Webtoons Comprehensive Study by Type (Romance, Comedy, Action, Sci-Fi, Horror, Others), Revenue Model (Subscription Based, Advertisement Based), End Users (Up to 18 Years, 19-29 Years, 30-39 Years, 40-49 Years, Above 49 Years) Players and Region - Global Market Outlook to 2026

Webtoons Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Industry Background:
The webtoon is one of the representative genres of Korean widespread culture showing Korean digital culture, consumed transnationally with the enlargement of worldwide digital networks. As smartphones became omnipresent in European and North Yankee societies, webtoons quickly unfold as a result of their vertical format being less complicated to scan on sensible devices than ancient book-oriented comics and manga. They use a vertical orientation that encourages scrolling on sensible devices.This growth is primarily driven by Increase in Digital Comic Market and Increase Interest from International Market (Market Outside South Korea).

Globally, a noticeable market trend is evident Development of New Business Model . Major Players, such as Naver Corporation (South Korea), KidariStudio Inc. (Lezhin Entertainment) (South Korea), Kakao (Piccoma) (South Korea), Lezhin Entertainment (Republic of Korea), Piccoma (Korea), Tappytoon (South Korea), ToryComics (Korea), Toomics Global (South Korea), Toomics Global (South Korea) and Tapas Media (United States) etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years.

In Aug 2021, WEBTOON Entertainment Inc. announced it has entered into a partnership with DC. Through this collaboration, several upcoming webcomic series is set in the DC Universe. It will be a new age of digital comics in the United States.

Market Drivers
  • Increase in Digital Comic Market
  • Increase Interest from International Market (Market Outside South Korea)

Market Trend
  • Development of New Business Model
  • Development in New Contents in Terms of Time Spent

Restraints
  • Lack of Awareness

Opportunities
Development in New Contents in Terms of Time Spent and Increase in Gaining Traction among Young People
Challenges
Increase in Gaining Traction among Young People

AMA Research follow a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcase the spontaneously changing Players landscape impacting the growth of the market. Furthermore, our market researchers extensively analyse the products and services offered by multiple players competing to increase their market share and presence.

Customization in the Report
AMA Research features not only specific market forecasts, but also include significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints
- New Entrants into the Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis

Against this Challenging Backdrop, Webtoons Study Sheds Light on
— The Webtoons Market status quo and key characteristics. To end this, Analyst at AMA organize and took survey of the Webtoons industry Players. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
— Where Webtoons industry is heading and what are the top priorities. Insights are drawn from financial analysis, the survey and interviews with key executives and industry experts.
— How every company in this diverse set of Players can best navigate the emerging competition landscape and follow a strategy that helps them position to hold value they currently claim, or capture the new addressable opportunity.

Report Objectives / Segmentation Covered

By Type
  • Romance
  • Comedy
  • Action
  • Sci-Fi
  • Horror
  • Others
By Revenue Model
  • Subscription Based
  • Advertisement Based

By End Users
  • Up to 18 Years
  • 19-29 Years
  • 30-39 Years
  • 40-49 Years
  • Above 49 Years

