Player Tracking Market Scope
The player tracking market is estimated to rise during the forecasted year because of the growing sports industry, and increasing advancement in technology used for player tracking. To maintain the record of the players related to one's performance, health fraud, etc. the market is expected to see the possible growth. The player tracking delivers the players monitoring data in real-time, the trend for the 3D position monitoring is rising both for indoor and outdoor purpose. The tracking data can even measure the things happening off the ball, spacing, the movement and the team formation of the players. It is can be done through devices and application systems such as wearable devices, optical device, and software.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
Key Companies Profiled | Zebra Technologies Corporation (United States), Catapult Sports (Australia), STATSports Group (Ireland), KINEXON (Germany), ChyronHego Corporation (United States), Advansys d.o.o. (Solvenia), Stats Perform (United States), PlayGineering Ltd., (Latvia), Sonda Sports Ltd. (Poland) and Johan Sports (Netherlands) |
CAGR | 6.6% |
Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Player Tracking market throughout the predicted period.
Zebra Technologies Corporation (United States), Catapult Sports (Australia), STATSports Group (Ireland), KINEXON (Germany), ChyronHego Corporation (United States), Advansys d.o.o. (Solvenia), Stats Perform (United States), PlayGineering Ltd., (Latvia), Sonda Sports Ltd. (Poland) and Johan Sports (Netherlands) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are Q-Track Corporation (United States), Sports Performance Tracking (Australia) and Xampion (Finland).
About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.
Segmentation Overview
The study have segmented the market of Global Player Tracking market by Type , by Application (On-Field Player Tracking and Off Field Player Tracking) and Region with country level break-up.
On the basis of geography, the market of Player Tracking has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
region held largest market share in the year 2023.
On 3rd April 2019, the STATS Perform launched the AutoSTATS for college basketball, it is the first artificial intelligence (AI) and computer vision technology to deliver the player tracking data using X/Y coordinates via television broadcast. With this technique, the AutoSTAT eliminated the need for the revenue hardware, for deep player analysis of any game. STATS has begun offering the technology to teams, conferences, media, broadcast outlets and other companies covering college basketball.
Influencing Trend:
The Emerging Internet of Things (IoT) is Providing Better Communication and Interaction in the Sports industry for Required Improvements. Full Automation in Performance Tracking, Fraud Detection and Other Status of Players During an Activity is Advancing the Sports Industry. It is Using Real-Time Intelligence that Reflects Everything Quickly and Smartly.
Market Growth Drivers:
With increased training and gameplay, intensity can lead to an increased chance of injury rates. This needs to be predicted and prevented by constant monitoring of the patterns of athletes which is driving the demand for technologies used for these purposes. Whether the player is overtraining or they are doing anything wrong while playing which can affect their health and their on-field performance.
Challenges:
Limited Functionality of GPS Tracking of Players and Intense Competition with So Many Players in the Market
Restraints:
Technological Errors wit Player Tracking
Opportunities:
The Constant Transformation and Technological Advancements in Sports Industries are Leveling up the Player Tracking Market, The Surging Demand for 3D Player Tracking Technology and Rising Investments in Sports Infrastructure and Sponsorships
Key Target Audience
Player Tracking Devices Manufacturers, Player Tracking Service Providers, Research and Development Institutes, Potential Investors, Industry Associations and Others