Gaming Software Comprehensive Study by Type (Console Gaming Software, Handheld Gaming Software), Application (Entertainment, Educational), Deployment Mode (On-Premise, Cloud Based), Device (Mobiles, Gaming Consoles, PC) Players and Region - Global Market Outlook to 2030

Gaming Software Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 9.3%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Gaming Software
Gaming software market is one of the fastest growing markets in entertainment industry, and the growth of gaming industry is determined from the very beginning of its origin. Continuous development and innovation in gaming technology has generated an endless stream of new products, platforms. Increasing penetration of internet services across the world, along with easy availability and access of games on the internet, are also anticipated to boost the gaming software market growth over the forecast period.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Million)
CAGR9.3%


The companies are exploring the market in new areas by adopting mergers & acquisitions, expansions, new service launches and collaborations as their preferred strategies. The companies are exploring new geographies through expansions and acquisitions worldwide to avail competitive advantage through combined collaborations Analyst at AMA Research estimates that United States and Japanese Players will contribute the maximum growth to Global Gaming Software market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Microsoft Corporation (United States), Audiokinetic (Canada), Epic Games (United States), Sony Corporation (Japan), Playtech (United Kingdom), Electronic Arts, Inc. (United States), Rovio Entertainment Corporation (Finland), NVIDIA Corporation (United States), Valve Corporation (United States) and PlayJam Ltd. (United Kingdom) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Capcom Co. Ltd. (Japan), Bluestack Systems, Inc. (United States) and HAL Laboratory, Inc. (Japan).

Segmentation Overview
AMA Research has segmented the market of Global Gaming Software market by Type (Console Gaming Software and Handheld Gaming Software), Application (Entertainment and Educational) and Region. On the basis of Type, Console Gaming Software are dominating the market in the year 2023 where as Handheld Gaming Software stood as second largest market share.

On the basis of application, Entertainment segment is dominating the market in the year 2023 where as Educational segment stood as second largest market .

On the basis of geography, the market of Gaming Software has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, Finland, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2023. Asia Pacific, on the other hand, stood as the second largest market due to the presence of key companies in the region and high technological advancement. If we see Market by Deployment Mode, the sub-segment i.e. On-Premise will boost the Gaming Software market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Device, the sub-segment i.e. Mobiles will boost the Gaming Software market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Increasing Need for VR and AR Game Development

Market Growth Drivers:
Continuous Advancement and Innovation in Gaming Software Technology and Mobile Gaming and Downloadable Gaming Software on PC

Challenges:
Presence of Free Game Development Software and Lack of Network Infrastructure in Developing Nations

Restraints:
Piracy and Fraud in Online Gaming Transactions

Opportunities:
Emergence of Next-Generation Gaming Consoles

Market Leaders and their expansionary development strategies
In September 2023, Netflix partners with Ubisoft, Streaming giant Netflix and Ubisoft established a partnership to develop mobile games based on popular Netflix shows like Stranger Things and Money Heist.
In November 2022, Microsoft releases Xbox Series S, A more affordable, disc-less version of the next-gen Xbox console targeted at casual gamers.


Key Target Audience
Gaming Software Developer, Software Solution Provider, Entertainment Industry, Governmental Bodies and Research Firms

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Console Gaming Software
  • Handheld Gaming Software
By Application
  • Entertainment
  • Educational
By Deployment Mode
  • On-Premise
  • Cloud Based