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increase in Digital Comic Market
      • 3.2.2. Increase Interest from International Market (Market Outside South Korea)
    • 3.3. Market Challenges
      • 3.3.1. Increase in Gaining Traction among Young People
    • 3.4. Market Trends
      • 3.4.1. Development of New Business Model
      • 3.4.2. Development in New Contents in Terms of Time Spent
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Webtoons, by Type, Revenue Model, End Users and Region (value and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Webtoons (Value)
      • 5.2.1. Global Webtoons by: Type (Value)
        • 5.2.1.1. Romance
        • 5.2.1.2. Comedy
        • 5.2.1.3. Action
        • 5.2.1.4. Sci-Fi
        • 5.2.1.5. Horror
        • 5.2.1.6. Others
      • 5.2.2. Global Webtoons by: Revenue Model (Value)
        • 5.2.2.1. Subscription Based
        • 5.2.2.2. Advertisement Based
      • 5.2.3. Global Webtoons by: End Users (Value)
        • 5.2.3.1. Up to 18 Years
        • 5.2.3.2. 19-29 Years
        • 5.2.3.3. 30-39 Years
        • 5.2.3.4. 40-49 Years
        • 5.2.3.5. Above 49 Years
      • 5.2.4. Global Webtoons Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Australia
          • 5.2.4.2.6. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Webtoons (Price)
      • 5.3.1. Global Webtoons by: Type (Price)
  • 6. Webtoons: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Naver Corporation (South Korea)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. KidariStudio Inc. (Lezhin Entertainment) (South Korea)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Kakao (Piccoma) (South Korea)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Lezhin Entertainment (Republic of Korea)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Piccoma (Korea)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Tappytoon (South Korea)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. ToryComics (Korea)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Toomics Global (South Korea)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Toomics Global (South Korea)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Tapas Media (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Webtoons Sale, by Type, Revenue Model, End Users and Region (value and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Webtoons (Value)
      • 7.2.1. Global Webtoons by: Type (Value)
        • 7.2.1.1. Romance
        • 7.2.1.2. Comedy
        • 7.2.1.3. Action
        • 7.2.1.4. Sci-Fi
        • 7.2.1.5. Horror
        • 7.2.1.6. Others
      • 7.2.2. Global Webtoons by: Revenue Model (Value)
        • 7.2.2.1. Subscription Based
        • 7.2.2.2. Advertisement Based
      • 7.2.3. Global Webtoons by: End Users (Value)
        • 7.2.3.1. Up to 18 Years
        • 7.2.3.2. 19-29 Years
        • 7.2.3.3. 30-39 Years
        • 7.2.3.4. 40-49 Years
        • 7.2.3.5. Above 49 Years
      • 7.2.4. Global Webtoons Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Australia
          • 7.2.4.2.6. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Webtoons (Price)
      • 7.3.1. Global Webtoons by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Webtoons: by Type(USD Million)
  • Table 2. Webtoons Romance , by Region USD Million (2015-2020)
  • Table 3. Webtoons Comedy , by Region USD Million (2015-2020)
  • Table 4. Webtoons Action , by Region USD Million (2015-2020)
  • Table 5. Webtoons Sci-Fi , by Region USD Million (2015-2020)
  • Table 6. Webtoons Horror , by Region USD Million (2015-2020)
  • Table 7. Webtoons Others , by Region USD Million (2015-2020)
  • Table 8. Webtoons: by Revenue Model(USD Million)
  • Table 9. Webtoons Subscription Based , by Region USD Million (2015-2020)
  • Table 10. Webtoons Advertisement Based , by Region USD Million (2015-2020)
  • Table 11. Webtoons: by End Users(USD Million)
  • Table 12. Webtoons Up to 18 Years , by Region USD Million (2015-2020)
  • Table 13. Webtoons 19-29 Years , by Region USD Million (2015-2020)
  • Table 14. Webtoons 30-39 Years , by Region USD Million (2015-2020)
  • Table 15. Webtoons 40-49 Years , by Region USD Million (2015-2020)
  • Table 16. Webtoons Above 49 Years , by Region USD Million (2015-2020)
