Consumer Audio Comprehensive Study by Application (Music Listening and Entertainment, Movies and Gaming, Work and Productivity, Others), Products (Headphones & Earbuds, Portable Speakers, Soundbars, Home Theatre Systems, Turntables, Others), Distribution Channel (Hypermarket, Electronics consumer goods Stores, Online Platform, Speciality Stores, Brand Store, Others), Price (Economic, Mid-Range, Premium)

Consumer Audio Market by XX Submarkets | Forecast Years 2024-2030  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global Consumer Audio Market Overview:
The term consumer audio term refers to an electronic device that is used in everyday life for listening to music, podcasts, audiobooks, etc. They have a wide range of uses, including streaming music, watching videos, communication, podcasting or content creation, other audio-related activities, home entertainment, etc. The increasing popularity of podcasts, audiobooks, and online content creation is accelerating the growth of the market.

AttributesDetails
Study Period2018-2030
Base Year2023
Forecast Period2024-2030
Historical Period2018-2023
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Influencing Trend:
Increased adoption of advanced noise-cancelling technology and Increased demand of smart speakers and audio devices such as, Amazon Alexa, Google assistant, or Apple's Siri.

Market Growth Drivers:
Rising popularity of true wireless earbuds. and Growing consumer awareness and appreciation for high-quality audio experience

Challenges:
Wireless audio led to compatibility issues between different devices and Increased Concerns about the quality and safety of counterfeit products.

Restraints:
High-quality sound systems can be expensive

Opportunities:
There is an opportunity to integrate health and wellness features into audio devices, such as heart rate monitoring, fitness tracking.

Competitive Landscape:
The market for consumer audio is dynamic, with continuous advancements in technology, design, and features aimed at delivering high-quality and immersive audio experiences to users. Competition among existing players is due to the stiff market share occupied by leading players. The companies are implementing strategic activities such as acquisition and mergers along with collaboration with companies in other industries to help them in improving sustenance and maintaining their competitive advantages.
Some of the key players profiled in the report are Bose Corporation (United States), Samsung (South Korea), Sound United (United States), Sony (Japan), LG Electronics (South Korea), Masimo (United States), Panasonic (Japan), Apple Inc. (United States), Sennheiser electronic GmbH & Co. KG (Germany), VIZIO, Inc. (United States), Xiaomi (China), HARMAN International (United States), Bang & Olufsen (Denmark), USound (Austria), Klipsch Group, Inc. (United States), Skyball (Japan), Boult Audio (India), Mcintosh Group (United States), FOCAL-JMLAB (France) and JL Audio is a trademark of Garmin Ltd (United States). Considering Market by Products, the sub-segment i.e. Headphones & Earbuds will boost the Consumer Audio market. Considering Market by Distribution Channel, the sub-segment i.e. Hypermarket will boost the Consumer Audio market. Considering Market by Price, the sub-segment i.e. Economic will boost the Consumer Audio market.

Latest Market Insights:
In September 2023, Garmin Ltd. Acquired of JL Audio, a privately-held U.S. company that designs and manufactures audio solutions, including speakers, amplifiers, subwoofers and other audio components for marine, aftermarket automotive, powersports, home and RV customers. The acquisition helps to providing a best-in-class audio experience for new and existing customers around the world. and In June 2022, Highlander Partners, L.P, a leading private investment firm, acquired of McIntosh Group, through a newly-formed holding company, McIntosh Group a leader and innovator in the high-end audio category for decades and today manufactures and globally distributes the world's finest amplifiers, speakers, turntables and other audio products under several renowned brands. The acquisition expands the product portfolio and accelerated the growth of company.

In January 2024, JBL continues its legacy of innovation with the expansion of the game changing Smart Charging Case to the JBL Live 3 Earbuds series. The highly successful launch and rapid sell-out of the JBL Tour Pro 2, JBL recognized the strong demand for the revolutionary technology and design. This latest advancement sets new audio benchmarks, making cutting-edge technology more widely accessible across various products at more attainable price points. and In May 2023, Skyball, the new-age consumer electronics brand focused on home audio and smart accessories, has launched of its first home audio product line-up. Skyball’s first home audio range caters to the growing demand of music enthusiasts by providing them with a world-class audio listening experience. The new launch with superior sound quality, effortless connectivity, and modern design that excels in both form and function.