By Device
  • Mobiles
  • Gaming Consoles
  • PC

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • Finland
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Continuous Advancement and Innovation in Gaming Software Technology
      • 3.2.2. Mobile Gaming and Downloadable Gaming Software on PC
    • 3.3. Market Challenges
      • 3.3.1. Presence of Free Game Development Software
      • 3.3.2. Lack of Network Infrastructure in Developing Nations
    • 3.4. Market Trends
      • 3.4.1. Increasing Need for VR and AR Game Development
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Gaming Software, by Type, Application, Deployment Mode, Device and Region (value and price ) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Gaming Software (Value)
      • 5.2.1. Global Gaming Software by: Type (Value)
        • 5.2.1.1. Console Gaming Software
        • 5.2.1.2. Handheld Gaming Software
      • 5.2.2. Global Gaming Software by: Application (Value)
        • 5.2.2.1. Entertainment
        • 5.2.2.2. Educational
      • 5.2.3. Global Gaming Software by: Deployment Mode (Value)
        • 5.2.3.1. On-Premise
        • 5.2.3.2. Cloud Based
      • 5.2.4. Global Gaming Software by: Device (Value)
        • 5.2.4.1. Mobiles
        • 5.2.4.2. Gaming Consoles
        • 5.2.4.3. PC
      • 5.2.5. Global Gaming Software Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. Finland
          • 5.2.5.3.5. United Kingdom
          • 5.2.5.3.6. Netherlands
          • 5.2.5.3.7. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Gaming Software (Price)
      • 5.3.1. Global Gaming Software by: Type (Price)
  • 6. Gaming Software: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Microsoft Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Audiokinetic (Canada)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Epic Games (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Sony Corporation (Japan)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Playtech (United Kingdom)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Electronic Arts, Inc. (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Rovio Entertainment Corporation (Finland)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. NVIDIA Corporation (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Valve Corporation (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. PlayJam Ltd. (United Kingdom)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Gaming Software Sale, by Type, Application, Deployment Mode, Device and Region (value and price ) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Gaming Software (Value)
      • 7.2.1. Global Gaming Software by: Type (Value)
        • 7.2.1.1. Console Gaming Software
        • 7.2.1.2. Handheld Gaming Software
      • 7.2.2. Global Gaming Software by: Application (Value)
        • 7.2.2.1. Entertainment
        • 7.2.2.2. Educational
      • 7.2.3. Global Gaming Software by: Deployment Mode (Value)
        • 7.2.3.1. On-Premise
        • 7.2.3.2. Cloud Based
      • 7.2.4. Global Gaming Software by: Device (Value)
        • 7.2.4.1. Mobiles
        • 7.2.4.2. Gaming Consoles
        • 7.2.4.3. PC
      • 7.2.5. Global Gaming Software Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. Finland
          • 7.2.5.3.5. United Kingdom
          • 7.2.5.3.6. Netherlands
          • 7.2.5.3.7. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Gaming Software (Price)
      • 7.3.1. Global Gaming Software by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Gaming Software: by Type(USD Million)
  • Table 2. Gaming Software Console Gaming Software , by Region USD Million (2018-2023)
  • Table 3. Gaming Software Handheld Gaming Software , by Region USD Million (2018-2023)
  • Table 4. Gaming Software: by Application(USD Million)
  • Table 5. Gaming Software Entertainment , by Region USD Million (2018-2023)
  • Table 6. Gaming Software Educational , by Region USD Million (2018-2023)
  • Table 7. Gaming Software: by Deployment Mode(USD Million)
  • Table 8. Gaming Software On-Premise , by Region USD Million (2018-2023)
  • Table 9. Gaming Software Cloud Based , by Region USD Million (2018-2023)
  • Table 10. Gaming Software: by Device(USD Million)
  • Table 11. Gaming Software Mobiles , by Region USD Million (2018-2023)
  • Table 12. Gaming Software Gaming Consoles , by Region USD Million (2018-2023)
  • Table 13. Gaming Software PC , by Region USD Million (2018-2023)
  • Table 14. South America Gaming Software, by Country USD Million (2018-2023)
