporation (United States)
  • RockStar North Limited (United Kingdom)
  • Ubisoft Montreal (Canada)
  • Microsoft (United States)
  • Square Enix Holdings Co., Ltd. (Japan)
  • Rare Limited (United Kingdom)
  • Bioware (Canada)
Additional players considered in the study are as follows:
NetEase, Inc. (China) , Blizzard Entertainment, Inc. (United States)
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Key Highlights of Report


Sep 2021 236 Pages 64 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The Casual Game market is expected to see a CAGR of % during projected year 2020 to 2026.
Top performing companies in the Global Casual Game market are Nintendo (Japan), Naughty Dog (United States), Bethesda Softworks LLC (United States), Valve Corporation (United States), RockStar North Limited (United Kingdom), Ubisoft Montreal (Canada), Microsoft (United States), Square Enix Holdings Co., Ltd. (Japan), Rare Limited (United Kingdom) and Bioware (Canada), to name a few.

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