What Can be Explored with the Consumer Audio Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global Consumer Audio Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in Consumer Audio
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Consumer Audio market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Consumer Audio market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Supplier, Manufacturer, Research organization, Government Regulatory, End-User Industry and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Report Objectives / Segmentation Covered

By Application
  • Music Listening and Entertainment
  • Movies and Gaming
  • Work and Productivity
  • Others
By Products
  • Headphones & Earbuds
  • Portable Speakers
  • Soundbars
  • Home Theatre Systems
  • Turntables
  • Others

By Distribution Channel
  • Hypermarket
  • Electronics consumer goods Stores
  • Online Platform
  • Speciality Stores
  • Brand Store
  • Others

By Price
  • Economic
  • Mid-Range
  • Premium

By Regions
    • 1. Market Overview
      • 1.1. Introduction
      • 1.2. Scope/Objective of the Study
        • 1.2.1. Research Objective
    • 2. Executive Summary
      • 2.1. Introduction
    • 3. Market Dynamics
      • 3.1. Introduction
      • 3.2. Market Drivers
        • 3.2.1. Rising popularity of true wireless earbuds.
        • 3.2.2. Growing consumer awareness and appreciation for high-quality audio experience
      • 3.3. Market Challenges
        • 3.3.1. Wireless audio led to compatibility issues between different devices
        • 3.3.2. Increased Concerns about the quality and safety of counterfeit products.
      • 3.4. Market Trends
        • 3.4.1. Increased adoption of advanced noise-cancelling technology
        • 3.4.2. Increased demand of smart speakers and audio devices such as, Amazon Alexa, Google assistant, or Apple's Siri.
    • 4. Market Factor Analysis
      • 4.1. Porters Five Forces
      • 4.2. Supply/Value Chain
      • 4.3. PESTEL analysis
      • 4.4. Market Entropy
      • 4.5. Patent/Trademark Analysis
    • 5. Global Consumer Audio, by Application, Products, Distribution Channel and Price (value) (2018-2023)
      • 5.1. Introduction
      • 5.2. Global Consumer Audio (Value)
        • 5.2.1. Global Consumer Audio by: Application (Value)
          • 5.2.1.1. Music Listening and Entertainment
          • 5.2.1.2. Movies and Gaming
          • 5.2.1.3. Work and Productivity
          • 5.2.1.4. Others
        • 5.2.2. Global Consumer Audio by: Products (Value)
          • 5.2.2.1. Headphones & Earbuds
          • 5.2.2.2. Portable Speakers
          • 5.2.2.3. Soundbars
          • 5.2.2.4. Home Theatre Systems
          • 5.2.2.5. Turntables
          • 5.2.2.6. Others
        • 5.2.3. Global Consumer Audio by: Distribution Channel (Value)
          • 5.2.3.1. Hypermarket
          • 5.2.3.2. Electronics consumer goods Stores
          • 5.2.3.3. Online Platform
          • 5.2.3.4. Speciality Stores
          • 5.2.3.5. Brand Store
          • 5.2.3.6. Others
        • 5.2.4. Global Consumer Audio by: Price (Value)
          • 5.2.4.1. Economic
          • 5.2.4.2. Mid-Range
          • 5.2.4.3. Premium
    • 6. Consumer Audio: Manufacturers/Players Analysis
      • 6.1. Competitive Landscape
        • 6.1.1. Market Share Analysis
          • 6.1.1.1. Top 3
          • 6.1.1.2. Top 5
      • 6.2. Peer Group Analysis (2023)
      • 6.3. BCG Matrix
      • 6.4. Company Profile
        • 6.4.1. Bose Corporation (United States)
          • 6.4.1.1. Business Overview
          • 6.4.1.2. Products/Services Offerings
          • 6.4.1.3. Financial Analysis
          • 6.4.1.4. SWOT Analysis
        • 6.4.2. Samsung (South Korea)
          • 6.4.2.1. Business Overview
          • 6.4.2.2. Products/Services Offerings
          • 6.4.2.3. Financial Analysis
          • 6.4.2.4. SWOT Analysis
        • 6.4.3. Sound United (United States)
          • 6.4.3.1. Business Overview
          • 6.4.3.2. Products/Services Offerings
          • 6.4.3.3. Financial Analysis
          • 6.4.3.4. SWOT Analysis
        • 6.4.4. Sony (Japan)
          • 6.4.4.1. Business Overview
          • 6.4.4.2. Products/Services Offerings
          • 6.4.4.3. Financial Analysis
          • 6.4.4.4. SWOT Analysis