  • Table 15. South America Gaming Software, by Type USD Million (2018-2023)
  • Table 16. South America Gaming Software, by Application USD Million (2018-2023)
  • Table 17. South America Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 18. South America Gaming Software, by Device USD Million (2018-2023)
  • Table 19. Brazil Gaming Software, by Type USD Million (2018-2023)
  • Table 20. Brazil Gaming Software, by Application USD Million (2018-2023)
  • Table 21. Brazil Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 22. Brazil Gaming Software, by Device USD Million (2018-2023)
  • Table 23. Argentina Gaming Software, by Type USD Million (2018-2023)
  • Table 24. Argentina Gaming Software, by Application USD Million (2018-2023)
  • Table 25. Argentina Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 26. Argentina Gaming Software, by Device USD Million (2018-2023)
  • Table 27. Rest of South America Gaming Software, by Type USD Million (2018-2023)
  • Table 28. Rest of South America Gaming Software, by Application USD Million (2018-2023)
  • Table 29. Rest of South America Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 30. Rest of South America Gaming Software, by Device USD Million (2018-2023)
  • Table 31. Asia Pacific Gaming Software, by Country USD Million (2018-2023)
  • Table 32. Asia Pacific Gaming Software, by Type USD Million (2018-2023)
  • Table 33. Asia Pacific Gaming Software, by Application USD Million (2018-2023)
  • Table 34. Asia Pacific Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 35. Asia Pacific Gaming Software, by Device USD Million (2018-2023)
  • Table 36. China Gaming Software, by Type USD Million (2018-2023)
  • Table 37. China Gaming Software, by Application USD Million (2018-2023)
  • Table 38. China Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 39. China Gaming Software, by Device USD Million (2018-2023)
  • Table 40. Japan Gaming Software, by Type USD Million (2018-2023)
  • Table 41. Japan Gaming Software, by Application USD Million (2018-2023)
  • Table 42. Japan Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 43. Japan Gaming Software, by Device USD Million (2018-2023)
  • Table 44. India Gaming Software, by Type USD Million (2018-2023)
  • Table 45. India Gaming Software, by Application USD Million (2018-2023)
  • Table 46. India Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 47. India Gaming Software, by Device USD Million (2018-2023)
  • Table 48. South Korea Gaming Software, by Type USD Million (2018-2023)
  • Table 49. South Korea Gaming Software, by Application USD Million (2018-2023)
  • Table 50. South Korea Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 51. South Korea Gaming Software, by Device USD Million (2018-2023)
  • Table 52. Taiwan Gaming Software, by Type USD Million (2018-2023)
  • Table 53. Taiwan Gaming Software, by Application USD Million (2018-2023)
  • Table 54. Taiwan Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 55. Taiwan Gaming Software, by Device USD Million (2018-2023)
  • Table 56. Australia Gaming Software, by Type USD Million (2018-2023)
  • Table 57. Australia Gaming Software, by Application USD Million (2018-2023)
  • Table 58. Australia Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 59. Australia Gaming Software, by Device USD Million (2018-2023)
  • Table 60. Rest of Asia-Pacific Gaming Software, by Type USD Million (2018-2023)
  • Table 61. Rest of Asia-Pacific Gaming Software, by Application USD Million (2018-2023)
  • Table 62. Rest of Asia-Pacific Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 63. Rest of Asia-Pacific Gaming Software, by Device USD Million (2018-2023)
  • Table 64. Europe Gaming Software, by Country USD Million (2018-2023)
  • Table 65. Europe Gaming Software, by Type USD Million (2018-2023)
  • Table 66. Europe Gaming Software, by Application USD Million (2018-2023)
  • Table 67. Europe Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 68. Europe Gaming Software, by Device USD Million (2018-2023)
  • Table 69. Germany Gaming Software, by Type USD Million (2018-2023)
  • Table 70. Germany Gaming Software, by Application USD Million (2018-2023)
  • Table 71. Germany Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 72. Germany Gaming Software, by Device USD Million (2018-2023)
  • Table 73. France Gaming Software, by Type USD Million (2018-2023)
  • Table 74. France Gaming Software, by Application USD Million (2018-2023)
