Family Entertainment Center (FEC) Equipment Market Scope
A Family Entertainment Center (FEC) is a type of indoor or outdoor recreational facility designed to provide entertainment and fun for families and people of all ages. FECs often feature a variety of attractions and activities that cater to a wide audience. FEC equipment refers to the various devices and elements found within these entertainment centers that enable and enhance the overall experience. As disposable income levels increase, families spend on leisure and entertainment activities, including visits to FECs. This, in turn, drives the demand for modern and innovative FEC equipment.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
Unit | Value (USD Million) |
Key Companies Profiled | Kompan A/S, Rodeco, ELI Play, Playpower Inc., QUALI-CITE, Lappset Group Ltd., Playdale, Van Egdom, Landscape Structures, SPI Global Play and Wicksteed Leisure Limited |
CAGR | % |
Manufacturers in the Family Entertainment Center (FEC) equipment industry prioritize staying at the forefront of technology by integrating innovations such as virtual reality and augmented reality into their products. Furthermore, they place a strong emphasis on providing comprehensive after-sales services and technical support, which fosters long-term relationships with their customers. Collaborations with FEC operators for co-branding and exclusive partnership agreements have also become a common practice, allowing both parties to leverage each other's strengths and create unique, mutually beneficial offerings that stand out in the FEC market.
Kompan A/S, Rodeco, ELI Play, Playpower Inc., QUALI-CITE, Lappset Group Ltd., Playdale, Van Egdom, Landscape Structures, SPI Global Play and Wicksteed Leisure Limited are some of the key players that are part of study coverage.
About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.
Segmentation Overview
The study have segmented the market of Global Family Entertainment Center (FEC) Equipment market by Type and Region with country level break-up.
On the basis of geography, the market of Family Entertainment Center (FEC) Equipment has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
region held largest market share in the year 2022.
Market Leaders and their expansionary development strategies
In June 2021, PlayPower, a commercial playground and recreational equipment manufacturer announced the merger of Soft Play and PLAYTIME Brands. These combined businesses would maintain the Soft Play name, and expand the possibilities of imaginative indoor play environments. and In February 2018, PlayPower Inc. announced its acquisition of Scotland-based manufacturer Tayplay. Tayplay specializes in the research and development of key rope components, creating innovative products and solutions to break into new markets, exceed local standards, and improve the customer experience.
In November 2021, PlayPower launched PlayPower Tech, creating a new category of interactive experiences that bring immersive characteristics of the metaverse into physical play spaces. and In January 2021, Landscape Structures introduced the We-Go-Swing™, the first no-transfer inclusive swing that can be integrated into the playground setting.
Influencing Trend:
Increasingly Integrating Technology to Enhance the Visitor Experience Including the Incorporation of Virtual Reality (VR) and Augmented Reality (AR) Games and Growing Adopting a Hybrid Model by Combining Indoor and Outdoor Elements, Such As Incorporating Outdoor Adventure Parks or Water-Based Attractions alongside Traditional Indoor Offerings
Market Growth Drivers:
Growing Popularity of Family-Owned Entertainment and Increasing Disposable Income Drive the Market for Family Entertainment Center Equipment Market
Challenges:
Lack of Industry Knowledge May Pose a Challenge to the Growth of the Market
Restraints:
Economic Downturns Can Lead to Reduced Consumer Spending On Entertainment, Affecting the FEC Market
Opportunities:
Increasing Number of Amusement Parks and Theme Parks Provides Opportunity to the Family Entertainment Center (FEC) Equipment Market
Key Target Audience
Equipment manufacturers/suppliers, Potential Venture Capitalists and Investors, Regulatory and Government Bodies, Market Research & Consulting Firms and Others