Blockchain In Media Advertising Entertainment Comprehensive Study by Application (Peer-to-peer Sales and Content Distribution, Streamlined Royalty Payments, Usage-based Billing Models, Others), Components (Application, Systems), Media Content (Music, Video, Advertisement, Others) Players and Region - Global Market Outlook to 2028

Blockchain In Media Advertising Entertainment Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Blockchain In Media Advertising Entertainment Market Scope
Blockchain technology in the media & entertainment industry is currently being used to disperse royalty payments in music, movies, and online streaming services to prevent fake news across social media. The technology can be used to track the lifecycle of any asset and then reduce copyright and piracy-related problems. It helps in protecting digital content and facilitates the distribution of content smoothly. It covers advertising, music, movies, and other entertainment platforms and operations. The potential of fraud is becoming more prevalent with the increase of online streaming services which require online ticket sales which include compounding at a rate of 19 percent annually. The United States economy had lost about USD 12.5 billion each year from online music theft and its online advertising fraud costs about USD 19 billion annually.

AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)
Key Companies ProfiledIBM (United States), Microsoft Corporation (United States), Amazon Web Services, Inc (United States), Oracle (United States), Rebel AI Inc. (United States), Tech Mahindra (India), Steemit (United States), Mediachain (United States), Dot Blockchain Media (United States), ConsenSys (United States), Protokol BV (Netherlands), BigchainDB GmbH (Germany), Factom (United States) and Voice (United States)
CAGR%


Manufacturers form strategic partnerships with relevant stakeholders in the media and entertainment industry. This can include content creators, advertisers, platforms, and other industry players. Additionally, players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies.

IBM (United States), Microsoft Corporation (United States), Amazon Web Services, Inc (United States), Oracle (United States), Rebel AI Inc. (United States), Tech Mahindra (India), Steemit (United States), Mediachain (United States), Dot Blockchain Media (United States), ConsenSys (United States), Protokol BV (Netherlands), BigchainDB GmbH (Germany), Factom (United States) and Voice (United States) are some of the key players that are part of study coverage.

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.

Segmentation Overview
The study have segmented the market of Global Blockchain In Media Advertising Entertainment market by Type , by Application (Peer-to-peer Sales and Content Distribution, Streamlined Royalty Payments, Usage-based Billing Models and Others) and Region with country level break-up.

On the basis of geography, the market of Blockchain In Media Advertising Entertainment has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). region held largest market share in the year 2022.

Market Leaders and their expansionary development strategies
On 23rd September 2021, Umbrella Network the decentralized Layer-2 oracle solution announced the acquisition of Lucidity, a leading blockchain-based digital advertising oracle. The acquisition was completed in August 2021 for an undisclosed amount. and On 8th July 2020, Tech Mahindra Ltd., a leading provider of digital transformation, consulting, and business reengineering services and solutions announced the launch of a new digital platform, branded as ‘Blockchain-based Contracts and Rights Management System’ (bCRMS) for the global media and entertainment industry. The platform is designed to enable production houses and content creators to track revenue, and royalty payments, manage rights and address content piracy by leveraging the IBM blockchain.
On 21st June 2018, EY and Microsoft launched a blockchain solution for content rights and royalties management. Aiming to streamline the costly and time-consuming processes in entertainment rights and royalties, the solution is first being deployed within gaming with Microsoft and its game publisher partners.


Influencing Trend:
Emerging Virtual Reality Music Video to CGI in Blockbuster Movies

Market Growth Drivers:
Growing Number of Digital Content Collectibles Enabling Efficient Micropayment Pricing Models and Need for Protecting the Digital Content and Streaming Services Online Against the Piracy

Challenges:
Energy Consumption-Related Issues with Blockchain In Media Advertising Entertainment

Restraints:
Regulatory Cyber Security related Compliances with Blockchain In Media Advertising Entertainment

Opportunities:
Surging Spending on Digital Advertisement will Boost the Blockchain In Media Advertising Entertainment Market

