Global Micro-learning Market Overview:
With the development of digital transformation, particularly in corporate training, micro-learning has emerged as a favored technique for businesses to offer on-demand, bite-sized material that is appropriate for the fast-paced, dynamic character of modern workplaces. The growing corporate need for upskilling and reskilling their employees is a significant growth driver for the micro-learning industry, as businesses seek efficient, scalable solutions to improve staff abilities. Artificial intelligence (AI) and data analytics innovations are boosting tailored learning experiences while rising trends such as gamification and interactive learning are increasing engagement and opening up new growth opportunities.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Forecast Period | 2024-2030 |
Historical Period | 2018-2023 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Integration of AI and Machine Learning Into Micro-Learning Platforms and Growing Popularity of Cloud-Based Micro-Learning Platforms
Market Growth Drivers:
Rising Demand for Employee Training for Upskilling and Reskilling and Growing Adoption of Mobile Learning and the Popularity of On-Demand Learning
Challenges:
Lack of Engagement in Long-Term Learning
Restraints:
Limited Depth of Learning Does Not Provide Deep Understanding and Challenges in Creation of High-Quality Micro-Learning Content
Opportunities:
Shift Preference Towards Self-Directed and Learner-Centric Education and Penetration of Gamification, Interactive Simulations and Quizzes
Competitive Landscape:
The key players are targeting the innovations of the Solutions with better quality, and better technical characteristics. The key players are probable to keep a stronghold on the market over the anticipated period. The key players are accepting strategic decisions and are thinking about mergers and acquisitions to maintain their presence in the market.
Some of the key players profiled in the report are AxonifyInc. (Canada), Qstream, Inc. (United States), GnowbeGroup Ltd (United States), EdAppInc. (United States), TovutiLMS (United States), Auzmor (United States), LearnUpon (United States), InspireOneTechnologies Pvt. Ltd (India), Code of Talent (Romania), Grovo (United States), Ocasta (United Kingdom), LEADx (United States) and LemonadeLXP (Canada). Analyst at AMA Research see United States Players to retain maximum share of Global Micro-learning market by 2030. Considering Market by Organization Size, the sub-segment i.e. Large Enterprises will boost the Micro-learning market. Considering Market by Industry Vertical, the sub-segment i.e. Retail will boost the Micro-learning market. Considering Market by Learning Format, the sub-segment i.e. Quizzes and Games will boost the Micro-learning market.
What Can be Explored with the Micro-learning Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Micro-learning Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Micro-learning
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Micro-learning market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Micro-learning market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes New Entrants/Investors, Analysts and Strategic Business Planners, Micro-Learning Solution Providers, Content Creators, End User Industries, Government Regulatory Bodies, Research Organizations and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.