  • Table 17. South America Webtoons, by Country USD Million (2015-2020)
  • Table 18. South America Webtoons, by Type USD Million (2015-2020)
  • Table 19. South America Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 20. South America Webtoons, by End Users USD Million (2015-2020)
  • Table 21. Brazil Webtoons, by Type USD Million (2015-2020)
  • Table 22. Brazil Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 23. Brazil Webtoons, by End Users USD Million (2015-2020)
  • Table 24. Argentina Webtoons, by Type USD Million (2015-2020)
  • Table 25. Argentina Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 26. Argentina Webtoons, by End Users USD Million (2015-2020)
  • Table 27. Rest of South America Webtoons, by Type USD Million (2015-2020)
  • Table 28. Rest of South America Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 29. Rest of South America Webtoons, by End Users USD Million (2015-2020)
  • Table 30. Asia Pacific Webtoons, by Country USD Million (2015-2020)
  • Table 31. Asia Pacific Webtoons, by Type USD Million (2015-2020)
  • Table 32. Asia Pacific Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 33. Asia Pacific Webtoons, by End Users USD Million (2015-2020)
  • Table 34. China Webtoons, by Type USD Million (2015-2020)
  • Table 35. China Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 36. China Webtoons, by End Users USD Million (2015-2020)
  • Table 37. Japan Webtoons, by Type USD Million (2015-2020)
  • Table 38. Japan Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 39. Japan Webtoons, by End Users USD Million (2015-2020)
  • Table 40. India Webtoons, by Type USD Million (2015-2020)
  • Table 41. India Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 42. India Webtoons, by End Users USD Million (2015-2020)
  • Table 43. South Korea Webtoons, by Type USD Million (2015-2020)
  • Table 44. South Korea Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 45. South Korea Webtoons, by End Users USD Million (2015-2020)
  • Table 46. Australia Webtoons, by Type USD Million (2015-2020)
  • Table 47. Australia Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 48. Australia Webtoons, by End Users USD Million (2015-2020)
  • Table 49. Rest of Asia-Pacific Webtoons, by Type USD Million (2015-2020)
  • Table 50. Rest of Asia-Pacific Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 51. Rest of Asia-Pacific Webtoons, by End Users USD Million (2015-2020)
  • Table 52. Europe Webtoons, by Country USD Million (2015-2020)
  • Table 53. Europe Webtoons, by Type USD Million (2015-2020)
  • Table 54. Europe Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 55. Europe Webtoons, by End Users USD Million (2015-2020)
  • Table 56. Germany Webtoons, by Type USD Million (2015-2020)
  • Table 57. Germany Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 58. Germany Webtoons, by End Users USD Million (2015-2020)
  • Table 59. France Webtoons, by Type USD Million (2015-2020)
  • Table 60. France Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 61. France Webtoons, by End Users USD Million (2015-2020)
  • Table 62. Italy Webtoons, by Type USD Million (2015-2020)
  • Table 63. Italy Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 64. Italy Webtoons, by End Users USD Million (2015-2020)
  • Table 65. United Kingdom Webtoons, by Type USD Million (2015-2020)
  • Table 66. United Kingdom Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 67. United Kingdom Webtoons, by End Users USD Million (2015-2020)
  • Table 68. Netherlands Webtoons, by Type USD Million (2015-2020)
  • Table 69. Netherlands Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 70. Netherlands Webtoons, by End Users USD Million (2015-2020)
  • Table 71. Rest of Europe Webtoons, by Type USD Million (2015-2020)
  • Table 72. Rest of Europe Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 73. Rest of Europe Webtoons, by End Users USD Million (2015-2020)
  • Table 74. MEA Webtoons, by Country USD Million (2015-2020)
  • Table 75. MEA Webtoons, by Type USD Million (2015-2020)
  • Table 76. MEA Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 77. MEA Webtoons, by End Users USD Million (2015-2020)
  • Table 78. Middle East Webtoons, by Type USD Million (2015-2020)