Key Target Audience
Blockchain In Media Advertising Entertainment Providers, Media Advertising Entertainment Industry Association, Blockchain Technology Developers, Research and Development Institutes, Potential Investors, Regulatory Bodies and Others

Report Objectives / Segmentation Covered

By Application
  • Peer-to-peer Sales and Content Distribution
  • Streamlined Royalty Payments
  • Usage-based Billing Models
  • Others
By Components
  • Application
  • Systems

By Media Content
  • Music
  • Video
  • Advertisement
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Number of Digital Content Collectibles Enabling Efficient Micropayment Pricing Models
      • 3.2.2. Need for Protecting the Digital Content and Streaming Services Online Against the Piracy
    • 3.3. Market Challenges
      • 3.3.1. Energy Consumption-Related Issues with Blockchain In Media Advertising Entertainment
    • 3.4. Market Trends
      • 3.4.1. Emerging Virtual Reality Music Video to CGI in Blockbuster Movies
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Blockchain In Media Advertising Entertainment, by Application, Components, Media Content and Region (value and price ) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Blockchain In Media Advertising Entertainment (Value)
      • 5.2.1. Global Blockchain In Media Advertising Entertainment by: Application (Value)
        • 5.2.1.1. Peer-to-peer Sales and Content Distribution
        • 5.2.1.2. Streamlined Royalty Payments
        • 5.2.1.3. Usage-based Billing Models
        • 5.2.1.4. Others
      • 5.2.2. Global Blockchain In Media Advertising Entertainment by: Components (Value)
        • 5.2.2.1. Application
        • 5.2.2.2. Systems
      • 5.2.3. Global Blockchain In Media Advertising Entertainment by: Media Content (Value)
        • 5.2.3.1. Music
        • 5.2.3.2. Video
        • 5.2.3.3. Advertisement
        • 5.2.3.4. Others
      • 5.2.4. Global Blockchain In Media Advertising Entertainment Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Blockchain In Media Advertising Entertainment (Price)
  • 6. Blockchain In Media Advertising Entertainment: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. IBM (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Microsoft Corporation (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Amazon Web Services, Inc (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Oracle (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Rebel AI Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Tech Mahindra (India)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Steemit (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Mediachain (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Dot Blockchain Media (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. ConsenSys (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Protokol BV (Netherlands)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. BigchainDB GmbH (Germany)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. Factom (United States)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
      • 6.4.14. Voice (United States)
        • 6.4.14.1. Business Overview
        • 6.4.14.2. Products/Services Offerings
        • 6.4.14.3. Financial Analysis
        • 6.4.14.4. SWOT Analysis
  • 7. Global Blockchain In Media Advertising Entertainment Sale, by Application, Components, Media Content and Region (value and price ) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Blockchain In Media Advertising Entertainment (Value)
      • 7.2.1. Global Blockchain In Media Advertising Entertainment by: Application (Value)
        • 7.2.1.1. Peer-to-peer Sales and Content Distribution
        • 7.2.1.2. Streamlined Royalty Payments
        • 7.2.1.3. Usage-based Billing Models
        • 7.2.1.4. Others
      • 7.2.2. Global Blockchain In Media Advertising Entertainment by: Components (Value)
        • 7.2.2.1. Application
        • 7.2.2.2. Systems
      • 7.2.3. Global Blockchain In Media Advertising Entertainment by: Media Content (Value)
        • 7.2.3.1. Music
        • 7.2.3.2. Video
        • 7.2.3.3. Advertisement
        • 7.2.3.4. Others
      • 7.2.4. Global Blockchain In Media Advertising Entertainment Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Blockchain In Media Advertising Entertainment (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Blockchain In Media Advertising Entertainment: by Application(USD Million)
  • Table 2. Blockchain In Media Advertising Entertainment Peer-to-peer Sales and Content Distribution , by Region USD Million (2017-2022)
  • Table 3. Blockchain In Media Advertising Entertainment Streamlined Royalty Payments , by Region USD Million (2017-2022)
  • Table 4. Blockchain In Media Advertising Entertainment Usage-based Billing Models , by Region USD Million (2017-2022)
  • Table 5. Blockchain In Media Advertising Entertainment Others , by Region USD Million (2017-2022)
  • Table 6. Blockchain In Media Advertising Entertainment: by Components(USD Million)
  • Table 7. Blockchain In Media Advertising Entertainment Application , by Region USD Million (2017-2022)
  • Table 8. Blockchain In Media Advertising Entertainment Systems , by Region USD Million (2017-2022)
  • Table 9. Blockchain In Media Advertising Entertainment: by Media Content(USD Million)
  • Table 10. Blockchain In Media Advertising Entertainment Music , by Region USD Million (2017-2022)
  • Table 11. Blockchain In Media Advertising Entertainment Video , by Region USD Million (2017-2022)
  • Table 12. Blockchain In Media Advertising Entertainment Advertisement , by Region USD Million (2017-2022)
  • Table 13. Blockchain In Media Advertising Entertainment Others , by Region USD Million (2017-2022)
  • Table 14. South America Blockchain In Media Advertising Entertainment, by Country USD Million (2017-2022)
