Industry Background:
Recent advances in cloud technology have turned the idea of Cloud Gaming into reality. Cloud Gaming, in its simplest form, renders an interactive gaming application remotely in the cloud and streams the scenes as a video sequence back to the player over the Internet. This is an advantage for less powerful computational devices that are otherwise incapable of running high-quality games. With more than 2.5 billion gamers worldwide the opportunity and the impact may be considerable. Cloud gaming could eliminate the need for specialized consoles while allowing gamers to play any game from almost any device, it could enable game companies to develop richer experiences supporting far more players, it could drive telecoms, internet service providers, and content delivery networks to significantly expand their capabilities while stoking demand for 5G, and it could shift the balance of power across the video game industry, placing top cloud gaming providers at the hub of the distribution pipeline. Netflix introduced its streaming service in 2007 and in four years had exceeded 23 million subscribers over 280 percent growth, mostly in streaming, this will show the increasing popularity and demand for the cloud gaming market.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
High Growth Market | Asia Pacific |
Unit | Value (USD Million) |
Key Companies Profiled | NVIDIA (United States), Intel (United States), Google (United States), Microsoft (United States), Amazon (United States), Advanced Micro Devices (United States), Sony (Japan), IBM (United States), Tencent (China) and Alibaba (China) |
According to AMA, the market for Cloud Games is expected to register a CAGR of 15.3% during the forecast period to 2028. This growth is primarily driven by The increasing adoption of smartphones all over the world and Rise in Number of Gamers.
Globally, a noticeable market trend is evident The upsurge in Immersive and Competitive Gaming on Mobile Devices
The Cloud Computing sector in the North America region has been increasing at a sustainable rate, and further growth is expected to be witnessed over the forecast period, owing to the robust investments and expansion in production facilities in the region. Major Players, such as NVIDIA (United States), Intel (United States), Google (United States), Microsoft (United States), Amazon (United States), Advanced Micro Devices (United States), Sony (Japan), IBM (United States), Tencent (China) and Alibaba (China), etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years. The cloud gaming market is concentrated with few companies gaining the major market share. Companies, like Tencent, are partnering with other tech giants to build bigger and better cloud gaming services.
Key Developments in the Market:
20th March 2019 Google launched its Stadia cloud gaming service at the Game Developers Conference (GDC) in San Francisco.
On 18th March 2019 - NVIDIA released a limited edition of GeForce NOW SDK, which is an open platform ready to support existing game store or in-game purchase system without taking a share of the user's profits.
Influencing Trend:
The upsurge in Immersive and Competitive Gaming on Mobile Devices and Commercialization of 5G Technology
Market Growth Drivers:
The increasing adoption of smartphones all over the world and Rise in Number of Gamers
Challenges:
Limited Awareness Regarding Cloud Gaming Platforms and Fluctuating Internet Speed in Developing Countries
Restraints:
Multiplayer Cloud Gaming Server Allocation Issues
Opportunities:
Increased Popularity of Cloud Gaming in Multiplayer Scenarios and Greater Utilization of Cloud Gamification
AMA Research follows a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcases the spontaneously changing Players landscape impacting the growth of the market. Furthermore, our market researchers extensively analyze the products and services offered by multiple players competing to increase their market share and presence.
Customization in the Report
AMA Research features not only specific market forecasts but also includes significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints in Cloud Games Market
- Analysis about New Entrants in Cloud Games Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis
- An Unbiased Perspective towards Market Performance & Indicators
Against this Challenging Backdrop, Cloud Games Study Sheds Light on
The Cloud Games Market status quo and key characteristics. To end this, Analysts at AMA organize and took surveys of the Cloud Games industry Players. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
Where Cloud Games industry is heading and what are the top priorities. Insights are drawn from financial analysis, surveys, and interviews with key executives and industry experts.
How every company in this diverse set of Players can best navigate the emerging competition landscape and follow a strategy that helps them position to hold the value they currently claim or capture the new addressable opportunity.