About Haptic Interface
Haptic Interface is an advanced technology that enables humans to interact with computers, laptops, and smartphones through body sensations and body movements. It refers to a human-computer interaction technology that incorporates tactile feedback or other body sensations to perform actions or task on a computing device. The interface has inbuilt sensors that send an electrical signal to the computer based on different sensory movements or interactions. The increasing adoption of haptic in consumer electronic devices and in gaming consoles are driving the Global Haptic Interface Market.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
The market is fragmented with numerous international players. The key factor driving the haptic interface market in this region is due to heavy investment in R&D from the private sector towards the development of haptic. The companies are in Collaboration with each other for product improvement. For Instance, June 18, McGill University partners with industries to develop VR training tech for spinal surgery training. Analyst at AMA Research estimates that United States Players will contribute the maximum growth to Global Haptic Interface market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
3D Systems (United States), AAC Technologies (China), Apple (United States), Alps Electric Co.,Ltd. (Japan), Nidec Corporation (Japan), Cypress Semiconductor Corporation (United States), Texas Instruments Inc. (United hours), Bluecom Co. Ltd.(South Korea), On Semiconductor (United States), Microchip Technology Inc. (United States), Immersion Corporation (United States), Precision Microdrives Limited.(United Kingdom) and Novasentis, Inc. (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are MPlus Co.Ltd. (South Korea), Qualcomm (United States), Ultrahaptics (United Kingdom) and Jinlong Machinery & Electronics Co.,Ltd.(China).
Segmentation Overview
AMA Research has segmented the market of Global Haptic Interface market by Type (Hardware [Controllers, Sensors, Actuators] and Software), Application (Manufacturing, Education and training, Games, Automotive, Scientific, Military & Defense, Consumer Electronics and Others) and Region.
On the basis of geography, the market of Haptic Interface has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2023. Asia Pacific, on the other hand, stood as the second largest market due to the presence of key companies in the region and high technological advancement. If we see Market by Technology, the sub-segment i.e. Tactile Feedback will boost the Haptic Interface market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Operating System, the sub-segment i.e. Windows will boost the Haptic Interface market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Use of Haptic Interface Technology in the healthcare sector to train doctors for several surgical procedures
Market Growth Drivers:
Technological Advancement in the Gaming Sector, Growing Demand for Gaming Applications and Use of Haptic Interface for Various Sectors like Mobile, Automotive, Gaming, Wearables, and Industrial
Challenges:
Power Consumption for Hepatic Enabled Devices
Restraints:
Declining Adoption of Force Feedback Haptic Technology and Complex Design leading to High Maintenance Cost
Opportunities:
Advancement in Technology in the Gaming Sector
Market Leaders and their expansionary development strategies
In August 2021, Nanoport is launched its Titan Haptics division today as part of its move to create haptics, or touch feedback, for virtual buttons in smartphones. Titan Haptics uses the technology created by the Toronto-based Nanoport, which uses a kind of magnet technology, dubbed Linear Magnetic Ram (LMR), to make tiny little motors that can produce the sensation of touch feedback with a smartphone surface, such as the side of a phone. You press the side, triggering the LMR, and it feels like you’re pressing a physical button.
In December 2023, Boréas Technologies, a pioneer in ultra-low-power haptic platforms, the industry’s first solid-state haptic buttons for smartphones. Boréas CapDrive® Haptic Buttons reinvent the user interface on the sides of the smartphone by replacing the old mechanical button interface with high-definition, localized haptic buttons that can mimic the exact feel of a mechanical button while also enabling more immersive, realistic and satisfying touch experiences.
Key Target Audience
Haptic Interface Manufacturers, Dealers/Traders, Downstream Buyers, Potential Investors, Government and Regulatory Bodies and IT Manufacturers
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.