  • Table 79. Middle East Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 80. Middle East Webtoons, by End Users USD Million (2015-2020)
  • Table 81. Africa Webtoons, by Type USD Million (2015-2020)
  • Table 82. Africa Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 83. Africa Webtoons, by End Users USD Million (2015-2020)
  • Table 84. North America Webtoons, by Country USD Million (2015-2020)
  • Table 85. North America Webtoons, by Type USD Million (2015-2020)
  • Table 86. North America Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 87. North America Webtoons, by End Users USD Million (2015-2020)
  • Table 88. United States Webtoons, by Type USD Million (2015-2020)
  • Table 89. United States Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 90. United States Webtoons, by End Users USD Million (2015-2020)
  • Table 91. Canada Webtoons, by Type USD Million (2015-2020)
  • Table 92. Canada Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 93. Canada Webtoons, by End Users USD Million (2015-2020)
  • Table 94. Mexico Webtoons, by Type USD Million (2015-2020)
  • Table 95. Mexico Webtoons, by Revenue Model USD Million (2015-2020)
  • Table 96. Mexico Webtoons, by End Users USD Million (2015-2020)
  • Table 97. Webtoons: by Type(USD/Units)
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Webtoons: by Type(USD Million)
  • Table 109. Webtoons Romance , by Region USD Million (2021-2026)
  • Table 110. Webtoons Comedy , by Region USD Million (2021-2026)
  • Table 111. Webtoons Action , by Region USD Million (2021-2026)
  • Table 112. Webtoons Sci-Fi , by Region USD Million (2021-2026)
  • Table 113. Webtoons Horror , by Region USD Million (2021-2026)
  • Table 114. Webtoons Others , by Region USD Million (2021-2026)
  • Table 115. Webtoons: by Revenue Model(USD Million)
  • Table 116. Webtoons Subscription Based , by Region USD Million (2021-2026)
  • Table 117. Webtoons Advertisement Based , by Region USD Million (2021-2026)
  • Table 118. Webtoons: by End Users(USD Million)
  • Table 119. Webtoons Up to 18 Years , by Region USD Million (2021-2026)
  • Table 120. Webtoons 19-29 Years , by Region USD Million (2021-2026)
  • Table 121. Webtoons 30-39 Years , by Region USD Million (2021-2026)
  • Table 122. Webtoons 40-49 Years , by Region USD Million (2021-2026)
  • Table 123. Webtoons Above 49 Years , by Region USD Million (2021-2026)
  • Table 124. South America Webtoons, by Country USD Million (2021-2026)
  • Table 125. South America Webtoons, by Type USD Million (2021-2026)
  • Table 126. South America Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 127. South America Webtoons, by End Users USD Million (2021-2026)
  • Table 128. Brazil Webtoons, by Type USD Million (2021-2026)
  • Table 129. Brazil Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 130. Brazil Webtoons, by End Users USD Million (2021-2026)
  • Table 131. Argentina Webtoons, by Type USD Million (2021-2026)
  • Table 132. Argentina Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 133. Argentina Webtoons, by End Users USD Million (2021-2026)
  • Table 134. Rest of South America Webtoons, by Type USD Million (2021-2026)
  • Table 135. Rest of South America Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 136. Rest of South America Webtoons, by End Users USD Million (2021-2026)
  • Table 137. Asia Pacific Webtoons, by Country USD Million (2021-2026)
  • Table 138. Asia Pacific Webtoons, by Type USD Million (2021-2026)
  • Table 139. Asia Pacific Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 140. Asia Pacific Webtoons, by End Users USD Million (2021-2026)
  • Table 141. China Webtoons, by Type USD Million (2021-2026)
  • Table 142. China Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 143. China Webtoons, by End Users USD Million (2021-2026)
  • Table 144. Japan Webtoons, by Type USD Million (2021-2026)
  • Table 145. Japan Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 146. Japan Webtoons, by End Users USD Million (2021-2026)
  • Table 147. India Webtoons, by Type USD Million (2021-2026)
  • Table 148. India Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 149. India Webtoons, by End Users USD Million (2021-2026)