  • Table 75. France Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 76. France Gaming Software, by Device USD Million (2018-2023)
  • Table 77. Italy Gaming Software, by Type USD Million (2018-2023)
  • Table 78. Italy Gaming Software, by Application USD Million (2018-2023)
  • Table 79. Italy Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 80. Italy Gaming Software, by Device USD Million (2018-2023)
  • Table 81. Finland Gaming Software, by Type USD Million (2018-2023)
  • Table 82. Finland Gaming Software, by Application USD Million (2018-2023)
  • Table 83. Finland Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 84. Finland Gaming Software, by Device USD Million (2018-2023)
  • Table 85. United Kingdom Gaming Software, by Type USD Million (2018-2023)
  • Table 86. United Kingdom Gaming Software, by Application USD Million (2018-2023)
  • Table 87. United Kingdom Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 88. United Kingdom Gaming Software, by Device USD Million (2018-2023)
  • Table 89. Netherlands Gaming Software, by Type USD Million (2018-2023)
  • Table 90. Netherlands Gaming Software, by Application USD Million (2018-2023)
  • Table 91. Netherlands Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 92. Netherlands Gaming Software, by Device USD Million (2018-2023)
  • Table 93. Rest of Europe Gaming Software, by Type USD Million (2018-2023)
  • Table 94. Rest of Europe Gaming Software, by Application USD Million (2018-2023)
  • Table 95. Rest of Europe Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 96. Rest of Europe Gaming Software, by Device USD Million (2018-2023)
  • Table 97. MEA Gaming Software, by Country USD Million (2018-2023)
  • Table 98. MEA Gaming Software, by Type USD Million (2018-2023)
  • Table 99. MEA Gaming Software, by Application USD Million (2018-2023)
  • Table 100. MEA Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 101. MEA Gaming Software, by Device USD Million (2018-2023)
  • Table 102. Middle East Gaming Software, by Type USD Million (2018-2023)
  • Table 103. Middle East Gaming Software, by Application USD Million (2018-2023)
  • Table 104. Middle East Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 105. Middle East Gaming Software, by Device USD Million (2018-2023)
  • Table 106. Africa Gaming Software, by Type USD Million (2018-2023)
  • Table 107. Africa Gaming Software, by Application USD Million (2018-2023)
  • Table 108. Africa Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 109. Africa Gaming Software, by Device USD Million (2018-2023)
  • Table 110. North America Gaming Software, by Country USD Million (2018-2023)
  • Table 111. North America Gaming Software, by Type USD Million (2018-2023)
  • Table 112. North America Gaming Software, by Application USD Million (2018-2023)
  • Table 113. North America Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 114. North America Gaming Software, by Device USD Million (2018-2023)
  • Table 115. United States Gaming Software, by Type USD Million (2018-2023)
  • Table 116. United States Gaming Software, by Application USD Million (2018-2023)
  • Table 117. United States Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 118. United States Gaming Software, by Device USD Million (2018-2023)
  • Table 119. Canada Gaming Software, by Type USD Million (2018-2023)
  • Table 120. Canada Gaming Software, by Application USD Million (2018-2023)
  • Table 121. Canada Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 122. Canada Gaming Software, by Device USD Million (2018-2023)
  • Table 123. Mexico Gaming Software, by Type USD Million (2018-2023)
  • Table 124. Mexico Gaming Software, by Application USD Million (2018-2023)
  • Table 125. Mexico Gaming Software, by Deployment Mode USD Million (2018-2023)
  • Table 126. Mexico Gaming Software, by Device USD Million (2018-2023)
  • Table 127. Gaming Software: by Type(USD/Units)
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Gaming Software: by Type(USD Million)
  • Table 139. Gaming Software Console Gaming Software , by Region USD Million (2025-2030)
  • Table 140. Gaming Software Handheld Gaming Software , by Region USD Million (2025-2030)
  • Table 141. Gaming Software: by Application(USD Million)
  • Table 142. Gaming Software Entertainment , by Region USD Million (2025-2030)
  • Table 143. Gaming Software Educational , by Region USD Million (2025-2030)
  • Table 144. Gaming Software: by Deployment Mode(USD Million)
  • Table 145. Gaming Software On-Premise , by Region USD Million (2025-2030)
