Global Cloud Monetization Market Overview:
Cloud monetization is a revenue management method for digital service providers that allows them to supply hosted services over the Internet at significant cost savings and on-demand access to any service or resource in any volume. It's used to keep track of client relationships, create accounts for them, bill them for services, and evaluate and collect the income. Many businesses have begun to invest in cloud services, either by subscribing to external public cloud or virtual private cloud services or by building their own internal private cloud. For regulatory and security reasons, most businesses prefer the private cloud approach. Security, scalability, and operational ease are all advantages of cloud monetization.
Growth Drivers
- Rising demand for reliable, scalable, and secure solutions for cloud billing models
- Increase usage from enterprises for one bill that includes all cloud service level agreements and other cloud-based services
Roadblocks
- Varying structure of regulatory policies
Opportunities
- High adoption of connected device
- Surging demand for cloud-based software solutions across the IT industry
Challenges
- High prices of cloud billing subscription models
Competitive Landscape:
The companies are determining this industry across new geographical areas by accepting numerous strategic growth areas such as mergers & acquisitions, expansions, investments, new product launches, and others. The market key players are exploring new areas through growths and achievements across the globe to benefit from competitive advantage through combined synergies
Some of the key players profiled in the report are Aria Systems Inc. (United States), Aspire Systems (India), Oracle Corporation (United States), SAP SE (Germany), Comverse Technology Inc. (United States), Computer Associates International Inc. (United States), AppDirect Inc. (United States), Cisco Systems (United States), Hewlett-Packard Enterprise (United States) and Gemalto Inc. (Netherlands). Analyst at AMA Research see United States Players to retain maximum share of Global Cloud Monetization market by 2026. Considering Market by Services, the sub-segment i.e. Professional Services will boost the Cloud Monetization market. Considering Market by Industry Vertical, the sub-segment i.e. BFSI will boost the Cloud Monetization market.
on Nov 12, 2019, Oracle Communications’ new cloud native deployment option for Billing and Revenue Management (BRM) addresses these demands by combining the features and extensibility of a proven, convergent charging system with the efficiency of cloud and DevOps agility.
What Can be Explored with the Cloud Monetization Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Cloud Monetization Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Cloud Monetization
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Cloud Monetization market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Cloud Monetization market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Venture Capitalists and Private Equity Firms, New Entrants/Investors, Cloud Monetization Provider, Government Regulatory and Research Organizations and End-Use Industries.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.