  • Table 150. South Korea Webtoons, by Type USD Million (2021-2026)
  • Table 151. South Korea Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 152. South Korea Webtoons, by End Users USD Million (2021-2026)
  • Table 153. Australia Webtoons, by Type USD Million (2021-2026)
  • Table 154. Australia Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 155. Australia Webtoons, by End Users USD Million (2021-2026)
  • Table 156. Rest of Asia-Pacific Webtoons, by Type USD Million (2021-2026)
  • Table 157. Rest of Asia-Pacific Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 158. Rest of Asia-Pacific Webtoons, by End Users USD Million (2021-2026)
  • Table 159. Europe Webtoons, by Country USD Million (2021-2026)
  • Table 160. Europe Webtoons, by Type USD Million (2021-2026)
  • Table 161. Europe Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 162. Europe Webtoons, by End Users USD Million (2021-2026)
  • Table 163. Germany Webtoons, by Type USD Million (2021-2026)
  • Table 164. Germany Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 165. Germany Webtoons, by End Users USD Million (2021-2026)
  • Table 166. France Webtoons, by Type USD Million (2021-2026)
  • Table 167. France Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 168. France Webtoons, by End Users USD Million (2021-2026)
  • Table 169. Italy Webtoons, by Type USD Million (2021-2026)
  • Table 170. Italy Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 171. Italy Webtoons, by End Users USD Million (2021-2026)
  • Table 172. United Kingdom Webtoons, by Type USD Million (2021-2026)
  • Table 173. United Kingdom Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 174. United Kingdom Webtoons, by End Users USD Million (2021-2026)
  • Table 175. Netherlands Webtoons, by Type USD Million (2021-2026)
  • Table 176. Netherlands Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 177. Netherlands Webtoons, by End Users USD Million (2021-2026)
  • Table 178. Rest of Europe Webtoons, by Type USD Million (2021-2026)
  • Table 179. Rest of Europe Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 180. Rest of Europe Webtoons, by End Users USD Million (2021-2026)
  • Table 181. MEA Webtoons, by Country USD Million (2021-2026)
  • Table 182. MEA Webtoons, by Type USD Million (2021-2026)
  • Table 183. MEA Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 184. MEA Webtoons, by End Users USD Million (2021-2026)
  • Table 185. Middle East Webtoons, by Type USD Million (2021-2026)
  • Table 186. Middle East Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 187. Middle East Webtoons, by End Users USD Million (2021-2026)
  • Table 188. Africa Webtoons, by Type USD Million (2021-2026)
  • Table 189. Africa Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 190. Africa Webtoons, by End Users USD Million (2021-2026)
  • Table 191. North America Webtoons, by Country USD Million (2021-2026)
  • Table 192. North America Webtoons, by Type USD Million (2021-2026)
  • Table 193. North America Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 194. North America Webtoons, by End Users USD Million (2021-2026)
  • Table 195. United States Webtoons, by Type USD Million (2021-2026)
  • Table 196. United States Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 197. United States Webtoons, by End Users USD Million (2021-2026)
  • Table 198. Canada Webtoons, by Type USD Million (2021-2026)
  • Table 199. Canada Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 200. Canada Webtoons, by End Users USD Million (2021-2026)
  • Table 201. Mexico Webtoons, by Type USD Million (2021-2026)
  • Table 202. Mexico Webtoons, by Revenue Model USD Million (2021-2026)
  • Table 203. Mexico Webtoons, by End Users USD Million (2021-2026)
  • Table 204. Webtoons: by Type(USD/Units)
  • Table 205. Research Programs/Design for This Report
  • Table 206. Key Data Information from Secondary Sources
  • Table 207. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Webtoons: by Type USD Million (2015-2020)
  • Figure 5. Global Webtoons: by Revenue Model USD Million (2015-2020)
  • Figure 6. Global Webtoons: by End Users USD Million (2015-2020)
  • Figure 7. South America Webtoons Share (%), by Country
  • Figure 8. Asia Pacific Webtoons Share (%), by Country