  • Table 146. Gaming Software Cloud Based , by Region USD Million (2025-2030)
  • Table 147. Gaming Software: by Device(USD Million)
  • Table 148. Gaming Software Mobiles , by Region USD Million (2025-2030)
  • Table 149. Gaming Software Gaming Consoles , by Region USD Million (2025-2030)
  • Table 150. Gaming Software PC , by Region USD Million (2025-2030)
  • Table 151. South America Gaming Software, by Country USD Million (2025-2030)
  • Table 152. South America Gaming Software, by Type USD Million (2025-2030)
  • Table 153. South America Gaming Software, by Application USD Million (2025-2030)
  • Table 154. South America Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 155. South America Gaming Software, by Device USD Million (2025-2030)
  • Table 156. Brazil Gaming Software, by Type USD Million (2025-2030)
  • Table 157. Brazil Gaming Software, by Application USD Million (2025-2030)
  • Table 158. Brazil Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 159. Brazil Gaming Software, by Device USD Million (2025-2030)
  • Table 160. Argentina Gaming Software, by Type USD Million (2025-2030)
  • Table 161. Argentina Gaming Software, by Application USD Million (2025-2030)
  • Table 162. Argentina Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 163. Argentina Gaming Software, by Device USD Million (2025-2030)
  • Table 164. Rest of South America Gaming Software, by Type USD Million (2025-2030)
  • Table 165. Rest of South America Gaming Software, by Application USD Million (2025-2030)
  • Table 166. Rest of South America Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 167. Rest of South America Gaming Software, by Device USD Million (2025-2030)
  • Table 168. Asia Pacific Gaming Software, by Country USD Million (2025-2030)
  • Table 169. Asia Pacific Gaming Software, by Type USD Million (2025-2030)
  • Table 170. Asia Pacific Gaming Software, by Application USD Million (2025-2030)
  • Table 171. Asia Pacific Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 172. Asia Pacific Gaming Software, by Device USD Million (2025-2030)
  • Table 173. China Gaming Software, by Type USD Million (2025-2030)
  • Table 174. China Gaming Software, by Application USD Million (2025-2030)
  • Table 175. China Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 176. China Gaming Software, by Device USD Million (2025-2030)
  • Table 177. Japan Gaming Software, by Type USD Million (2025-2030)
  • Table 178. Japan Gaming Software, by Application USD Million (2025-2030)
  • Table 179. Japan Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 180. Japan Gaming Software, by Device USD Million (2025-2030)
  • Table 181. India Gaming Software, by Type USD Million (2025-2030)
  • Table 182. India Gaming Software, by Application USD Million (2025-2030)
  • Table 183. India Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 184. India Gaming Software, by Device USD Million (2025-2030)
  • Table 185. South Korea Gaming Software, by Type USD Million (2025-2030)
  • Table 186. South Korea Gaming Software, by Application USD Million (2025-2030)
  • Table 187. South Korea Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 188. South Korea Gaming Software, by Device USD Million (2025-2030)
  • Table 189. Taiwan Gaming Software, by Type USD Million (2025-2030)
  • Table 190. Taiwan Gaming Software, by Application USD Million (2025-2030)
  • Table 191. Taiwan Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 192. Taiwan Gaming Software, by Device USD Million (2025-2030)
  • Table 193. Australia Gaming Software, by Type USD Million (2025-2030)
  • Table 194. Australia Gaming Software, by Application USD Million (2025-2030)
  • Table 195. Australia Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 196. Australia Gaming Software, by Device USD Million (2025-2030)
  • Table 197. Rest of Asia-Pacific Gaming Software, by Type USD Million (2025-2030)
  • Table 198. Rest of Asia-Pacific Gaming Software, by Application USD Million (2025-2030)
  • Table 199. Rest of Asia-Pacific Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 200. Rest of Asia-Pacific Gaming Software, by Device USD Million (2025-2030)
  • Table 201. Europe Gaming Software, by Country USD Million (2025-2030)
  • Table 202. Europe Gaming Software, by Type USD Million (2025-2030)
  • Table 203. Europe Gaming Software, by Application USD Million (2025-2030)
  • Table 204. Europe Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 205. Europe Gaming Software, by Device USD Million (2025-2030)