        • 6.4.5. LG Electronics (South Korea)
          • 6.4.5.1. Business Overview
          • 6.4.5.2. Products/Services Offerings
          • 6.4.5.3. Financial Analysis
          • 6.4.5.4. SWOT Analysis
        • 6.4.6. Masimo (United States)
          • 6.4.6.1. Business Overview
          • 6.4.6.2. Products/Services Offerings
          • 6.4.6.3. Financial Analysis
          • 6.4.6.4. SWOT Analysis
        • 6.4.7. Panasonic (Japan)
          • 6.4.7.1. Business Overview
          • 6.4.7.2. Products/Services Offerings
          • 6.4.7.3. Financial Analysis
          • 6.4.7.4. SWOT Analysis
        • 6.4.8. Apple Inc. (United States)
          • 6.4.8.1. Business Overview
          • 6.4.8.2. Products/Services Offerings
          • 6.4.8.3. Financial Analysis
          • 6.4.8.4. SWOT Analysis
        • 6.4.9. Sennheiser electronic GmbH & Co. KG (Germany)
          • 6.4.9.1. Business Overview
          • 6.4.9.2. Products/Services Offerings
          • 6.4.9.3. Financial Analysis
          • 6.4.9.4. SWOT Analysis
        • 6.4.10. VIZIO, Inc. (United States)
          • 6.4.10.1. Business Overview
          • 6.4.10.2. Products/Services Offerings
          • 6.4.10.3. Financial Analysis
          • 6.4.10.4. SWOT Analysis
        • 6.4.11. Xiaomi (China)
          • 6.4.11.1. Business Overview
          • 6.4.11.2. Products/Services Offerings
          • 6.4.11.3. Financial Analysis
          • 6.4.11.4. SWOT Analysis
        • 6.4.12. HARMAN International (United States)
          • 6.4.12.1. Business Overview
          • 6.4.12.2. Products/Services Offerings
          • 6.4.12.3. Financial Analysis
          • 6.4.12.4. SWOT Analysis
        • 6.4.13. Bang & Olufsen (Denmark)
          • 6.4.13.1. Business Overview
          • 6.4.13.2. Products/Services Offerings
          • 6.4.13.3. Financial Analysis
          • 6.4.13.4. SWOT Analysis
        • 6.4.14. USound (Austria)
          • 6.4.14.1. Business Overview
          • 6.4.14.2. Products/Services Offerings
          • 6.4.14.3. Financial Analysis
          • 6.4.14.4. SWOT Analysis
        • 6.4.15. Klipsch Group, Inc. (United States)
          • 6.4.15.1. Business Overview
          • 6.4.15.2. Products/Services Offerings
          • 6.4.15.3. Financial Analysis
          • 6.4.15.4. SWOT Analysis
        • 6.4.16. Skyball (Japan)
          • 6.4.16.1. Business Overview
          • 6.4.16.2. Products/Services Offerings
          • 6.4.16.3. Financial Analysis
          • 6.4.16.4. SWOT Analysis
        • 6.4.17. Boult Audio (India)
          • 6.4.17.1. Business Overview
          • 6.4.17.2. Products/Services Offerings
          • 6.4.17.3. Financial Analysis
          • 6.4.17.4. SWOT Analysis
        • 6.4.18. Mcintosh Group (United States)
          • 6.4.18.1. Business Overview
          • 6.4.18.2. Products/Services Offerings
          • 6.4.18.3. Financial Analysis
          • 6.4.18.4. SWOT Analysis
        • 6.4.19. FOCAL-JMLAB (France)
          • 6.4.19.1. Business Overview
          • 6.4.19.2. Products/Services Offerings
          • 6.4.19.3. Financial Analysis
          • 6.4.19.4. SWOT Analysis
        • 6.4.20. JL Audio is a trademark of Garmin Ltd (United States)
          • 6.4.20.1. Business Overview
          • 6.4.20.2. Products/Services Offerings
          • 6.4.20.3. Financial Analysis
          • 6.4.20.4. SWOT Analysis
    • 7. Global Consumer Audio Sale, by Application, Products, Distribution Channel and Price (value) (2025-2030)
      • 7.1. Introduction
      • 7.2. Global Consumer Audio (Value)
        • 7.2.1. Global Consumer Audio by: Application (Value)
          • 7.2.1.1. Music Listening and Entertainment
          • 7.2.1.2. Movies and Gaming
          • 7.2.1.3. Work and Productivity
          • 7.2.1.4. Others
        • 7.2.2. Global Consumer Audio by: Products (Value)
          • 7.2.2.1. Headphones & Earbuds
          • 7.2.2.2. Portable Speakers
          • 7.2.2.3. Soundbars
          • 7.2.2.4. Home Theatre Systems
          • 7.2.2.5. Turntables
          • 7.2.2.6. Others
        • 7.2.3. Global Consumer Audio by: Distribution Channel (Value)
          • 7.2.3.1. Hypermarket
          • 7.2.3.2. Electronics consumer goods Stores
          • 7.2.3.3. Online Platform
          • 7.2.3.4. Speciality Stores
