Global NFT Games Market Overview:
NFTs are also known as Non-Fungible Tokens that have virtual tokens that act as certificates of ownership for digital assets. NFT Games is a blockchain-based project. It helps to convert game currency into cryptocurrency.NFT Games is the combination of players then export the same currency to other Supported games and use it to buy a game virtual assets, coins, rewards, etc it helps to create an open window for players to create, collect, sell and trade assets. Geographically North America is leading for highest adoption for NTF Games platform due to wide application for developers, gamers, and collectors. The demand for the market is huge that is propelling the market growth over the forecast period
Attributes | Details |
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Study Period | 2017-2027 |
Base Year | 2021 |
Forecast Period | 2022-2027 |
Historical Period | 2017-2021 |
Unit | Value (USD Million) |
Key Companies Profiled | LeewayHertz (United States), DMarket (United States), JUEGO STUDIOS PRIVATE LIMITED (India), TOKYOTechie (India), Antier Solutions Pvt. Ltd (India), Ubisoft (France), Roundhouse Media (United States) and Pioneer Media Holdings Inc (United Kingdom) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Growth Drivers
- NFT Games is more energy-efficient than Proof-of-Work
Roadblocks
- It requires significant computing capabilities.
Opportunities
- It helps to open up the opportunity for players to earn money by playing games
Challenges
- Smart Contract Risks and Maintenance of NFTs in which hackers attack a Defi (Decentralized Finance) network and steal a large amount of crypto
Competitive Landscape:
Some of the key players profiled in the report are LeewayHertz (United States), DMarket (United States), JUEGO STUDIOS PRIVATE LIMITED (India), TOKYOTechie (India), Antier Solutions Pvt. Ltd (India), Ubisoft (France), Roundhouse Media (United States) and Pioneer Media Holdings Inc (United Kingdom). Analyst at AMA Research see (United States) Players to retain maximum share of Global NFT Games market by 2027. Considering Market by End Use, the sub-segment i.e. Game Developer will boost the NFT Games market. Considering Market by Game Category, the sub-segment i.e. Avatars will boost the NFT Games market.
Latest Market Insights:
On December 2021 Pioneer acquires NFT games studio Roundhouse Media. The main reason for acquisition helps to scale up the NFT gaming vertical
On December 2021 Ubisoft is the first major gaming company to launch In-Game NFTs
What Can be Explored with the NFT Games Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global NFT Games Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in NFT Games
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global NFT Games market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in NFT Games market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Freelancer, Regulatory Authorities, New Entrants/Investors, Strategic Business Planners, Governments and End-use Industry.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.