  • Table 15. South America Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 16. South America Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 17. South America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 18. Brazil Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 19. Brazil Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 20. Brazil Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 21. Argentina Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 22. Argentina Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 23. Argentina Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 24. Rest of South America Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 25. Rest of South America Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 26. Rest of South America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 27. Asia Pacific Blockchain In Media Advertising Entertainment, by Country USD Million (2017-2022)
  • Table 28. Asia Pacific Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 29. Asia Pacific Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 30. Asia Pacific Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 31. China Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 32. China Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 33. China Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 34. Japan Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 35. Japan Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 36. Japan Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 37. India Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 38. India Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 39. India Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 40. South Korea Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 41. South Korea Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 42. South Korea Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 43. Taiwan Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 44. Taiwan Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 45. Taiwan Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 46. Australia Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 47. Australia Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 48. Australia Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 49. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 50. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 51. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 52. Europe Blockchain In Media Advertising Entertainment, by Country USD Million (2017-2022)
  • Table 53. Europe Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 54. Europe Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 55. Europe Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 56. Germany Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 57. Germany Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 58. Germany Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 59. France Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 60. France Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 61. France Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 62. Italy Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 63. Italy Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 64. Italy Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 65. United Kingdom Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 66. United Kingdom Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 67. United Kingdom Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 68. Netherlands Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 69. Netherlands Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 70. Netherlands Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 71. Rest of Europe Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 72. Rest of Europe Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 73. Rest of Europe Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 74. MEA Blockchain In Media Advertising Entertainment, by Country USD Million (2017-2022)
  • Table 75. MEA Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 76. MEA Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 77. MEA Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 78. Middle East Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 79. Middle East Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 80. Middle East Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 81. Africa Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 82. Africa Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 83. Africa Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 84. North America Blockchain In Media Advertising Entertainment, by Country USD Million (2017-2022)
  • Table 85. North America Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 86. North America Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 87. North America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 88. United States Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 89. United States Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 90. United States Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 91. Canada Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 92. Canada Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 93. Canada Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 94. Mexico Blockchain In Media Advertising Entertainment, by Application USD Million (2017-2022)
  • Table 95. Mexico Blockchain In Media Advertising Entertainment, by Components USD Million (2017-2022)
  • Table 96. Mexico Blockchain In Media Advertising Entertainment, by Media Content USD Million (2017-2022)
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Company Basic Information, Sales Area and Its Competitors
  • Table 110. Company Basic Information, Sales Area and Its Competitors
  • Table 111. Blockchain In Media Advertising Entertainment: by Application(USD Million)
  • Table 112. Blockchain In Media Advertising Entertainment Peer-to-peer Sales and Content Distribution , by Region USD Million (2023-2028)
  • Table 113. Blockchain In Media Advertising Entertainment Streamlined Royalty Payments , by Region USD Million (2023-2028)