          • 7.2.3.5. Brand Store
          • 7.2.3.6. Others
        • 7.2.4. Global Consumer Audio by: Price (Value)
          • 7.2.4.1. Economic
          • 7.2.4.2. Mid-Range
          • 7.2.4.3. Premium
    • 8. Appendix
      • 8.1. Acronyms
    • 9. Methodology and Data Source
      • 9.1. Methodology/Research Approach
        • 9.1.1. Research Programs/Design
        • 9.1.2. Market Size Estimation
        • 9.1.3. Market Breakdown and Data Triangulation
      • 9.2. Data Source
        • 9.2.1. Secondary Sources
        • 9.2.2. Primary Sources
      • 9.3. Disclaimer
    List of Tables
    • Table 1. Consumer Audio: by Application(USD Million)
    • Table 2. Consumer Audio: by Products(USD Million)
    • Table 3. Consumer Audio: by Distribution Channel(USD Million)
    • Table 4. Consumer Audio: by Price(USD Million)
    • Table 5. Company Basic Information, Sales Area and Its Competitors
    • Table 6. Company Basic Information, Sales Area and Its Competitors
    • Table 7. Company Basic Information, Sales Area and Its Competitors
    • Table 8. Company Basic Information, Sales Area and Its Competitors
    • Table 9. Company Basic Information, Sales Area and Its Competitors
    • Table 10. Company Basic Information, Sales Area and Its Competitors
    • Table 11. Company Basic Information, Sales Area and Its Competitors
    • Table 12. Company Basic Information, Sales Area and Its Competitors
    • Table 13. Company Basic Information, Sales Area and Its Competitors
    • Table 14. Company Basic Information, Sales Area and Its Competitors
    • Table 15. Company Basic Information, Sales Area and Its Competitors
    • Table 16. Company Basic Information, Sales Area and Its Competitors
    • Table 17. Company Basic Information, Sales Area and Its Competitors
    • Table 18. Company Basic Information, Sales Area and Its Competitors
    • Table 19. Company Basic Information, Sales Area and Its Competitors
    • Table 20. Company Basic Information, Sales Area and Its Competitors
    • Table 21. Company Basic Information, Sales Area and Its Competitors
    • Table 22. Company Basic Information, Sales Area and Its Competitors
    • Table 23. Company Basic Information, Sales Area and Its Competitors
    • Table 24. Company Basic Information, Sales Area and Its Competitors
    • Table 25. Consumer Audio: by Application(USD Million)
    • Table 26. Consumer Audio: by Products(USD Million)
    • Table 27. Consumer Audio: by Distribution Channel(USD Million)
    • Table 28. Consumer Audio: by Price(USD Million)
    • Table 29. Research Programs/Design for This Report
    • Table 30. Key Data Information from Secondary Sources
    • Table 31. Key Data Information from Primary Sources
    List of Figures
    • Figure 1. Porters Five Forces
    • Figure 2. Supply/Value Chain
    • Figure 3. PESTEL analysis
    • Figure 4. Global Consumer Audio: by Application USD Million (2018-2023)
    • Figure 5. Global Consumer Audio: by Products USD Million (2018-2023)
    • Figure 6. Global Consumer Audio: by Distribution Channel USD Million (2018-2023)
    • Figure 7. Global Consumer Audio: by Price USD Million (2018-2023)
    • Figure 8. Global Consumer Audio share by Players 2023 (%)
    • Figure 9. Global Consumer Audio share by Players (Top 3) 2023(%)
    • Figure 10. Global Consumer Audio share by Players (Top 5) 2023(%)
    • Figure 11. BCG Matrix for key Companies
    • Figure 12. Bose Corporation (United States) Revenue, Net Income and Gross profit
    • Figure 13. Bose Corporation (United States) Revenue: by Geography 2023
    • Figure 14. Samsung (South Korea) Revenue, Net Income and Gross profit
    • Figure 15. Samsung (South Korea) Revenue: by Geography 2023
    • Figure 16. Sound United (United States) Revenue, Net Income and Gross profit
    • Figure 17. Sound United (United States) Revenue: by Geography 2023
    • Figure 18. Sony (Japan) Revenue, Net Income and Gross profit
    • Figure 19. Sony (Japan) Revenue: by Geography 2023
    • Figure 20. LG Electronics (South Korea) Revenue, Net Income and Gross profit
    • Figure 21. LG Electronics (South Korea) Revenue: by Geography 2023
    • Figure 22. Masimo (United States) Revenue, Net Income and Gross profit
    • Figure 23. Masimo (United States) Revenue: by Geography 2023