  • Table 206. Germany Gaming Software, by Type USD Million (2025-2030)
  • Table 207. Germany Gaming Software, by Application USD Million (2025-2030)
  • Table 208. Germany Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 209. Germany Gaming Software, by Device USD Million (2025-2030)
  • Table 210. France Gaming Software, by Type USD Million (2025-2030)
  • Table 211. France Gaming Software, by Application USD Million (2025-2030)
  • Table 212. France Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 213. France Gaming Software, by Device USD Million (2025-2030)
  • Table 214. Italy Gaming Software, by Type USD Million (2025-2030)
  • Table 215. Italy Gaming Software, by Application USD Million (2025-2030)
  • Table 216. Italy Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 217. Italy Gaming Software, by Device USD Million (2025-2030)
  • Table 218. Finland Gaming Software, by Type USD Million (2025-2030)
  • Table 219. Finland Gaming Software, by Application USD Million (2025-2030)
  • Table 220. Finland Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 221. Finland Gaming Software, by Device USD Million (2025-2030)
  • Table 222. United Kingdom Gaming Software, by Type USD Million (2025-2030)
  • Table 223. United Kingdom Gaming Software, by Application USD Million (2025-2030)
  • Table 224. United Kingdom Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 225. United Kingdom Gaming Software, by Device USD Million (2025-2030)
  • Table 226. Netherlands Gaming Software, by Type USD Million (2025-2030)
  • Table 227. Netherlands Gaming Software, by Application USD Million (2025-2030)
  • Table 228. Netherlands Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 229. Netherlands Gaming Software, by Device USD Million (2025-2030)
  • Table 230. Rest of Europe Gaming Software, by Type USD Million (2025-2030)
  • Table 231. Rest of Europe Gaming Software, by Application USD Million (2025-2030)
  • Table 232. Rest of Europe Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 233. Rest of Europe Gaming Software, by Device USD Million (2025-2030)
  • Table 234. MEA Gaming Software, by Country USD Million (2025-2030)
  • Table 235. MEA Gaming Software, by Type USD Million (2025-2030)
  • Table 236. MEA Gaming Software, by Application USD Million (2025-2030)
  • Table 237. MEA Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 238. MEA Gaming Software, by Device USD Million (2025-2030)
  • Table 239. Middle East Gaming Software, by Type USD Million (2025-2030)
  • Table 240. Middle East Gaming Software, by Application USD Million (2025-2030)
  • Table 241. Middle East Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 242. Middle East Gaming Software, by Device USD Million (2025-2030)
  • Table 243. Africa Gaming Software, by Type USD Million (2025-2030)
  • Table 244. Africa Gaming Software, by Application USD Million (2025-2030)
  • Table 245. Africa Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 246. Africa Gaming Software, by Device USD Million (2025-2030)
  • Table 247. North America Gaming Software, by Country USD Million (2025-2030)
  • Table 248. North America Gaming Software, by Type USD Million (2025-2030)
  • Table 249. North America Gaming Software, by Application USD Million (2025-2030)
  • Table 250. North America Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 251. North America Gaming Software, by Device USD Million (2025-2030)
  • Table 252. United States Gaming Software, by Type USD Million (2025-2030)
  • Table 253. United States Gaming Software, by Application USD Million (2025-2030)
  • Table 254. United States Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 255. United States Gaming Software, by Device USD Million (2025-2030)
  • Table 256. Canada Gaming Software, by Type USD Million (2025-2030)
  • Table 257. Canada Gaming Software, by Application USD Million (2025-2030)
  • Table 258. Canada Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 259. Canada Gaming Software, by Device USD Million (2025-2030)
  • Table 260. Mexico Gaming Software, by Type USD Million (2025-2030)
  • Table 261. Mexico Gaming Software, by Application USD Million (2025-2030)
  • Table 262. Mexico Gaming Software, by Deployment Mode USD Million (2025-2030)
  • Table 263. Mexico Gaming Software, by Device USD Million (2025-2030)
  • Table 264. Gaming Software: by Type(USD/Units)
  • Table 265. Research Programs/Design for This Report
