Global Digital Video Content Market Overview:
Digital video content is a video type of content format which includes animated videos, vlogs, live videos, webinars, films, tutorials, and other videos. The content can be created on smartphones, cameras, tablets along with the help of other equipment for professional digital video content. It can be displayed on subscription video-on-demand (SVOD), Ad-based video-on-demand (AVOD), transactional video-on-demand (TVOD). The digital video content can be used for personal, business, education and for other applications.
Attributes | Details |
---|
Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Rising Number of Digital Video Content Creators Around the World and Increasing Consumption of Digital Video Content Among Young Adults
Market Growth Drivers:
Growing Digital Platform and Tools, Demand for Video-based Content for Enhanced Engagement and Increasing Online Medium for Creating Content Easily and Free of Cost
Challenges:
Lack of Infrastructure for the Digital Video Content Creation in Some Parts of the World
Restraints:
Privacy and Copyright Related Concerns Associated with the Digital Video Content
Opportunities:
Surging Awareness about Vlogging will Boost the Digital Video Content Market
Competitive Landscape:
The companies are exploring the market by adopting mergers & acquisitions, partnership, investments as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. The market also observed strong collaborations between automakers and original equipment manufacturer, with a strong innovation.
Some of the key players profiled in the report are Google (Youtube) (United States), Amazon.com, Inc., (United States), Netflix, Inc. (United States), Comcast Corporation (United States), Walt Disney Company (Hulu) (United States), AT&T Inc. (United States), Ferns N Petals (India) and Mohalla Tech (India). Analyst at AMA Research see United States Players to retain maximum share of Global Digital Video Content market by 2028. Considering Market by Video Content, the sub-segment i.e. Brand Films will boost the Digital Video Content market. Considering Market by Device, the sub-segment i.e. Smartphones will boost the Digital Video Content market.
Latest Market Insights:
In November 2023, Buzzfeed announced a merger with Complex Media, creating a powerhouse digital media company with a combined audience of over 200 million. The merger aims to strengthen both companies' positions in the market and expand their reach across different content verticals.
In October 2023, Lionsgate and BuzzFeed Studios formed a new production company to develop unscripted and scripted content for film and television. This brings together expertise from both sides to attract audiences with unique and engaging projects.
What Can be Explored with the Digital Video Content Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Digital Video Content Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Digital Video Content
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Digital Video Content market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Digital Video Content market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Digital Video Content Creators, Digital Video Content Platform Developers, Digital Video Content Industry Association, Research and Development Institutes, Potential Investors, Regulatory Bodies and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.