  • Table 114. Blockchain In Media Advertising Entertainment Usage-based Billing Models , by Region USD Million (2023-2028)
  • Table 115. Blockchain In Media Advertising Entertainment Others , by Region USD Million (2023-2028)
  • Table 116. Blockchain In Media Advertising Entertainment: by Components(USD Million)
  • Table 117. Blockchain In Media Advertising Entertainment Application , by Region USD Million (2023-2028)
  • Table 118. Blockchain In Media Advertising Entertainment Systems , by Region USD Million (2023-2028)
  • Table 119. Blockchain In Media Advertising Entertainment: by Media Content(USD Million)
  • Table 120. Blockchain In Media Advertising Entertainment Music , by Region USD Million (2023-2028)
  • Table 121. Blockchain In Media Advertising Entertainment Video , by Region USD Million (2023-2028)
  • Table 122. Blockchain In Media Advertising Entertainment Advertisement , by Region USD Million (2023-2028)
  • Table 123. Blockchain In Media Advertising Entertainment Others , by Region USD Million (2023-2028)
  • Table 124. South America Blockchain In Media Advertising Entertainment, by Country USD Million (2023-2028)
  • Table 125. South America Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 126. South America Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 127. South America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 128. Brazil Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 129. Brazil Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 130. Brazil Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 131. Argentina Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 132. Argentina Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 133. Argentina Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 134. Rest of South America Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 135. Rest of South America Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 136. Rest of South America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 137. Asia Pacific Blockchain In Media Advertising Entertainment, by Country USD Million (2023-2028)
  • Table 138. Asia Pacific Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 139. Asia Pacific Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 140. Asia Pacific Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 141. China Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 142. China Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 143. China Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 144. Japan Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 145. Japan Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 146. Japan Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 147. India Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 148. India Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 149. India Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 150. South Korea Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 151. South Korea Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 152. South Korea Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 153. Taiwan Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 154. Taiwan Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 155. Taiwan Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 156. Australia Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 157. Australia Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 158. Australia Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 159. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 160. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 161. Rest of Asia-Pacific Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 162. Europe Blockchain In Media Advertising Entertainment, by Country USD Million (2023-2028)
  • Table 163. Europe Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 164. Europe Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 165. Europe Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 166. Germany Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 167. Germany Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 168. Germany Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 169. France Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 170. France Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 171. France Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 172. Italy Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 173. Italy Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 174. Italy Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 175. United Kingdom Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 176. United Kingdom Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 177. United Kingdom Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 178. Netherlands Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 179. Netherlands Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 180. Netherlands Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 181. Rest of Europe Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 182. Rest of Europe Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 183. Rest of Europe Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 184. MEA Blockchain In Media Advertising Entertainment, by Country USD Million (2023-2028)
  • Table 185. MEA Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 186. MEA Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 187. MEA Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 188. Middle East Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 189. Middle East Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 190. Middle East Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 191. Africa Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 192. Africa Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 193. Africa Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 194. North America Blockchain In Media Advertising Entertainment, by Country USD Million (2023-2028)
