About Gaming Software
Gaming software market is one of the fastest growing markets in entertainment industry, and the growth of gaming industry is determined from the very beginning of its origin. Continuous development and innovation in gaming technology has generated an endless stream of new products, platforms. Increasing penetration of internet services across the world, along with easy availability and access of games on the internet, are also anticipated to boost the gaming software market growth over the forecast period.
Attributes | Details |
---|
Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
CAGR | 9.3% |
The companies are exploring the market in new areas by adopting mergers & acquisitions, expansions, new service launches and collaborations as their preferred strategies. The companies are exploring new geographies through expansions and acquisitions worldwide to avail competitive advantage through combined collaborations Analyst at AMA Research estimates that United States and Japanese Players will contribute the maximum growth to Global Gaming Software market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Microsoft Corporation (United States), Audiokinetic (Canada), Epic Games (United States), Sony Corporation (Japan), Playtech (United Kingdom), Electronic Arts, Inc. (United States), Rovio Entertainment Corporation (Finland), NVIDIA Corporation (United States), Valve Corporation (United States) and PlayJam Ltd. (United Kingdom) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Capcom Co. Ltd. (Japan), Bluestack Systems, Inc. (United States) and HAL Laboratory, Inc. (Japan).
Segmentation Overview
AMA Research has segmented the market of Global Gaming Software market by Type (Console Gaming Software and Handheld Gaming Software), Application (Entertainment and Educational) and Region.
On the basis of Type, Console Gaming Software are dominating the market in the year 2023 where as Handheld Gaming Software stood as second largest market share.
On the basis of application, Entertainment segment is dominating the market in the year 2023 where as Educational segment stood as second largest market .On the basis of geography, the market of Gaming Software has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, Finland, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2023. Asia Pacific, on the other hand, stood as the second largest market due to the presence of key companies in the region and high technological advancement. If we see Market by Deployment Mode, the sub-segment i.e. On-Premise will boost the Gaming Software market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Device, the sub-segment i.e. Mobiles will boost the Gaming Software market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Increasing Need for VR and AR Game Development
Market Growth Drivers:
Continuous Advancement and Innovation in Gaming Software Technology and Mobile Gaming and Downloadable Gaming Software on PC
Challenges:
Presence of Free Game Development Software and Lack of Network Infrastructure in Developing Nations
Restraints:
Piracy and Fraud in Online Gaming Transactions
Opportunities:
Emergence of Next-Generation Gaming Consoles
Market Leaders and their expansionary development strategies
In September 2023, Netflix partners with Ubisoft, Streaming giant Netflix and Ubisoft established a partnership to develop mobile games based on popular Netflix shows like Stranger Things and Money Heist.
In November 2022, Microsoft releases Xbox Series S, A more affordable, disc-less version of the next-gen Xbox console targeted at casual gamers.
Key Target Audience
Gaming Software Developer, Software Solution Provider, Entertainment Industry, Governmental Bodies and Research Firms
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.