  • Table 266. Key Data Information from Secondary Sources
  • Table 267. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Gaming Software: by Type USD Million (2018-2023)
  • Figure 5. Global Gaming Software: by Application USD Million (2018-2023)
  • Figure 6. Global Gaming Software: by Deployment Mode USD Million (2018-2023)
  • Figure 7. Global Gaming Software: by Device USD Million (2018-2023)
  • Figure 8. South America Gaming Software Share (%), by Country
  • Figure 9. Asia Pacific Gaming Software Share (%), by Country
  • Figure 10. Europe Gaming Software Share (%), by Country
  • Figure 11. MEA Gaming Software Share (%), by Country
  • Figure 12. North America Gaming Software Share (%), by Country
  • Figure 13. Global Gaming Software: by Type USD/Units (2018-2023)
  • Figure 14. Global Gaming Software share by Players 2023 (%)
  • Figure 15. Global Gaming Software share by Players (Top 3) 2023(%)
  • Figure 16. Global Gaming Software share by Players (Top 5) 2023(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 19. Microsoft Corporation (United States) Revenue: by Geography 2023
  • Figure 20. Audiokinetic (Canada) Revenue, Net Income and Gross profit
  • Figure 21. Audiokinetic (Canada) Revenue: by Geography 2023
  • Figure 22. Epic Games (United States) Revenue, Net Income and Gross profit
  • Figure 23. Epic Games (United States) Revenue: by Geography 2023
  • Figure 24. Sony Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 25. Sony Corporation (Japan) Revenue: by Geography 2023
  • Figure 26. Playtech (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 27. Playtech (United Kingdom) Revenue: by Geography 2023
  • Figure 28. Electronic Arts, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 29. Electronic Arts, Inc. (United States) Revenue: by Geography 2023
  • Figure 30. Rovio Entertainment Corporation (Finland) Revenue, Net Income and Gross profit
  • Figure 31. Rovio Entertainment Corporation (Finland) Revenue: by Geography 2023
  • Figure 32. NVIDIA Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 33. NVIDIA Corporation (United States) Revenue: by Geography 2023
  • Figure 34. Valve Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 35. Valve Corporation (United States) Revenue: by Geography 2023
  • Figure 36. PlayJam Ltd. (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 37. PlayJam Ltd. (United Kingdom) Revenue: by Geography 2023
  • Figure 38. Global Gaming Software: by Type USD Million (2025-2030)
  • Figure 39. Global Gaming Software: by Application USD Million (2025-2030)
  • Figure 40. Global Gaming Software: by Deployment Mode USD Million (2025-2030)
  • Figure 41. Global Gaming Software: by Device USD Million (2025-2030)
  • Figure 42. South America Gaming Software Share (%), by Country
  • Figure 43. Asia Pacific Gaming Software Share (%), by Country
  • Figure 44. Europe Gaming Software Share (%), by Country
  • Figure 45. MEA Gaming Software Share (%), by Country
  • Figure 46. North America Gaming Software Share (%), by Country
  • Figure 47. Global Gaming Software: by Type USD/Units (2025-2030)
List of companies from research coverage that are profiled in the study
  • Microsoft Corporation (United States)
  • Audiokinetic (Canada)
  • Epic Games (United States)
  • Sony Corporation (Japan)
  • Playtech (United Kingdom)
  • Electronic Arts, Inc. (United States)
  • Rovio Entertainment Corporation (Finland)
  • NVIDIA Corporation (United States)
  • Valve Corporation (United States)
  • PlayJam Ltd. (United Kingdom)
Additional players considered in the study are as follows:
Capcom Co. Ltd. (Japan) , Bluestack Systems, Inc. (United States) , HAL Laboratory, Inc. (Japan)
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Key Highlights of Report


Feb 2024 213 Pages 97 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Microsoft Corporation (United States), Audiokinetic (Canada), Epic Games (United States), Sony Corporation (Japan), Playtech (United Kingdom), Electronic Arts, Inc. (United States), Rovio Entertainment Corporation (Finland), NVIDIA Corporation (United States), Valve Corporation (United States) and PlayJam Ltd. (United Kingdom) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Increasing Need for VR and AR Game Development" is seen as one of major influencing trends for Gaming Software Market during projected period 2023-2030.
The Gaming Software market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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