    • Figure 24. Panasonic (Japan) Revenue, Net Income and Gross profit
    • Figure 25. Panasonic (Japan) Revenue: by Geography 2023
    • Figure 26. Apple Inc. (United States) Revenue, Net Income and Gross profit
    • Figure 27. Apple Inc. (United States) Revenue: by Geography 2023
    • Figure 28. Sennheiser electronic GmbH & Co. KG (Germany) Revenue, Net Income and Gross profit
    • Figure 29. Sennheiser electronic GmbH & Co. KG (Germany) Revenue: by Geography 2023
    • Figure 30. VIZIO, Inc. (United States) Revenue, Net Income and Gross profit
    • Figure 31. VIZIO, Inc. (United States) Revenue: by Geography 2023
    • Figure 32. Xiaomi (China) Revenue, Net Income and Gross profit
    • Figure 33. Xiaomi (China) Revenue: by Geography 2023
    • Figure 34. HARMAN International (United States) Revenue, Net Income and Gross profit
    • Figure 35. HARMAN International (United States) Revenue: by Geography 2023
    • Figure 36. Bang & Olufsen (Denmark) Revenue, Net Income and Gross profit
    • Figure 37. Bang & Olufsen (Denmark) Revenue: by Geography 2023
    • Figure 38. USound (Austria) Revenue, Net Income and Gross profit
    • Figure 39. USound (Austria) Revenue: by Geography 2023
    • Figure 40. Klipsch Group, Inc. (United States) Revenue, Net Income and Gross profit
    • Figure 41. Klipsch Group, Inc. (United States) Revenue: by Geography 2023
    • Figure 42. Skyball (Japan) Revenue, Net Income and Gross profit
    • Figure 43. Skyball (Japan) Revenue: by Geography 2023
    • Figure 44. Boult Audio (India) Revenue, Net Income and Gross profit
    • Figure 45. Boult Audio (India) Revenue: by Geography 2023
    • Figure 46. Mcintosh Group (United States) Revenue, Net Income and Gross profit
    • Figure 47. Mcintosh Group (United States) Revenue: by Geography 2023
    • Figure 48. FOCAL-JMLAB (France) Revenue, Net Income and Gross profit
    • Figure 49. FOCAL-JMLAB (France) Revenue: by Geography 2023
    • Figure 50. JL Audio is a trademark of Garmin Ltd (United States) Revenue, Net Income and Gross profit
    • Figure 51. JL Audio is a trademark of Garmin Ltd (United States) Revenue: by Geography 2023
    • Figure 52. Global Consumer Audio: by Application USD Million (2025-2030)
    • Figure 53. Global Consumer Audio: by Products USD Million (2025-2030)
    • Figure 54. Global Consumer Audio: by Distribution Channel USD Million (2025-2030)
    • Figure 55. Global Consumer Audio: by Price USD Million (2025-2030)
    List of companies from research coverage that are profiled in the study
    • Bose Corporation (United States)
    • Samsung (South Korea)
    • Sound United (United States)
    • Sony (Japan)
    • LG Electronics (South Korea)
    • Masimo (United States)
    • Panasonic (Japan)
    • Apple Inc. (United States)
    • Sennheiser electronic GmbH & Co. KG (Germany)
    • VIZIO, Inc. (United States)
    • Xiaomi (China)
    • HARMAN International (United States)
    • Bang & Olufsen (Denmark)
    • USound (Austria)
    • Klipsch Group, Inc. (United States)
    • Skyball (Japan)
    • Boult Audio (India)
    • Mcintosh Group (United States)
    • FOCAL-JMLAB (France)
    • JL Audio is a trademark of Garmin Ltd (United States)
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    Jan 2024 209 Pages 62 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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    Frequently Asked Questions (FAQ):

    Top performing companies in the Global Consumer Audio market are Bose Corporation (United States), Samsung (South Korea), Sound United (United States), Sony (Japan), LG Electronics (South Korea), Masimo (United States), Panasonic (Japan), Apple Inc. (United States), Sennheiser electronic GmbH & Co. KG (Germany), VIZIO, Inc. (United States), Xiaomi (China), HARMAN International (United States), Bang & Olufsen (Denmark), USound (Austria), Klipsch Group, Inc. (United States), Skyball (Japan), Boult Audio (India), Mcintosh Group (United States), FOCAL-JMLAB (France) and JL Audio is a trademark of Garmin Ltd (United States), to name a few.
    "Increased adoption of advanced noise-cancelling technology " is seen as one of major influencing trends for Consumer Audio Market during projected period 2023-2030.

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