Industry Background:
In-flight entertainment is one of the more exciting aspects of long-distance air travel, with most airlines providing seat-back screens or displays. The design and development of entertainment systems for airline passengers is referred to as in-flight entertainment (IFE). Watching movies, entertainment channels, business and news, listening to music, or playing online games are all options for in-flight entertainment. In-flight entertainment solutions also facilitate and provide a wealth of information that passengers may find useful, such as travel route information, on-board menu and procedural guidelines, and other informative inputs. Changing consumer habits and technological advancements may be important factors in the demand for in-flight entertainment services. New airliners with cutting-edge infrastructure and cutting-edge in-flight entertainment systems are expected to boost market growth. Advertisement companies could also use in-flight entertainment to raise brand awareness through photographs and television commercials.This growth is primarily driven by Increased Passenger Demand for Internet Access and Media Streaming Onboard and Upsurge in the Use of Internet-Enabled Personal Electronic Devices (PEDs).
Attributes | Details |
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Study Period | 2017-2027 |
Base Year | 2021 |
Forecast Period | 2022-2027 |
Historical Period | 2017-2021 |
Unit | Value (USD Million) |
Key Companies in Study | Lufthansa Systems (Germany), Panasonic Avionics Corporation (United States), Thales Group (France), ViaSat Inc. (United States), Honeywell International Inc. (United States), TE Connectivity (Switzerland), Gogo Business Aviation (United States), Wipro (India), Rockwell Collins (United States), Anuvu (United States) and Saudia (Saudi Arabia) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Globally, a noticeable market trend is evident Increased Demand for Consumer VR in Air Flight
. Major Vendors, such as Lufthansa Systems (Germany), Panasonic Avionics Corporation (United States), Thales Group (France), ViaSat Inc. (United States), Honeywell International Inc. (United States), TE Connectivity (Switzerland), Gogo Business Aviation (United States), Wipro (India), Rockwell Collins (United States), Anuvu (United States) and Saudia (Saudi Arabia) etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years.
In May 2022 Saudi had announced the launch of New In-Flight Entertainment System. With over 5000 hours of HD programming, including Western and Eastern films and television episodes, as well as a library of E-books, weather forecasts, shopping, meal ordering, flight information, and an agenda timetable, the new IFE system will further transform SAUDIA's on-board experience. Guests can be alerted to prayer periods at any point during the travel. Younger guests can enjoy a selection of their favourite cartoons, movies, and games in a special Kid Mode.
Market Drivers
- Increased Passenger Demand for Internet Access and Media Streaming Onboard
- Upsurge in the Use of Internet-Enabled Personal Electronic Devices (PEDs)
Market Trend
- Increased Demand for Consumer VR in Air Flight
- Emergence of Android-Based In-Seat IFE Platforms
Restraints
- Due to COVID19 Pandemic, Air Flights were banned that may Restrain the Market Growth
Opportunities
Growing Aircraft Deliveries with Advanced In-Flight Entertainment Solutions are Factors Expected to Drive the Market and Increasing Passenger Air Traffic in Emerging Countries
Challenges
High Installation Cost for IFE Systems and High Competition by Low Priced Alternatives
AMA Research follow a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcase the spontaneously changing Vendors landscape impacting the growth of the market. Furthermore, our market researchers extensively analyse the products and services offered by multiple players competing to increase their market share and presence.
Customization in the Report
AMA Research features not only specific market forecasts, but also include significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints
- New Entrants into the Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis
Against this Challenging Backdrop, In-flight Entertainment Systems- Study Sheds Light on
The In-flight Entertainment Systems- Market status quo and key characteristics. To end this, Analyst at AMA organize and took survey of the In-flight Entertainment Systems- industry Vendors. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
Where In-flight Entertainment Systems- industry is heading and what are the top priorities. Insights are drawn from financial analysis, the survey and interviews with key executives and industry experts.
How every company in this diverse set of Vendors can best navigate the emerging competition landscape and follow a strategy that helps them position to hold value they currently claim, or capture the new addressable opportunity.