About Handheld Game Player
A handheld game player includes a Game Console, or Simply handheld Console, is a small, Portable Self-contained Video game Console with a built-in screen, Game Controls, and Speakers. The demand for handheld games is growing very rapidly due to its plugging remote play and convenient for the consumers to use it. The growth of these games empowered to meet the growing need of portable console games. The surging demand of digitization has a positive impact on the growth of Handheld players Market.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
The key players are highly focusing on innovation in production technologies to improve efficiency and shelf life. The best long-term growth opportunities for this sector can be captured by ensuring ongoing process improvements and financial flexibility to invest in the optimal strategies Analyst at AMA Research estimates that United States Vendors will contribute the maximum growth to Global Handheld Game Player market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Nintendo Co.,Ltd. (Japan), PlayStation Vita (Sony) (United States), Nvidia (United States), Wikipad (United States), Razer Edge (Singapore), GCW-Zero Zone (United States) and LeapFrog Enterprise Inc. (United States) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research coverage are Bandai Namco Holdings Inc. (United States), WoYouWuYu (China), QianYue Dongman Co.,Ltd. (China) and GamePod Digital (China).
Segmentation Overview
AMA Research has segmented the market of Global Handheld Game Player market by Type (3.0 Inch, 4.3 Inch and Other), Application (Personal Use, Commercial Use and Other) and Region.
On the basis of geography, the market of Handheld Game Player has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2023. If we see Market by Sales Channel, the sub-segment i.e. Online Sale will boost the Handheld Game Player market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Increasing disposable income of consumers and the ease of playing handheld games at home is the trend that the market is witnessing., Virtual reality is the current trend observed for this market and Game Developers are investing in Technologies for the Development of VR Games.
Market Growth Drivers:
High demand of playing in-depth games on the go and Rising need for enriching Gameplay among consumers
Challenges:
Social playability and acceptance have also been noted as key challenges in the design of handheld games.
Restraints:
The high associated with the setting up handheld games may hamper the growth of the market.
Opportunities:
High investment in the field of handheld games is providing an opportunity for the market players.
Market Leaders and their expansionary development strategies
In January 2018, Nintendo launched DIY cardboard toys. In order to bridge the gap between portable and home gaming and also give a tough competition to Sony and Microsoft Corporation, Ninetendo released a new initiative dubbed Nintendo Labo which involves DIY cardboard accessories that are presumed to evolve the Switch's Joy-Con controllers from a fishing rod to a piano to a full-on robot suit. These accessories are then used to control a variety of mini-games, essentially turning the Switch tablet into a tiny arcade.
In August 2022, Logitech launched new handheld cloud console for Xbox Cloud Gaming.
Key Target Audience
Handheld Game Player Manufacturers, Handheld Game Player Distributors/Traders/Suppliers, Industry Association, Downstream Vendors and Industry Association
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.