  • Table 195. North America Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 196. North America Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 197. North America Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 198. United States Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 199. United States Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 200. United States Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 201. Canada Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 202. Canada Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 203. Canada Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 204. Mexico Blockchain In Media Advertising Entertainment, by Application USD Million (2023-2028)
  • Table 205. Mexico Blockchain In Media Advertising Entertainment, by Components USD Million (2023-2028)
  • Table 206. Mexico Blockchain In Media Advertising Entertainment, by Media Content USD Million (2023-2028)
  • Table 207. Research Programs/Design for This Report
  • Table 208. Key Data Information from Secondary Sources
  • Table 209. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Blockchain In Media Advertising Entertainment: by Application USD Million (2017-2022)
  • Figure 5. Global Blockchain In Media Advertising Entertainment: by Components USD Million (2017-2022)
  • Figure 6. Global Blockchain In Media Advertising Entertainment: by Media Content USD Million (2017-2022)
  • Figure 7. South America Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 8. Asia Pacific Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 9. Europe Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 10. MEA Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 11. North America Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 12. Global Blockchain In Media Advertising Entertainment share by Players 2022 (%)
  • Figure 13. Global Blockchain In Media Advertising Entertainment share by Players (Top 3) 2022(%)
  • Figure 14. Global Blockchain In Media Advertising Entertainment share by Players (Top 5) 2022(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. IBM (United States) Revenue, Net Income and Gross profit
  • Figure 17. IBM (United States) Revenue: by Geography 2022
  • Figure 18. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 19. Microsoft Corporation (United States) Revenue: by Geography 2022
  • Figure 20. Amazon Web Services, Inc (United States) Revenue, Net Income and Gross profit
  • Figure 21. Amazon Web Services, Inc (United States) Revenue: by Geography 2022
  • Figure 22. Oracle (United States) Revenue, Net Income and Gross profit
  • Figure 23. Oracle (United States) Revenue: by Geography 2022
  • Figure 24. Rebel AI Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 25. Rebel AI Inc. (United States) Revenue: by Geography 2022
  • Figure 26. Tech Mahindra (India) Revenue, Net Income and Gross profit
  • Figure 27. Tech Mahindra (India) Revenue: by Geography 2022
  • Figure 28. Steemit (United States) Revenue, Net Income and Gross profit
  • Figure 29. Steemit (United States) Revenue: by Geography 2022
  • Figure 30. Mediachain (United States) Revenue, Net Income and Gross profit
  • Figure 31. Mediachain (United States) Revenue: by Geography 2022
  • Figure 32. Dot Blockchain Media (United States) Revenue, Net Income and Gross profit
  • Figure 33. Dot Blockchain Media (United States) Revenue: by Geography 2022
  • Figure 34. ConsenSys (United States) Revenue, Net Income and Gross profit
  • Figure 35. ConsenSys (United States) Revenue: by Geography 2022
  • Figure 36. Protokol BV (Netherlands) Revenue, Net Income and Gross profit
  • Figure 37. Protokol BV (Netherlands) Revenue: by Geography 2022
  • Figure 38. BigchainDB GmbH (Germany) Revenue, Net Income and Gross profit
  • Figure 39. BigchainDB GmbH (Germany) Revenue: by Geography 2022
  • Figure 40. Factom (United States) Revenue, Net Income and Gross profit
  • Figure 41. Factom (United States) Revenue: by Geography 2022
  • Figure 42. Voice (United States) Revenue, Net Income and Gross profit
  • Figure 43. Voice (United States) Revenue: by Geography 2022
  • Figure 44. Global Blockchain In Media Advertising Entertainment: by Application USD Million (2023-2028)
  • Figure 45. Global Blockchain In Media Advertising Entertainment: by Components USD Million (2023-2028)
  • Figure 46. Global Blockchain In Media Advertising Entertainment: by Media Content USD Million (2023-2028)
  • Figure 47. South America Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 48. Asia Pacific Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 49. Europe Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 50. MEA Blockchain In Media Advertising Entertainment Share (%), by Country
  • Figure 51. North America Blockchain In Media Advertising Entertainment Share (%), by Country
List of companies from research coverage that are profiled in the study
  • IBM (United States)
  • Microsoft Corporation (United States)
  • Amazon Web Services, Inc (United States)
  • Oracle (United States)
  • Rebel AI Inc. (United States)
  • Tech Mahindra (India)
  • Steemit (United States)
  • Mediachain (United States)
  • Dot Blockchain Media (United States)
  • ConsenSys (United States)
  • Protokol BV (Netherlands)
  • BigchainDB GmbH (Germany)
  • Factom (United States)
  • Voice (United States)
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May 2023 247 Pages 53 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The key segments that are playing vital role in Blockchain In Media Advertising Entertainment Market are by end use application [Peer-to-peer Sales and Content Distribution, Streamlined Royalty Payments, Usage-based Billing Models and Others].
The Blockchain In Media Advertising Entertainment Market is gaining popularity and expected to see strong valuation by 2028.
  • Growing Number of Digital Content Collectibles Enabling Efficient Micropayment Pricing Models
  • Need for Protecting the Digital Content and Streaming Services Online Against the Piracy

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