About Digital Home Entertainment
The scope for Digital Home Entertainment Market is inclusive of both devices as well as services. Owing to increasing disposable income, and rising expenditure of individuals towards entertainment related products, the market is expected to further boom. Supporting this willingness to purchase, is the fact that the industry players are witnessing rapid technological advancement and introducing an assortment of products.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
High Growth Market | Asia Pacific |
Unit | Value (USD Million) |
CAGR | 7.0% |
The global market is highly competitive and consists of a limited number of providers who compete with each other. The intense competition, changing consumer spending patterns, demographic trends, and frequent changes in consumer preferences pose significant opportunities for market growth. Analyst at AMA Research estimates that Asia Pacific and United States Players will contribute the maximum growth to Global Digital Home Entertainment market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Sony Corporation (China), Neusoft Corporation (China), Panasonic Corporation (Japan), LG Electronics (South Korea), Sennheiser Electronic (Germany), Microsoft (United States), Siemens (Germany), Apple Inc. (United States), Amazon (United States) and Samsung (South Korea) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Sonodyne (India), Huawei (China), Klipsch Group, Inc. (United States), Bose Corporation (United States) and Koninklijke Philips N.V (Netherlands).
Segmentation Overview
AMA Research has segmented the market of Global Digital Home Entertainment market by Type (Audio Equipment, Video Devices, Gaming Consoles, Accessories and Services) and Region.
On the basis of Type, Video Devices are dominating the market in the year 2022 where as Services stood as second largest market share.
On the basis of geography, the market of Digital Home Entertainment has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Asia Pacific region held largest market share in the year 2022. United States, on the other hand, stood as the second largest market due to the presence of key companies in the region and high technological advancement. If we see Market by Connectivity, the sub-segment i.e. Wired will boost the Digital Home Entertainment market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Rapid Adoption of Seamless Integration and Automation within Households and Driven by Technological Advancements as well as Boost in Streaming Services
Market Growth Drivers:
Growing Expenditure towards Consumer Products and Increasing Availability of Disposable Income among the Population, Specially in Developing Countries
Challenges:
Aggressive Competition among Market Players, Leading to Price Flexibility and Consumers being Highly Influenced by Current Trends, May Witness Drastic Variation in Purchasing
Restraints:
Higher Adoption of Mobile Platforms
Opportunities:
Diversification of Existing Market Players towards Software Development for Gaming Consoles and Growing Attention Towards Incorporation of Augmented and Virtual Reality
Market Leaders and their expansionary development strategies
In October 2020, Lightbox OOH Video Network, a leading digital out-of-home media company,has acquired by Cattri, a leading out-of-home technology company. in this acquisition significant growth capital which will be used to strengthen its position as a national video advertising network through product enhancements, technology, and expansion.
July 2023, Sony is excited to introduce the HT-AX7 – a portable theatre system that offers a new way to enjoy entertainment in spatial and room-filling sound, anywhere throughout your home. By simply placing the three speakers around you, you can enjoy a captivating audio experience not only in your living room but also in bedrooms, balconies, or any other space you desire.
Key Target Audience
Potential Investors, Market Players, Government Agencies, Regulatory Agencies, Institutions and Research Organizations
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.