Global 3D Ecommerce Market Overview:
3D Ecommerce uses augmented reality and VR 3D models embedded on website pages and mobile apps to give customers a graphical, interactive 3D representation of products. 3D eCommerce is also known as 3D modeling commerce, 3D commerce, or immersive commerce. 3D E-commerce is a fast-growing industry. Ecommerce is an ever-changing market. Due to COVID-19, it diversifying the sales channel. It involves creating, analyzing, and displaying three-dimensional objects in a two-dimensional space like your desktop screen. 3D eCommerce offers a variety of engaging interactions, users can browse and interact with products through touch, swipe, or dragging items across touchscreens.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Enhanced the reality of online shopping and 3D product visualization
Market Growth Drivers:
Enhancement of visual product that increases the customer’s experience even further, Provide customers with a graphical 3D product representation, The development and adoption of authentication technology boosts the growth of the 3D secure authentication and The demand for better security while making online payments has ascended steeply
Challenges:
Consumers still find the e-commerce experience frustrating
Restraints:
lack of awareness
Opportunities:
Retailers can provide customers with a graphical 3D product representation
Competitive Landscape:
Companies in the market are concentrating on 3D Ecommerce. Countries such as China, India, Japan, South Korea, and Australia. These countries have been showcasing tremendous growth in their e-commerce and banking sectors. Technological advancements and adoption rate has soared up significantly in these countries. North American regions getting attracted toward digital technologies. North America is the highest rate of advanced technology adoption due to favorable government policies that foster innovation and enhance internet infrastructure.
Some of the key players profiled in the report are GPayments Pvt. Ltd. (Australia), Modirum (Finland), mSignia, Inc. (United States), Netcetera (Switzerland), Ravelin Technology Ltd (United States), iZealiant Technologies Pvt. Ltd. (India), RS Software (India), UL, LLC. (United States), Gerber Technology (United States) and Alvanon (United States). Analyst at AMA Research see United States Players to retain maximum share of Global 3D Ecommerce market by 2028. Considering Market by Category, the sub-segment i.e. Business-to-Business (B2B) will boost the 3D Ecommerce market. Considering Market by End-Use Industries , the sub-segment i.e. Retailers will boost the 3D Ecommerce market.
Latest Market Insights:
October 29, 2020: Gerber Technology announced the collaboration with Alvanon. The collaboration between Gerber and Alvanaon announced a powerful 2D-to-3D for the fit solution. Due to COVID-19 the online shopping increases, it is important for fashion companies’ clothing perfectly fits the body shape and sizes of each of their customers. Through this collaboration, Gerber’s AccuMark 3D users will be able to leverage the Alvanon Body Platform (ABP) to develop production-ready 3D samples and reduce fit errors.
What Can be Explored with the 3D Ecommerce Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global 3D Ecommerce Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in 3D Ecommerce
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global 3D Ecommerce market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in 3D Ecommerce market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Business to Business, Consumers/Retailers and End-User Industries.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.