  • Figure 9. Europe Webtoons Share (%), by Country
  • Figure 10. MEA Webtoons Share (%), by Country
  • Figure 11. North America Webtoons Share (%), by Country
  • Figure 12. Global Webtoons: by Type USD/Units (2015-2020)
  • Figure 13. Global Webtoons share by Players 2020 (%)
  • Figure 14. Global Webtoons share by Players (Top 3) 2020(%)
  • Figure 15. Global Webtoons share by Players (Top 5) 2020(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Naver Corporation (South Korea) Revenue, Net Income and Gross profit
  • Figure 18. Naver Corporation (South Korea) Revenue: by Geography 2020
  • Figure 19. KidariStudio Inc. (Lezhin Entertainment) (South Korea) Revenue, Net Income and Gross profit
  • Figure 20. KidariStudio Inc. (Lezhin Entertainment) (South Korea) Revenue: by Geography 2020
  • Figure 21. Kakao (Piccoma) (South Korea) Revenue, Net Income and Gross profit
  • Figure 22. Kakao (Piccoma) (South Korea) Revenue: by Geography 2020
  • Figure 23. Lezhin Entertainment (Republic of Korea) Revenue, Net Income and Gross profit
  • Figure 24. Lezhin Entertainment (Republic of Korea) Revenue: by Geography 2020
  • Figure 25. Piccoma (Korea) Revenue, Net Income and Gross profit
  • Figure 26. Piccoma (Korea) Revenue: by Geography 2020
  • Figure 27. Tappytoon (South Korea) Revenue, Net Income and Gross profit
  • Figure 28. Tappytoon (South Korea) Revenue: by Geography 2020
  • Figure 29. ToryComics (Korea) Revenue, Net Income and Gross profit
  • Figure 30. ToryComics (Korea) Revenue: by Geography 2020
  • Figure 31. Toomics Global (South Korea) Revenue, Net Income and Gross profit
  • Figure 32. Toomics Global (South Korea) Revenue: by Geography 2020
  • Figure 33. Toomics Global (South Korea) Revenue, Net Income and Gross profit
  • Figure 34. Toomics Global (South Korea) Revenue: by Geography 2020
  • Figure 35. Tapas Media (United States) Revenue, Net Income and Gross profit
  • Figure 36. Tapas Media (United States) Revenue: by Geography 2020
  • Figure 37. Global Webtoons: by Type USD Million (2021-2026)
  • Figure 38. Global Webtoons: by Revenue Model USD Million (2021-2026)
  • Figure 39. Global Webtoons: by End Users USD Million (2021-2026)
  • Figure 40. South America Webtoons Share (%), by Country
  • Figure 41. Asia Pacific Webtoons Share (%), by Country
  • Figure 42. Europe Webtoons Share (%), by Country
  • Figure 43. MEA Webtoons Share (%), by Country
  • Figure 44. North America Webtoons Share (%), by Country
  • Figure 45. Global Webtoons: by Type USD/Units (2021-2026)
List of companies from research coverage that are profiled in the study
  • Naver Corporation (South Korea)
  • KidariStudio Inc. (Lezhin Entertainment) (South Korea)
  • Kakao (Piccoma) (South Korea)
  • Lezhin Entertainment (Republic of Korea)
  • Piccoma (Korea)
  • Tappytoon (South Korea)
  • ToryComics (Korea)
  • Toomics Global (South Korea)
  • Toomics Global (South Korea)
  • Tapas Media (United States)
Additional players considered in the study are as follows:
Izneo (France) , Stela Unlimited (South Korea) , webtoon factory (United Kingdom)
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Dec 2021 237 Pages 90 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Historical year: 2016-2020; Base year: 2020; Forecast period: 2021 to 2026
Companies that are profiled in Global Webtoons Market are Naver Corporation (South Korea), KidariStudio Inc. (Lezhin Entertainment) (South Korea), Kakao (Piccoma) (South Korea), Lezhin Entertainment (Republic of Korea), Piccoma (Korea), Tappytoon (South Korea), ToryComics (Korea), Toomics Global (South Korea), Toomics Global (South Korea) and Tapas Media (United States) etc.
The webtoon is one of the representative genres of Korean widespread culture showing Korean digital culture, consumed transnationally with the enlargement of worldwide digital networks. As smartphones became omnipresent in European and North Yankee societies, webtoons quickly unfold as a result of their vertical format being less complicated to scan on sensible devices than ancient book-oriented comics and manga. They use a vertical orientation that encourages scrolling on sensible devices.

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